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Posts posted by Brian Soanes
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3 hours ago, Ghostrider-DbD- said:
in <MAP-NAME>.Epoch\debug\blck_client. sqf be sure that blck_useTitleText = false;
it was always false :)
Just using blck_useDynamic = true;
Still doesClient rpt
9:34:06 "[blckClient] blck_Message = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters = _this = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters _event showScore _message [25,"""",2] paramter #3 " 9:34:06 "blck_Message ====] _message isEqualTo [25,"""",2]"
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Is there anyway to remove the text from the middle of the screen? I have set everything to false, yet it still displays
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44 minutes ago, salival said:
WAI has a variable to allow AI to drop skins:
ai_add_skin = false; // adds unit skin to inventory on death
Zabns Takeclothes script works great for me.
Since he's no longer around (Last seen 2014) I've updated his TakeClothes script and put it on my github with changes required for 1.0.6 including the install instructions.
Error in expression <s_player_clothes = -1; _skin = (typeOf _body); _itemNew = _skin; switch (_ite> Error position: <_body); _itemNew = _skin; switch (_ite> Error Undefined variable in expression: _body File mpmissions\__CUR_MP.namalsk\custom\takeClothes.sqf, line 18
Action doesn't get added to player, with this error in client rpt and not working if executing the code locally
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4 hours ago, _Lance_ said:
Fresh server, bases are duplicating garage doors too - did you ever find a fix for this?
No, I just wiped all doors, not had anymore reports of it happening since the wipe.
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I've wiped all my doors built before the patch, we couldn't go on with such poor client performance from the duplicates
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The updated dll/files haven't fixed our errors Items built before the update are duplicating up to 3 times on the server Items built after the update are fine Has been tested on vanilla mission file/server file with no addons
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New dll in use but base parts still doubled up, killing client fps
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We're experiencing base parts doubling up despite only being loaded once on the server
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3 hours ago, LunatikCH said:
Same here, also just seen that infistar made an update yesterday, curious if its for 106 :D
yes it is
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You can request mods to be added to launchers here http://support.launcher.eu/
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On 11/13/2016 at 2:34 PM, TheoM said:
Hi all,
Its been ages since I played A2 epoch/dayz. I mostly stopped because things were getting to easy. Banking, currency, no item weights, insane base building, high mil loot.
So I'm basically looking for a server that fits a few parameters. Doesn't need to fit them all and any suggestions are welcome.
1: Cherno is my fav map. But anything with euro like forestry and such is cool.
2: Medium- low loot spawn, I don't want a assault rifle with holo sight within 20 mins
3: High trader cost. I want it to be a struggle to save up to buy my first SUV. Something that takes days, not a few hours of gaming.
4: Its unlikely, but a first person only server would be awesome.
5: Few military spec vehicles. I don@t mind a humvee with 50 if its hard to attain. But no tanks/jets :P
6: none of that spawn a bike BS, or build a heli out of scrap in your bag nonsense.
Basically, I want a server where its hard to survive, and makes it count something when your desperately trying to kill another player. An element of RPG is something I miss in this mod/game.
Hopefully to go along with this, a community that takes this approach. I used to really like Dayz because it reminded me somewhat of chess, each move really counted and there was an element of risk. It wasn't just about fast first person shooter reactions, but trickery and deceit :D
Thanks,
Theo
These servers are easy to find sadly, they're all the empty ones
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Has anyone managed to get crypto for AI kills working?
NM, figured it
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45 minutes ago, juandayz said:
you can get more higher fps if u remove the grass.
at bottom init.sqf
//remove grass setTerrainGrid 50;
Won't make any difference to server fps
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Edit the following
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F5 not crashing mine
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AiA is deprecated since the Arma 3 visual update
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opendayz.net closed down
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There's a bug on A3Launcher atm that has changed Epoch to an unknown mod, i'm speaking with Maca now to get it fixed
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23 hours ago, Scorpi said:
Hello,
gameType "Survival" is not correct!
according arma ----> gameType = Survive;
Just change it in sandbox config to Survive
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11 minutes ago, Shawn said:
There is a dupe that works on every single server. I'm not going to mention how it works, but it is fixed if players do not get session lost, and are kicked prior to restart.
Or if you decrease intervals that Redis saves ;)
[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
in AI Missions
Posted
It happens on a vanilla blckclient if you enable the dynamic announcement's