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raymix

Developer
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  1. Like
    raymix reacted to vbawol in Website Update   
    Post your problems or questions about the new forum theme here!
  2. Like
    raymix got a reaction from TheStainlessSteelRat in Will this PC Run ARMA 3 EPOCH etc?   
    With that gear you can have A3 instance on each one of your monitors, dude.
  3. Like
    raymix reacted to KPABATOK in Will this PC Run ARMA 3 EPOCH etc?   
    With colours and audio disabled you should be able to get about 20 FPS in Arma 3 :D
  4. Like
    raymix got a reaction from Jerry_Forteh_123 in [Release] New players get starting money   
    Guys please keep it civilized in public threads.
  5. Like
    raymix got a reaction from Airwaves Man in [1.4.1] Snap Building PRO   
    Download files, updates and Installation instructions on:
    Github
    HQ Screenshot of an in-game Tutorial dialog
    Ever wanted to run hardcore server with 3rd person cam disabled? Now's your chance.
     
    Credits and Contributors:
    Awol - player_build.sqf, Epoch and permission to modify script.
    Mudzereli - Commanding menus
    Rimblock - with modular build (github)
    PryMary - with Plot for Life
    KamikazeXeX - Support for
    striker - using snap pro as a base for
     
    Github contributors - mattispro, Mikeeeyy
     
     
    Legal:
    You can use/modify/redistribute this file as long as it complies with License. You can not use this script to promote donations or shops.
    This script is open source, you are allowed to add it to your @mods as long as appropriate credits and terms of license are met.
  6. Like
    raymix reacted to MatthewK in Goodbye Dayz Modding Community :)   
    After yet another painful experience at trying to rebuild a DayZ Epoch Origins server community, thanks to the incompetent services of GTX Gaming. I'm retiring from this area of cyberspace and chilling out with many episodes of X-Files until I can figure what my next online community project will be. 
    I just want to say that I've enjoyed my time playing around with scripts, learning a lot along the way and being able to help others too. This community has some very talented programmers that I've learnt a great deal from. Thank you to them and thank you to everyone else for keeping the DayZ Modding community alive. I wish you all much success in wherever life takes you, be kind to yourselves and others. You were my internet family and I'll miss you!
    Peace out :)
    Lee
    Keep in touch/Get in touch: [email protected]
  7. Like
    raymix got a reaction from MatthewK in Infistar and profileNamespace SetVariable   
    Well, aren't zed kills done server side? It could be that it's working for you, but variable being overwritten periodically?
    What I would suggest for you is to set up a local test server and remove yourself from admins, then install one of debug consoles and disable signature check on server. Don't forget to remove all BE filters, they will only be in your way.
    This will allow you to play around with variables in a live game as a client, good way to learn stuff. Otherwise you'll be restarting server after every change and that's painful.
    That's how I started initially, later when I got more comfortable with code I even wrote my own compiler for A3 that allows me to compile and run whole SQF files on live MP server :)
    Point is - don't limit yourself while learning. Debug console is definitely a way to go.
    A good way to learn database saving using this setup would be: create your own PV handle server side that will take input you send to it and call a function with it.
    This way you can have single PV and single function for both sending and receiving data. Take it slow and don't be afraid to ask questions here.
  8. Like
    raymix reacted to ElDubya in [1.4.1] Snap Building PRO   
    It's not a bug. You stuffed the install up somewhere. Go over all the steps and double check everything.
  9. Like
    raymix got a reaction from 31_D!4b10 in [Tutorial] Overpoch - Custom traders, all weapons/ammo/vehicles in menus   
    This Video Tutorial covers:
    Add custom Traders anywhere on map
    Find positions on map (also covering safezones/sensors a little bit)
    Add your own custom Menus to traders
    Add all Overwatch weapons, ammo and vehicles to your menus
    Use notepad++ to convert Loot CFG (or literary ANY) file into SQL query that you can to insert items faster into database.
     
    Notepad++ tricks:
    I will show you some cool tricks how to clean out junk data from files, filter out only stuff you need and convert it into a different code that can be used elsewhere.
    In this video I will be using Macros, TextFX and Find&Replace options to show you awesome stuff you can do with notepad++ to affect thousands of lines automatically!
    You will need TextFX plugin.
     
    SQL:
    I am using Heidi SQL to edit my databases. Any other tool is very well capable of doing the same job well. I just love filtering on heidi. It's also free.
    This is by no means targeted towards advanced users, beginners only. If you are advanced user and dislike the method, please share your method instead for all of us to learn from.
    I am not sharing actual SQL code because database names differs for different hosts, also I think notepad++ tricks are awesome thing to know, might be handy in future.
    In fact If database structure ever changes, you can reuse tricks learned here instead to update it quickly.
     
    Overwatch vehicles used in video:



    Alternative list of all Overwatch weapons/ammo/vehicles (Test out your new Notepad++ skill and convert it into SQL!)
    PROTIP: if using alternative list - to filter out ammo from weapons Write Ammo Type: in search, leave search window open. Then create macro:
    [Home] > [F3] > [shift]+[END] > [DEL] > [Down] > [Home]
    This will delete last part on all rows that says ammo and leave weapons only. Apply similar method to delete weapons instead.
     
