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Posts posted by Thug
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On 9/27/2017 at 6:11 PM, Thoron said:
BIS_fnc_init
Where is this located? We are having the same issue on our Sauerland server.
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@kingpapawawa Thank for the information.
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1 hour ago, _Lance_ said:
Also a couple weeks back you mentioned that you knew the cause of the issue where players login and get pushed back to the lobby
This is what @salival told me to do. Remove this from AH.sqf: That is if you are running infistar .
[] spawn { _INIT_OBJECT ='HeliHEmpty' createVehicle [0,0,0]; _INIT_OBJECT setVehicleInit " if(!isServer)then{ [] spawn { while {1 == 1} do { waitUntil {hintSilent str time; !isNull findDisplay 46}; diag_log '<infiSTAR.de> connected too early, server is still starting..!'; findDisplay 46 closeDisplay 0; sleep 0.3; }; }; }; "; processInitCommands; waitUntil {!isNil "BIS_MPF_remoteExecutionServer" && !isNil "BIS_MPF_InitDone" && !isNil "BIS_fnc_init" && !isNil "infiSTAR_INIT"}; clearVehicleInit _INIT_OBJECT; deleteVehicle _INIT_OBJECT; };
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On 5/15/2017 at 7:30 PM, Kimarik said:
Copy that below the for loop
What do you mean?
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@salival Thank you, that worked
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We are putting together a Takistan server. Running good. The only thing is when you are logging into the server and you get to "Setup Completed, please wait". It will put you back into the lobby. Time is around 50 seconds when it does it. Once in the lobby, you can click ok and you will go into the game.
Any thoughts what may be doing this.
Only error is on Client Side RPT
[144.839,"onPreloadStarted"]
"<infiSTAR.de> connected too early, server is still starting..!" (I waited 10 minutes to join and still get this)
Service Point: loading config...
[144.992,"onPreloadFinished"]
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Network simulation, time = 0.000
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
Group B 1-1-A (0x31357400) - network ID 2:1694
- no main subgroup
"Loading custom client compiles"
DEPLOY: loading version 2.8.2 ...
"DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched"
CLICK ACTIONS: loading...
DEPLOY: waiting for login...
"mpmissions\__CUR_MP.Takistan\scripts\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["players uid",B 1-1-A:1 (Thug)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Thug),"dayzSetDate",[B 1-1-A:1 (Thug)]]]
"PLAYER RESULT: true" -
UPDATE Aug. 27, 2017: Still doing it 4 years later, WOW
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Ok, I went around Taviana and found all the crates that are part of the map. These are the ones that the circuit boards spawn on. Since in epoch they have no use.
What I would like to do is spawn very good loot on them, but out of the 35 crates, every restart it will only spawn 6 items. Leaving 29 crates with nothing on them.
Does anyone have a script that can be modified to do this. I have the world space cords needed and will share.
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3rd Edit
@Tech_Support So now I start your batch file. It starts, server starts and bec starts. When I shut down the server, the server closes and your batch file closes and after about 30 seconds the bec shuts down. Then nothing???
Never mine about the below: Forgot to put the bat file in the root ofserver. New problem. When I start the bat file itstartthebecand the server starts. Whats wrong is thatbecshuts off. Whats left is the server running and your dos batch file running.Edit: I fixed the above by adding --dsctothe end of start BecTavi13.exe -f Config.cfg. So it looks like this: start BecTavi13.exe -f Config.cfg--dsc-----------------------------------------------------------------------------------------------------------------------------------------------@Tech_Support When I run the bat file, the dos screen comes up. Then it starts the backup and I checked the backup location to see that they were there. That part works.Then it says:becstarted. Then I get a white popup error that says:BecTavi13.exeWindows cannot find 'BecTavi13.exe'. Make sure you typed the name correctly, and then try again.I set the following up in a .bat file called SERVER_RESTART_Tavi.batThis is what I put in the file below, you will notice that I changed BEC.exe to BecTavi13.exe. I always rename thebecand they alway work.Spoiler@echo off
::CREDITS::Raklatif's Arma2OA Monitor, f3cuk Database backup, juandayz
::CONFIG SETTINGS
set becPath="E:\Taviana 1061\instance_13_tavi\BattlEye\Bec"
set serverPath="E:\Taviana 1061"
set DB_USERNAME="Blah blah blah"
set DB_PASSWORD="Blah blah blah"
set DB_NAME="Blah blah blah"
set PATH_TO_BACKUP_FOLDER="C:\backup"
set PATH_TO_MYSQL_BIN="C:\xampp\mysql\bin"
::END SETTINGS
:arma2oaserver
echo (%time%) Backing up database.
