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Posts posted by Brian Soanes
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It's not just sappers causing the fps drops.
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Seems it's just Arma
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[12:20:00] David Foltyn: well we just did some testing and clients w/o that update had weird stutter ... no logical explanation
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Any idea of an eta on this bugfix, players are OK its in alpha with a lack of features but not so OK with game breaking bugs?
I understand 1.48 changed a lot of things, but it was in RC long enough for major bugs to be ironed out.
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0.75 is the current version
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DLL folder :)
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Uses system ram rather than vid card mem no?
System just uses default Windows memory allocator, nothing to do with vram
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can this malloc be used on client too? or is only server side?
Either, but rename it as I said and you won't need to include a -malloc= appendage
I found the only way to remove sappers from spawning was to remove them from the loots.h in a3_epoch_server_settings.pbo
class CfgMainTable { class Default { chance = 1; lootMin = 1; LootMax = 1; tables[] = { "Food" }; }; class Tree : Default { chance = 1; lootMin = 3; LootMax = 6; tables[] = { "Tree" }; }; class Bush : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { "Bush" }; }; class Trash : Default { chance = 0.33; lootMin = 1; LootMax = 6; tables[] = { { "Items", 5 }, { "Backpack", 5 }, { "Pistols", 3 }, { "Uniforms", 9 }, { "Vests", 7 }, { "Headgear", 9 }, { "Food", 9 }, { "Hand", 10 }, { "Equipment", 10 }, { "Generic", 15 }, { "GenericLarge", 18 } }; }; class TrashSmall : Default { chance = 0.33; lootMin = 1; LootMax = 4; tables[] = { { "Items", 5 }, { "Equipment", 11 }, { "Pistols", 11 }, { "Uniforms", 11 }, { "Vests", 11 }, { "Headgear", 11 }, { "Food", 12 }, { "Hand", 11 }, { "Generic", 17 } }; }; class TrashVehicle : Default { chance = 0.33; lootMin = 3; LootMax = 6; tables[] = { { "Items", 19 }, { "Equipment", 16 }, { "Uniforms", 18 }, { "Vests", 7 }, { "Headgear", 7 }, { "Hand", 8 }, { "Generic", 10 }, { "GenericAuto", 15 } }; }; class TrashFood : Default { chance = 0.33; lootMin = 3; LootMax = 6; tables[] = { "Food" }; }; class PumpkinPatch : Default { chance = 1; lootMin = 1; LootMax = 1; tables[] = { "Pumpkin" }; }; class VehicleBoat : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 6 }, { "Equipment", 6 }, { "Pistols", 5 }, { "PistolAmmo", 7 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms", 6 }, { "Vests", 5 }, { "Headgear", 5 }, { "Food", 7 }, { "Generic", 8 }, { "GenericAuto", 9 }, { "RifleBoat", 5 }, { "RifleAmmoBoat", 9 }, { "Hand", 5 }, { "Grenades", 2 }, { "Backpack", 5 } }; }; class Vehicle : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 6 }, { "Equipment", 6 }, { "Pistols", 6 }, { "PistolAmmo", 6 }, { "Scopes", 4 }, { "Muzzles", 4 }, { "Uniforms", 6 }, { "Vests", 6 }, { "Headgear", 6 }, { "Food", 4 }, { "Generic", 6 }, { "GenericAuto", 6 }, { "Machinegun", 4 }, { "MachinegunAmmo", 4 }, { "Rifle", 5 }, { "RifleAmmo", 4 }, { "SniperRifle", 3 }, { "SniperRifleAmmo", 4 }, { "Hand", 4 }, { "Grenades", 2 }, { "Backpack", 4 } }; }; class Food : Default { lootMin = 3; LootMax = 6; tables[] = { "Food" }; }; class Tarp_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { "GenericLarge" }; }; class wardrobe_epoch : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 9 }, { "Equipment", 9 }, { "Pistols", 4 }, { "PistolAmmo", 8 }, { "Uniforms", 14 }, { "Vests", 12 }, { "Headgear", 12 }, { "Hand", 6 }, { "Generic", 6 }, { "GenericBed", 10 }, { "Backpack", 10 } }; }; class locker_epoch : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 8 }, { "Equipment", 8 }, { "Pistols", 4 }, { "PistolAmmo", 5 }, { "Rifle", 1 }, { "MachinegunAmmo", 6 }, { "RifleAmmo", 6 }, { "Grenades", 5 }, { "Uniforms", 7 }, { "Vests", 6 }, { "Headgear", 6 }, { "Hand", 9 }, { "Generic", 11 }, { "GenericBed", 6 }, { "Backpack", 7 }, { "HighExplosives", 5 } }; }; class cooker_epoch : Default { lootMin = 3; LootMax = 6; tables[] = { "Food" }; }; class container_epoch : Default { lootMin = 3; LootMax = 6; tables[] = { "Shipwreak" }; antagonists[] = { { "GreatWhite", 1 } }; }; class MineralDepositCopper_EPOCH : Default { lootMin = 5; LootMax = 10; tables[] = { "Mine" }; }; class MineralDepositGold_EPOCH : Default { lootMin = 5; LootMax = 10; tables[] = { "Mine" }; }; class MineralDepositSilver_EPOCH : Default { lootMin = 5; LootMax = 10; tables[] = { "Mine" }; }; class Shelf_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 7 }, { "Equipment", 5 }, { "Pistols", 6 }, { "PistolAmmo", 8 }, { "MachinegunAmmo", 5 }, { "RifleAmmo", 8 }, { "SniperRifleAmmo", 5 }, { "Scopes", 4 }, { "Muzzles", 5 }, { "Uniforms", 4 }, { "Vests", 5 }, { "Headgear", 5 }, { "Rifle", 1 }, { "Hand", 4 }, { "Explosives", 11 }, { "Generic", 10 }, { "Food", 7 } }; }; class Fridge_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { "Food" }; }; class Freezer_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { "Food" }; }; class Pelican_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Pistols", 12 }, { "Scopes", 10 }, { "Muzzles", 10 }, { "Machinegun", 10 }, { "Rifle", 21 }, { "SniperRifle", 15 }, { "Explosives", 22 } }; }; class Bed_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 5 }, { "Equipment", 