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RRP47

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  1. Like
    RRP47 reacted to vbawol in Seeking collaborators to make Epoch Mod for DayZ Standalone   
    The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone.
    The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place.
    If you want to become a Collaborator on the project you must:
    Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own.  Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features:
    Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames.
     
    Join our Discord:  https://discord.gg/p35Rr2P
  2. Like
    RRP47 reacted to itsatrap in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  3. Like
    RRP47 reacted to TheVampire in [WIP] Bat Country   
    So I'm working on a map I decided to name Bat Country. It's an island based on the Island of Santorini, Greece. It will be terrained similarly to Altis/Stratis. Here is a picture of the real island.
     

     
    The Island has some history. The island used to be a volcano until it erupted and collapsed into itself forming a Caldera in the middle. The remaining islands are the remains of this volcanic island and caldera. The eruption from the island is thought to possibly be the cause of the extinction of the Minoan civilization (68mi South via Tsunami), and may be the source of the lore behind the city of Atlantis. The center island in the caldera is still volcanically active spewing lava flows occasionally. The inside edge of the caldera sports sheer cliffs to the water's edge.
     
    I went with the name Bat Country in reference to Fear and Loathing in Las Vegas, and because I do not want people to view this as an accurate representation in any way of the real island.
     
    The map size will be roughly 20km x 20km, so about half the size of Altis, but the actual land surface area will be much less.
     
    The reason for this thread is discussion about the terrain, and as a place for me to ask for help in creation of the terrain. This is not yet an "announcement" thread for the terrain to be released anytime soon.
  4. Like
    RRP47 reacted to Axle in About this sub-forum.   
    Due to a lot of people talking about map making I decided to open this and the Map Release section so those interested in map making can have a place to ask for help or provide help.
     
    I know getting started can be daunting with BI tools. Hopefully this section can make it less scary.
  5. Like
    RRP47 reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Read trough the thread (or use the search function) and You will find many answers.

    btw.
    v0.8.1 is on its way.
    Here is a little sneak peak:



    Greez KiloSwiss
  6. Like
    RRP47 reacted to Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    As release day comes near, there's just a few things I want to say before I forget them (again):
     
    A3EAI will be released as an Alpha version, and as with all software, scripts, etc, alpha versions tend to be buggy since they're fresh out of the coder's hands. My style of developing involves an an absurd amount of QA and testing before release, but I'm just one person and I'm as prone to error as anyone else. Therefore, from my own testing I am sure that A3EAI will "work" on some level, but the goal of the alpha testing is to answer the question of "but how well does it work?"
     
    For users familiar with DZAI, you'll have to keep in mind that DZAI was released after almost 1 year of development (closer to 9 months, I forget exactly). In comparison, A3EAI will be released after a month of development, so there's much more things to do this time around.
     
    The goals of the alpha phase testing:
     
    Make sure it works and "does what it says on the box". Emphasis is on testing features that already exist, as opposed to developing new features. Seeing what features can stay, which need to go, and which need to be improved. With A3EAI, I will be taking things slowly to avoid developing it so fast that I can't understand my own code. This was a lesson I learned for myself with DZAI at times whenever I coded/recoded so many new features that I couldn't make heads or tails out of anything. I know there will be many suggestions for new features (more options! more configuration! etc). All suggestions will be listened to and considered, but please do not expect immediate responses. Planning new features and changes takes time and planning. There's an infinite number of ways to implement a new feature incorrectly, but only a handful of ways to do it right, and doing it right takes time.
  7. Like
    RRP47 reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Teasers
  8. Like
    RRP47 reacted to TheVampire in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    Was an avid user and advocate of DZAI, and in some ways it influenced my goals for the creation of DZMS.
     
    Looking forward to A3EAI.
  9. Like
    RRP47 reacted to Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    What is A3EAI:
     
    A3EAI is a general-purpose AI addon designed specifically around A3 Epoch and its unique features, built from a heavily modified version of DZAI 2.2.1. "A3EAI" simply stands for "ArmA 3 Epoch AI". For users of DZAI, you'll know exactly what to expect from A3EAI.
     
