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BAROD

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  1. Like
    BAROD got a reaction from looter809 in [HOW TO] Watermark on the bottom left of screen   
    you can also implement a picture is very well  in the description you put this at the bottom 
    class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; and this in our init at the bottom 
    _pic = "picture\example.paa"; [ '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />', safeZoneX+0.027, safeZoneY+safeZoneH-0.1, 99999, 0, 0, 3090 ] spawn bis_fnc_dynamicText;
  2. Like
    BAROD got a reaction from cen in I will back MySQL for Epoch !!   
    best solution https://github.com/Torndeco/extdbLOL
  3. Like
    BAROD got a reaction from RHE24 in I will back MySQL for Epoch !!   
    best solution https://github.com/Torndeco/extdbLOL
  4. Like
    BAROD reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
  5. Like
    BAROD got a reaction from Ganja in [HOW TO] Implement Picture on the bottom left of screen   
    Picture in the corner [update]
     

     
     
    It´s very well to implement a picture in the corner
     
    you can also do it we in my example  here
     
    First
    you put that in a hpp data 
    and name it  wm_disp.hpp
    class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; and in the description you putt this
    class RscTitles { #include "wm_disp.hpp" //all other things you have with #include in the bottom }; and this in our init at the bottom 
    here you can set the size and shadow and where the picture is place
    _pic = "example\example.paa"; [ '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />', safeZoneX+0.027, safeZoneY+safeZoneH-0.1, 99999, 0, 0, 3090 ] spawn bis_fnc_dynamicText;
  6. Like
    BAROD got a reaction from Markokil321 in Object(s) ideas for Epoch   
    i would like to build vehicle in epoch arma 3 :D
     

  7. Like
    BAROD got a reaction from axeman in Want to help make Arma 3 better?   
    Good Performance 
  8. Like
    BAROD got a reaction from NorthyPark in NEW Island for ArmA II Epoch   
    Trinity Island
    by 
    Made by Buggs for OFP, ported to Arma 2: OA by Hotzenplotz
     
    This is my favourite map for ArmA II and here are the files for Epoch iám not good in  the editor  when a other want to do this than pls make this
     
    I hope anybody use this it's a wonderful map than
     
    I have no Server to host this ._.
     
    Download of the Map 
     
    Epoch.Trinity.zip
     
     
     
     
     
     

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

  9. Like
    BAROD got a reaction from jus61 in A3 Epoch Testers   
    it's a revolution muhahahaha :D
  10. Like
    BAROD got a reaction from insertcoins in [HOW TO] Implement Picture on the bottom left of screen   
    only for you  @insertcoins
     
     
     
  11. Like
    BAROD reacted to Triage in [HOW TO] Implement Picture on the bottom left of screen   
    I LOVE YOU
  12. Like
    BAROD got a reaction from xBowBii in [HOW TO] Watermark on the bottom left of screen   
    you can also implement a picture is very well  in the description you put this at the bottom 
    class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; and this in our init at the bottom 
    _pic = "picture\example.paa"; [ '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />', safeZoneX+0.027, safeZoneY+safeZoneH-0.1, 99999, 0, 0, 3090 ] spawn bis_fnc_dynamicText;
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