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Triage

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  1. Like
    Triage got a reaction from stonXer in Scripts needed (Will pay)   
    Well, if you don have time in the first place, why are you running a server?
     
    No offense to you, but it grinds my gears when people aren't dedicated to the server and don't put in hard work, but still manage to get players. When their is plenty of people out their who actually put the hours and dedication in. 
     
    Get more motivated and do it yourself. You'll never learn with out trying. 
  2. Like
    Triage reacted to Defent in What beta version you guys running on your servers?   
    I will update when 1.0.5 is out or when I get good reason too. These beta updates tend to fuck with stuff and make it buggy.
  3. Like
    Triage reacted to Turtle in Deploy Bike Death   
    If you go into the @DayZ_Epoch Folder in your Arma 2 OA directory, look for DayZ_code.pbo. right click on it and unpack it with a pbo manager. Next go into that folder then go to addons\dayz_code\init and in that folder there should be a variables.sqf
     
    Copy this into a folder called 'custom' in the root of your mpmissions folder. 
     
    in your init.sqf look for this line:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; and change it to
    call compile preprocessFileLineNumbers "custom\variables.sqf"; Now inside the variables.sqf we moved to the 'custom' folder earlier, inside it find the line that looks like this:
    ["ParachuteWest","ParachuteC","kh_maule_m7_white_DZ"]; which for me is at line 594
     
    At the end of that line just add in whatever bike it is that is spawning from your deploy bike script...
    in this case for me its:
    ["ParachuteWest","ParachuteC","kh_maule_m7_white_DZ","Old_bike_TK_INS_EP1","AN2_DZ","An2_1_TK_CIV_EP1","TT650_Civ","CSJ_GyroC"]; The stuff I have added is from my deploy mozzie, motorbike and bike script. 
     
    After that you should be done. Just repack for mission file and upload it to your server.
  4. Like
    Triage reacted to Stranger in Find Vehicle over Key easily - Position and Gear check for Admins   
    CPS - Chernarus Positioning System - FIND CARS WITH INGAME VEHICLE NAME
     
    Every Admin knows the Problem,
     
    a Player asks if an admin can track the vehicle that is lost and user have the key for. Its not that easy with the Database check.
    So we decided to bring up a Map where you can enter the Keys Name and it shows you the position of the car.
     
    Proudly announce our all new CPS (Chernarus Positioning System) for DayZ Epoch.
     
    Installation is easy. Just enter your Information into the "config.php" file for Database Connection and Upload all your stuff to an FTP Server with PHP 5+ running.
     
    Bug Reports are welcome!
     
    We are working this CPS System to give Donators something back. We do not want Loadout - so this is the best way. In Future there are some Bug Fixings planned (Execution time for each Key search 30min, Database Data older then 60min so others cannot track players around the map).
     
    Download Link: 
    http://www.utcity.net/vehicle_finder.zip
     
    Screenshots:

     




    Demo Video:
    https://www.youtube.com/watch?v=JlQx0S9W5UE
     
    Greetings
    Stranger - www.utcity.net
  5. Like
    Triage got a reaction from Darihon in Help with debug menu   
    I don't understand what you're asking? 
  6. Like
    Triage reacted to fr1nk in pc temperature advice   
    No idea what Temp 1 is referring to, but if it actually had to do with your card, I'm pretty sure it would have failed/crashed/melted by now.
  7. Like
    Triage reacted to insertcoins in Introduction   
    there are no girls on the internet. Just huge ass signatures ffs
  8. Like
    Triage reacted to MassAsster in Websites that charge money to add scripts.   
    If I had the time I'd make it a point then to direct people inside their teamspeak to where they can, and try to catch them before they spent any $$
     
    Half because that's the kinda dick I am, and half because it really is wrong to take advantage...
  9. Like
    Triage reacted to Sequisha in Arma 3 Epoch - Timelapse   
  10. Like
    Triage reacted to BetterDeadThanZed in [RELEASE] Vehicle Patrols on missions   
    By following these directions, you can add a vehicle patrol to any mission. Please note that the code to spawn the AI vehicle comes from Wicked AI (WAI). I made small changes to make it work with DZMS because that's my skill level when it comes to modding right now.
     