8}, { "Pistols", 3 }, { "PistolAmmo", 5 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms", 6 }, { "Vests", 6 }, { "Headgear", 8 }, { "Food", 9 }, { "RifleAmmo", 7 }, { "MachinegunAmmo", 3 }, { "SniperRifleAmmo", 2 }, { "Hand", 5 }, { "Generic", 5 }, { "GenericBed", 8 }, { "Backpack", 8 }, { "Explosives", 2 } }; }; class Bunk_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 5 }, { "Equipment", 6 }, { "Pistols", 5 }, { "PistolAmmo", 6 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms", 5 }, { "Vests", 5 }, { "Headgear", 5 }, { "Food", 8 }, { "RifleAmmo", 6 }, { "MachinegunAmmo", 5 }, { "SniperRifleAmmo", 4 }, { "Hand", 6 }, { "Generic", 7 }, { "GenericBed", 9 }, { "Backpack", 6 }, { "HighExplosives", 2 } }; }; class Couch_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 6 }, { "Equipment", 6 }, { "Pistols", 5 }, { "PistolAmmo", 5 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms", 7 }, { "Vests", 5 }, { "Headgear", 13 }, { "Food", 11 }, { "RifleAmmo", 8 }, { "MachinegunAmmo", 6 }, { "Hand", 8 }, { "Generic", 10 } }; }; class Table_EPOCH : Default { lootMin = 2; LootMax = 5; tables[] = { { "PistolAmmo", 16 }, { "Food", 20 }, { "RifleAmmo", 16 }, { "MachinegunAmmo", 16 }, { "SniperRifleAmmo", 16 }, { "Hand", 16 } }; }; class Chair_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Items", 7 }, { "Equipment", 7 }, { "Pistols", 4 }, { "PistolAmmo", 10 }, { "Scopes", 6 }, { "Muzzles", 6 }, { "Vests", 6 }, { "Headgear", 8 }, { "Food", 8 }, { "RifleAmmo", 7 }, { "SniperRifleAmmo", 6 }, { "MachinegunAmmo", 7 }, { "Hand", 8 }, { "Generic", 10 } }; }; class ChairRed_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Items", 7 }, { "Equipment", 7 }, { "Pistols", 4 }, { "PistolAmmo", 10 }, { "Scopes", 6 }, { "Muzzles", 6 }, { "Vests", 6 }, { "Headgear", 8 }, { "Food", 8 }, { "RifleAmmo", 7 }, { "SniperRifleAmmo", 6 }, { "MachinegunAmmo", 7 }, { "Hand", 8 }, { "Generic", 10 } }; }; class ToolRack_EPOCH : Default { lootMin = 2; LootMax = 6; tables[] = { { "Items", 7 }, { "Equipment", 7 }, { "Pistols", 5 }, { "PistolAmmo", 9 }, { "Scopes", 6 }, { "Muzzles", 6 }, { "Vests", 6 }, { "Headgear", 6 }, { "RifleAmmo", 7 }, { "SniperRifleAmmo", 3 }, { "MachinegunAmmo", 4 }, { "Hand", 9 }, { "Generic", 10 }, { "Tools", 15 } }; }; class Shoebox_EPOCH : Default { lootMin = 1; LootMax = 3; tables[] = { { "Food", 5 }, { "Items", 7 }, { "Equipment", 9 }, { "PistolAmmo", 10 }, { "Scopes", 8 }, { "Muzzles", 8 }, { "Explosives", 11 }, { "RifleAmmo", 8 }, { "SniperRifleAmmo", 6 }, { "MachinegunAmmo", 3 }, { "Hand", 10 }, { "Generic", 10 }, { "Grenades", 5 } }; }; class Filing_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Items", 6 }, { "Equipment", 6 }, { "Pistols", 7 }, { "PistolAmmo", 10 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms", 10 }, { "Vests", 6 }, { "Headgear", 5 }, { "Food", 9 }, { "RifleAmmo", 5 }, { "MachinegunAmmo", 3 }, { "SniperRifleAmmo", 2 }, { "Hand", 10 }, { "Generic", 10 }, { "Grenades", 2 } }; }; class Cargo_Container : Default { lootMin = 10; LootMax = 12; tables[] = { { "GenericLarge", 60 }, { "GenericAuto", 30 }, { "Machinegun", 3 }, { "Rifle", 5 }, { "SniperRifle", 2 } }; }; class Mission_Payout1 { lootMin = 4; LootMax = 10; tables[] = { "Mission_Payout1" }; }; class Sheep_random_EPOCH { lootMin = 2; LootMax = 4; tables[] = { "Sheep_random_EPOCH" }; }; class Goat_random_EPOCH { lootMin = 2; LootMax = 4; tables[] = { "Goat_random_EPOCH" }; }; class Cock_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Cock_random_EPOCH" }; }; class Hen_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Hen_random_EPOCH" }; }; class Rabbit_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Rabbit_EPOCH" }; }; class Epoch_Sapper_F { lootMin = 5; LootMax = 10; tables[] = { "Epoch_Sapper_F" }; }; class Epoch_SapperB_F { lootMin = 5; LootMax = 10; tables[] = { "Epoch_SapperB_F" }; }; class Epoch_Cloak_F { lootMin = 5; LootMax = 10; tables[] = { "Epoch_Cloak_F" }; }; class I_UAV_01_F { lootMin = 1; LootMax = 1; tables[] = { "I_UAV_01_F" }; }; class Snake_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Snake_random_EPOCH" }; }; class SeaFood { lootMin = 1; LootMax = 1; tables[] = { "SeaFood" }; }; }; class CfgLootTable { class Tree { items[] = { { { "WoodLog_EPOCH", "magazine" }, 1 } }; }; class Bush { items[] = { { { "ItemStick", "magazine" }, 1 } }; }; class Pumpkin { items[] = { { { "Pumpkin", "magazine" }, 1 } }; }; class Items { items[] = { { { "ItemCompass", "item" }, 20 }, { { "ItemGPS", "item" }, 10 }, { { "EpochRadio0", "item" }, 20 }, { { "ItemWatch", "item" }, 30 }, { { "FAK", "item" }, 20 } }; }; class Equipment { items[] = { { { "Rangefinder", "weapon" }, 5 }, { { "Binocular", "item" }, 40 }, { { "NVG_EPOCH", "item" }, 10 }, { { "acc_flashlight", "item" }, 20 }, { { "acc_pointer_IR", "item" }, 20 }, // Marksman DLC { { "Bipods", "CfgLootTable" }, 5 } }; }; class SniperRifle { items[] = { { { "SniperRiflem107", "CfgLootTable" }, 8 }, // Marksman DLC { { "SniperRifleMarkDLC", "CfgLootTable" }, 10 }, { { "srifle_LRR_F", "weapon" }, 11 }, { { "srifle_GM6_F", "weapon" }, 16 }, { { "srifle_DMR_01_F", "weapon" }, 17 }, { { "SniperRifleM14", "CfgLootTable" }, 18 }, { { "srifle_EBR_F", "weapon" }, 20 } }; }; // All Marksman DLC weapons without attachments class SniperRifleMarkDLC { items[] = { { { "srifle_DMR_02_F", "weapon" }, 1 }, { { "srifle_DMR_02_camo_F", "weapon" }, 1 }, { { "srifle_DMR_02_sniper_F", "weapon" }, 1 }, { { "srifle_DMR_03_F", "weapon" }, 1 }, { { "srifle_DMR_03_khaki_F", "weapon" }, 1 }, { { "srifle_DMR_03_tan_F", "weapon" }, 1 }, { { "srifle_DMR_03_multicam_F", "weapon" }, 