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JohnesNumb

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  1. Like
    JohnesNumb reacted to MadMartyr in Show us your loadScreen!   
  2. Like
    JohnesNumb reacted to cid in The Lapua L115A3 research.   
    I was just wondering if there is some information about the rifle,iv'e been searching the wiki pages for it. But i can't find any information about how much damages it deals. On my old server me and the other server owner,tried it out on each other to see how much blood we lost. It was hard to get consistent results depending on where we shot on the body. In the test we used 3 body areas, foot, stomach and head (upper body) at various distances 100-1000m. We pretty much got very similar results, in the foot we usually lost between 3000-6000 blood stomach was 6000-9000 (or death) and  upper body and head was almost always a kill.  If any one have a weapon table with accurate blood damage, please share. I just find it weird that it's so hard to find any decent info about (what in my mind) is the best and most beloved sniper rifle. It's most out of curiosity but i really think it should be on the list with the rest of the weapons. Is it only in Epoch and overwatch the Lapua is kinda standard in or? 
  3. Like
    JohnesNumb reacted to BetterDeadThanZed in DZMS mission spawn points for Napf   
    This is for the DZMS and the Napf map: 
     
    If you use DZMS on Napf, you know that most of the missions are spawning in the south side of the map, in the mountains. The best way to fix this is with static spawn points for the missions. I opened the map in the editor and went around the map, placing units any place that it seemed to make sense for a mission to spawn. Any place that was steep, or very inaccessible by ground, I did not place a unit. I did place a unit on some of the islands.
     
    So, to use these new spawn points, change the DZMSStaticPlc to True:
     
  4. Like
    JohnesNumb reacted to fr1nk in Lol   
    "This video is private"
  5. Like
    JohnesNumb reacted to BetterDeadThanZed in dayzmod.com   
    Does anyone know why the dayzmod.com website's been down for so long?
  6. Like
    JohnesNumb reacted to Aidem in 4 types of Side Missions (Events)   
    so i have 4 Events running on my server
    You need remote_messages on your server in order to get the mission popups http://dayzepoch.com/forum/index.php?/topic/1026-server-side-hintglobalchat-fix-deathmsg-fix/

    Download Links

    Military.sqf
    https://www.dropbox.com/s/wr94dil93tnja03/Military.sqf

    Treasure.sqf
    https://www.dropbox.com/s/c6q6re09nxxisol/Treasure.sqf

    Supplyitems.sqf
    https://www.dropbox.com/s/1sarjs76pee92kz/Supplyitems.sqf

    Construction.sqf
    https://www.dropbox.com/s/74xqw68utxpx0qj/Construction.sqf



    Installation Instructions
    in order to get these mission started you need to modify the events in your init.sqf

    Search for EpochEvents = [
    Add these for each mission behind it
    ["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"], Last thing you need to do is place the files you just made in your server sided pbo in the existing map `modules`


    Disable Hint message System
    Search inside my missions sql`s for:
    // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users //[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; Change it too
    // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; This will give you the message in the center of the screen
  7. Like
    JohnesNumb reacted to W4lly in with Zoombie would be perfect   
    http://www.youtube.com/watch?v=J1mMfv0Mx1w
  8. Like
    JohnesNumb reacted to vbawol in What a Nice Video Editor Can Bring   
    Tis a cool trailer, would be nice if someone could showcase epoch like that. There are plenty of servers and many players are still finding out about epoch.
  9. Like
    JohnesNumb reacted to MasterxRaven in NEED A SQUAD!!!!!!   
    I NEED HELP TO BUILD THE BEST BASE ON MY 
                        Server (IP:50.31.103.37:2302) And Contact me
                                        Via Message on the forums 
                         THE SERVER ON OPERATION ARROWHEAD
  10. Like
    JohnesNumb reacted to Poncho in ARMA 3 PVE - A suggestion thread   
    So I have heard multiple people talking about how ARMA 3 will not have zombies anymore, this concept excites some people, and concerns many others.
     
