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megaz

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  1. Like
    megaz reacted to Grahame in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    Yes... it means that you have a item in HSPricing that either does not exist or there is a typo in the classname. I run a debug version of tradermenu.sqf to find these when I make a new HSPricing. Basically copy tradermenu.sqf to tradermenu-prod.sqf and create a new tradermenu with this code: 
    Upload the new mission PBO. Then log into the server. In your client RPT (in C:/Users/<username>/AppData/ARMA3) you will see a list of the trader items and you'll be able to see the item that causes the glitch...
    When you have finished, move this version to tradermenu-debug.sqf for use in the future and move the tradermenu-prod.sqf back as tradermenu.sqf
    (Yes, I will produce a version that can be used for both with a flag in the settings file but I did this ages ago as a one-off check that has proved very useful over the years)
  2. Like
    megaz reacted to Schalldampfer in Deploy bike from Dyna menu   
    why you included it in another codes?
    it must be out of the brackets. I said, it's at bottom.
     (In this case, you'll see the deploy command in the menu of something about radiation, which appear when you have ItemGeigerCounter_EPOCH.)
     
  3. Like
    megaz reacted to Grahame in [Release] Lootspawner, configurable building loot system   
    Ah yeah... that's broken. You can either replace with the new one that I posted in that forum link - which you will need to use if you want ground loot in a lot of the Oz buildings or with this version: 
    My advice would be to bite the bullet and do the former
  4. Like
    megaz got a reaction from juandayz in Save vehicle on player disconnect   
    Thanks  juanddayz,
    Working fine: but is there a way to add a certain place on the map where it will tp the choppers too (say anywhere in an area of 1000 meters of a certain set of coordinates ?)
    thanks again for your help
     
    MegaZ
  5. Like
    megaz reacted to juandayz in Save vehicle on player disconnect   
    @megaz
    hely_guard.sqf   (by donnovan)
    at bottom of init.sqf
    //DDOS Heli Guard execVM "scripts\others\heli_guard.sqf"; original post:
     
  6. Like
    megaz got a reaction from DieTanx in Save vehicle on player disconnect   
    Hi Guys, can any one point me too a script that if a player is disconnected whilst flying it will tp the vehicle to ground safely. I had this on my last server and for the life of me cant see where the code is.
     
    thanks
    MegaZ
  7. Like
    megaz got a reaction from DieTanx in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4.1 (Updated for Epoch 1.0.6)   
    Try This:
    !="PVDZ_veh_Save\" = \[<NULL-object>,\"vehiclekey",<NULL-object>,
     
    add to top line of BattlEye\publicvariableval.txt
     
  8. Like
    megaz got a reaction from Pasquale in [Release] InfiStar Coin's Spawn Add-on for Zupa Coin's   
    Hi Guys had a problem getting this to show up: added this and now it all shows up and works -I have added it to just Super Admin
     
    _puid = getPlayerUID player;
    if(_puid in PV_SuperLevel_List) then
     
    adminadd = adminadd + ["   +View WeatherLord Menu","Weather","0","0","1","0",[0,0.6,1,1]];
    adminadd = adminadd + ["   +View Coin Menu","coin","0","0","1","0",[0,0.6,1,1]];
     
    then add:
    case 'Weather':{call admin_weather};
    case 'AAATime':{call admin_time};
    case 'coin':{call admin_fillCoinMenu};
     under admin_dbclick = (heading)
     
     
    MegaZ
  9. Like
    megaz reacted to ElDubya in [Release] Paint Vehicles   
    Mine : 
    // TODO ---------------------- _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ round(direction _object), _position ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; Yours : 
    // TODO ---------------------- ///////Precise Build Change below//////// _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ round(direction _object), _position, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ round(direction _object), _position ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; };
  10. Like
    megaz got a reaction from SchwEde in (RELEASE) Loyalty reward system   
    Thanks SchwEde, fixed the error
     
    MegaZ
  11. Like
    megaz reacted to SchwEde in (RELEASE) Loyalty reward system   
    multiPlyWith = 1; _i=0; while {_i < 7} do { if ( _i == 1) then { _reward = (10000 * multiPlyWith); player setVariable ["cashMoney", ((player getVariable ["cashMoney", 0]) + _reward), true]; cutText [format["Thank you for playing on Epoch Survivors, Your Loyalty has been rewarded"], "PLAIN DOWN"]; multiPlyWith = multiPlyWith + 1; _i = 0; }; sleep 1800; _i = _i + 1; };
  12. Like
    megaz got a reaction from SchwEde in [Release] 2.1 Plot Management - UPDATED Object Counter   
    Those paths are in your FN_selfactions.sqf
     
