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Kelvar

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  1. Like
    Kelvar got a reaction from Splin in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  2. Like
    Kelvar got a reaction from DirtySanchez in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  3. Like
    Kelvar got a reaction from Bushwick in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  4. Like
    Kelvar got a reaction from Major Khunt in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  5. Like
    Kelvar got a reaction from Nic in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  6. Like
    Kelvar got a reaction from Darth_Rogue in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  7. Like
    Kelvar got a reaction from Richie in ArmA 3 Epoch - Cheat sheet (WIP)   
    Obsolete, disregard
  8. Like
    Kelvar got a reaction from Nic in List of Epoch Improvements/Annoyances   
    What should also be added is a Dismantle option, it is kind of silly that you have to use explosives if you wan't to remove a staircase or a wall that you've built and realised you don't need it anymore. Dismantle would work good even if you don't get any materials back from it, or if there's a random chance of what/how many materials you get back from it.
  9. Like
    Kelvar got a reaction from POLARICED in List of Epoch Improvements/Annoyances   
    What should also be added is a Dismantle option, it is kind of silly that you have to use explosives if you wan't to remove a staircase or a wall that you've built and realised you don't need it anymore. Dismantle would work good even if you don't get any materials back from it, or if there's a random chance of what/how many materials you get back from it.
  10. Like
    Kelvar got a reaction from caboose1 in Fireplaces   
    This is not true. We have tested this on Mells house on both Altis and Chernarus.
  11. Like
    Kelvar reacted to thrash25 in List of Epoch Improvements/Annoyances   
    This will be in no particular order. Just as they come to mind.

    No life regen of any kind. There should be some if you're at or near full hunger. Shelf storage is too low. Unable to move shelves once placed. Lockboxes are unbelievably rare. Lockbox storage is too low. Multitool heal rarely works and is near pointless. Multitool revive rarely works. Multitool fix heli doesn't work. One life rule is stupid, and never accurately works and just auto respawns you. Krypto values on items is strangely different. Ex: All helis cost the same...? World Limit. Fire places can't be placed where you want or be moved. Need more NPC related events. Traders get stuck inside buildings if you brush up against them. Clothing is rare. Too rare. It's easier to find a .50 rifle than some underwear. Krypto almost never can be picked up. If you die on wood, gg krypto. Debug menu is ugly. Needs to be reworked and pretty. Half of info seems useless. Vehicles seem slightly too rare. Bikes anyone? More methods of healing yourself are needed. Weapon sway from having 0.01 damage makes me want to punch a baby. Some sort of option to combine magazines is needed. I hate to admit it, but general chat is needed until mod is in a steady state. Sledge hammers take up too much space for what little value they provide. Some sort of option to combine energy packs. Basically anything that has a value should be combinable. Jammers can't be moved once placed. Base Building
    Base building is frustratingly wrong and broken. Here's why- Physics is the worst idea I've seen and is such a hassle it would probably be the reason I quit this game. Base building on anything other than a perfectly flat surface will result in you wanting to kill yourself. Snap building never snaps to what you want it to. Snap building will kill you and your friends more than players will. Snap building will allow you to visit space. Ramp sizes are too small compared to walls. Walls of all type should be same size to allow better snapping and placement. All walls should snap together. All building structures should snap together in a way you'd like. Upgraded wood walls into sheet metal allow you vision into bases from holes in floor. The prop you're about to grab/grabbing should glow a distinct color to verify what you're grabbing. I'll add more to this as they come. Add more if you like.

    Edit:
    Group inviting/kicking from a leader point doesn't work. People have to manually leave, (if that works) and sometimes bugs out and you'll have two of the same person in group. With the buggy group system, the price of upgrading is incredibly high. ATMs can be difficult to find outside of grocery store. Make more noticeable. Base maintaining should tell you how many items you have within range, and how long until you lose them. Currently, glitching into a base is very easy. Won't get into details how, but the metal walls are both too thin and too weak when shot through or blown up. Cinder walls take only a vehicle to blow through, effectively making them useless when compared to metal/wood. Explosives are far too common and makes having a base arguably pointless. Top it of with vehicles doing more damage than bombs, base security when offline is slim to none.
  12. Like
    Kelvar reacted to dzrealkiller in Discussion: Official Server Files Release Date!   
    Naming your server Epoch does not count LOL tell your from Liverfool xD
  13. Like
    Kelvar got a reaction from MGT in Revive player doesent work.   
    @horbin: ever heard of this? http://epochmod.com/forum/index.php?/forum/53-bug-reports/
  14. Like
    Kelvar reacted to Tywin in unsure if its a bug with NVG and Scopes   
    RCO works fine for me, even when scoped with NV and I'm talking about the 10x (control + right click) not the red dot.. did you have energy for your NVs OP?
     
    You can charge your energy up a number of ways; by being in a vehicle with the engine on, being close to windmills and solar panels or by consuming (double clicking) energy packs.
     
    Energy is used for NV googles and for building.
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