1 }, { { "srifle_DMR_03_woodland_F", "weapon" }, 1 }, { { "srifle_DMR_04_F", "weapon" }, 1 }, { { "srifle_DMR_04_Tan_F", "weapon" }, 1 }, { { "srifle_DMR_05_blk_F", "weapon" }, 1 }, { { "srifle_DMR_05_hex_F", "weapon" }, 1 }, { { "srifle_DMR_05_tan_f", "weapon" }, 1 }, { { "srifle_DMR_06_camo_F", "weapon" }, 1 }, { { "srifle_DMR_06_olive_F", "weapon" }, 1 } }; }; class SniperRiflem107 { items[] = { { { "m107_EPOCH", "weapon" }, 1 }, { { "m107Tan_EPOCH", "weapon" }, 1 } }; }; class SniperRifleM14 { items[] = { { { "M14_EPOCH", "weapon" }, 1 }, { { "M14Grn_EPOCH", "weapon" }, 1 } }; }; class SniperRifleAmmo { items[] = { { { "20Rnd_762x51_Mag", "magazine" }, 1 }, { { "SniperRifleAmmo_5Rnd_127x108_Mag", "CfgLootTable" }, 1 }, { { "7Rnd_408_Mag", "magazine" }, 1 }, { { "10Rnd_762x51_Mag", "magazine" }, 1 }, { { "10Rnd_338_Mag", "magazine" }, 1 }, { { "10Rnd_93x64_DMR_05_Mag", "magazine" }, 1 }, { { "10Rnd_127x54_Mag", "magazine" }, 1 } }; }; class SniperRifleAmmo_5Rnd_127x108_Mag { items[] = { { { "5Rnd_127x108_Mag", "magazine" }, 1 }, { { "5Rnd_127x108_APDS_Mag", "magazine" }, 1 } }; }; class Generic { items[] = { { { "ItemDocument", "magazine" }, 5 }, { { "ItemMixOil", "magazine" }, 4 }, { { "ItemCoolerE", "magazine" }, 6 }, { { "CircuitParts", "magazine" }, 8 }, { { "VehicleRepair", "magazine" }, 7 }, { { "Towelette", "magazine" }, 14 }, { { "HotColdPacks", "CfgLootTable" }, 9 }, { { "PaintCans", "CfgLootTable" }, 9 }, { { "Sodas", "CfgLootTable" }, 8 }, { { "CanFood", "CfgLootTable" }, 8 }, { { "Primitive", "CfgLootTable" }, 21 }, { { "lighter_epoch", "magazine" }, 1 } }; }; class Primitive { items[] = { { { "ItemRock", "magazine" }, 1 }, { { "ItemRope", "magazine" }, 1 }, { { "ItemStick", "magazine" }, 1 }, { { "ItemScraps", "magazine" }, 1 } }; }; class Sodas { items[] = { { { "WhiskeyNoodle", "magazine" }, 5 }, { { "ItemSodaOrangeSherbet", "magazine" }, 16 }, { { "ItemSodaPurple", "magazine" }, 15 }, { { "ItemSodaMocha", "magazine" }, 14 }, { { "ItemSodaBurst", "magazine" }, 23 }, { { "ItemSodaRbull", "magazine" }, 13 }, { { "FoodWalkNSons", "magazine" }, 14 } }; }; class CanFood { items[] = { { { "honey_epoch", "magazine" }, 5 }, { { "emptyjar_epoch", "magazine" }, 13 }, { { "FoodBioMeat", "magazine" }, 13 }, { { "sardines_epoch", "magazine" }, 12 }, { { "meatballs_epoch", "magazine" }, 15 }, { { "scam_epoch", "magazine" }, 16 }, { { "sweetcorn_epoch", "magazine" }, 16 }, { { "FoodSnooter", "magazine" }, 10 } }; }; class PaintCans { items[] = { { { "PaintCanClear", "magazine" }, 1 }, { { "PaintCanBlk", "magazine" }, 1 }, { { "PaintCanBlu", "magazine" }, 1 }, { { "PaintCanBrn", "magazine" }, 1 }, { { "PaintCanGrn", "magazine" }, 1 }, { { "PaintCanOra", "magazine" }, 1 }, { { "PaintCanPur", "magazine" }, 1 }, { { "PaintCanRed", "magazine" }, 1 }, { { "PaintCanTeal", "magazine" }, 1 }, { { "PaintCanYel", "magazine" }, 1 } }; }; class GenericBed { items[] = { { { "ItemLockbox", "magazine" }, 5 }, { { "ItemMixOil", "magazine" }, 4 }, { { "ItemCoolerE", "magazine" }, 6 }, { { "CircuitParts", "magazine" }, 8 }, { { "VehicleRepair", "magazine" }, 7 }, { { "Towelette", "magazine" }, 14 }, { { "HotColdPacks", "CfgLootTable" }, 8 }, { { "PaintCans", "CfgLootTable" }, 9 }, { { "Sodas", "CfgLootTable" }, 8 }, { { "CanFood", "CfgLootTable" }, 8 }, { { "Primitive", "CfgLootTable" }, 23 } }; }; class GenericLarge { items[] = { { { "MortarBucket", "magazine" }, 20 }, { { "CinderBlocks", "magazine" }, 20 }, { { "VehicleRepair", "magazine" }, 20 }, { { "CircuitParts", "magazine" }, 20 }, { { "ItemCorrugated", "magazine" }, 20 } }; }; class GenericAuto { items[] = { { { "ItemLockbox", "magazine" }, 4 }, { { "jerrycan_epoch", "magazine" }, 5 }, { { "CircuitParts", "magazine" }, 6 }, { { "MortarBucket", "magazine" }, 9 }, { { "VehicleRepair", "magazine" }, 11 }, { { "ItemCorrugated", "magazine" }, 11 }, { { "CinderBlocks", "magazine" }, 12 }, { { "JackKit", "magazine" }, 13 }, { { "ItemCoolerE", "magazine" }, 14 }, { { "ItemScraps", "magazine" }, 14 }, { { "lighter_epoch", "magazine" }, 1 } }; }; class Rifle { items[] = { { { "AKM_EPOCH", "weapon" }, 3 }, { { "sr25_epoch", "weapon" }, 4 }, { { "Rifle_arifle_Katiba_F", "CfgLootTable" }, 5 }, { { "Rifle_arifle_MX_GL_F", "CfgLootTable" }, 6 }, { { "Rifle_l85a2_epoch", "CfgLootTable" }, 6 }, { { "m4a3_EPOCH", "weapon" }, 7 }, { { "Rifle_m16_EPOCH", "CfgLootTable" }, 7 }, { { "Rifle_arifle_Mk20_F", "CfgLootTable" }, 8 }, { { "Rifle_arifle_TRG21_F", "CfgLootTable" }, 8 }, { { "arifle_SDAR_F", "weapon" }, 9 }, { { "Rollins_F", "weapon" }, 9 }, { { "SMG_01_F", "weapon" }, 9 }, { { "SMG_02_F", "weapon" }, 9 }, { { "hgun_PDW2000_F", "weapon" }, 10 } }; }; class Rifle_l85a2_epoch { items[] = { { { "l85a2_epoch", "weapon" }, 1 }, { { "l85a2_pink_epoch", "weapon" }, 1 }, { { "l85a2_ugl_epoch", "weapon" }, 1 } }; }; class Rifle_arifle_TRG21_F { items[] = { { { "arifle_TRG21_GL_F", "weapon" }, 2 }, { { "arifle_TRG21_F", "weapon" }, 3 }, { { "arifle_TRG20_F", "weapon" }, 5 } }; }; class Rifle_arifle_Katiba_F { items[] = { { { "arifle_Katiba_GL_F", "weapon" }, 2 }, { { "arifle_Katiba_C_F", "weapon" }, 3 }, { { "arifle_Katiba_F", "weapon" }, 5 } }; }; class Rifle_arifle_Mk20_F { items[] = { { { "arifle_Mk20_GL_F", "weapon" }, 12 }, { { "arifle_Mk20_GL_plain_F", "weapon" }, 12 }, { { "arifle_Mk20C_F", "weapon" }, 16 }, { { "arifle_Mk20C_plain_F", "weapon" }, 18 }, { { "arifle_Mk20_F", "weapon" }, 20 }, { { "arifle_Mk20_plain_F", "weapon" }, 22 } }; }; class Rifle_m16_EPOCH { items[] = { { { "m16_EPOCH", "weapon" }, 2 }, { { "m16Red_EPOCH", "weapon" }, 1 } }; }; class