    Credits and [How to] Install server: infiSTAR for awesome AH/Admin tool
     

     
    00:00 - 20:00 Adding traders 20:00 - 35:05 Notepad++ filtering out the junk 35:05 - 36:40 Notepad++ TextFX deleting duplicate rows 36:40 - 41:55 Notepad++ Seperating ammo from weapons using macros 41:55 - 57:42 Converting classnames into SQL query (adding stuff to traders in database) 57:42 - Final in-game test
  10. Like
    raymix reacted to vbawol in An issue with rotating ghost building part (it reverts back)   
    I will be working to further refine the base building systems in each patch and will look into this hopefully for the next update. 
  11. Like
    raymix got a reaction from Sp4rkY in Epoch 0.3.5.053 and Armaupdate 1.54   
    Hi, guys
    Yes, that error was fixed, in fact, it wasn't causing any issues, just showing an error, but it's gone now.
    This is an odd one, because my message disappears instantly as soon as gender is selected. Could be something to do with binarization (i develop using packed data).
    By default script does not have stopping mechanism apart from timer given at start, but it can be forced to stop externally since it uses global vars or by setting smaller timer.
    To be honest, think i'll just remove it, shouldn't be too hard for people to figure out what that screen is.
  12. Like
    raymix got a reaction from RC_Robio in Epoch 0.3.5.053 and Armaupdate 1.54   
    Hi, guys
    Yes, that error was fixed, in fact, it wasn't causing any issues, just showing an error, but it's gone now.
    This is an odd one, because my message disappears instantly as soon as gender is selected. Could be something to do with binarization (i develop using packed data).
    By default script does not have stopping mechanism apart from timer given at start, but it can be forced to stop externally since it uses global vars or by setting smaller timer.
    To be honest, think i'll just remove it, shouldn't be too hard for people to figure out what that screen is.
  13. Like
    raymix got a reaction from KPABATOK in Epoch 0.3.5.053 and Armaupdate 1.54   
    Hi, guys
    Yes, that error was fixed, in fact, it wasn't causing any issues, just showing an error, but it's gone now.
    This is an odd one, because my message disappears instantly as soon as gender is selected. Could be something to do with binarization (i develop using packed data).
    By default script does not have stopping mechanism apart from timer given at start, but it can be forced to stop externally since it uses global vars or by setting smaller timer.
    To be honest, think i'll just remove it, shouldn't be too hard for people to figure out what that screen is.
  14. Like
    raymix got a reaction from vbawol in What's happening?   
    Fallout 4 is happening for me... and a full time job.
    But then again, getting burned out on modding is not a good idea, it's nice to step away for a while, get some fresh ideas and relax a bit. But I am only speaking of myself :)
  15. Like
    raymix got a reaction from TheStainlessSteelRat in Epoch Safe   
    Not at all, that's a great question. It's the engine thing because how proxy is handled, but that's about to change and will work as fast as vehicle locking does.
  16. Like
    raymix reacted to vbawol in On 0.3.5.0 after restart all lockboxes and safes are open   
    I am working on a fix guys, for testing I have this temp fix available here update your server settings pbo with this : https://github.com/EpochModTeam/Epoch/blob/85a25613549e50c9cee37f817c3ebbbca7eeb96f/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo?raw=true
    Commit: https://github.com/EpochModTeam/Epoch/commit/85a25613549e50c9cee37f817c3ebbbca7eeb96f
    This will currently prevent groundweaponholder access within 5m of a locked vehicle or storage device for non Admins and those that use our AH. Ideally the InventoryOpened handler should be expanded to return both containers so we can move towards preventing the cargo option without a bunch of workarounds. Also note: Since 0.3.5 safes and lockboxes now persist the locked/unlocked states.
  17. Like
    raymix reacted to FiddyB in Space Bar   
    Thanks Raymix, this has really helped.
    Fiddy
     
    PS glad to see the forums working again.
  18. Like
    raymix got a reaction from FiddyB in On 0.3.5.0 after restart all lockboxes and safes are open   
    Could be because of that nearby weaponholder... hmm
  19. Like
    raymix got a reaction from vbawol in Space Bar   
    ESC > Epoch configurator > Action menu
    rebind the key
  20. Like
    raymix got a reaction from dennis_stk in On 0.3.5.0 after restart all lockboxes and safes are open   
    Could be because of that nearby weaponholder... hmm
  21. Like
    raymix got a reaction from FiddyB in Space Bar   
    ESC > Epoch configurator > Action menu
    rebind the key
  22. Like
    raymix got a reaction from Axle in Space Bar   
    ESC > Epoch configurator > Action menu
    rebind the key
  23. Like
    raymix got a reaction from Brian Soanes in What's happening?   
    btw, 0.3.5 comes with few unannounced functions that scripters could use to create cool shit (in preps for 0.4). Might make a vid at some point on how to utilize them.
    One of them is ppEffects function to make you drunk - Epoch_setDrunk
    //10 different templates, use 0 - 1 range 0 call epoch_setDrunk; //disable 0.3 call epoch_setDrunk; //mildly drunk 0.5 call epoch_setDrunk; //really drunk 1 call epoch_setDrunk; //severe alcholol poisoning lolNjoy
  24. Like
    raymix got a reaction from Richie in What's happening?   
    In Ireland they call it Murphy's law, probably because of potatoes and stuff
  25. Like
    raymix reacted to KPABATOK in What's happening?   
    New patch is insane! Metal floor - totally unexpected and completely forgot all these months, finally there. I assume now I won't need 3 layers of roof to secure a base ;)
    Nice to see SPMG sand suppressor added to loot. I was missing it and only could get through missions from AI. Very good fix.
    A very very good addition is radio to freshspawns. Now at least people will be able to talk if server has disabled sidechat (like nowadays most do).
    No more loot disappearing from traders when you buy something and have no room in your inventory - very great. Can't wait to test new ghost snapping. Now just wait for server update on the one I play in ;)
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