snafu0185
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Posts
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snafu0185 reacted to Richie in [Release] Andre Convoy Patrol
Thank you Fred :)
P.S - I miss the wardrobe script :p
Now let's not derail this topic anymore, sorry Donnovan :d
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snafu0185 reacted to vbawol in Epoch Mod 0.3.0.3 Released
Due to a game breaking bug caused by the recent Arma 1.44 update we have rushed out a new Epoch update 0.3.0.3 to address the issue. Expect a more detailed changelog with the next client release.
Client Files:
http://epochmod.com/download.php
Server Files:
http://epochmod.com/download_server.php
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snafu0185 got a reaction from B_Man in Helicopter Parachute Supply Drop
The Helli Dose seem to circle around and fly back over the drop site but then proceeds out to the ocean where it de spawns what I cant seem to get working is the notification that its spoused to give everyone warning them of the drop so hence no body knows and unless they witness the drop have no idea what it is all there is is an unnamed purple spot on the map which I've tried to put in text to identify it
_marker setMarkerTextLocal "Supply Drop."; //added to display text after this line
_marker setMarkerColor "ColorCIV"; is some one able to help me fix these issues please
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snafu0185 got a reaction from Finuix in Bornholm Fortress addon
Yes Land_Dam_Conc_20 requires the aia but you could use Land_Pier_F instead i have made my own inspired by Finuix's work using the Land_Pier_F as the forress walls
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snafu0185 reacted to vbawol in Run Custom Script with Skaronator's BackDoor
You guys can stop crying wolf now. This is certainly not a backdoor of any kind since you already have to be an admin to use it.
As mentioned it does not really serve a purpose for most that use our AH so we will comment it out for the next release.
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snafu0185 reacted to Finuix in Bornholm Map Addons
class CfgEpochClient { buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 1; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 100; // jammer range in meters }; // Set it to 1 then you can build. but its still off limits to build right beside town names on map. -
snafu0185 reacted to Darth_Rogue in Bornholm Map Addons
As Suppe said, if there are any military class buildings around you won't be able to build in those areas. The distance limit may vary from server to server. By default it's 300m. The distance value can be changed in description.ext.
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snafu0185 reacted to Richie in Creating servers with Maps Like Tavi and Panthera
Place an object down in the editor, I'd use Macas awesome m3editor, then save to .sqf and grab the coordinates from that :)
Use small objects like barrels for precise placement.
Panthera does require AiA TP, look under required addons on the download page.
You could always choose a new map, Lost Island Pack looks awesome but requires @Jbad to work, smaller than AiA TP at least.
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snafu0185 got a reaction from KiloSwiss in Creating servers with Maps Like Tavi and Panthera
Hey
So I've bumbled around for a while trying to learn what I can with epoch and I've set some goals id like to achieve.
I want to create a server with tavi or panthera and add extra vehicle's to it (some with weapons).Here it comes your thinking, I want you to just give me the files. Well that would be a pointless goal. I want to actually learn how to do it for my self.
Now I've read lots of topics were people ask for and expect to be handed the golden ticket. I stoped reading them because the general theme was asking then whining cause nobody would give it to them so nothing really useful. So what I'm asking for please if some of you Knowledgeable types Epoch gods if you will can put some links or give me some where to start maybe a list of reading material that I can learn from. What I don't want is a tutorial telling me the hole deal. Again I want to learn it my self and who knows maybe by having this in one place may inspire others to learn it.
Thanks in advance
Snafu
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snafu0185 reacted to Richie in Creating servers with Maps Like Tavi and Panthera
You can port any map to Epoch, you just have to make sure things like world name and fixed positions are changed.
For example if you took the Altis files you have the spawn/debug box in a fixed location, on another map that location would still be valid but the terrain would be different, it could be under water, it could be floating in the air, same deal with the fixed traders.
So anything that has fixed coordiates needs adapted, vehicles don't as they find a safe suitable location, the script that spawns them looks for roads and water.
You can use the A2 files for most info, things like the center point, map size haven't changed.
So open the Altis files and anything with Altis you can change to Panthera, most fixed objects are in the mission.sqm and the config files.
@epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings\configs\maps contains all the map specific info, change to suit.
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snafu0185 reacted to Suppe in M3Editor - A3 3D Editor
hey,
@snafu
here is a list: https://community.bistudio.com/wiki/Arma_3_CfgPatches_CfgVehicles#A3_Structures_F_Walls
there is nothing from aia inside.... or only use things that are installed in altis
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snafu0185 reacted to Zupa in [Info] A3 Version: 1.40.129533 - Steam Update
Have you updated your server?
Bare in mind, when u changed the .exe from arma3server.exe to something else, delete the old one and rename the 'arma3server.exe' to that.
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snafu0185 reacted to Proximus in [Release] 3.0 Door Management - No More Codes
EDIT: Nvm, mine looks the same :P
Here is mine:
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snafu0185 got a reaction from Proximus in [Release] 3.0 Door Management - No More Codes
lol i figured ive screwed up somewhere
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snafu0185 reacted to 2kohm in taviana server
you dont need the origins server files.
maps are in the client files.
i made my taviana server like this! works perfect for me.(origins cars works too)
server needs only the client files from origins too (to play epoch taviana)
try this (http://opendayz.net/threads/tutorial-dayz-epoch-origins.20238/) only windows server works!
here you can build stronghold and origin buildings.