Rifle_arifle_MX_GL_F { items[] = { { { "arifle_MX_GL_F", "weapon" }, 3 }, { { "arifle_MX_GL_Black_F", "weapon" }, 2 }, { { "arifle_MXM_Black_F", "weapon" }, 2 }, { { "arifle_MXC_Black_F", "weapon" }, 3 }, { { "arifle_MX_Black_F", "weapon" }, 2 }, { { "arifle_MXM_F", "weapon" }, 3 }, { { "arifle_MXC_F", "weapon" }, 3 }, { { "arifle_MX_F", "weapon" }, 3 } }; }; class RifleBoat { items[] = { { { "Rollins_F", "weapon" }, 10 }, { { "SMG_02_F", "weapon" }, 12 }, { { "SMG_01_F", "weapon" }, 16 }, { { "hgun_PDW2000_F", "weapon" }, 18 }, { { "arifle_SDAR_F", "weapon" }, 20 }, { { "speargun_epoch", "weapon" }, 22 } }; }; class RifleAmmoBoat { items[] = { { { "30Rnd_9x21_Mag", "magazine" }, 10 }, { { "16Rnd_9x21_Mag", "magazine" }, 15 }, { { "spear_magazine", "magazine" }, 20 }, { { "20Rnd_556x45_UW_mag", "magazine" }, 25 }, { { "5Rnd_rollins_mag", "magazine" }, 30 } }; }; class RifleAmmo { items[] = { { { "30Rnd_762x39_Mag", "magazine" }, 8 }, { { "RifleAmmo_30Rnd_65x39_caseless_mag", "CfgLootTable" }, 14 }, { { "20Rnd_556x45_UW_mag", "magazine" }, 12 }, { { "RifleAmmo_30Rnd_556x45_Stanag", "CfgLootTable" }, 13 }, { { "RifleAmmo_30Rnd_45ACP_Mag_SMG_01", "CfgLootTable" }, 16 }, { { "30Rnd_9x21_Mag", "magazine" }, 17 }, { { "5Rnd_rollins_mag", "magazine" }, 20 } }; }; class RifleAmmo_30Rnd_556x45_Stanag { items[] = { { { "30Rnd_556x45_Stanag", "magazine" }, 4 }, { { "30Rnd_556x45_Stanag_Tracer_Red", "magazine" }, 2 }, { { "30Rnd_556x45_Stanag_Tracer_Green", "magazine" }, 2 }, { { "30Rnd_556x45_Stanag_Tracer_Yellow", "magazine" }, 2 } }; }; class RifleAmmo_30Rnd_65x39_caseless_mag { items[] = { { { "30Rnd_65x39_caseless_mag", "magazine" }, 3 }, { { "30Rnd_65x39_caseless_mag_Tracer", "magazine" }, 2 }, { { "30Rnd_65x39_caseless_green", "magazine" }, 3 }, { { "30Rnd_65x39_caseless_green_mag_Tracer", "magazine" }, 2 } }; }; class RifleAmmo_30Rnd_45ACP_Mag_SMG_01 { items[] = { { { "30Rnd_45ACP_Mag_SMG_01", "magazine" }, 2 }, { { "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "magazine" }, 1 } }; }; class Grenades { items[] = { { { "SmokeGrenades3Rnd", "CfgLootTable" }, 2 }, { { "Flares", "CfgLootTable" }, 3 }, { { "SmokeGrenades1Rnd", "CfgLootTable" }, 5 } }; }; class Flares { items[] = { { { "3Rnd_UGL_FlareWhite_F", "magazine" }, 1 }, { { "3Rnd_UGL_FlareGreen_F", "magazine" }, 1 }, { { "3Rnd_UGL_FlareRed_F", "magazine" }, 1 }, { { "3Rnd_UGL_FlareYellow_F", "magazine" }, 1 }, { { "3Rnd_UGL_FlareCIR_F", "magazine" }, 1 }, { { "UGL_FlareWhite_F", "magazine" }, 1 }, { { "UGL_FlareGreen_F", "magazine" }, 1 }, { { "UGL_FlareRed_F", "magazine" }, 1 }, { { "UGL_FlareYellow_F", "magazine" }, 1 }, { { "UGL_FlareCIR_F", "magazine" }, 1 } }; }; class SmokeGrenades1Rnd { items[] = { { { "1Rnd_Smoke_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokeRed_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokeGreen_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokeYellow_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokePurple_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokeBlue_Grenade_shell", "magazine" }, 1 }, { { "1Rnd_SmokeOrange_Grenade_shell", "magazine" }, 1 } }; }; class SmokeGrenades3Rnd { items[] = { { { "3Rnd_Smoke_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokeRed_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokeGreen_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokeYellow_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokePurple_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokeBlue_Grenade_shell", "magazine" }, 1 }, { { "3Rnd_SmokeOrange_Grenade_shell", "magazine" }, 1 } }; }; class Machinegun { items[] = { { { "LMG_Zafir_F", "weapon" }, 1 }, { { "Machinegun_arifle_MX_SW_F", "CfgLootTable" }, 2 }, { { "LMG_Mk200_F", "weapon" }, 3 }, { { "Machinegun_m249_EPOCH", "CfgLootTable" }, 3 }, { { "MMG_MarkDLC_EPOCH", "CfgLootTable" }, 1 } }; }; class MMG_MarkDLC_EPOCH { items[] = { { { "MMG_01_hex_F", "weapon" }, 1 }, { { "MMG_01_tan_F", "weapon" }, 1 }, { { "MMG_02_camo_F", "weapon" }, 1 }, { { "MMG_02_black_F", "weapon" }, 1 }, { { "MMG_02_sand_F", "weapon" }, 1 } }; }; class Machinegun_m249_EPOCH { items[] = { { { "m249_EPOCH", "weapon" }, 1 }, { { "m249Tan_EPOCH", "weapon" }, 1 } }; }; class Machinegun_arifle_MX_SW_F { items[] = { { { "arifle_MX_SW_F", "weapon" }, 2 }, { { "arifle_MX_SW_Black_F", "weapon" }, 1 } }; }; class MachinegunAmmo { items[] = { { { "MachinegunAmmo_200Rnd_65x39_cased_Box", "CfgLootTable" }, 8 }, { { "130Rnd_338_Mag", "magazine" }, 6 }, { { "MachinegunAmmo_150Rnd_762x54_Box", "CfgLootTable" }, 10 }, { { "MachinegunAmmo_100Rnd_65x39_caseless_mag", "CfgLootTable" }, 22 }, { { "200Rnd_556x45_M249", "magazine" }, 19 }, { { "150Rnd_93x64_Mag", "magazine" }, 10 }, { { "MachinegunAmmo_30Rnd_65x39_caseless_mag", "CfgLootTable" }, 29 } }; }; class MachinegunAmmo_30Rnd_65x39_caseless_mag { items[] = { { { "30Rnd_65x39_caseless_mag", "magazine" }, 2 }, { { "30Rnd_65x39_caseless_mag_Tracer", "magazine" }, 1 } }; }; class MachinegunAmmo_200Rnd_65x39_cased_Box { items[] = { { { "200Rnd_65x39_cased_Box", "magazine" }, 2 }, { { "200Rnd_65x39_cased_Box_Tracer", "magazine" }, 1 } }; }; /* class MachinegunAmmo_150Rnd_762x51_Box { items[] = { { { "150Rnd_762x51_Box", "magazine" }, 2 }, { { "150Rnd_762x51_Box_Tracer", "magazine" }, 1 } }; }; */ class MachinegunAmmo_150Rnd_762x54_Box { items[] = { { { "150Rnd_762x54_Box", "magazine" }, 2 }, { { "150Rnd_762x54_Box_Tracer", "magazine" }, 1 } }; }; class MachinegunAmmo_100Rnd_65x39_caseless_mag { items[] = { { { "100Rnd_65x39_caseless_mag", "magazine" }, 2 }, { { "100Rnd_65x39_caseless_mag_Tracer", "magazine" }, 1 } }; }; class