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Thug

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Posts posted by Thug

  1. Trying to create a Namalsk server. I keep getting the following

    you cannot play/edit this mission;  I have included a pic so you can see whole error.

    https://dl.dropboxusercontent.com/u/487376647/20170617085958_1.jpg

    I have been through all the files and downloaded @dayz_epoch for server and client side 2 timesl

    Here is a pic of the  server dir

    https://dl.dropboxusercontent.com/u/487376647/dir.png

    Have changed out the keys two times, here is a pic of keys

    https://dl.dropboxusercontent.com/u/487376647/keys.PNG

    both server and client side bat files

    https://dl.dropboxusercontent.com/u/487376647/DayZ_Epoch_instance_15_namalsk.bat

    https://dl.dropboxusercontent.com/u/487376647/TBs_Namalsk_testserver_1061.bat

    mission.sqm

    https://dl.dropboxusercontent.com/u/487376647/mission.sqm

    config.cfg

    https://dl.dropboxusercontent.com/u/487376647/config.cfg

    hiveext.ini

    https://dl.dropboxusercontent.com/u/487376647/HiveExt.ini

    Any thoughts

     

  2. @juandayz In your first post you said you removed localhost and put 127.0.0.1 and it worked.  I did the same and made no differents.

    55 minutes ago, juandayz said:

    this guy seems have same error

    Thank you for the information. I have read that and made sure I installed the MS Visual C++.  Also I updated the post with a pic to show what was installed.

    Still the database will not run.

    Thank you for your time.   This one has stopped me in my track. Have been up all night trying to find out what is wrong. :sleep:

  3. I have setup many Epoch servers over the past 4 years. All of which were built on old PC's I have.
    Players have no problem getting into game.
    In the past month I built a Dedicated Server  Xeon, Server board, Server memory, etc 
    Installed Windows 2016 essentials on it.
    Set up a game server, one that has dinosaurs in it.    It works!

    Have the same Taviana Epoch server working on a nomal PC, Players can join!

    Now on with my problem
    Installed MySQL for Windows
    Installed all files for the Taviana Epoch Server
    Created a data base called tavi_2365
    Have port forwarded the port of 2365
    Setup new rules for inbound and outbound 2365 in the firewall

    When I start the server all goes as planned
    Server starts up
    Can see the server from my computer
    When I try to join, I get the lobby and click ok
    The loading screen comes up and the first white bar runs as normal
    The second white bar starts and says waiting for server to start authentication
    Then times out at 120 seconds

    On my second monitor I am watching the server load
    It gets to game started and it just sets there
    Database never starts, get the following error in server RPT
     2:09:23 "HIVE: Starting"
     2:09:24 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
     2:09:24   Error position: <select 0;
    if (_outcome == "PASS") then {>
     2:09:24   Error select: Type String, expected Array,Config entry
     2:09:24 File z\addons\dayz_server\system\server_monitor.sqf, line 23

    Below are my Server RPT, Client RPT, HiveExt.ini, and server_monitor.sqf

    server RPT

    https://pastebin.com/6M9sG9RB

    client RPT

    https://pastebin.com/9ayVMXjF

    hiveext.ini

    https://pastebin.com/3wx9VDM9

    server_monitor.sqf

    https://pastebin.com/fUnU09Gp

    UPDATE   PROBLEM SOLVED

    Had to install all of the Visual C++  from 08 to 17   they were a little hard to find, but I did it.    Thanks to all that helped me. :smile:  @juandayz @icomrade  and more

    below is a pic of what I had to install to get it to work

    https://dl.dropboxusercontent.com/u/487376647/MS Visual C.PNG

    Here is a link to my drop box for a .rar and a .zip for all the MS Visual C++ that I used to get my dedicated server working.

    https://dl.dropboxusercontent.com/u/487376647/All Microsoft Visual C%2B%2B Redistributables.rar

    https://dl.dropboxusercontent.com/u/487376647/All Microsoft Visual C%2B%2B Redistributables.zip

  4. [SOLVED]

    All below has to do with a spawned in truck being used as a loot crate.

    this setHit [""wheel_2_3_steering"", 1];

    I know that the 2 points to the right side of the vehicle. 3 points to the middle tire.