    I for one am all for no zombies in the ARMA 3 version, and can entirely understand why it would be better to remove them but I still think some variant of PVE is necessary in/around most loot spawning areas. Here are my reasons:
     
    PVE is something that results in bringing players together, whether that be for special loot drops or Co-op looting runs it makes the game more exiting and fundamentally it is gameplay, removing it would lessen the experience in my mind.
     
    Secondly there are a lot of players out there, with many different play styles, some people want nothing but PVP, others enjoy PVE content more, some/most a mixture of the two.
     
    Thirdly, and this one really depends on server player limits, but the map areas are usually quite large on ARMA 3. Players could easily avoid others on purpose or by accident, forcing player interaction (In epoch's case, mainly by fighting over resources) is needed and again is great gameplay. A gunshot sounds in the distance and surrounding players move to investigate. A gunshot that without any PVE contact may not have been fired in the first place, that and it makes the supplies/loot more difficult to obtain if there is an absence of player activity in the area .
     
    I love the thrill of the hunt, or of being hunted, or even just spontaneous and sudden player contact. Where two players meet and the question pops up immediately, friend or foe? I also however really enjoy just chilling out by going with a but tonne of ammo and shredding down the zeds for resources or even just for a laugh.
     
     
    So okay, there are no zombies. So what could there be?
    Well I would love to see AI, maybe three factions:
    - Bandits.
    - Military.
    - Scavengers.
     
     
    - Bandits made up of ex-military, survivors, anyone who wants to take their supplies by force instead of searching for them themselves. These guys will   shoot anything that moves and leave nothing to waste, not even the meat on your bones. I'm talking real sadistic bastards here. Holed up in bandit
      holdouts, rickety looking structures, usually loosely fortified villages or parts of town using rusted metal, wooden planks, burnt out cars, anything to
      hand. Decorated with the classic 'KEEP OUT' and other graffiti roughly spray painted over any place that allow it. Some may be seen on small patrols
      searching for their next victim
             
      AI Mechanic:  - Shoots all players
                                    - Dynamic / intermittently spawning "Holdouts" (Bandit style fortified villages) For players to assault for their supplies.
                                    - Dynamically spawning Bandit AI wandering the map out for blood.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    - Military, soldiers stranded on the Island (map) by whatever caused the apocalypse. Perhaps trying to rebuild law and order to some degree. These
      guys are usually friendly although they are highly cautious. Towns under their control will have traders in selling military grade weaponry and
      ammunition, as well as clothing and importantly - high grade medical supplies.  
                There could also be a Bounty Hunters Office of sorts, a 'Sheriff' in each major Military town who could offer a contract to
      players. When accepted a mission would pop up on the map of the player who initiated the contract, after this time there could be a 5 minute timer to
      allow for friends to join the contract, with a maximum number of participants based on the size of the mission (Reward split between the participants -
      less players means a greater share for yourself) Once a contract is full / the timer runs out the Sheriff will simply announce 'A contract is already
      underway' to anyone else who tried to take a new one during the current missions progress to prevent too many missions spawning in. Timers would
      be in place for each mission, maybe 1 hour for completion, 30 minutes to claim the reward. You can fill in the blanks yourself but you get the idea.
               Set up in military style fortifications, steel and sandbags. Effective and efficient barriers. Their forts are clean cut, basically everything you would   expect from such a setup. Some smaller groups may be seen patrolling the surrounding areas.
         