    A3EAI Features:
     
    Automatically-generated static AI spawns: A3EAI will spawn an AI group at various named locations on the map if players are nearby.
    Dynamic AI spawns: A3EAI will create ambient threat for each player by periodically spawning AI to create unexpected ambush encounters. These AI may occasionally seek out and hunt a player. Random AI spawns: A3EAI will create spawns that are randomly placed around the map and are periodically relocated. These spawns are preferentially created in named locations, but may be also created anywhere in the world. Air and land vehicle AI: AI patrol in vehicles around the map, looking for players to hunt down. Cars and trucks may roam the road, and helicopters (or jets) search the skies for players. Helicopters with available cargo space may also occasionally deploy an AI group by parachute. Dynamic AI may also sometimes summon an air vehicle to their location for support. Custom AI spawns: Users may also define custom infantry and vehicle AI spawns at specified locations. Adaptive classname system: A3EAI reads Epoch's loot tables to find items that AI can use, such as weapons and equipment. Users may also choose to manually specify classnames to use instead. Error-checking ability: A3EAI checks config files for errors upon startup. If errors are found, A3EAI will use backup settings and continue operating as normal. Classname verification: A3EAI filters out invalid or banned classnames and prevents them from being used by AI. Universal map support: A3EAI supports any and every map for Arma 3 without changing any settings. Plug-and-play installation: Installing and upgrading A3EAI is a simple copy and paste job and does not require modifying any Epoch files. Easy configuration: A single configuration file contains all settings for A3EAI. This config file is external to the A3EAI pbo, so configuration changes can be made without ever having to unpack or repack the pbo file.  
    What's new about A3EAI:
     
    A3EAI is intended to be a near-total redesign of DZAI in terms of how the three major AI spawning systems (Static, Dynamic, and Random) work together. In DZAI, the 3 systems worked mostly in isolation: Static AI was for cities and towns, dynamic was for everywhere else, and random was just... random.
     
    A3EAI seeks to change things up by using "zero-configuration heterogenous spawning system" that lets all three major spawning systems to work together as one. Instead of having manual static spawn definitions for each city, town, etc, A3EAI will place a single spawn area at each city/town/etc directly. The upgraded dynamic and random AI spawning systems will fill in the gaps by spawning AI wherever necessary. AI group sizes, skill levels, and to a certain extent, loadouts, will be assigned to suit the location - small villages will have the lowest level AI, with larger cities having tougher AI. "Remote" areas such as factories and military bases will have the highest difficulty AI.
     
    To put it simply, many changes have been made to A3EAI that I simply can't list here. You will have to see for yourself when it is released.
     
    Where to download A3EAI:
     
    Download at: https://github.com/dayzai/A3EAI
     
     
    How to install A3EAI:
     
    A3EAI install instructions are located in the download package as well as the A3EAI Wikia site: http://a3eai.wikia.com/wiki/A3EAI_Installation.
  10. Like
    RRP47 reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    I didn't want you to have to go through all the maps and write down cities when I'll be releasing a new version that fixes it tomorrow. ;)
     
     
     
    When you hear the static or hint noise currently it means a message popped up at the bottom left.
    In the next version it will be much more noticeable instead of a small message that goes unnoticed. ^_^
    There is no "audial" voice message.
     
     
     
    Wanted to go more in-depth with this.
    I felt that just giving the AI vests felt more realistic.
    Real soldiers don't carry packs in battle unless they are required to, but always have a vest.
    I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.
    I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.
     
    Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.
     
    Glad all of you are enjoying the mod. :P
  11. Like
    RRP47 reacted to Caza397 in ENERGY PETITION   
    Im going to add another vote: 3 - which means not to change anything because it is perfectly balanced as it is....
  12. Like
    RRP47 reacted to Havoc302 in Vehicle Spawn Points   
    Yeah this is annoying me as well, I tried upping the amount of vehicles on the server to about 400 to try and spread them out more but the instead just got all clumped together. There's sections of the map where there's no car for several K's.
  13. Like
    RRP47 reacted to Major Khunt in VEMF - Vampire's Epoch Mission Framework   
    Panthera3 only had 1 city so to get this working on panthera3 i had to change this line
     
     
    _townArr = nearestLocations [_cntr, ["NameCity","NameCityCapital"], 30000];
     
    to 
     
    _townArr = nearestLocations [_cntr, ["NameVillage","NameCity"], 30000];
     
    hope this helps someone.
  14. Like
    RRP47 reacted to machine6fd in Chernarus v. 2 (as seen on Epoch Mod Facebook)   
    I'd rather see an official epoch launcher that has the correct AiA so i don't have to watch people who can't install it correctly doing this all day...
     