Tools { items[] = { { { "Hatchet", "weapon" }, 65 }, { { "MeleeSledge", "weapon" }, 20 }, { { "ChainSaw", "weapon" }, 10 }, { { "Plunger", "weapon" }, 4 }, { { "lighter_epoch", "magazine" }, 1 } }; }; class Pistols { items[] = { { { "Hgun_Pistol_Signal_F", "weapon" }, 4 }, { { "MultiGun", "weapon" }, 5 }, { { "hgun_Pistol_heavy_01_F", "weapon" }, 9 }, { { "hgun_P07_F", "weapon" }, 10 }, { { "hgun_Rook40_F", "weapon" }, 11 }, { { "hgun_Pistol_heavy_02_F", "weapon" }, 13 }, { { "1911_pistol_epoch", "weapon" }, 14 }, { { "hgun_ACPC2_F", "weapon" }, 16 }, { { "ruger_pistol_epoch", "weapon" }, 18 } }; }; class PistolAmmo { items[] = { { { "EnergyPack", "magazine" }, 4 }, { { "6Rnd_RedSignal_F", "magazine" }, 2 }, { { "6Rnd_GreenSignal_F", "magazine" }, 2 }, { { "30Rnd_9x21_Mag", "magazine" }, 10 }, { { "6Rnd_45ACP_Cylinder", "magazine" }, 11 }, { { "16Rnd_9x21_Mag", "magazine" }, 11 }, { { "11Rnd_45ACP_Mag", "magazine" }, 12 }, { { "9Rnd_45ACP_Mag", "magazine" }, 16 }, { { "9rnd_45X88_magazine", "magazine" }, 16 }, { { "10rnd_22X44_magazine", "magazine" }, 16 } }; }; class Scopes { items[] = { { { "optic_NVS", "item" }, 1 }, { { "optic_tws", "item" }, 1 }, { { "optic_tws_mg", "item" }, 1 }, { { "optic_SOS", "item" }, 2 }, { { "optic_LRPS", "item" }, 2 }, // Marksman DLC { { "ScopeAMSMarkDLC", "CfgLootTable" }, 2 }, { { "ScopeKHSMarkDLC", "CfgLootTable" }, 2 }, { { "optic_DMS", "item" }, 3 }, { { "optic_Arco", "item" }, 4 }, { { "optic_Hamr", "item" }, 5 }, { { "Elcan_epoch", "item" }, 5 }, { { "Elcan_reflex_epoch", "item" }, 5 }, { { "optic_MRCO", "item" }, 6 }, { { "optic_Holosight", "item" }, 6 }, { { "optic_Holosight_smg", "item" }, 6 }, { { "optic_Aco", "item" }, 7 }, { { "optic_ACO_grn", "item" }, 7 }, { { "optic_Aco_smg", "item" }, 7 }, { { "optic_ACO_grn_smg", "item" }, 8 }, { { "optic_Yorris", "item" }, 10 }, { { "optic_MRD", "item" }, 10 } }; }; class ScopeAMSMarkDLC { items[] = { { { "optic_AMS", "item" }, 2 }, { { "optic_AMS_khk", "item" }, 1 }, { { "optic_AMS_snd", "item" }, 1 } }; }; class ScopeKHSMarkDLC { items[] = { { { "optic_KHS_blk", "item" }, 1 }, { { "optic_KHS_hex", "item" }, 1 }, { { "optic_KHS_old", "item" }, 2 }, { { "optic_KHS_tan", "item" }, 1 } }; }; class Bipods { items[] = { { { "bipod_01_F_snd", "item" }, 1 }, { { "bipod_01_F_blk", "item" }, 1 }, { { "bipod_01_F_mtp", "item" }, 1 }, { { "bipod_02_F_blk", "item" }, 1 }, { { "bipod_02_F_tan", "item" }, 1 }, { { "bipod_02_F_hex", "item" }, 1 }, { { "bipod_03_F_blk", "item" }, 1 }, { { "bipod_03_F_oli", "item" }, 1 } }; }; class Muzzles { items[] = { { { "muzzle_sr25S_epoch", "item" }, 1 }, { { "muzzle_snds_H", "item" }, 1 }, { { "muzzle_snds_M", "item" }, 1 }, { { "muzzle_snds_L", "item" }, 1 }, { { "muzzle_snds_B", "item" }, 1 }, { { "muzzle_snds_H_MG", "item" }, 1 }, { { "muzzle_snds_acp", "item" }, 1 }, { { "Muzzles_MultiGun", "CfgLootTable" }, 1 }, // Marksman DLC { { "Muzzles_338MarkDLC", "CfgLootTable" }, 1 }, { { "Muzzles_93mmgMarkDLC", "CfgLootTable" }, 1 } }; }; class Muzzles_338MarkDLC { items[] = { { { "muzzle_snds_338_black", "item" }, 1 }, { { "muzzle_snds_338_green", "item" }, 1 } }; }; class Muzzles_93mmgMarkDLC { items[] = { { { "muzzle_snds_93mmg", "item" }, 1 }, { { "muzzle_snds_93mmg_tan", "item" }, 1 } }; }; class Muzzles_MultiGun { items[] = { { { "Heal_EPOCH", "item" }, 1 }, { { "Defib_EPOCH", "item" }, 1 }, { { "Repair_EPOCH", "item" }, 1 } }; }; class Shipwreak { items[] = { { { "Gems", "CfgLootTable" }, 5 }, { { "ItemGoldBar10oz", "magazine" }, 6 }, { { "ItemGoldBar", "magazine" }, 9 }, { { "PartOreGold", "magazine" }, 10 }, { { "ItemSilverBar", "magazine" }, 11 }, { { "PartOreSilver", "magazine" }, 13 }, { { "ItemKiloHemp", "magazine" }, 12 }, { { "ItemScraps", "magazine" }, 16 }, { { "PartOre", "magazine" }, 18 } }; }; class Gems { items[] = { { { "ItemJade", "magazine" }, 5 }, { { "ItemRuby", "magazine" }, 8 }, { { "ItemSapphire", "magazine" }, 9 }, { { "ItemTopaz", "magazine" }, 10 }, { { "ItemOnyx", "magazine" }, 10 }, { { "ItemAmethyst", "magazine" }, 10 }, { { "ItemEmerald", "magazine" }, 10 }, { { "ItemCitrine", "magazine" }, 10 }, { { "ItemGarnet", "magazine" }, 13 }, { { "ItemQuartz", "magazine" }, 15 } }; }; class Mine { items[] = { { { "Gems", "CfgLootTable" }, 15 }, { { "PartOreGold", "magazine" }, 20 }, { { "PartOreSilver", "magazine" }, 30 }, { { "PartOre", "magazine" }, 35 } }; }; class Food { items[] = { { { "ItemCoolerE", "magazine" }, 4 }, { { "Sodas", "CfgLootTable" }, 47 }, { { "CanFood", "CfgLootTable" }, 49 } }; }; class BaseBuilding { items[] = { { { "KitPlotPole", "magazine" }, 5 }, { { "KitStudWall", "magazine" }, 15 }, { { "KitShelf", "magazine" }, 11 }, { { "KitWoodFloor", "magazine" }, 15 }, { { "KitWoodStairs", "magazine" }, 12 }, { { "KitWoodRamp", "magazine" }, 10 }, { { "KitFirePlace", "magazine" }, 8 }, { { "KitCinderWall", "magazine" }, 5 }, { { "KitFoundation", "magazine" }, 5 }, { { "KitWoodFoundation", "magazine" }, 14 } }; }; class Mission_Payout1 { items[] = { { { "Gems", "CfgLootTable" }, 8 }, { { "Sodas", "CfgLootTable" }, 6 }, { { "CanFood", "CfgLootTable" }, 8 }, { { "BaseBuilding", "CfgLootTable" }, 20 }, { { "GenericLarge", "CfgLootTable" }, 25 }, { { "ItemLockbox", "magazine" }, 4 }, { { "Generic", "CfgLootTable" }, 10 }, { { "Tools", "CfgLootTable" }, 19 } }; }; class Sheep_random_EPOCH { items[] = { { { "SheepCarcass_EPOCH", "magazine" }, 1 }, { { "Pelt_EPOCH", "magazine" }, 1 } }; }; class Goat_random_EPOCH { items[] = { { { "GoatCarcass_EPOCH", "magazine" }, 1 }, { { "Pelt_EPOCH", "magazine" }, 1 } }; }; class Cock_random_EPOCH { items[] = { { { "ChickenCarcass_EPOCH", "magazine" }, 