    Line 650:    s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "","];
     
    Line 632:    s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "","];
     
     change the path to where you put your custom selfactions
     
    MegaZ
  13. Like
    megaz got a reaction from sixgunzx2 in [Release] Wicked AI 2.2.0   
    Hi the old Wicked AI 1.6 - 1.7 had a mission with this in I have attached the file this may help you
     



  14. Like
    megaz reacted to RimBlock in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership   
    Striker is just finishing testing a new version of Vector Build which is compatible with A Plot for Life v2.5.  Hope to see the release shortly.
  15. Like
    megaz got a reaction from DangerRuss in [Release] Wicked AI 2.2.0   
    Hi guys link below for 4 missions - converted from old 1.6 these have been set to Extreme (Black missions)
     
    https://drive.google.com/file/d/0B1ZWkptRhF_7MS0tY3gwZFBVYjA/view?usp=sharing   - new link
     
     
    Megaz
  16. Like
    megaz reacted to calamity in {Request} Vehicle Garage   
    if your not getting the option  for garage when scroll on  garage then i would guess its an fn_Self_actions problem.....
     
    you should at least get the option.
     
    I placed it at verry bottom....
     
    3. Add to your fn_selfActions:       // Garage     if(_typeOfCursorTarget in DZE_Garage && (player distance _cursorTarget < 5)) then { if (s_garage_dialog2 < 0) then { s_garage_dialog2 = player addAction ["Vehicle Garage", "scripts\garage\vehicle_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; if (s_garage_dialog < 0) then { s_garage_dialog = player addAction ["Store Vehicle in Garage", "scripts\garage\vehicle_store_list.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_garage_dialog2; s_garage_dialog2 = -1; player removeAction s_garage_dialog; s_garage_dialog = -1; }; you also really don't need  the @extDB added to start parameter....(works fine without the added parameter.....)
  17. Like
    megaz got a reaction from hogscraper in Advanced Alchemical Crafting v3.3   
    Open BattlEye\createvehicle.txt file and add this to the line
     
     !"MAP_snowman"
     
    My File:
    5 "SeaGull"
    1 "" !"WeaponHolder" !"box"
    5 "box" !="DebugBoxPlayer_DZ" !"MedBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox" !="MAP_Misc_PostBox" !="MAP_phone_box" !="MAP_Camo_box" !="MAP_phonebox" !="MAP_icebox" !="MAP_box_c" !="Land_Misc_ConcBox_EP1"
    5 "BasicWeapons"
    5 "SpecialWeapons"
    5 "FunctionsManager"
    5 "Logic"
    5 "sideLogic"
    5 "M_Vikhr_AT"
    5 "M_Hellfire_AT"
    5 "snowman" !"MAP_snowman"
    5 "FAL_pond_"
     
    If you are using infastar then you may need to add a few more that say box ie:
    !="MAP_Misc_PostBox" !="MAP_phone_box" !="MAP_Camo_box" !="MAP_phonebox" !="MAP_icebox" !="MAP_box_c" !="Land_Misc_ConcBox_EP1"
     
    MegaZ
  18. Like
    megaz got a reaction from Draftkid in [Release] Wicked AI 2.2.0   
    This will spawn AI when players get near but once spawned they will not despawn till either killed or mission (if on timer ) Finishes. I used it for static AI but removed the Static AI as once they are spawned they are there until restart. Went back to using DZAI for my static spawns as triggers are so simple on that system.
     
    _position     = [0,0,0]; // coords center of the mission
    _start         = false;
    waitUntil{
        {
            if((isPlayer _x) && (_x distance _position <= 1500)) then {
                _start = true
            };
        } count playableUnits;
        (_start)
    };
     
    MegaZ
  19. Like
    megaz reacted to Zupa in [Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).   
    Yes. Increase the number.
  20. Like
    megaz reacted to Zupa in Looking For: Garage 'Virtual' Vehicle Storage   
    i'll put it on my todo list haha ^^ sounds easy enough.
  21. Like
    megaz got a reaction from PcKoPaT in [Release] Vehicle Patrol V.2   
    Hi Running this instead of BetterDeadThanZed's  one but I am getting these errors spamming the Logs: when a mission starts.
     