    Step 1: Download DZMSVehiclePatrol.sqf and put it in your DZMS\Scripts folder: https://www.dropbox.com/s/8kg5c5v360zijz0/DZMSVehiclePatrol.sqf
    Step 2: Open DZMSConfig.sqf and find this:
    //Large Vehicles (Urals) DZMSLargeVic = ["Ural_TK_CIV_EP1"]; Underneath that, put this:
    //Patrol Vehicles DZMSPatrolVeh = ["Offroad_DSHKM_Gue_DZ","Pickup_PK_GUE_DZ","Pickup_PK_INS","Pickup_PK_TK_GUE_EP1"]; Feel free to add the classnames of the vehicles you wish to patrol a mission.
      Step 3: Open DZMSFunctions.sqf and find this: DZMSAISpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf"; Below that, add this:
    DZMSVehiclePatrol = compile preprocessFileLineNumbers "\z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf"; Further down, find this:
    case "large": {_vehArray = DZMSLargeVic;}; }; Replace it with this:
    case "large": {_vehArray = DZMSLargeVic;}; case "patrol": {_vehArray = DZMSPatrolVeh;}; }; Step 4. You are now ready to add a patrol to your mission. Find the line that looks similar to this:
    private ["_missName","_coords","_vehicle","_patrol"]; Insert "_patrol" in the line so it looks like this:
    private ["_missName","_coords","_vehicle","_patrol","_patrol"]; The actual contents of that line will vary according to the mission, so just insert it at the end.
     
    To insert a patrol, use this sample code and place it below  the section that spawns the "scenery" or other non-AI items:
    //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords,   //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10,                     //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units  ] call DZMSVehiclePatrol; The difference between "Position to patrol" and "Position to spawn" is that if you create a different spawn point for "Position to spawn", the vehicle will start at that location and make it's way to it's patrol area. For example, if you have a bandit base located at 2684.03, 5621.7349, 0, then you could change the second line line this:
    //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords,   //Position to patrol [2684.03, 5621.7349, 0], // Position to spawn 75, //Radius of patrol 10,                     //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units  ] call DZMSVehiclePatrol; For most players, it probably isn't neccessary to have different starting and patrol coordinates. As a matter of fact, AI vehicles tend to get caught up on stuff so it might not even make it to the mission if you spawn it far away.
      The radius of patrol is how far out the vehicle will patrol. Waypoints can be adjusted. I haven't played with that setting too much. More way points might make it more agile.    Sample code from a mission: /* Bandit Hunting Party by lazyink (Full credit to TheSzerdi & TAW_Tonic for the code) Updated to new format by Vampire */ private ["_missName","_coords","_vehicle","_patrol"]; //Name of the Mission _missName = "Bandit Squad"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Bandit Squad has been spotted!\nStop them from completing their patrol!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords,   //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10,                     //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units  ] call DZMSVehiclePatrol; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 5; [_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 5; [_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 5; [_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Let everyone know the mission is over [nil,nil,rTitleText,"The Bandit Squad has been Wiped Out!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Minor SM1 Bandit Squad Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true; I will try to answer whatever questions I can. I suspect there's some extra code in there that I don't need, so for those of you with more coding experience than me, please chime in on how I can improve this.
     
    http://www.youtube.com/watch?v=SM65RX1YwsI
  11. Like
    Triage got a reaction from BAROD in [HOW TO] Implement Picture on the bottom left of screen   
    I LOVE YOU
  12. Like
    Triage reacted to BetterDeadThanZed in Should i buy arma 2 to get dayz epoch?   
    I bought Arma 2 only for Dayz. I love it. It's definitely worth the money. None of the Epoch servers share a hive, so you have a different character on each server. Epoch is the most popular mod for Dayz and there are about twice as many Epoch servers as there are for vanilla Dayz. 
  13. Like
    Triage reacted to WGC GeekGarage in if(isnil "dayz_MapAr> Error   
    please use the code button in the text tools when postion code or info from RPT files :)
     
    it's impossible for many eyes to focus properly on the text you've posted
  14. Like
    Triage got a reaction from MassAsster in WebBased Detailed player stats   
    Never mind, I got it to work by doing this. 
    echo "<TABLE BORDER=0><th background='images/logo.png' width=700 height=210> <center><h3> $title </h3><TR><TD align=center>";
  15. Like
    Triage reacted to prominentalex in Donator List   
    Who cares what he wants to do with his server.


     
     
    If the script you are using has 

    if ((getPlayerUID player) in ["xxxxx"]) then {
     
    Switch xxxx with your/donator Player UID. You can get this through the database or have the player read it off to you in the Player Profile section of the Arma 2 main menu.
  16. Like
    Triage got a reaction from -3xA'JoJo in Tow and Lift   
    Hello,
     
    Recently I've been trying to install this script http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/
     
    I've tried countless times to get it to install but, everytime I install it on my server I always get a "Wait for Host" when I join my server
     
    If someone could post a tutorial or way to get this working I would really appreciate it!
     
     
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