      AI Mechanic:  -  Opens fire on any player who raises their weapon within a set proximity if not lowered within 5 seconds after a verbal command by
                                      the AI - "LOWER YOUR WEAPON!".
                                  -  Static / Permanent Fortifications / Fortified towns (Equivalent of trader zones in the ARMA 2 version)
                                  -  Traders Selling Military Apparel, Weaponry and Ammunition as well as High grade Medical Items.
                                  -  Sheriff's Office offering contracts (Player Triggered PVE Missions) 
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    - Scavengers, these hardy and nomadic people wander the map in search of anything of use. Either on their own or in small group, some times even
       setting up a small shop in certain random locations, they may be traded with weather they are out scavenging or at a static location.
           For now lets split them up into wandering and static scavengers.
                    - Wandering scavengers, following a predefined path from point to point (town to town for example) they offer their wares along the way, but
                      only have a limited stock, if you buy everything they may replenish their stocks after a set amount of time at their next point (or town) as if
                      they have actually scavenged it during their stay. They are very temperamental, and will also fire upon a player if they have their weapon
                      raised, although their verbal commands are spoken with less authority than the military - "Come on now friend, lower your weapon", or
                      "Don't do anything stupid there friend" If killed they will drop their whatever it is they were selling at the time. These wandering traders
                       stocks could vary depending on where it is they are looting and they may have some rarer items available.
                    - Static scavengers, dynamically spawning in a small group of scavengers they set up a small loosely fortified encampments with tents and                        sell their wares from it, with a few of them making the trades and the rest guarding the area. Again hostile to anyone with a raised weapon.                    They sell a large amount of assorted items such as civilian/wasteland clothing, weaponry, base building items, ammunition, more common
                       medical supplies and there is lootable chest/crate in the camp that you may try to steal from, anyone trying to steal from this will be fired                        upon immediately but having it gives a reason to assault the encampment. 
     
     AI Mechanic:  - Lone or small groups of wandering scavengers (traders) patrol the map for a chance to pick up some interesting items, for a decent 
                               price. Hostile to any player with a raised weapon (as mention with a warning).
                            -  Small Trade Encampments dynamically/intermittently spawning around allowing for supplies items to be bought / sold. 
                            -  Possibly of escort contracts for wandering traders? A fee payed for the safe escort of the wandering scavengers to their next point,
                               the fee depending on how many you got to the next point alive.
            
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    As I have stated the AI is hostile to players with weapons raised, this is as an alternative to the current system of humanity. An additional or alternate means for AI to determine friend from foe would be to put in a faction system. Working differently for each faction as shown below:
     
    Bandits: 
    - They hate everyone and just want you gear, so no system is necessary 
     
    Military:
    - Completing contracts for them will increase your standing with them, the value depending on the size of the mission, perhaps from +20/+40/+50
    - Killing Bandits also increase your status as a lawman with the military so each Bandit kill = +10
    - Killing Military AI will increase you notoriety with the Military, so each Militarily Kill =  -10
    - The Military are connected everywhere, no bad deed goes unpunished so each Scavenger kill = -10
     
    Scavenger
    - They care little for the quarrels of others, just their own lives. They are unaffected by Bandit or Military Kills
    - They do however take offense to people killing innocent scavengers so each scavenger kill = -20
    - Increasing your standing with the scavengers by completing escort contract awards = +20
     
    A total of - 100 could mean that that faction is directly hostile to you, where as + 100 means they are more accepting, perhaps opening up more trade options.
    This should also be reset upon death, the death of your character meaning the death of your relations,  meaning you are not punished for your past lives nor gifted higher standing from fresh spawning.
     
    This could all be displayed in a social menu, if any of you have played ARMA 3 Wasteland you might have seen an option to press the tilde key (¬) This allows you to see players on the server and invite players to your squad (a great addition for Epoch I might add), different sections are divided by use of tabs within this menu, having them in your squad allows you to see each other on the map as well as commune in a squad chat. This could also have a tab for factions allowing you to see your current standing with each faction. 
     
    I like the idea of these systems as you are not punished by the game or its traders for you interaction with players, but instead with the traders themselves, which makes far more sense. Trader zones are more realistic because you are not magically protected from a clip to the face by a safezone, but by the AI in and around the camps/holdouts/forts themselves. Again the systems I have suggested are ONLY suggestions, they are in no doubt in need of major tweaking. The feasibility and practicality of some may not suit the ARMA 3 Engine so much but I just liked this concept and thought I would put it to you. Let me know what you think, and here is a poll to voice your opinions in the role of PVE in ARMA 3 Epoch.  
  11. Like
    JohnesNumb reacted to vbawol in New logo for A3 Epoch Mod   
    Just in case you did not notice, we have changed our logo in preparation for A3 Epoch Mod as well as our primary domain is now http://EpochMod.com
  12. Like
    JohnesNumb reacted to Achmed in server name   
    Im crap at thinking of good names (hence my user name on here lol) so can anyone give me some ideas for names please.

