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1Man

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  1. Like
    1Man got a reaction from JakeQue in Specify CPU Load for your server or servers   
    Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
     
    Server startup parameters via .bat file
     
    Example:
     
    @echo off
    start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
    @exit
     
    So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
     
    /affinity
    CPU's then /affinity value
     
    0-1 /affinity 3
    2-3 /affinity C
    4-5 /affinity 30
    6-7 /affinity C0
     
    Now if you want to dedicate 4 cores
    0-3 /affinity F
    4-7 /affinity F0
    0,2,4,6 /affinity 55
     
     
    I hope this helps some of you and the players that connect to your server's
  2. Like
    1Man got a reaction from lesvieuxcrevards in Add ATMs in traders (Altis)   
    Thanks for the idea placement of ATMs is perfect
  3. Like
    1Man got a reaction from Ghostrider-GRG in Specify CPU Load for your server or servers   
    Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
     
    Server startup parameters via .bat file
     
    Example:
     
    @echo off
    start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
    @exit
     
    So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
     
    /affinity
    CPU's then /affinity value
     
    0-1 /affinity 3
    2-3 /affinity C
    4-5 /affinity 30
    6-7 /affinity C0
     
    Now if you want to dedicate 4 cores
    0-3 /affinity F
    4-7 /affinity F0
    0,2,4,6 /affinity 55
     
     
    I hope this helps some of you and the players that connect to your server's
  4. Like
    1Man got a reaction from matrixmark in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    In spawn_settings.sqf look for

    //Spawn area radius, setting this low might make bis_fnc_findsafepos fail and place the player in the middle of the map
    _area = 1500;

    this is a radius of the coords you select so it would up to a 1500m radius. Use a smaller number and see if that does the trick.
  5. Like
    1Man got a reaction from Davep122 in Epoch Australia All Traders in the water   
    Not on Australia right now but here are the traders info




  6. Like
    1Man got a reaction from Davep122 in Epoch Australia All Traders in the water   
    I can share the ones I already have in my .h file if you want them
  7. Like
    1Man got a reaction from Davep122 in Epoch Australia All Traders in the water   
    Just some advice go static traders some spawn inside buildings you cannot enter or areas players cannot reach would be very frustrating for them to go all that way and cannot sell?
  8. Like
    1Man got a reaction from KiloSwiss in Scripting For Noobs   
    I agree to a point you should have a basic knowledge running a server, I didn't know shit a year ago but took my time learning how they work, what variables are called and how to incorporate scripts into mission files. I still consider myself a beginner even though I can do 99% of it right the 1st time. Now with that said servers that I have played on I do look into their mission files and contact the owners to make them aware of some issues and run more efficient so my game play is smoother and I'm not downloading scripts that aren't being called in. Yes there are some populated servers that have files inside the mission file that are never used.
  9. Like
    1Man got a reaction from Nic in Increase vehicle lock time beyond reboots?   
    Well this was implemented months ago so browse to your epochconfig.hpp located in your @epochhive folder find this

    vehicleLockTime = 57600; <------- This is in seconds
  10. Like
    1Man got a reaction from DirtySanchez in Help with Redis DB   
    Watch the date and times of the dump file and even your backups, if you saw a save or batch file flash window open and close then look for that save. It almost sounds like it's saving somewhere else.
  11. Like
    1Man got a reaction from cyncrwler in Dayz style heli crash sites   
    Noticed there was a slight dip in CPS every min or so when monitoring through ASM after a few weeks of testing I set max crash sites to 8 and the dip has went away. With the current state of Arma 3 and Epoch we need all we can get so I thought I would share.
  12. Like
    1Man got a reaction from Sawboss in Altis - vehicles gathering at drimea crossing/land bridge   
    Not if you repair and move them which is what I did so they don't keep spawning there
  13. Like
    1Man got a reaction from IT07 in [scarCODE] P.S.R. (Player Support Requester)   
    I do now, thanks man
  14. Like
    1Man got a reaction from DirtySanchez in Hero, Bandit, Neutral for ARMA 3 Epoch?   
    Just remember when you split them up bandits pay more then heros if your going to follow the arma 2 standard.
  15. Like
    1Man got a reaction from Mr44Revolver in Add ATMs in traders (Altis)   
    Pbo goes inside your epoch hive addons folder then you add the exec in your mission init.sqf
  16. Like
    1Man got a reaction from ZENITHOVMAN in [scarCODE] P.S.R. (Player Support Requester)   
    ya sorry I know how hard you work on this but install instructions need to be done and having to download the complete package then try to determine which files you really need to use the PSR is frustrating. I have the same issue no scroll option only mention in the rpt is the scarcode pbo loaded server side.
     
    What files are need to use the PSR?
  17. Like
    1Man got a reaction from IT07 in All bugs   
    Your on the wrong server plain and simple as most owners have fixed 95% of your complaints.
  18. Like
    1Man got a reaction from DirtySanchez in @cup weapons and CfgPricing   
    Thanks to Halv and Dirty Sanchez
     

  19. Like
    1Man got a reaction from Halvhjearne in @cup weapons and CfgPricing   
    Thanks to Halv and Dirty Sanchez
     

  20. Like
    1Man got a reaction from DirtySanchez in [RELEASED] "Quick and Dirty Stats"   
    I told you their not ready for the quick n dirty lol
  21. Like
    1Man got a reaction from Nic in Jammer Problem   
    Probably need to change your jammer limits to something higher.
  22. Like
    1Man got a reaction from fullaholes in Painshop ... paint/set custom textures on Backpack, Uniforms and vehicles.   
    I tried 256x256 and 512x512 both look good
  23. Like
    1Man got a reaction from DirtySanchez in [scarCODE] P.S.R. (Player Support Requester)   
    Going to try and explain how to install just this script

    1a. a3_scarcode_server - open a3_scarcode_server\PSR\initServer_PSR.sqf add your admins or playersUID's that will accept the request on Line 14, repack and place in @epochhive\addons - Thats done
    1b. edit run sqf if you have a antihack




    2. Mission file

    Examples of my Init.sqf and description.ext

    init.sqf




    description.ext




    Copy the contents of the SC_scriptFramework_EPOCH folder and paste into the SC_PlayerSupportRequester_EPOCH once that is done copy the scarcode folder from SC_PlayerSupportRequester_EPOCH and paste that into your mission folder

    Edit config.sqf like so





    SCSF_init.sqf




    Repack mission and I think thats it, trying to remember what I did was frustrating
  24. Like
    1Man got a reaction from WileECoyote in Bases were indestructible, now they aren't?   
    Default epoch with epoch AH is not indestructible but if you use infi it can be
  25. Like
    1Man got a reaction from IT07 in [scarCODE] P.S.R. (Player Support Requester)   
    What I was doing was checking to make sure all called files were present and where they were located I'm about to install this on the test server and see if it works, if so a very nice addon for players.
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