    The 1, if let at 1 removes the tire. I'm i right so far?  If so, if I lower the 1 to  lets say  0.50 it will leave the tire on and have 50% damage?:blink:

  5. On 6/7/2017 at 3:07 PM, salival said:

    dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_vehicle];

    would this be the right way?

    sched_safetyVehicle = {
        {
            //if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
            if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,UralCivil2] && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

                diag_log [ __FILE__, "KILLING A HACKER", name _x, " IN ", typeOf vehicle _x ];
                (vehicle _x) setDamage 1;
                _x setDamage 1;
            };
        } forEach allUnits;

        objNull
    };

  6. 7 hours ago, Cherdenko said:

    what exectly do you mean with that? maybe i have a script lying around somewhere

    in 1.0.5.1 on the taviana origins 1.7.9.5 some of the buildings were not spawning loot.  So I found a script that some made and went into the buildings that was not spawning and put spawn markers down, copied them to clipboard and pasted in notepad++.  After I had all the spawn points marked. I added them to the cfg.loot list.

    You only had to do one build type and it would work on all of that building type. 

    the script does not work any more.

  7. can some tell me if i did this correctly, its in red

    // Blacklist Zone Array -- missions will not spawn in these areas
    // format: [[x,y,z],radius]
    // Ex: [[06325,07807,0],300] //Starry Sobor
    //"","","","","","","",""
    DZMSBlacklistZones = [
                [[[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]]
    ];

  8. [SOLVED]

    First, why take the weapons from traders? 

    Second, If possible how do I go about adding them back. 

    I am looking through dayz_code and not finding anything. I know I may have looked over the part that covers this. Just need a little help.

    Reason to put them back is, my panthera map is going to be 100% militarized. AI everywhere and all traders will be military personnel. 

  9. UPDATE 2/14/2018

    Still getting the following errors

    in my RPT server side, I keep getting this errors that have to do with the dayz_code. Has anyone seen this before and what to do about it? By the way, they show up in 2 servers I have Sauerland 1.0.6.2 and Taviana 1.0.6.2. The loot system is working.

    The one thing I did notice is that when I take out DZAI, I don't get these errors.

     

    Spoiler

    Error in expression <0) ==         1} do
    {
    _sub = dz_loot_weighted select (_def select 1);
    _def = dz_loot_d>
     9:18:43   Error position: <select (_def select 1);
    _def = dz_loot_d>
     9:18:43   Error Zero divisor
     9:18:43 File z\addons\dayz_code\loot\select.sqf, line 32
     9:18:43 Error in expression <floor random count _weighted);

    while {(_def select 0) ==         1} do
    {
    _sub = dz_lo>
     9:18:43   Error position: <_def select 0) ==         1} do
    {
    _sub = dz_lo>
     9:18:43   Error Undefined variable in expression: _def
     9:18:43 File z\addons\dayz_code\loot\select.sqf, line 30
     9:18:43 Error in expression <andom count _sub);
    };

    _result set [_i, _def];
    };

    _result>
     9:18:43   Error position: <_def];
    };

    _result>
     9:18:43   Error Undefined variable in expression: _def
     9:18:43 File z\addons\dayz_code\loot\select.sqf, line 36
     9:18:43 Error in expression <0) ==         1} do
    {
    _sub = dz_loot_weighted select (_def select 1);
    _def = dz_loot_d>
     9:18:43   Error position: <select (_def select 1);
    _def = dz_loot_d>
     9:18:43   Error Zero divisor
     9:18:43 File z\addons\dayz_code\loot\select.sqf, line 32

