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Posts posted by Brian Soanes
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Happening to us too
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Don't shoot me down in flames, but isn't this stuff meant to be discovered on the "official" servers that get the update long before release?
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If you've used the new BE filters with the update, you will need to add exceptions for the additional scripts you're running. You could go to the relevant install thread for each mod and redo the BE filters part.
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Working fine for me, piles can be compacted
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It's designed for stock Epoch if you use the default settings and filters. If you have a modified server with craft some coins from a bloodbag whilst riding a bike at AI missions then your filters will need to reflect that.
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Simple way to do this is to change redis.conf to save more often. It shouldn't add any overheads.
You can change one of the values or add your own to:-
save 30 1
This will save every 30 seconds as long as there is at least 1 change waiting to be saved. -
It happens when something new comes out, they all usually come back, it happened with Dayz SA, Ark and anything else similar.
Apparently, One Direction are giving up music to stream Ark and DayZ SA
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It depends on the amount of vehicles and Epoch buildings you have on the map, but with 50 players you should be running at least 15fps or there will be issues.
You can get a dedi nowadays for peanuts, from SoYouStart etc
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We rent a server atm at survival
That's why you have lags, a lot of GSP's over saturate their boxes with servers, hence the poor performance.
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Getting quite a few complaints from my players that hunger and thirst diminishes too quickly. Is there anyway to change rate?
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Well tbh , i dont have any rpt errors except for sometimes bad connections to the database when the server is getting more then 20 players .
Where do i add the parameter -nologs server side , is it in the bat file ?
If you use a batch file to launch yes.
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Yes, was that, thankyou
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And is there an option already in to turn of the rpt logging server side ?
in your startup parameters, add
-nologs
It won't stop logging in A2, but it cuts down a lot of the rpt, we found it improves performance *slightly*
If you have errors in your rpt, the issues will be causing poor server fps, reducing logging won't fix bad scripts.
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Its 0.3.2.0 BTW
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You forget to update the client files on the server to 0.3.2.0
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20:29:33 Error in expression <talArmor + _uniformArmor; _finalArmor = linearConversion [0,EPOCH_MAX_ARMOR sele> 20:29:33 Error position: <linearConversion [0,EPOCH_MAX_ARMOR sele> 20:29:33 Error Type Any, expected Number 20:29:33 File x\addons\a3_epoch_code\compile\inventory\EPOCH_refeshUI.sqf, line 20
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Does this work with Dayz Epoch 1.0.5.1??? Please respond
Yes
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Someone gave me an idea to just readd them back to the inventory if you move and cancel the script, however even using your fix it isn't removing the items from the inventory soon enough, once the car is attached to the player if you open your inventory they are still in the inventory. I guess I'll try and play around with where that remove items actually belongs.
I would suggest then that you should re-write the spawn script as it is getting to the point of being overly complicated and any fixes added will compound other issues.
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It doesnt matter because you can move the toolbox to your backpack and still build the vehicle, so that check doesn't even work. it simply makes sure you have it at the time you select it on your scroll wheel but nothing stops you from deploying it once it's attached to your player.
This will fix it, by removing the parts earlier in the script
if !(isNil "isDangerDeploying")exitWith{titleText["Already deploying something ...","PLAIN DOWN"];};isDangerDeploying = true;deploybike = false; //or whatever you would like to call this variable ;)_weapons = [currentWeapon player] + (weapons player) + (magazines player);closeDialog 0;_toolbox = "ItemToolbox" in _weapons;if (!_toolbox) then {cutText [format["Missing Toolbox"], "PLAIN DOWN"];} else {cutText ["\n\nPRESS SPACEBAR TO DEPLOY", "PLAIN DOWN"];_Offset = [0,5,0]; //change how far from player vehicle spawns_worldPos = player modelToWorld _Offset; // spawn in front of player_object = "350z_ruben" createVehicle (_worldPos);_object setVariable ["ObjectID", "1", true];_object setVariable ["ObjectUID", "1", true];_object attachTo [player,[-0.2, 5, 1]];waitUntil {deploybike};_object setVariable ["Deployed", "1", true];//moved removal of required parts here to prevent abuseplayer removeWeapon "ItemToolbox";player removeMagazine "PartEngine";player removeMagazine "PartGeneric";player playActionNow "Medic";cutText ["\n\nDeploying vehicle. Move from current position to cancel", "PLAIN DOWN"];[1,1] call dayz_HungerThirst;player playActionNow "Medic";[player,"repair",0,false] call dayz_zombieSpeak;[player,50,true,(getPosATL player)] spawn player_alertZombies;r_interrupt = false;_animState = animationState player;r_doLoop = true;_started = false;_finished = false;while {r_doLoop} do {_animState = animationState player;_isMedic = ["medic",_animState] call fnc_inString;if (_isMedic) then {_started = true;};if (_started and !_isMedic) then {r_doLoop = false;_finished = true;};if (r_interrupt) then {r_doLoop = false;};uiSleep 0.1;};r_doLoop = false;if (_finished) then {_dis=10;_sfx = "repair";[player,_sfx,0,false,_dis] call dayz_zombieSpeak;[player,_dis,true,(getPosATL player)] spawn player_alertZombies;detach _object;cutText [format["Here's your 350z you lazy bum!"], "PLAIN DOWN"];r_interrupt = false;player switchMove "";player playActionNow "stop";uiSleep 10;_object addEventHandler ["GetIn",{_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: Spawned 350z DO NOT SAVE after server restart! ","PLAIN DOWN",5] call RE;}];} else {r_interrupt = false;player switchMove "";player playActionNow "stop";deleteVehicle _object;cutText ["\n\nCanceled deploying vehicle", "PLAIN DOWN"];};};isDangerDeploying = nil;
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You can log it with this
if (vehicle _playerObj != _playerObj) then { _playerObj action ["eject", vehicle _playerObj]; _invehicle = true; _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; diag_log format["LOGOUT IN VEHICLE - GLITCHING?: %1 at location %2", _playerName,(getPosATL _playerObj)]; _hint = parseText format["<t align='center' color='#FF0033' shadow='2' size='1.75'>Vehicle Logger</t><br/><t align='center' color='#ffffff'>%1 Disconnected in a vehicle, may be base glitching</t>",_playerName]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; };
ETA of 0.3.3.1 Client files on Steam workshop?
in Discussion
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As per thread title