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Kronky reacted to happydayz in Enigma_EPOCH_CfgBuildingLootPos
If you come up with loot postions for buildings feel free to share them here! Share the love around! :D
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Kronky reacted to happydayz in Enigma_EPOCH_CfgBuildingLootPos
G GM G A GMAEN M E E IGM IG N AEN EN EN E IG I MAE GM NIG EN G IGM N I AE M ENIG A G ENI A MA N G MA IG E I MAEN A IG N E G A EN MA I MAENI N G I E NIGMA IG NI M NIGM IG AE GMAENI G MA MAE GMAEN IGMA NI A GMA A EN E I AEN G MAEN GM N EN N G GM NI AEN ENIG AE G G A AE GM IGMAEN GM NI M AENIG E A N G Have you ever wished you could set your own loot positions?
Have you added in custom buildings that dont spawn any loot objects?
With the latest version of Epoch 0.3.1 you can now define any buildings lootable objects and their position within said building!
How?
Go to - https://github.com/happydayz-enigma/Enigma_EPOCH_CfgBuildingLootPos to get the tools!
There you will find a sample mission file and included inside the custom folder is a copy of the generic CfgBuildingLootPos.hpp
Unhide the Spoiler for the Readme!
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Kronky reacted to happydayz in Controlling the number of lootable objects
This has been posted in scripts forum with readme!
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Kronky reacted to DirtySanchez in Controlling the number of lootable objects
Axeman is referring to the 0.3.1 experimental branch that is available to the Development hosts.
As a player you can get the client side files, but until it's released nondev servers won't get the opportunity
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Kronky got a reaction from Scaris in Help (GreenZone)
I do the same thing when I try to write a path of a file or when i try to write a path for an URL. I get them mixed up.
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Kronky reacted to Halvhjearne in Start the game in third person view
https://en.wikipedia.org/wiki/Floating_point
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Kronky reacted to Scaris in Start the game in third person view
Oh! could be... gotya now. And it's working great for me, so thank you both of you. I am running it on my Esseker server.
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Kronky reacted to Halvhjearne in Start the game in third person view
waitUntil{!isNull (findDisplay 46) && !dialog && cameraOn isEqualTo player && cameraView == "INTERNAL"}; player switchCamera "EXTERNAL"; this works almost every time, i only see it fail when you are the first player that logs into the server ...
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Kronky reacted to KiloSwiss in Adding Extra/Custom @Mods
Great!
That's how it should've been in the first place.
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Kronky got a reaction from DirtySanchez in Want bs rpt errors to be fixed, up vote this feedback
I Get it !
+1
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Kronky reacted to DirtySanchez in Want bs rpt errors to be fixed, up vote this feedback
Thanks guys
In case anyone else didn't really read through the important info.
Error: Object(3 : 119) not found
Client: Object 3:119 (type Type_119) not found.
I'm sure any server owner has seen plenty of those lines in their rpt.
this example that was given provides the info BIS needs and hopefully they will fix it.
If you read farther down the quote, it shows that these lines can be caused by clients, which is terrible for network traffic and I feel is a big reason we are all seeing network communication issues when there shouldnot be
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Kronky reacted to (HPG) Heavy in Start the game in third person view
Agree...
Halv, I added a sleep before the switch and it works flawlessly. Called it from the (hasInterface) like you mentioned. Respawn into the clone chamber, there's about a second delay, then you go 3rd person. When you load into game not as a respawn, you are in first person for roughly a second, then blam, you go 3rd person. I'll tinker with the sleep and see what I come up. Thank you for the help and many thanks to Kronky for post.
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Kronky got a reaction from (HPG) Heavy in Start the game in third person view
Is there a way to set up showing the third person when starting the game either new spawn or relog ?
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Kronky reacted to Halvhjearne in Start the game in third person view
i tested it and i can see it dosnt work, but im not sure why, try add a sleep and see if it helps ... ill see if i can find a better way to make it seem more natural
edit, perhaps this works 9/10 times when you log in:
waitUntil{!isNull (findDisplay 46)}; waitUntil{!dialog}; waitUntil{cameraOn isEqualTo player}; waitUntil{cameraView == "INTERNAL"}; waitUntil{!isNil "Epoch_my_GroupUID"}; player switchCamera "EXTERNAL"; -
Kronky reacted to CudaRay* in Need Help With Scripting
Yes sir it does. Thanks for the readiness to help out though! Much appreciated.
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Kronky reacted to Kronky in Supressing Players from Putting Markers and Nav points on map
Nice .. you want to make it hardcore ....
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Kronky reacted to Scaris in Supressing Players from Putting Markers and Nav points on map
Exactly. I am setting up an Esseker server that is going to be all about survival. No weapon crosshair, no map makers, no working fuel stations, etc...
I want the survival back.. loot bias is going to be down at .1 or .2
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Kronky reacted to Halvhjearne in Start the game in third person view
waitUntil{!isNil "Epoch_my_GroupUID"}; player switchCamera "EXTERNAL"; -
Kronky reacted to Namindu in What does blockedArea array do?
the other ones like:
Is what he means. Those tell the server what that is. For example "atm_01_f.p3d" thats an atm. It tell the server that this is an atm and it uses the object file instead of classname to define what is what. So you could be this rock "stone_medium_f.p3d" in the atm array and the server will make that rock an atm.
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Kronky reacted to vbawol in What does blockedArea array do?
It is used to define areas of the map that are not allowed to base build, generally these are military bases that would normally spawn higher end loot.
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Kronky reacted to READTHESCROLL in BE Script Restriction #35
Yea I've checked that out so many times lol. It has helped a lot so far.
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Kronky reacted to Kronky in BE Script Restriction #35
Check this link out if you didn't know about it. It helped me clarify and learn a lot about the BE Filters.
http://epochmod.com/forum/index.php?/topic/29736-all-you-need-to-know-about-be-filters-but-were-too-lazy-to-google/?hl=%2Bbattleye+%2Bfilter+%2Blazy+%2Bgoogle#entry207493
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Kronky reacted to Halvhjearne in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
with default ah, your players wont be able to use halo spawn or if they do, they will get teleported back up in the air with no parachute.
awol promised it would be fixed in new epoch version tho, so we can hope it will work at that point.