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megaz reacted to Grahame in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
Yes... it means that you have a item in HSPricing that either does not exist or there is a typo in the classname. I run a debug version of tradermenu.sqf to find these when I make a new HSPricing. Basically copy tradermenu.sqf to tradermenu-prod.sqf and create a new tradermenu with this code:
Upload the new mission PBO. Then log into the server. In your client RPT (in C:/Users/<username>/AppData/ARMA3) you will see a list of the trader items and you'll be able to see the item that causes the glitch...
When you have finished, move this version to tradermenu-debug.sqf for use in the future and move the tradermenu-prod.sqf back as tradermenu.sqf
(Yes, I will produce a version that can be used for both with a flag in the settings file but I did this ages ago as a one-off check that has proved very useful over the years)
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megaz reacted to Schalldampfer in Deploy bike from Dyna menu
why you included it in another codes?
it must be out of the brackets. I said, it's at bottom.
(In this case, you'll see the deploy command in the menu of something about radiation, which appear when you have ItemGeigerCounter_EPOCH.)
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megaz reacted to Grahame in [Release] Lootspawner, configurable building loot system
Ah yeah... that's broken. You can either replace with the new one that I posted in that forum link - which you will need to use if you want ground loot in a lot of the Oz buildings or with this version:
My advice would be to bite the bullet and do the former
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megaz got a reaction from juandayz in Save vehicle on player disconnect
Thanks juanddayz,
Working fine: but is there a way to add a certain place on the map where it will tp the choppers too (say anywhere in an area of 1000 meters of a certain set of coordinates ?)
thanks again for your help
MegaZ
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megaz reacted to juandayz in Save vehicle on player disconnect
@megaz
hely_guard.sqf (by donnovan)
at bottom of init.sqf
//DDOS Heli Guard execVM "scripts\others\heli_guard.sqf"; original post:
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megaz got a reaction from DieTanx in Save vehicle on player disconnect
Hi Guys, can any one point me too a script that if a player is disconnected whilst flying it will tp the vehicle to ground safely. I had this on my last server and for the life of me cant see where the code is.
thanks
MegaZ
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megaz got a reaction from DieTanx in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4.1 (Updated for Epoch 1.0.6)
Try This:
!="PVDZ_veh_Save\" = \[<NULL-object>,\"vehiclekey",<NULL-object>,
add to top line of BattlEye\publicvariableval.txt
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megaz got a reaction from Pasquale in [Release] InfiStar Coin's Spawn Add-on for Zupa Coin's
Hi Guys had a problem getting this to show up: added this and now it all shows up and works -I have added it to just Super Admin
_puid = getPlayerUID player;
if(_puid in PV_SuperLevel_List) then
adminadd = adminadd + [" +View WeatherLord Menu","Weather","0","0","1","0",[0,0.6,1,1]];
adminadd = adminadd + [" +View Coin Menu","coin","0","0","1","0",[0,0.6,1,1]];
then add:
case 'Weather':{call admin_weather};
case 'AAATime':{call admin_time};
case 'coin':{call admin_fillCoinMenu};
under admin_dbclick = (heading)
MegaZ
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megaz reacted to ElDubya in [Release] Paint Vehicles
Mine :
// TODO ---------------------- _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ round(direction _object), _position ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; Yours :
// TODO ---------------------- ///////Precise Build Change below//////// _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ round(direction _object), _position, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ round(direction _object), _position ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; -
megaz got a reaction from SchwEde in (RELEASE) Loyalty reward system
Thanks SchwEde, fixed the error
MegaZ
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megaz reacted to SchwEde in (RELEASE) Loyalty reward system
multiPlyWith = 1; _i=0; while {_i < 7} do { if ( _i == 1) then { _reward = (10000 * multiPlyWith); player setVariable ["cashMoney", ((player getVariable ["cashMoney", 0]) + _reward), true]; cutText [format["Thank you for playing on Epoch Survivors, Your Loyalty has been rewarded"], "PLAIN DOWN"]; multiPlyWith = multiPlyWith + 1; _i = 0; }; sleep 1800; _i = _i + 1; }; -
megaz got a reaction from SchwEde in [Release] 2.1 Plot Management - UPDATED Object Counter
Those paths are in your FN_selfactions.sqf
Line 650: s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "","];
Line 632: s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "","];
change the path to where you put your custom selfactions
MegaZ
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megaz got a reaction from sixgunzx2 in [Release] Wicked AI 2.2.0
Hi the old Wicked AI 1.6 - 1.7 had a mission with this in I have attached the file this may help you
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megaz reacted to RimBlock in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
Striker is just finishing testing a new version of Vector Build which is compatible with A Plot for Life v2.5. Hope to see the release shortly.