    20:14:22 Error in expression <ear select 1;
    _aipack = [_skill] call DZMSGetPack;

    for "_i" from 1 to 3 do {>
    20:14:22 Error position: <DZMSGetPack;
    for "_i" from 1 to 3 do {>
    20:14:22 Error Undefined variable in expression: dzmsgetpack
    20:14:22 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 56
     
    20:14:22 Error in expression <lectWeapon _weapon;
    _pilot addBackpack _aipack;
    if (DZMSUseNVG) then {
    _pilot >
    20:14:22 Error position: <_aipack;
    if (DZMSUseNVG) then {
    _pilot >
    20:14:22 Error Undefined variable in expression: _aipack
    20:14:22 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 65 
     
    _aipack = [_skill] call DZMSGetPack;
    for "_i" from 1 to 3 do {>
    16:52:20   Error position: <DZMSGetPack;
    for "_i" from 1 to 3 do {>
    16:52:20   Error Undefined variable in expression: dzmsgetpack
    16:52:20 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 116
     
     
    any help would be appreciated
     
    MegaZ
     
    EDIT:
     
    just re - read the posts above and saw this one which seems to have fixed the issue:
     
    ToejaM, on 20 Jul 2014 - 11:28 AM, said:
    You need to also replace in the vehiclepatrol.sqf
    //Gear the AI backpack
    _aipack = [_skill] call DZMSGetPack;
    With:
    //Gear the AI backpack
    _aipack = DZMSPacklist call BIS_fnc_selectRandom;
    As its causing an issue, at least this is what I'm about to try as the AI didn't get into the vehicle and comparing the vehicle patrol to the aispawn this is what is different.
    Will let you know if it works.
  22. Like
    megaz got a reaction from calamity in [Release] Wicked AI 2.2.0   
    I think that will be your DZAI , Look in DZAI/init/dzai_config and around line 118 find this DZAI_dynAISpawns = false; if this is set to true then Roaming AI will spawn just turn it off as in false
     
    MegaZ
  23. Like
    megaz reacted to ToejaM in [Release] Vehicle Patrol V.2   
    You need to also replace in the vehiclepatrol.sqf
     
    //Gear the AI backpack
    _aipack = [_skill] call DZMSGetPack;
     
    With:
     
    //Gear the AI backpack
    _aipack = DZMSPacklist call BIS_fnc_selectRandom;
     
    As its causing an issue, at least this is what I'm about to try as the AI didn't get into the vehicle and comparing the vehicle patrol to the aispawn this is what is different.
     
    Will let you know if it works.
  24. Like
    megaz reacted to FoamysWorld in FMission   
    Hey guys, glad to see you all still using this. I updated my other missions but I can't release them just yet. The gaming community I am part owner of is almost done tweaking our Overpoch server and it will be running my missions for a bit before I make them avail to everyone. Honestly I am surprised there are no missions posted that people have created with this. It appears some of you have made them? Anyways, I know the community would appreciate your contributions and as I have always said, if the mission is good I will include it in the missions pack and give you credit so let's see em guys!
  25. Like
    megaz got a reaction from jay8454 in [Help] my server crashed   
    Hi xBowBii-
    I too am having this problem and so are quite a few other people from looking at the internet: my post is here :

    along with the mdmp file. I will attache my Rtp here if you need it:
     
    http://www20.zippyshare.com/v/50269575/file.html
     
    You will see i have done a few things like deleting the tbb4malloc_bi.dll file and them it goes to tbb3malloc_bi.dll so I deleted them all and then itjust gives a error as this:
    Exception code: C0000005 ACCESS_VIOLATION at 7794ACEF
    Allocator: Windows
    graphics:  No
    resolution:  160x120x32
     
    dam weird as i did not do any thing on the server just started like this a few days ago. I thought it was a windows corruption so I done  a fresh install of windows and a fresh install of the server files but it still has the same issue, hope you get time and see if you can figure out what the problem might be.
    Thanks
    MegaZ
     
     
    I THINK THIS IS NOW SOLVED BEEN RUNNING FOR OVER AN HOUR FOLLOWED THIS LINK:
    #entry137502
     
    install both 2010 and 2013 
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