    :unsure:
       user1337Noscopehaxor#12 is connecting...
       SC: GETREKTKID!
       user1337Noscopehaxor#12 disconnected...
  15. Like
    RRP47 reacted to happysan in Am I the only one who misses the Huey?   
    Just saw this on the Steam Workshop.  Would be great for the Epoch team to connect with them and get it rolled into the mod.  Maybe it's all the pop culture references to the Huey, but there is just something great about flying in one.  
     
    Steam mod:
    http://steamcommunity.com/sharedfiles/filedetails/?id=370592133
     
    Make it loud!!!
    https://www.youtube.com/watch?v=GKaYOW9zMoY
  16. Like
    RRP47 reacted to Axle in Web Server browser.   
    AWOL has put a lot of work into this and it's finally ready for testing and we would love your feedback.
     
    Once you have the proper mods installed you will simply be able to use the page to filter and join the server you play on or discover new servers.
     
     
    http://epochmod.com/ServerList.html
  17. Like
    RRP47 reacted to ElDubya in Disable deathmessage   
    LOL! My bad ..... Didn't even look to see what mod he was talking about. Sorry man! :)
  18. Like
    RRP47 got a reaction from Uro in Disable deathmessage   
    Thank you much Uro1!!!
  19. Like
    RRP47 reacted to Uro in Disable deathmessage   
    Look in your SC\Users\SC folder for the SC.Arma3Profile file and edit the difficulties there dude



     
     
    That's for Arm2 Dayz Epoch  ;)
  20. Like
    RRP47 reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Okay I have a new Test Version for You.
    What I have seen on my first testrun is:
     - AI reacts now faster (added some code for detection)
     - Any backpack or Rocket Launcher is removed when the AI dies!
     - No kicks so far (but I will check the loot against the exceptions in the addweaponcargo.txt to make sure).
     
    Download: SEM_v0.4_TEST.zip
    Please report any bugs, and kicks and provide me the logfiles if possible, I will do my own tests now and keep You updated here in this thread.
       
    @KrisT
    Yes this is possible, but will be added later as an option.
     
    Greez KiloSwiss
  21. Like
    RRP47 reacted to EliteWarfare in IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]   
    Hello everyone so if your having trouble with RF3_LOG Towing script here's 
    IgiLoad Script all Credits go to IgiLoad Creators, Also Credit to the guy who added Vehicle Verification to IgiLoad Script
    ALSO I DID NOT CREATE THIS SCRIPT
    All i did was put the BE Filters for you guys
     
     
    Download This: IgiLoad Download Here! :D 
     
     
    [UPDATED!] Epoch: 0.3.9.0
    Come take a look at our Server! IP:  192.99.16.15:2402
     
    Install-Video: COMING SOON!
     
    1. Open your PBO file
     
    2. Create or open your init.sqf Put this in there with NotePad++ or whatever you got :P
    [] execVM "IgiLoad\IgiLoadInit.sqf"; 3. Add the BE Filters 
     
    4. Boom your Done go have fun! ;)
     
    If you edited your BE Filters and dont want nothing changed here's the BE Filters
     
    attachto.txt:
    5 "" !"Epoch_Male_F" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH" !"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH" !"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH" !"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH" !"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH" !"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH" !"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH" !"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !"B_Parachute_02_F" setvariable.txt: #0 5 "" !="default_mass" !="box_num" !="slots_num" !="can_load" !="can_outside" !="zload" !="load_offset" !="can_copilot" !="usable_ramp" !="zload_cargo" !="doors" !="attachedtruck" !="slots" !="attachedpos" !="cargo_offset" scripts.txt:
    7 setvelocity !="_chute setVelocity _velocity;"
    7 setDamage !="_cargo setDamage 0;"
    createvehicle.txt:
    #0 5 "" !"B_Parachute_02_F" publicvariable.txt:
    5 "" !="IL_SetMass" !="IL_SetScore" PS. If you still need help just hop on my ts3 and look for (EliteWarfare or EliteAnimations) TS3 IP: 74.123.104.102
    also go to the Just Need Help Channels...
  22. Like
    RRP47 reacted to Richie in Reset Database   
    Just stop the server and Redis and then delete the dump.rdb file, that's your database, a new one will be created or should do, depends on how shared hosts do things :unsure:
  23. Like
    RRP47 reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    SEM - Simple Epoch Missions by KiloSwiss


