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Posts posted by viper179
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Well first of all your in the wrong spot , and second there are already gold bars added to the ship wreck all you have to do is go in there and adjust the min and max payout from the configmain.hpp loot table.
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Mine works just fine either you did not start up your redis or you changed a port by mistake, also take a look in your servers rpt log there will be plenty of key issues that stand out if something is wrong.
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Im just wondering if any one else is having this same issue as me, i can use the eden editor just fine place stuff down also i am using it on the epoch.tanoa map pbo. i have placed down some atms around the map and load it on the live server, but for some reason some will be there and others will not, same thing when i place down buildings or jazz up the entrance its like some walls just are not there once i go live with it but then in the eden editor its in the same spot as i placed it. Any ideas would be great
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Yes the reason for the limit aka oh my god i cant by a car or heli lol, is because there is a max setting in the epoch config that allows you to adjust how many cars and helis will be full save ones, so say i set it 20 is the max thinking ok cool now 20 will only spawn and i will have tons of room to buy a heli or car, wrong it will always say that until the amount of helis and cars is below the max setting in the epoch config. And your more than welcome to come play on my servers bud.
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That would be your call on the traders if you would like to use them, they work great and what not just be ready to fix some of the code when epoch updates every now and then. Since halv is no longer messing around with arma 3, the code is as is because of that but really have not change all that much to be honest . And if you set the traders to 0 make sure to use the hs traders, but if you set them to 0 with no other type of trader there will be no traders lol.
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On 6/26/2016 at 6:22 PM, TAGau said:
The lag I'm concerned about is in the Epochconfig.hpp is recommends not going any higher than the default traders NPC of 20. But having this script in adds more so wouldn't it lag the sever? Since asking my previous question I droped the traders in the epochive\epochconfig.hpp from 20 NPCs to 10 NPCs
The hs traders should not cause no lag as they were made to be performance savoy aka the epoch traders have to load all gear every restart and also in the database too. So with epoch traders all that inventory each one has from all players that have visited them have to load for the server , then on each player as they join. There is nothing wrong with the epoch traders but with the hs trader system all inventory is virtual so it does not have to load all the time and on all players.
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On 5/8/2016 at 0:50 AM, kbnnlan said:
anyone help me setup in new epoch plz .it say missing header
That means you didnt set up the server side settings and the mission pbo settings correct. just come play on my servers and have fun let me do all the hard work :]
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Is there a way to disable the feature for players to blow them selfs up at all. If so i cant find it could you point me in the right direction.
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That is a arma 3 issue from your download to the server happen to me when i updated with the new 1.60 version. My 3den didnt update but all the other arma 3 files did. I checked this with the 3den my arma 3 client was at and sure enough it didnt update. Just find that a3 modules and replace it with the updated one should get rid of the error.
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Ok just tried it out with no infi or mods loaded just straight up epoch with the new server version build 436 still not able to set mods with the group menu.
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Any word if it is fixed or not
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What would you put in the addons section like you said earlier for cup units i cant seem to find the correct call for it .
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Where on earth did the cars go you no the ones you could set the amount of each spawnable vehicle i can not find it for the love of god
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also im seeing this inthe rpt dont no if it has been handled yet just letting you no about it.
Error in expression <veBuildQueue pushBackUnique _x;
};
};
} forEach _objects;
>
4:47:32 Error position: <forEach _objects;
>
4:47:32 Error foreach: Type Object, expected Array
4:47:32 File x\addons\a3_epoch_server\compile\epoch_vehicle\EPOCH_server_save_vehicles.sqf, line 32 -
Ok been watching the killfeed and body count and checking server times and body seems to stay on the map only way to delete them is via remote exe but just keeping you up to date. unless you could make a fsm of body clean up and items after a certain pre set time.
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quick response if you can server about to restart lol
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Yes those are still there was i suppose to remove them
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Same here can not add as mod or kick from group
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Just wondering the body clean up isnt working at all is there a issue with it.
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hey i got a question kinda stumped here i get this kick for script restriction # 29 which would be #31 >>>>>> ";player enableCollisionWith _x; if(false)then{removeAllActions _x;}; if(_type == 'Box_IND_AmmoVeh_F')then "
and i put this for the be filter but i still get kicked even though i no im doing this right any help >>>>>>>>>>> !=\";player enableCollisionWith _x; if(false)then{removeAllActions _x;}; if(_type == 'Box_IND_AmmoVeh_F')then \"
Bought vehicles spawning inside buildings and exploding/killing player
in Bug Reports
Posted
Or you can use bis_fnc findsafepostion or isFlat and just add a min and max spawn distance with a min and max distance from any objects works great.