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Posts posted by Thug
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17 hours ago, salival said:
This version of deploy anything saves correctly: https://github.com/oiad/deployAnything
I used this one that @salival posted, it was so simple and it worked.
@kingpapawawa thank you for the information you gave.
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1 hour ago, kingpapawawa said:
I use the gem crafting script (Alchemy) to deploy Garages and Helipads and it works.
Thank you, do you have the link to that script. Was looking around and can't find one dated 2016+
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[SOLVED]
Can store vehicles in VG, but the heli pad does not save to DB. Have @ext in root of server. Can see vehicle in data base. Can not see heli pad in DB. Where should I look?
This is what I use to deploy the heli pad, btw this is a freash install. no errors in rpts
["ItemToolbox",[0,9,2],5,0.9,true,true,false,true,true,false,true,["HeliHCivil"],[],["ItemAmethyst"],"true"]
Taviana 1062\@extDB\extDB\logs\2018\1\18
extDB: Version: 35
extDB: Windows Version
Message: Arma Linux Servers are using Older Physic Library (than Windows Servers), due to Debian 7 using old version of Glibc
Message: If you like extDB consider donating or bug BIS to drop support for Debian 7 thanks, so Linux Servers get same Physic Library Version as Windows
Message: Note currently most/all development for extDB is done on a Linux Server
Message: Torndeco: 24/01/15extDB: Found extdb-conf.ini
extDB: Detected 4 Cores, Setting up 4 Worker Threads
extDB: Database Type: MySQL
extDB: Database Session Pool Started
extDB: DB_RAW_V3: Initialized: ADD_QUOTES True
extDB: Stopping ... -
2 hours ago, JasonTM said:
Both Overwatch and Epoch have the SCAR weapons. I commented out the Epoch one and used the Overwatch one. ai_wep_random should have ai_wep_owscar not ai_wep_scar in the array. Looking at the other errors, if you fix that it should fix the other errors.
found and fixed it, putting in server shortly. it was hiding in the random spawn.
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Is this what the blacklist should look?
if (toLower worldName == "sauerland") exitWith {blacklist = [
[[0,25000,0],[1000,-0,0]], // Left
[[0,25000,0],[25000.0,25000,0]] // Top
];};one other then, I don't understand what this is for: [1000,-0,0] from the chernarus one.
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1 hour ago, theduke said:
if (toLower worldName == " sauerland ") exitWith {blacklist = [];};
Thank you, fixing right now.
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I loaded the new WAI and modifed two files. After the 4th mission came up, it would not clear. it was the one with all the pot. btw was able to cut it down-lets say Im happy..
No other mission would spawn.Can someone help me with this?
Server RPT
wai config.sqf
spawnpoints.sqf
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@JasonTM Here is my input for WAI. dayz_server\WAI\configs\spawnpoints.sqf
if (toLower worldName == "sauerland") exitWith {staticspawnpoints = [[3289,5423,0],[9099,5435,0],[12260,4943,0],[15144,3680,0],[19073,3379,0],[23713,3954,0],[23202.8,7387.82,0],[16812,9185,0],[17899,12691,0],[22869,14812,0],[24878,16232,0],[21516,17960,0],[24766,18003,0],[21231,19668,0],[24245,23517,0],[23062,25184,0],[20730,24162,0],[18490,21855,0],[15091,18937,0],[12642,21867,0],[10975,17133,0],[7741,23196,0],[3933,21469,0],[1102,22044,0],[2138,18619,0],[6295,18512,0],[11430,16927,0],[6668,14524,0],[2686,13207,0],[16332,15245,0],[16516,12870,0],[263,10807,0]];};
Hope they can be used
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need a little help. in the wai/config/blacklist
It shows this:
if (use_blacklist) then {
call {
if (toLower worldName == "chernarus") exitWith {blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];};
if (toLower worldName == "namalsk") exitWith {blacklist = [];};
if (toLower worldName == "panthera") exitWith {blacklist = [];};
if (toLower worldName == "tavi") exitWith {blacklist = [];};
if (toLower worldName == "lingor") exitWith {blacklist = [];};
if (toLower worldName == "napf") exitWith {blacklist = [];};
};
};diag_log "WAI: Blacklist Loaded";
Can someone show me how to write out one for sauerland 25km x 25km? No water, well a little but it is inland.
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I have an overpoch Sauerland server. The vehicle traders are not spawning when you buy. The SOB takes your money and gives you a key, but no vehicle. The arrow comes up for about 12 seconds. After the restart, they are there, all on top of each other.
NO, I do not have infistar installed. It brakes the server. No admin tools at all.
Here are my server and client RPTs. Can someone please take a look for me?
All other traders work.
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My coin is working fine. My bank is working fine. Both images are there.