    Im in the uk so nothing related to other countrys either ;-)

    Also server is not set to a timezone it restarts every 6h at 2pm game time.

    Thanks in advance :-)
  13. Like
    JohnesNumb reacted to BetterDeadThanZed in Is Vilayer responding to ANYONE'S tickets?   
    I'm going on 2 days with two open tickets at Vilayer and they haven't been addressed. Is anyone getting their tickets answered by them? I'm starting to think they were bought out by HFB based on their support response times.
  14. Like
    JohnesNumb reacted to Asian Kid in Anyone want to start a clan?   
    I want to start a clan but I want people to join now befor its made.
  15. Like
    JohnesNumb reacted to BetterDeadThanZed in Animated GIF's for avatars   
    I'm curious why the animated GIF works in my profile (click on my name) but in messages on the forums, it's not animated. Is that a setting that was set up by the forum moderators or a limitation of the forums? If it works in the profile, I imagine it would work in the forum.
  16. Like
    JohnesNumb reacted to TheEisbaer-SHIBE in 'Arma2OA.exe stopped working." When I respawn.   
    Hello, 
    I have the following problem: Everytime I abort and then get to the lobby an then click on 'Ok' (or whatever the button says) and then I get "Arma2OA.exe stopped working."
    -
    I reinstalled Arma2+Arma2OA+DayZ+DayZ Epoch
    -
    Thanks for Help :)
     
  17. Like
    JohnesNumb reacted to Dismal in Zombie damage   
    I read that editing fn_damagehandler was the way to increase damage for zombies in server.
     
    Then i read that if i do that, it will also effect player on player pvp damage.
     
    Can anyone help me with this?
  18. Like
    JohnesNumb reacted to fr1nk in What a Nice Video Editor Can Bring   
    Wow that trailer is very well done
  19. Like
    JohnesNumb reacted to TheVampire in [Release] DayZ Mission System   
    DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
    DZMS should be considered as an "updated" DayZChernarus Mission System.

    Why Use DZMS instead of DayZChernarus MS?
    DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
    Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
    The Current Version is v1.2

    Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
    Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
     
    (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  20. Like
    JohnesNumb reacted to axeman in How big is your mission file?   
    188k, in this case smaller is better  :huh: damn, beaten to it..
  21. Like
    JohnesNumb reacted to Radiix in Happy New year everyone!   
    HAPPY NEW YEAR EVERYONE!
     
    MAY 2014 BE THE YEAR OF EPOCH!
  22. Like
    JohnesNumb reacted to Titanium in My server si stuck on authentication   
    When I try to join my server im stuck on server authentication for ever and cant join in. I did try to install two thing snap build and DZAI but it didn't work at all then so I removed them but the problem was still there. I really need help sorting this out however I did have an antihack installed on my server but that ran fine and I could still spawn in and play on my server so if anyone could maybe help that would be great
  23. Like
    JohnesNumb reacted to megasxlri in create server epoch!   
    I am Brazilian, wanted to know how to create server epoch? have some video teaching?
  24. Like
    JohnesNumb reacted to ToejaM in FIRST! The Show your mug thread.   
    I'm the one on the right.
  25. Like
    JohnesNumb reacted to Ephox in Bohemia Interactive Humble Bundle Giveaway!   
    Hello, i bought the humble bundle agian since it was so cheap to give something to the community, so please tell as many as possible. The winner will be announced in 24hrs. Winner will recive one link to the download page for the bundle, there you can choose to gift it or use it yourself. Just be aware you will not get a code, it will automaticly redeem to your steam. Same for gifting, you just get a link you can send to your friends.
     
    What it contains:
     
    Arma II
     
    Arma II Operation Arrowhead
     
    Take on Helicopters
     
    UFO: Afterlight
     
    Alpha Prime
     
    ARMA: Gold Edition
     
    ARMA Tactics
     
    Carrier Command: Gaea Mission
     
     
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