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megaz got a reaction from DangerRuss in [Release] Wicked AI 2.2.0
Hi guys link below for 4 missions - converted from old 1.6 these have been set to Extreme (Black missions)
https://drive.google.com/file/d/0B1ZWkptRhF_7MS0tY3gwZFBVYjA/view?usp=sharing - new link
Megaz
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megaz reacted to calamity in {Request} Vehicle Garage
if your not getting the option for garage when scroll on garage then i would guess its an fn_Self_actions problem.....
you should at least get the option.
I placed it at verry bottom....
3. Add to your fn_selfActions: // Garage if(_typeOfCursorTarget in DZE_Garage && (player distance _cursorTarget < 5)) then { if (s_garage_dialog2 < 0) then { s_garage_dialog2 = player addAction ["Vehicle Garage", "scripts\garage\vehicle_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; if (s_garage_dialog < 0) then { s_garage_dialog = player addAction ["Store Vehicle in Garage", "scripts\garage\vehicle_store_list.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_garage_dialog2; s_garage_dialog2 = -1; player removeAction s_garage_dialog; s_garage_dialog = -1; }; you also really don't need the @extDB added to start parameter....(works fine without the added parameter.....)
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megaz got a reaction from hogscraper in Advanced Alchemical Crafting v3.3
Open BattlEye\createvehicle.txt file and add this to the line
!"MAP_snowman"
My File:
5 "SeaGull"
1 "" !"WeaponHolder" !"box"
5 "box" !="DebugBoxPlayer_DZ" !"MedBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox" !="MAP_Misc_PostBox" !="MAP_phone_box" !="MAP_Camo_box" !="MAP_phonebox" !="MAP_icebox" !="MAP_box_c" !="Land_Misc_ConcBox_EP1"
5 "BasicWeapons"
5 "SpecialWeapons"
5 "FunctionsManager"
5 "Logic"
5 "sideLogic"
5 "M_Vikhr_AT"
5 "M_Hellfire_AT"
5 "snowman" !"MAP_snowman"
5 "FAL_pond_"
If you are using infastar then you may need to add a few more that say box ie:
!="MAP_Misc_PostBox" !="MAP_phone_box" !="MAP_Camo_box" !="MAP_phonebox" !="MAP_icebox" !="MAP_box_c" !="Land_Misc_ConcBox_EP1"
MegaZ
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megaz got a reaction from Draftkid in [Release] Wicked AI 2.2.0
This will spawn AI when players get near but once spawned they will not despawn till either killed or mission (if on timer ) Finishes. I used it for static AI but removed the Static AI as once they are spawned they are there until restart. Went back to using DZAI for my static spawns as triggers are so simple on that system.
_position = [0,0,0]; // coords center of the mission
_start = false;
waitUntil{
{
if((isPlayer _x) && (_x distance _position <= 1500)) then {
_start = true
};
} count playableUnits;
(_start)
};
MegaZ
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megaz reacted to Zupa in [Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
Yes. Increase the number.
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megaz reacted to Zupa in Looking For: Garage 'Virtual' Vehicle Storage
i'll put it on my todo list haha ^^ sounds easy enough.