1 } }; }; class Hen_random_EPOCH { items[] = { { { "ChickenCarcass_EPOCH", "magazine" }, 1 } }; }; class Rabbit_EPOCH { items[] = { { { "RabbitCarcass_EPOCH", "magazine" }, 1 }, { { "Pelt_EPOCH", "magazine" }, 1 } }; }; class Epoch_Sapper_F { items[] = { { { "ItemGoldBar", "magazine" }, 6 }, { { "WhiskeyNoodle", "magazine" }, 11 }, { { "ItemKiloHemp", "magazine" }, 16 }, { { "ItemSilverBar", "magazine" }, 18 }, { { "HotColdPacks", "CfgLootTable" }, 18 }, { { "Pelt_EPOCH", "magazine" }, 31 } }; }; class HotColdPacks { items[] = { { { "HeatPack", "magazine" }, 1 }, { { "ColdPack", "magazine" }, 1 } }; }; class Epoch_SapperB_F { items[] = { { { "ItemGoldBar", "magazine" }, 9 }, { { "WhiskeyNoodle", "magazine" }, 13 }, { { "ItemKiloHemp", "magazine" }, 15 }, { { "ItemSilverBar", "magazine" }, 17 }, { { "HotColdPacks", "CfgLootTable" }, 17 }, { { "Pelt_EPOCH", "magazine" }, 29 } }; }; class I_UAV_01_F { items[] = { { { "CircuitParts", "magazine" }, 1 } }; }; class Epoch_Cloak_F { items[] = { { { "Gems", "CfgLootTable" }, 10 }, { { "Hand", "CfgLootTable" }, 11 }, { { "HandGrenade", "magazine" }, 12 }, { { "MiniGrenade", "magazine" }, 20 }, { { "HotColdPacks", "CfgLootTable" }, 21 }, { { "Venom_EPOCH", "magazine" }, 26 } }; }; class Snake_random_EPOCH { items[] = { { { "SnakeCarcass_EPOCH", "magazine" }, 1 }, { { "Venom_EPOCH", "magazine" }, 1 } }; }; class SeaFood { items[] = { { { "ItemTrout", "magazine" }, 3 }, { { "ItemSeaBass", "magazine" }, 2 }, { { "ItemTuna", "magazine" }, 1 } }; }; class Hand { items[] = { { { "SmokeShell", "magazine" }, 1 }, { { "SmokeShellYellow", "magazine" }, 1 }, { { "SmokeShellGreen", "magazine" }, 1 }, { { "SmokeShellRed", "magazine" }, 1 }, { { "SmokeShellPurple", "magazine" }, 1 }, { { "SmokeShellOrange", "magazine" }, 1 }, { { "SmokeShellBlue", "magazine" }, 1 }, { { "Chemlight_green", "magazine" }, 1 }, { { "Chemlight_red", "magazine" }, 1 }, { { "Chemlight_yellow", "magazine" }, 1 }, { { "Chemlight_blue", "magazine" }, 1 } }; }; class Explosives { items[] = { { { "HandGrenade", "magazine" }, 25 }, { { "MiniGrenade", "magazine" }, 25 }, { { "3Rnd_HE_Grenade_shell", "magazine" }, 15 }, { { "HighExplosives", "CfgLootTable" }, 35 } }; }; class HighExplosives { items[] = { { { "SatchelCharge_Remote_Mag", "magazine" }, 15 }, { { "ATMine_Range_Mag", "magazine" }, 5 }, { { "SLAMDirectionalMine_Wire_Mag", "magazine" }, 3 }, { { "DemoCharge_Remote_Mag", "magazine" }, 6 }, { { "ClaymoreDirectionalMine_Remote_Mag", "magazine" }, 10 }, { { "APERSBoundingMine_Range_Mag", "magazine" }, 21 }, { { "APERSTripMine_Wire_Mag", "magazine" }, 20 }, { { "APERSMine_Range_Mag", "magazine" }, 20 } }; }; class Backpack { items[] = { { { "B_AssaultPack_cbr", "backpack" }, 5 }, { { "B_AssaultPack_dgtl", "backpack" }, 5 }, { { "B_AssaultPack_khk", "backpack" }, 5 }, { { "B_AssaultPack_mcamo", "backpack" }, 5 }, { { "B_AssaultPack_ocamo", "backpack" }, 5 }, { { "B_AssaultPack_rgr", "backpack" }, 5 }, { { "B_AssaultPack_sgg", "backpack" }, 5 }, { { "B_AssaultPack_blk", "backpack" }, 5 }, { { "B_Carryall_cbr", "backpack" }, 1 }, { { "B_Carryall_khk", "backpack" }, 1 }, { { "B_Carryall_mcamo", "backpack" }, 1 }, { { "B_Carryall_ocamo", "backpack" }, 1 }, { { "B_Carryall_oli", "backpack" }, 1 }, { { "B_Carryall_oucamo", "backpack" }, 1 }, { { "B_FieldPack_blk", "backpack" }, 4 }, { { "B_FieldPack_cbr", "backpack" }, 4 }, { { "B_FieldPack_khk", "backpack" }, 4 }, { { "B_FieldPack_ocamo", "backpack" }, 4 }, { { "B_FieldPack_oli", "backpack" }, 4 }, { { "B_FieldPack_oucamo", "backpack" }, 4 }, { { "B_Kitbag_cbr", "backpack" }, 2 }, { { "B_Kitbag_mcamo", "backpack" }, 2 }, { { "B_Kitbag_rgr", "backpack" }, 2 }, { { "B_Kitbag_sgg", "backpack" }, 2 }, { { "B_Parachute", "backpack" }, 1 }, { { "B_TacticalPack_blk", "backpack" }, 2 }, { { "B_TacticalPack_mcamo", "backpack" }, 2 }, { { "B_TacticalPack_ocamo", "backpack" }, 2 }, { { "B_TacticalPack_oli", "backpack" }, 2 }, { { "B_TacticalPack_rgr", "backpack" }, 2 }, { { "smallbackpack_red_epoch", "backpack" }, 4 }, { { "smallbackpack_green_epoch", "backpack" }, 4 }, { { "smallbackpack_teal_epoch", "backpack" }, 4 }, { { "smallbackpack_pink_epoch", "backpack" }, 4 } }; }; class Uniforms { items[] = { { { "MaleUniforms", "CfgLootTable" }, 1 }, { { "FemaleUniforms", "CfgLootTable" }, 1 } }; }; class MaleUniforms { items[] = { { { "U_O_CombatUniform_ocamo", "item" }, 1 }, { { "U_O_GhillieSuit", "item" }, 1 }, { { "U_O_PilotCoveralls", "item" }, 1 }, { { "U_O_Wetsuit", "item" }, 1 }, { { "MaleUniforms_OG_Guerilla", "CfgLootTable" }, 1 }, { { "MaleUniforms_Poloshirt", "CfgLootTable" }, 1 }, { { "U_C_Poor_1", "item" }, 1 }, { { "U_C_WorkerCoveralls", "item" }, 1 }, { { "U_C_Journalist", "item" }, 1 }, { { "U_C_Scientist", "item" }, 1 }, { { "U_OrestesBody", "item" }, 1 }, { { "DLCUniforms", "CfgLootTable" }, 1 }, { { "MaleUniforms_FullGhillieMarkDLC", "CfgLootTable" }, 1 } }; }; class MaleUniforms_FullGhillieMarkDLC { items[] = { { { "U_O_FullGhillie_lsh", "item" }, 1 }, { { "U_O_FullGhillie_sard", "item" }, 1 }, { { "U_O_FullGhillie_ard", "item" }, 1 } }; }; class MaleUniforms_Poloshirt { items[] = { { { "U_C_Poloshirt_stripped", "item" }, 1 }, { { "U_C_Poloshirt_blue", "item" }, 1 }, { { "U_C_Poloshirt_burgundy", "item" }, 1 }, { { "U_C_Poloshirt_tricolour", "item" }, 1 }, { { "U_C_Poloshirt_salmon", "item" }, 1 }, { { "U_C_Poloshirt_redwhite", "item" }, 1 } }; }; class MaleUniforms_OG_Guerilla { items[] = { { { "U_OG_Guerilla1_1", "item" }, 1 }, { { "U_OG_Guerilla2_1", "item" }, 1 }, { { "U_OG_Guerilla2_2", "item" }, 1 }, { { "U_OG_Guerilla2_3", "item" }, 