    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

    What is SEM?
    - A simple AI mission script, nothing fancy, just some static random mission with AI and some loot.

    Wow great Idea!
    - No, this was buildt upon the original work from drsubo, which was shared in this thread


    How does it work?
    - Magic

    How do I install it?
    - There is a readme.txt file inside the download, read it carefully and do the installation step-by-step!

    What is currently included/what are the features?
    - Static AI missions (only one mission at the time).
    - Every mission has a box with loot (more AI equals better loot).
    - Missions will eventually time out if no player is nearby.

    What will be implemented in the next versions?
    - More missions (AI take over towns, vehicles, convoys, etc.).
    - New outposts, maybe a maze would be funny, who knows.
    - HC support (only if enough admins ask for that).
    - Suggest your idea in this thread, I'm open for new ideas!

    Where can I download it?
    - The newest Version is always available on GitHub: https://github.com/KiloSwiss/Simple-Epoch-Missions

    I have a question can I write You a PM?
    - NO! I give support only here in this thread. Any PM with questions/asking for support will be ignored, NO EXCEPTIONS!
    Also check the previous/old thread to see if Your question has been answered before:


    Do You want something for this?
    - No, this script is free to use, edit and share for anyone out there (SEM is published under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License).

    Altough, if You like to donate me something for my work, any kind of donation is well appreciated.
    Here are some PayPal donation Links: $ £ €
    Choose Your currency and the amount You would like to donate
    Many thanks in advance to everyone who donates!

    For those having issues adding exceptions to their BE filters:
    See here which lines inside the scripts.txt needs to be changed: LINK (scripts.txt)
    And read this thread to understand more about BE filters and adding exceptions:



    Have fun
    Greez KiloSwiss
     
     
    Edit:
    This Addon / Script has an update to stay compatible to EpochMod.
    All credits for the core will stay on @KiloSwiss
    The updated version can be found here:
    https://github.com/Ignatz-HeMan/SEM
     
  24. Like
    RRP47 reacted to KiloSwiss in [PreRelease] Working AI-Mission System   
    New Version 0.2

    The change that happydayz mentioned is included.
    The box will spawn empty and the loot inside is then generated, as soon as the AI is killed.

    Also support for all larger maps included in the AiA Mappack has been added (including a little fix for cherno).


    Download:a3EpochMissions_0.2.zip (updated)
    A step-by-step installation and the changelog are included inside the download.

    Have fun and please report any bugs!

    I will later come back and read the feedback + work on a better system that will not only transfer the AI to the client, but also gives the client more control over their behaviour.
    But for now, I have some other stuff to do.

    Have fun

    /Edit
    Uploaded a fixed version, thanks to CH!LL3R for pointing this out *thumbsup*
  25. Like
    RRP47 reacted to KiloSwiss in [PreRelease] Working AI-Mission System   
    AI also won't shoot at tanks with their pistols.As soon as You fly low enough so they can hit the pilot trough the cockpit window, they will start firing their bullets at it (testet and died trying XD)
     
    Has nothing to do with my mission System. 
    Support for all kind of custom Islands has been added to the new update, so Yes it will work with Chernarus and every other Island You run this addon. 
    Thanks, will add this to a install/how-to in one of the upcoming versions. 
    This issue is fixed in the new version.
    This should be fixed in the next version by choosing a player that is near to the Mission when the current "owner" of the AI is too far away (resulting in getting lesser position updates from the server, which was one of the bigger issues with the early versions of the HC back then in ArmA2)

    New version of the epoch Missions is currently testing and will be released ASAP.
    Maybe later today (European Timezone here) or tomorrow.

    Stay tuned for further updates
    Greez KiloSwiss
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