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Posts posted by viper179
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But you can set it up higher if you wanted too am I wrong on this or what.
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Hey just wondering if any one else is not getting the player clean up aka dead bodies everywhere and not being cleaned up of the server .
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class Default
{
fridgePos[] = {};
shelfPos[] = {};
pelicanPos[] = {};
wardrobePos[] = {};
bedPos[] = {};
couchPos[] = {};
cookerPos[] = {};
tablePos[] = {};
lockerPos[] = {};
toolRackPos[] = {};
shoeboxPos[] = {};
lootBias = 85;limit = 3;<<<<<< now awol what does limit 3 mean , is that the max amount of diff chairs stuff etc that will spawn in a house or can we say change this to like 6 or 7
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yeh same here
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Any idea why ear plugs dont work now code seem fine just doesnt load
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all i see is a heart and like this http://prntscr.com/aqa2d6
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Hey awol just have a few questions my class cfg functions no longer works since the new update yet you say it can be overwritten in the desc.ext which i have done but still a no go
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There are a few ways to go about it i am working on a fix for the player dupe at the moment but i will be testing it server side with my own public variable that will be hidden server side so people cant connect and steal my pbo , just to make sure its fixed before anything else goes wrong with the database saves. I mean i join the -1-[GER][ENG]EPOCH/ALTIS/MISSIONS/BLACK MARKET/HIGH FPS/ server and bam what do you no my same pbo with all my pics and everything the same as mine, even my own server ip and ts name hahaha i mean you dont even now how to edit a pbo wow, but hey its cool if you like it just would have been nice for you to ask first i mean we are here to help out not be a jerk but i will select a few of the servers to test this out once i get a better fix for it. And also i dont think -1-[GER][ENG]EPOCH/ALTIS/MISSIONS/BLACK MARKET/HIGH FPS/ is monitized from bohemia like we are at epoch pro so thats another no no right there.
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Try this and see but whats going on here is that when i give you the right fix you get past the 2 that were giving you the kick and will keep getting them until you fix each kick that you get.
Also if your using the new be filters aka first line says \\new 2 then say you get a kick for script restriction 10, you will look for #12 script restriction <<<<new 2 on first line means plus 2 in the filters.
!=\"eCollisionWith player;player moveInDriver _chute;\n_chute setVelocity [0,0,0];\nwaitUntil{vehicle player isEqualTo _chute};\nif (a\"
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Try this and see if it helps you out
!=\"briefing\enddefault_ca.paa'/>\",0,0,15,0,0,8406] spawn bis_fnc_dynamicText;};\n};\n}else{\nplayer setPos _position;\ntitleText[forma\"<<<<<<< So put this in the correct be filter your getting the kick for on the correct line also.
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Just a quick update to all so you are not just waiting around. I have been running it live on the server found a few more issues with it so before me and ghost can push it live will be fixing some of the minor issues because i no all of you love the killfeed as me and ghost do so we are trying to hurry as fast as we can and to make sure that what we push out to every one is almost bug free.
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As brian has stated i am also running the newest version of epoch also and still having random players come to me in teamspeak about this issue, i dont think its from epoch at all, it has been going on since the 1.54 update. Just for shits and giggles i had loaded up on one of my test servers the old version of arma 3 1.52 and epoch and had no issues so i hope this gets fixed asap getting really annoying lol.
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2 hours ago, Ghostrider-DbD- said:
Still working on one issue - give us another few days please.
Yes there are few issues that need to be fixed per say before it goes live to all, so there isnt any bugs etc, but as soon as we make sure its good to go it will be released here in this forum post.
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Ok finally got it working as ghost dbd said in its current state it works with the stock epoch anti hack and changing the line of code as was stated in a earlier post, but i have it working with infistar and it shows the nice dynamictext plus weapons and distance now still tweaking it up some though but yes killfeed messages are working on my server as of now.
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Yeh care to share with all of us since halv has up and left us.
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Any idea why removing // from inside the epoch server that calls the deadplayer pvs still doesnt work omg i need this
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Yes im getting the same issue and i have went into @epochhive \ addons \ a3_epoch_server \ init \ server_publicEH.sqf and removed the // from infront of the code >>>>> EPOCH_deadPlayer_PVS , rpt does show Server waiting for EPOCH_deadPlayer_PVS but to no end does it work
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Its in your infiSTAR_A3.pbo , then epoch config.sqf in the section allowed dialogs you cant pass it up like bam allowed dialogs { here look at this first>>>>>>>>> http://prntscr.com/9nft0m
Then once you go in there scroll down till you see this >>>>>>>>>>>>> http://prntscr.com/9nftda,
Hope that helps you out bud enjoy.
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Hey halv hope you had a good new year so far bud, ok real quick i have set up a extra hs trader by the water at central spawn zone, i have used this >>>>>hintSilent str getPosATl player; it all works great trader goes to the spot i use cords for and i used compass to get trader dir. I am using this so it would spawn the boats in the water instead of on land like it always does but even with this one by the water they still spawn on land, what am i missing here to have boats etc spawn in the water. Thanks for your time
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Ok first thing to do is go here >>>>>>>> https://dev.withsix.com/projects/mikero-pbodll/files
then second download only these dll in the pic you see and follow the on screen directions >>>>>>>>>> http://prntscr.com/9luuge
these should help you out alot
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Is there gonna be a hotfix for this
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Each server is on a diff dedicated box , including my test server all 3 have different ip each with there own local redis set up on each of the machines. Each have there instance id set properly , just trying to figure out also some players are having the authentication failed issues non stop , only way to fix it is to either A. delete them from the database or go in and remove there weapon from the redis seems to happen on loading player inventory then they get authentication failed. Never had a issue before with the same redis setup and save times , should player save data times be increased.
problem with execvm
in Discussion
Posted
Exevm is there to allow it to well exe it helps out alot to make the code work but if you no what your doing you can use a server side pv to send to the client so the client can see your code