1 }, { { "U_OG_Guerilla3_1", "item" }, 1 }, { { "U_OG_Guerilla3_2", "item" }, 1 }, { { "U_OG_leader", "item" }, 1 } }; }; class DLCUniforms { items[] = { { { "U_C_Driver_1", "item" }, 1 }, { { "U_C_Driver_2", "item" }, 1 }, { { "U_C_Driver_3", "item" }, 1 }, { { "U_C_Driver_4", "item" }, 1 }, { { "U_C_Driver_1_black", "item" }, 1 }, { { "U_C_Driver_1_blue", "item" }, 1 }, { { "U_C_Driver_1_green", "item" }, 1 }, { { "U_C_Driver_1_red", "item" }, 1 }, { { "U_C_Driver_1_white", "item" }, 1 }, { { "U_C_Driver_1_yellow", "item" }, 1 }, { { "U_C_Driver_1_orange", "item" }, 1 }, { { "U_C_Driver_1_red", "item" }, 1 } }; }; class FemaleUniforms { items[] = { { { "FemaleWetsuits", "CfgLootTable" }, 1 }, { { "U_CamoRed_uniform", "item" }, 1 }, { { "U_CamoBrn_uniform", "item" }, 1 }, { { "U_CamoBlue_uniform", "item" }, 1 }, { { "U_Camo_uniform", "item" }, 1 }, { { "U_ghillie1_uniform", "item" }, 1 }, { { "U_ghillie2_uniform", "item" }, 1 }, { { "U_ghillie3_uniform", "item" }, 1 } }; }; class FemaleWetsuits { items[] = { { { "U_Wetsuit_uniform", "item" }, 1 }, { { "U_Wetsuit_White", "item" }, 1 }, { { "U_Wetsuit_Blue", "item" }, 1 }, { { "U_Wetsuit_Purp", "item" }, 1 }, { { "U_Wetsuit_Camo", "item" }, 1 } }; }; class Vests { items[] = { { { "V_1_EPOCH", "item" }, 5 }, { { "V_2_EPOCH", "item" }, 5 }, { { "V_3_EPOCH", "item" }, 5 }, { { "V_4_EPOCH", "item" }, 5 }, { { "V_5_EPOCH", "item" }, 5 }, { { "V_6_EPOCH", "item" }, 1 }, { { "V_7_EPOCH", "item" }, 1 }, { { "V_8_EPOCH", "item" }, 1 }, { { "V_9_EPOCH", "item" }, 1 }, { { "V_10_EPOCH", "item" }, 2 }, { { "V_11_EPOCH", "item" }, 2 }, { { "V_12_EPOCH", "item" }, 2 }, { { "V_13_EPOCH", "item" }, 3 }, { { "V_14_EPOCH", "item" }, 3 }, { { "V_15_EPOCH", "item" }, 3 }, { { "V_16_EPOCH", "item" }, 2 }, { { "V_17_EPOCH", "item" }, 3 }, { { "V_18_EPOCH", "item" }, 3 }, { { "V_19_EPOCH", "item" }, 2 }, { { "V_20_EPOCH", "item" }, 2 }, { { "V_21_EPOCH", "item" }, 4 }, { { "V_22_EPOCH", "item" }, 2 }, { { "V_23_EPOCH", "item" }, 2 }, { { "V_24_EPOCH", "item" }, 3 }, { { "V_25_EPOCH", "item" }, 2 }, { { "V_26_EPOCH", "item" }, 2 }, { { "V_27_EPOCH", "item" }, 2 }, { { "V_28_EPOCH", "item" }, 3 }, { { "V_29_EPOCH", "item" }, 3 }, { { "V_30_EPOCH", "item" }, 3 }, { { "V_31_EPOCH", "item" }, 1 }, { { "V_32_EPOCH", "item" }, 1 }, { { "V_33_EPOCH", "item" }, 2 }, { { "V_34_EPOCH", "item" }, 2 }, { { "V_35_EPOCH", "item" }, 2 }, { { "V_36_EPOCH", "item" }, 2 }, { { "V_37_EPOCH", "item" }, 2 }, { { "V_38_EPOCH", "item" }, 2 }, { { "V_39_EPOCH", "item" }, 2 }, { { "V_40_EPOCH", "item" }, 2 } }; }; class Headgear { items[] = { { { "HeadgearArmored", "CfgLootTable" }, 1 }, { { "HeadgearNoArmor", "CfgLootTable" }, 9 } }; }; class HeadgearArmored { items[] = { { { "H_1_EPOCH", "item" }, 1 }, { { "H_2_EPOCH", "item" }, 1 }, { { "H_3_EPOCH", "item" }, 1 }, { { "H_4_EPOCH", "item" }, 1 }, { { "H_5_EPOCH", "item" }, 1 }, { { "H_6_EPOCH", "item" }, 1 }, { { "H_7_EPOCH", "item" }, 1 }, { { "H_8_EPOCH", "item" }, 1 }, { { "H_9_EPOCH", "item" }, 1 }, { { "H_10_EPOCH", "item" }, 1 }, { { "H_12_EPOCH", "item" }, 1 }, { { "H_13_EPOCH", "item" }, 1 }, { { "H_14_EPOCH", "item" }, 1 }, { { "H_15_EPOCH", "item" }, 1 }, { { "H_16_EPOCH", "item" }, 1 }, { { "H_17_EPOCH", "item" }, 1 }, { { "H_18_EPOCH", "item" }, 1 }, { { "H_19_EPOCH", "item" }, 1 }, { { "H_20_EPOCH", "item" }, 1 }, { { "H_21_EPOCH", "item" }, 1 }, { { "H_22_EPOCH", "item" }, 1 }, { { "H_23_EPOCH", "item" }, 1 }, { { "H_24_EPOCH", "item" }, 1 }, { { "H_25_EPOCH", "item" }, 1 }, { { "H_26_EPOCH", "item" }, 1 }, { { "H_27_EPOCH", "item" }, 1 }, { { "H_29_EPOCH", "item" }, 1 }, { { "H_30_EPOCH", "item" }, 1 }, { { "H_31_EPOCH", "item" }, 1 }, { { "H_32_EPOCH", "item" }, 1 }, { { "H_33_EPOCH", "item" }, 1 }, { { "H_35_EPOCH", "item" }, 1 }, { { "H_36_EPOCH", "item" }, 1 }, { { "H_37_EPOCH", "item" }, 1 }, { { "H_38_EPOCH", "item" }, 1 }, { { "H_93_EPOCH", "item" }, 1 }, { { "H_94_EPOCH", "item" }, 1 }, { { "H_95_EPOCH", "item" }, 1 }, { { "H_96_EPOCH", "item" }, 1 }, { { "H_97_EPOCH", "item" }, 1 }, { { "H_98_EPOCH", "item" }, 1 }, { { "H_99_EPOCH", "item" }, 1 }, { { "H_100_EPOCH", "item" }, 1 }, { { "H_101_EPOCH", "item" }, 1 }, { { "H_102_EPOCH", "item" }, 1 }, { { "H_103_EPOCH", "item" }, 1 } }; }; class HeadgearNoArmor { items[] = { { { "H_11_EPOCH", "item" }, 1 }, { { "H_28_EPOCH", "item" }, 1 }, { { "H_34_EPOCH", "item" }, 1 }, { { "H_39_EPOCH", "item" }, 1 }, { { "H_40_EPOCH", "item" }, 1 }, { { "H_41_EPOCH", "item" }, 1 }, { { "H_42_EPOCH", "item" }, 1 }, { { "H_43_EPOCH", "item" }, 1 }, { { "H_44_EPOCH", "item" }, 1 }, { { "H_45_EPOCH", "item" }, 1 }, { { "H_46_EPOCH", "item" }, 1 }, { { "H_47_EPOCH", "item" }, 1 }, { { "H_48_EPOCH", "item" }, 1 }, { { "H_49_EPOCH", "item" }, 1 }, { { "H_50_EPOCH", "item" }, 1 }, { { "H_51_EPOCH", "item" }, 1 }, { { "H_52_EPOCH", "item" }, 1 }, { { "H_53_EPOCH", "item" }, 1 }, { { "H_54_EPOCH", "item" }, 1 }, { { "H_55_EPOCH", "item" }, 1 }, { { "H_56_EPOCH", "item" }, 1 }, { { "H_57_EPOCH", "item" }, 1 }, { { "H_58_EPOCH", "item" }, 1 }, { { "H_59_EPOCH", "item" }, 1 }, { { "H_60_EPOCH", "item" }, 1 }, { { "H_61_EPOCH", "item" }, 1 }, { { "H_62_EPOCH", "item" }, 1 }, { { "H_63_EPOCH", "item" }, 1 }, { { "H_64_EPOCH", "item" }, 1 }, { { "H_65_EPOCH", "item" }, 1 }, { { "H_66_EPOCH", "item" }, 1 }, { { "H_67_EPOCH", "item" }, 1 }, { { "H_68_EPOCH", "item" }, 1 }, { { "H_69_EPOCH", "item" }, 1 }, { { "H_70_EPOCH", "item" }, 1 }, { { "H_71_EPOCH", "item" }, 1 }, { { "H_72_EPOCH", "item" }, 1 }, { { "H_73_EPOCH", "item" }, 1 }, { { "H_74_EPOCH", "item" }, 1 }, { { "H_75_EPOCH", "item" }, 1 }, { { "H_76_EPOCH", "item" }, 1 }, { { "H_77_EPOCH", "item" }, 1 }, { { "H_78_EPOCH", "item" }, 1 }, { { "H_79_EPOCH", "item" }, 1 }, { { "H_80_EPOCH", "item" }, 1 }, { { "H_81_EPOCH", "item" }, 1 }, { { "H_82_EPOCH", "item" }, 1 }, { { "H_83_EPOCH", "item" }, 1 }, { { "H_84_EPOCH", "item" }, 1 }, { { "H_85_EPOCH", "item" }, 1 }, { { "H_86_EPOCH", "item" }, 1 }, { { "H_87_EPOCH", "item" }, 1 }, { { "H_88_EPOCH", "item" }, 1 }, { { "H_89_EPOCH", "item" }, 1 }, { { "H_90_EPOCH", "item" }, 1 }, { { "H_91_EPOCH", "item" }, 1 }, { { "H_92_EPOCH", "item" }, 1 }, { { "H_104_EPOCH", "item" }, 1 } // { { "wolf_mask_epoch", "item" }, 1 }, // { { "pkin_mask_epoch", "item" }, 1 } }; }; };