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megaz got a reaction from PcKoPaT in [Release] Vehicle Patrol V.2
Hi Running this instead of BetterDeadThanZed's one but I am getting these errors spamming the Logs: when a mission starts.
20:14:22 Error in expression <ear select 1;
_aipack = [_skill] call DZMSGetPack;
for "_i" from 1 to 3 do {>
20:14:22 Error position: <DZMSGetPack;
for "_i" from 1 to 3 do {>
20:14:22 Error Undefined variable in expression: dzmsgetpack
20:14:22 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 56
20:14:22 Error in expression <lectWeapon _weapon;
_pilot addBackpack _aipack;
if (DZMSUseNVG) then {
_pilot >
20:14:22 Error position: <_aipack;
if (DZMSUseNVG) then {
_pilot >
20:14:22 Error Undefined variable in expression: _aipack
20:14:22 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 65
_aipack = [_skill] call DZMSGetPack;
for "_i" from 1 to 3 do {>
16:52:20 Error position: <DZMSGetPack;
for "_i" from 1 to 3 do {>
16:52:20 Error Undefined variable in expression: dzmsgetpack
16:52:20 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 116
any help would be appreciated
MegaZ
EDIT:
just re - read the posts above and saw this one which seems to have fixed the issue:
ToejaM, on 20 Jul 2014 - 11:28 AM, said:
You need to also replace in the vehiclepatrol.sqf
//Gear the AI backpack
_aipack = [_skill] call DZMSGetPack;
With:
//Gear the AI backpack
_aipack = DZMSPacklist call BIS_fnc_selectRandom;
As its causing an issue, at least this is what I'm about to try as the AI didn't get into the vehicle and comparing the vehicle patrol to the aispawn this is what is different.
Will let you know if it works.
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megaz got a reaction from calamity in [Release] Wicked AI 2.2.0
I think that will be your DZAI , Look in DZAI/init/dzai_config and around line 118 find this DZAI_dynAISpawns = false; if this is set to true then Roaming AI will spawn just turn it off as in false
MegaZ
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megaz reacted to ToejaM in [Release] Vehicle Patrol V.2
You need to also replace in the vehiclepatrol.sqf
//Gear the AI backpack
_aipack = [_skill] call DZMSGetPack;
With:
//Gear the AI backpack
_aipack = DZMSPacklist call BIS_fnc_selectRandom;
As its causing an issue, at least this is what I'm about to try as the AI didn't get into the vehicle and comparing the vehicle patrol to the aispawn this is what is different.
Will let you know if it works.
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megaz reacted to FoamysWorld in FMission
Hey guys, glad to see you all still using this. I updated my other missions but I can't release them just yet. The gaming community I am part owner of is almost done tweaking our Overpoch server and it will be running my missions for a bit before I make them avail to everyone. Honestly I am surprised there are no missions posted that people have created with this. It appears some of you have made them? Anyways, I know the community would appreciate your contributions and as I have always said, if the mission is good I will include it in the missions pack and give you credit so let's see em guys!
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megaz got a reaction from jay8454 in [Help] my server crashed
Hi xBowBii-
I too am having this problem and so are quite a few other people from looking at the internet: my post is here :
along with the mdmp file. I will attache my Rtp here if you need it:
http://www20.zippyshare.com/v/50269575/file.html
You will see i have done a few things like deleting the tbb4malloc_bi.dll file and them it goes to tbb3malloc_bi.dll so I deleted them all and then itjust gives a error as this:
Exception code: C0000005 ACCESS_VIOLATION at 7794ACEF
Allocator: Windows
graphics: No
resolution: 160x120x32
dam weird as i did not do any thing on the server just started like this a few days ago. I thought it was a windows corruption so I done a fresh install of windows and a fresh install of the server files but it still has the same issue, hope you get time and see if you can figure out what the problem might be.
Thanks
MegaZ
I THINK THIS IS NOW SOLVED BEEN RUNNING FOR OVER AN HOUR FOLLOWED THIS LINK:
#entry137502
install both 2010 and 2013