But and you know there is always a but.
I get this error on my client side rpt
Error in expression <scripts\zsc\images\bank.paa'/><br/>
",[_money] call BIS_fnc_numberText,[_bank] >
Error position: <_money] call BIS_fnc_numberText,[_bank] >
Error Undefined variable in expression: _money
File mpmissions\__CUR_MP.sauerland\scripts\zsc\playerHud.sqf, line 13
ca\misc\piskoviste.p3d: house, config class missing
ca\buildings\tents\stan.p3d: vehicle, config class missing
Error in expression <scripts\zsc\images\bank.paa'/><br/>
",[_money] call BIS_fnc_numberText,[_bank] >
Error position: <_money] call BIS_fnc_numberText,[_bank] >
Error Undefined variable in expression: _money
File mpmissions\__CUR_MP.sauerland\scripts\zsc\playerHud.sqf, line 13it just spams away.
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8 hours ago, EditedSnowHD said:
What do you mean with "snow no snow"
flickering between winter season and summer season, snow no snow
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To much flickering going on in the trees, snow no snow. Buildings don't have snow on the roof. The normal Sauerland looks much better. With that being said unless someone has a fix for the flicking. I am stopping here.
I would rather play on the org Sauerland, looks much better.
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I downloaded the Sauerland Winter, I know what to do with the missions side, but the pbos and dikeys folder what do I do with them? Do I make a folder something like @sauerlandwinter and combine all in that folder or what?
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28 minutes ago, EditedSnowHD said:
could you update me when u got it working
Will do
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Reminds me of my Blackhawk and HIY1, cool but yes died trying to let it go. lol
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@salival @kingpapawawa Thank you both
added the two lines in variables.sqf and put the new fn_selfActions.sqf in. Also deleted that one line.
// Custom below
s_givemoney_dialog = -1;
s_bank_dialog = -1;
s_bank_dialog1 = -1;
s_bank_dialog2 = -1;
s_player_checkWallet = -1;
s_player_copyToKey = -1;
s_player_claimVehicle = -1; -
On 9/4/2017 at 8:58 PM, kingpapawawa said:
They go 500m in the air.
are you rekeying in the grass or on road? I know when this happened last time, I just keyed on roads, runways and anything other than grass or dirt. Just a thought til fixed
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This is the story of my build. Fresh install of the server (Arma, Arma oa) WORKED. ESSV3, WORKED, ZSC and BANKS, WORKED. VKC, BROKE BANK. I can see the money on me and in the bank. Now I can not access the bank. This happens after VKS was installed. I have looked through what I did and cannot see whats wrong.
The two errors below are from my Client side RPT, No errors on Server side RPT. The one in red, there is over 200 of them, so I seen no point to post all.
If someone can help, thank you
Here is my fn_selfActions.sqf https://pastebin.com/qTjqvjvX
Error in expression <s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
Error position: <s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
Error Undefined variable in expression: s_bank_dialog1
File mpmissions\__CUR_MP.sauerland\dayz_code\compile\fn_selfActions.sqf, line 1218Error in expression <cterID,"change"],5,false,true];
};
};
} else {
{player removeAction _x} count s_>
Error position: <else {
{player removeAction _x} count s_>
Error else: Type Array, expected code
File mpmissions\__CUR_MP.sauerland\dayz_code\compile\fn_selfActions.sqf, line 726 -
@salival worked it out myself, Just started reading the updates for Epoch 1.0.6.2
[SOLVED]
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@salival player_humanityMorph = compile preprocessFileLineNumbers "dayz_code\compile\player_humanityMorph.sqf"; // This line can be removed when Epoch 1.0.6.2 comes out.
Does it come out?
Sorry if posting in wrong place
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@Cubitron any ideal where I can get it?
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On 9/29/2013 at 2:25 PM, NinjaRun09 said:
Thread closed.
Not yet. lol
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Does anyone know if there is a working Sauerland Winter map?
We are building our Sauerland Server and thought it would be cool to do the winter one. We are having a problem getting it to work. btw this is a epoch 1.0.6.1
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.sauerland_winter
Missing addons detected: sauerland_winterHere is my Server RPT
Here is my Client RPT
Mission.sqm
config.cfg
Also I have got this error: No entry bin\config.bin/CfgWorlds.sauerland_winter
[SOLVED] Trader's movement with guns
in Scripting
Posted
In the file server_spawnTraders.sqf
private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; // removeAllWeapons _trader;//this is commented out so traders have weapons removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; _trader disableAI "ANIM"; _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; _trader disableAI "MOVE"; _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation false; } count _this; processInitCommands;
What would I have to do to get the Traders to move like they did in v1.0.5.1
I have tried but can not get it to work.