FOR /F "tokens=1-4 DELIMS=/ " %%F IN ('date /T') DO (set v_date=%%F%%G%%H)
FOR /F "tokens=1-4 DELIMS=: " %%F IN ('time /T') DO (set v_time=%%F%%G%%H)
set fname=database_%v_date%_%v_time%.sql
cd %PATH_TO_MYSQL_BIN%
mysqldump.exe -e -u%DB_USERNAME% -p%DB_PASSWORD% %DB_NAME% > %PATH_TO_BACKUP_FOLDER%\%fname%
echo (%time%) DIR %PATH_TO_BACKUP_FOLDER% FILE %fname%
ping 127.0.0.1 -n 5 >NUL
echo Watching DayZ Overpoch Main Server For Crashes/Restarts...
echo If you want to close arma2oaserver and this script, close the arma2oaserver window and type Y depending on your language followed by Enter.
title Overpochins Taviana
cd %becPath%
echo (%time%) bec started.
start BecTavi13.exe -f Config.cfg
cd %serverPath%
echo (%time%) arma2oaserver started.
start /wait "arma2" /min "E:\Taviana 1061\arma2oaserver.exe" -port=2415 -autoInit -noSound -noPause "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
echo (%time%) WARNING: arma2oaserver closed or crashed, restarting.
goto arma2oaserve -
@Tech_Support thank you for the information.
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9 hours ago, kingpapawawa said:
Thats your steam query port probably
The steamqueryport is 2366. When 2365 starts it always shows it being 2366.
I posted this on Friday the 11th at 08:56 PM. Has not happened again. Prior to Friday, the last time it happened was on Monday the 7th. So it does not do it all the time.
6 hours ago, Tech_Support said:I use a batch file server monitor script to launch the server and BEC to run the shutdown command then the monitor script restarts the server
Would you be willing to share?
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22 hours ago, nova said:
server host
I am my own server host. I built a dedicated server for that server. Had a talk with myself and still can't find the right out come. lol
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Will give it a try, thank you
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@salival Updated Taviana. Still has a little bounce when rekeyed, but does not fly into the air. Much better. Thank you
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Don't know if I posted in right section.
I have an Epoch Taviana server. the port is 2365. Sometimes when BEC restarts the server, it starts 2365 and 2377. One thing I noticed is that it starts port 2377 first. It causes players to lag and it affects their ping. Does anyone know why it would start two ports? OR where would I look? I don't see anything in server or mission RPT.
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@salival Thanks for your work. I am building a Takistan Server and will install it first. Will update to let you know how it goes.
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2 hours ago, salival said:
Once again survival servers doing things wrong and making it harder for the end user
What are they doing wrong? I have been using them for well over 2 and half years.
EDIT
Are you talking about the mission pbo? When I setup a server with them, the first thing I do is delete the server side and mission side PBOs. Then download the ones from Epoch.
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@irok Have you added anything else to the fn_selfActions.sqf file? If so, merge the two files that JasonTM is talking about. If not do what he said above.
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1 hour ago, DAKA said:
I will try it again. which code do I use, there are a couple of them listed here. which would you suggest.
Sorry for the double post, having trouble with the spoiler.
here are some pics
https://dl.dropboxusercontent.com/u/487376647/Napf Bridge (1).jpg
https://dl.dropboxusercontent.com/u/487376647/Napf Bridge (2).jpg
https://dl.dropboxusercontent.com/u/487376647/Napf Bridge (3).jpg
https://dl.dropboxusercontent.com/u/487376647/Napf Bridge (4).jpg
https://dl.dropboxusercontent.com/u/487376647/Napf Bridge (5).jpg
Like I said, this goes from the north airfield to the island to the east of it.
If you want you can use this. It has some add-ons in it, like a store, house and so on.
There is a road leading up to the bridge and the bridge goes to the house on the south end of the island.Create a file and call it bridge.sqf copy and paste the information above in the pastebin file.
copy and paste the following to the very bottom of the server_function. sqf
[] execVM "\z\addons\dayz_server\addons\bridge_to_AI.sqf";
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37 minutes ago, DAKA said:
I will try it again. which code do I use, there are a couple of them listed here. which would you sugges
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26 minutes ago, Anhor said:
54.0763,,"Land_nav_pier_m_2"
should there be 2 commas behind 54.0763?
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On 7/19/2017 at 8:31 PM, kingpapawawa said:
This bridge starts behind AWOLS and goes to the island. 1400+m away (well it should)
My bridge is south of that, with no bumps or gaps. Thanks for the information. I am going to try this. If it works, you will have proven that I wasted way to many hours in editor lol
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If you are talking about the island to the east of the north airfield, I have one if you want.
Stuck at SPAWNING ITEMS
in Scripting
Posted
On our overpoch Sauerland players are getting stuck on the Loading Screen saying "spawning items". Then get kicked out. I have been trying to find a fix, no luck.
Here are my server and client RPTs. If anyone needs anything else, please let me know.
Server-side RPT
Client-side RPT