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Dwarden suggested -nolog in your parameters yesterday , too sleepy to find thread
Doesn't make any difference, been running -nologs since forever
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I would suggest using this https://github.com/Torndeco/jemalloc-a3/releases
But rename the dll to tbb4malloc_bi.dll as Epoch pre compiles from the name.
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Removed Sappers by adding 0 limit in init.sqf, removed their chance from epochconfig.hpp and set to zero in epoch server settings pbo, yet they still bloody spawn!
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I have a 290X and am seeing the graphical glitches and fps drops too.
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I've changed mine now, I've added the command into infiSTAR to run on clients when loading in.
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Yes, just add enableEnvironment true; before the end of the file.
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My players reported that containers on the shore are not opening even though they see an icon to open.
Did you update your description.ext in your mission file?
No more environment sounds, like birds singing or water splashing.
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sorry if i place a stupid question in that topic?
to get it back working. What do i have to do with this now?
create a file called onPlayerRespawn.sqf in your mission folder and paste this in
waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true;
Repack and you're good to go
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Hmm, just did a server reboot, 50 players tried connecting and server failed to start with that fix, took it off and it works fine.
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Just tested on my dev server, spawned 500 vehicles on a fresh database.
With simulationHandler =true; server fps was a solid 50fps
With simulationHandler = false; server fps was ~35-40fps -
It's smt custom I made, this should work
waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true;
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I've got it working, I pulled out onPlayerRespawn.sqf from the client files and added it there, then added file into the mission file
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re-enable our vehicle simulation handler
also have simulation to true in epochconfig.hpp.
We welcome more people to get in test the experimental branch, please join us next time.
I wish I had the time to "play", my time is spent almost entirely in getting my server to run at a performance level that is acceptable.
I'm not knocking your mod Aaron, i'm just saying that it sucks that when you add players these things come to light, and those of us who try and give our players the best experience end up with egg on our faces.
People just cba to be switching between Arma RC builds and different builds of Epoch to test, hence the low pop on test servers.
- happydayz and second_coming
- 2
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[2015-07-17 | 14:31:32] (Side) Heinrich K. Friedmann: im fine with 50fps
[2015-07-17 | 14:31:44] (Side) Heinrich K. Friedmann: but it drops to 9 after a short time[2015-07-17 | 14:31:48] (Side) Heinrich K. Friedmann: than back to 50[2015-07-17 | 14:31:55] (Side) Cato Brendhagen: same for us aswell[2015-07-17 | 14:31:56] (Side) Marcel: mine flips betweeen 70 and 5 fps[2015-07-17 | 14:32:02] (Side) Cato Brendhagen: Got stable 11 fps now -.-If your client fps tanks, relog and fps is returned to normal, when it tanks rocks appear to flicker with LOD
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What if I payed 50000 krypto what would that get me? :rolleyes:
Autobanned
- Richie, Chainsaw Squirrel and Panduhh
- 3
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I have over 60 players on my Altis server atm, this is what's being reported in the last 10 minutes, I fear it's only going to get worse
Graphical gltiches
Lag
Desync
FPS issues
[2015-07-17 | 13:54:28] (Side) ldz1982: WHAT THE FU**IN LAGS????????????????????????????????????????????????????????????????????????????????????????
[2015-07-17 | 13:58:38] (Side) Netnix: character is robo dancing
[2015-07-17 | 13:59:47] (Side) Netnix: too much lagg
This is in addition to the white smoke cfg error popup, the lack of sea, wind and ambient sounds.
Server is running fine, infact better than ever with over 20fps, no network overload, no rpt errors, also have simulation to true in epochconfig.hpp.
None of these errors were happening on 1.46/0.3.0.3 and 1.48/0.3.0.3
Always desync/rubberbanding/warping... How to fix?
in Server Install
Posted
It's not networking and nothing you can change in basic.cfg will make it better, it's the AI group.
Arma infantry always do this if not offloaded to a local player to handle movement.