     

     

  10. @salival here is my RPT Client Side

    Spoiler

    =====================================================================
    == J:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "J:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipintro -mod=@panthera;@DayzOverwatch;@DayZ_Epoch1061; -noSplash -noFilePatching -world=empty -password= -connect=107.145.27.39 -port=2325 "-mod=J:\Steam\steamapps\common\Arma 2;expansion;"
    =====================================================================
    Exe timestamp: 2016/09/18 13:03:50
    Current time:  2017/04/28 13:14:50

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Item STR_DSS_10RND_VSS listed twice
    Item STR_DN_20Rnd_9x39_SP5_VSS listed twice
    Item STR_DSS_20RND_VSS listed twice
    Item STR_DN_AK_107_KOBRA listed twice
    Item STR_DN_AK_107_GL_PSO listed twice
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_DN_RPK_74 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item STR_DN_M40A3 listed twice
    Item STR_EP1_DN_FN_FAL listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Old style material 207 used in ReportStack not available
    Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    Old style material 204 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "Res3tting B!S effects..."
    Error: bin\config.bin/CfgVehicles/Ship/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model gnt_c185\float2.p3d
    Error: bin\config.bin/CfgVehicles/Ship/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model gnt_c185\float2.p3d
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched"
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 204 used in ReportStack not available
    Old style material 205 used in ReportStack not available
    Strange convex component01 in rh_m14\rh_m21.p3d:geometry
    Strange convex component07 in rh_m14\rh_m21.p3d:geometry
    Strange convex component08 in rh_m14\rh_m21.p3d:geometry
    Strange convex component12 in rh_m14\rh_m21.p3d:geometry
    Strange convex component01 in rh_m14\rh_m1stsp.p3d:geometry
    Strange convex component07 in rh_m14\rh_m1stsp.p3d:geometry
    Strange convex component08 in rh_m14\rh_m1stsp.p3d:geometry
    Strange convex component12 in rh_m14\rh_m1stsp.p3d:geometry
    ["Sent to server: PVDZ_plr_Login1",["76561198015995482",B 1-1-A:1 (Thug)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (Thug),"dayzSetDate",[B 1-1-A:1 (Thug)]]]
    "PLAYER RESULT: true"
    [115.629,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    No owner
    No owner
    No owner
    ["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Thug),"76561198015995482",9,[["AKM_DZ","Binocular_Vector","G17_DZ","ItemKeyGreen1991","ItemKeyYellow582","ItemToolbox","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","ItemAntibiotic","ItemBloodbag","FoodCanFrankBeans","ItemMorphine","ItemPainkiller","ItemSodaPepsi","ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17SD","17Rnd_9x19_glock17SD"],"DMR_DZ"]]]
    ["Date & time received:",[2012,8,2,13,16]]
    ["Local date on this client:",[2012,8,2,13,15]]
    "infiSTAR.de - randvar26 created (27.015)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198015995482, 4, 0, Thug]"
    []
    "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched"
    B 1-1-B:1 (Thug): Getting out while IsMoveOutInProgress
    "infiSTAR.de - randvar1 started (27.102)"
    No owner
    No owner
    No owner
    No owner
    No owner
    No owner
    [119.066,"onPreloadStarted"]
    Service Point: loading config...
    "infiSTAR.de - randvar1 created randvar27a (27.502)"
    "infiSTAR.de - 17-Mar-2017 20-25-30-v1438 - Successfully Loaded on Client ID3405 (27.502)"
    "infiSTAR.de - randvar1 created randvar27 (27.502)"
    "keyboard_keys reset"
    Fresnel k must be >0, given n=0.8,k=0
    No owner
    Fresnel k must be >0, given n=0.8,k=0
    No owner
    [134.078,"onPreloadFinished"]
    "player_forceSave called from fsm"
    String STR_TGW_VIL_AK74_GP25 not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView


    =====================================================================
    == J:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "J:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipintro -mod=@panthera;@DayzOverwatch;@DayZ_Epoch1061; -noSplash -noFilePatching -world=empty -password= -connect=107.145.27.39 -port=2325 "-mod=J:\Steam\steamapps\common\Arma 2;expansion;"
    =====================================================================
    Exe timestamp: 2016/09/18 13:03:50
    Current time:  2017/04/28 13:42:44

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Item STR_DSS_10RND_VSS listed twice
    Item STR_DN_20Rnd_9x39_SP5_VSS listed twice
    Item STR_DSS_20RND_VSS listed twice
    Item STR_DN_AK_107_KOBRA listed twice
    Item STR_DN_AK_107_GL_PSO listed twice
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_DN_RPK_74 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item STR_DN_M40A3 listed twice
    Item STR_EP1_DN_FN_FAL listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Old style material 207 used in ReportStack not available
    Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    Old style material 204 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "Res3tting B!S effects..."
    Error: bin\config.bin/CfgVehicles/Ship/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model gnt_c185\float2.p3d
    Error: bin\config.bin/CfgVehicles/Ship/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model gnt_c185\float2.p3d
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched"
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 204 used in ReportStack not available
    Old style material 205 used in ReportStack not available
    No owner
    No owner
    ["Sent to server: PVDZ_plr_Login1",["76561198015995482",B 1-1-A:1 (Thug)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (Thug),"dayzSetDate",[B 1-1-A:1 (Thug)]]]
    "PLAYER RESULT: true"
    [119.678,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    No owner
    No owner
    No owner
    ["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Thug),"76561198015995482",9,[["AKM_DZ","Binocular_Vector","G17_DZ","ItemKeyGreen1991","ItemKeyYellow582","ItemToolbox","ItemRadio","ItemMap","ItemKeyKit","ItemKnife","ItemHatchet","ItemEtool","ItemCrowbar","ItemCompass","ItemMatchbox"],["20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","ItemAntibiotic","ItemBloodbag","FoodCanFrankBeans","ItemMorphine","ItemPainkiller","ItemSodaPepsi","ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17SD","17Rnd_9x19_glock17SD"],"DMR_DZ"]]]
    ["Date & time received:",[2012,8,2,13,44]]
    ["Local date on this client:",[2012,8,2,13,44]]
    "infiSTAR.de - randvar26 created (26.543)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198015995482, 4, 0, Thug]"
    []
    "infiSTAR.de - randvar1 started (26.572)"
    "infiSTAR.de - randvar1 created randvar27a (26.697)"
    "infiSTAR.de - 17-Mar-2017 20-25-30-v1438 - Successfully Loaded on Client ID3405 (26.697)"
    "infiSTAR.de - randvar1 created randvar27 (26.697)"
    "player_forceSave called from fsm"
    "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched"
    B 1-1-B:1 (Thug): Getting out while IsMoveOutInProgress
    No owner
    No owner
    No owner
    No owner
    No owner
    No owner
    [123.473,"onPreloadStarted"]
    Service Point: loading config...
    Strange convex component01 in rh_m14\rh_m14acog.p3d:geometry
    Strange convex component07 in rh_m14\rh_m14acog.p3d:geometry
    Strange convex component12 in rh_m14\rh_m14acog.p3d:geometry
    "keyboard_keys reset"
    No owner
    No owner
    Fresnel k must be >0, given n=0.8,k=0
    Fresnel k must be >0, given n=0.8,k=0
    MuzzleFlashROT - unknown animation source ammoRandom
    [138.486,"onPreloadFinished"]
    String STR_TGW_VIL_AK74_GP25 not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    No owner
    Strange convex component01 in rh_m14\rh_m14aim.p3d:geometry
    Strange convex component07 in rh_m14\rh_m14aim.p3d:geometry
    Strange convex component12 in rh_m14\rh_m14aim.p3d:geometry

     

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