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snafu0185

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  1. Like
    snafu0185 reacted to Richie in [Release] Andre Convoy Patrol   
    Thank you Fred :)
    P.S - I miss the wardrobe script :p
     
    Now let's not derail this topic anymore, sorry Donnovan :d
  2. Like
    snafu0185 reacted to vbawol in Epoch Mod 0.3.0.3 Released   
    Due to a game breaking bug caused by the recent Arma 1.44 update we have rushed out a new Epoch update 0.3.0.3 to address the issue. Expect a more detailed changelog with the next client release.
    Client Files:
    http://epochmod.com/download.php
     
    Server Files:
    http://epochmod.com/download_server.php
  3. Like
    snafu0185 got a reaction from B_Man in Helicopter Parachute Supply Drop   
    The Helli Dose seem to circle around and fly back over the drop site but then proceeds out to the ocean where it de spawns what I cant seem  to get working is the notification that its spoused to give everyone warning them of the drop so hence no body knows and unless they witness the drop have no idea what it is  all there is is an unnamed purple spot on the map which I've tried to put in text to identify it
    _marker setMarkerTextLocal "Supply Drop."; //added to display text after this line
    _marker setMarkerColor "ColorCIV"; is some one able to help me fix these issues please
  4. Like
    snafu0185 got a reaction from Finuix in Bornholm Fortress addon   
    Yes Land_Dam_Conc_20 requires the aia  but you could use Land_Pier_F instead  i have made my own inspired by Finuix's work  using the Land_Pier_F as the forress walls
  5. Like
    snafu0185 reacted to vbawol in Run Custom Script with Skaronator's BackDoor   
    You guys can stop crying wolf now. This is certainly not a backdoor of any kind since you already have to be an admin to use it. 
     
    As mentioned it does not really serve a purpose for most that use our AH so we will comment it out for the next release.
  6. Like
    snafu0185 reacted to Finuix in Bornholm Map Addons   
    class CfgEpochClient { buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area   buildingRequireJammer = 1; // 1 = to allow building without a jammer  buildingCountLimit = 200; // how many objects can be built within range of a jammer  buildingJammerRange = 100; // jammer range in meters };   // Set it to 1 then you can build. but its still off limits to build right beside town names on map.
  7. Like
    snafu0185 reacted to Darth_Rogue in Bornholm Map Addons   
    As Suppe said, if there are any military class buildings around you won't be able to build in those areas.  The distance limit may vary from server to server.  By default it's 300m.  The distance value can be changed in description.ext.
  8. Like
    snafu0185 reacted to Richie in Creating servers with Maps Like Tavi and Panthera   
    Place an object down in the editor, I'd use Macas awesome m3editor, then save to .sqf and grab the coordinates from that :)
    Use small objects like barrels for precise placement.
     
    Panthera does require AiA TP, look under required addons on the download page.
     
    You could always choose a new map, Lost Island Pack looks awesome but requires @Jbad to work, smaller than AiA TP at least.
  9. Like
    snafu0185 got a reaction from KiloSwiss in Creating servers with Maps Like Tavi and Panthera   
    Hey
    So  I've bumbled around for a while trying to learn what I can with epoch and I've set some goals id like to achieve.
    I want to create a server with tavi or panthera and add extra vehicle's to it (some with weapons).Here it comes your thinking, I want you to just give me the files. Well that would be a pointless goal. I want to actually learn  how to do it for my self.
    Now I've read lots of topics were people ask for and expect to be handed the golden ticket. I stoped reading them because the general theme was asking then whining cause nobody would give it to them so nothing really useful. So what I'm asking for please if some of you Knowledgeable types Epoch gods if you will can put some links or give me some where to start maybe a list of reading material that I can learn from. What I don't want is a tutorial telling me the hole deal.  Again I want to learn it my self and who knows maybe by having this in one place may inspire others to learn it.
     
    Thanks in advance
     
    Snafu
  10. Like
    snafu0185 reacted to Richie in Creating servers with Maps Like Tavi and Panthera   
    You can port any map to Epoch, you just have to make sure things like world name and fixed positions are changed.
    For example if you took the Altis files you have the spawn/debug box in a fixed location, on another map that location would still be valid but the terrain would be different, it could be under water, it could be floating in the air, same deal with the fixed traders.
     
    So anything that has fixed coordiates needs adapted, vehicles don't as they find a safe suitable location, the script that spawns them looks for roads and water.
     
    You can use the A2 files for most info, things like the center point, map size haven't changed.
     
    So open the Altis files and anything with Altis you can change to Panthera, most fixed objects are in the mission.sqm and the config files.
    @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings\configs\maps contains all the map specific info, change to suit.
  11. Like
    snafu0185 reacted to Suppe in M3Editor - A3 3D Editor   
    hey,
     
    @snafu
    here is a list: https://community.bistudio.com/wiki/Arma_3_CfgPatches_CfgVehicles#A3_Structures_F_Walls
    there is nothing from aia inside.... or only use things that are installed in altis
  12. Like
    snafu0185 reacted to Zupa in [Info] A3 Version: 1.40.129533 - Steam Update   
    Have you updated your server?
     
    Bare in mind, when u changed the .exe from arma3server.exe to something else, delete the old one and rename the 'arma3server.exe' to that.
  13. Like
    snafu0185 reacted to Axle in 0.2.5.2 Changelog   
    Before

     
     
     
    After

     
  14. Like
    snafu0185 reacted to Proximus in [Release] 3.0 Door Management - No More Codes   
    EDIT: Nvm, mine looks the same :P
     
    Here is mine:



  15. Like
    snafu0185 got a reaction from Proximus in [Release] 3.0 Door Management - No More Codes   
    lol i figured ive screwed up somewhere
  16. Like
    snafu0185 reacted to 2kohm in taviana server   
    you dont need the origins server files.
    maps are in the client files.
     
    i made my taviana server like this! works perfect for me.(origins cars works too)
     
    server needs only the client files from origins too (to play epoch taviana)
     
    try this (http://opendayz.net/threads/tutorial-dayz-epoch-origins.20238/) only windows server works!
     
    here you can build stronghold and origin buildings. 
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