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Disabling Squad.XML?


Flosstradamus

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Squad.XML's also cause massive desync on busy servers, which usually result in crashes, amongst other things.

 

As Dave says it can be anything from poor hosting of the XML, a bad image file, or even an error in the XML itself.

 

I can see the point in them for Arma2, they're pretty neat for platoons etc, but they can and do completely break DayZ servers.

 

 

Edit:

 

Aside from blocking the ports on your firewall you could set the MaxCustomFileSize to zero in the basic.cfg

MaxCustomFileSize = 0;	

Just a thought as some people don't have access to thier firewalls, this may/may not help with the issue.

 

IIRC it's limited to a certain size, I cant recall what that is for the beta server dayz uses...

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that's for face skins, not squad xmls.

 

And custom sounds according to BIS:

MaxCustomFileSize=<size_in_bits>;
   Users with custom face or custom sound larger than this size are kicked when trying to connect.

I've emailed Dwarden at BIS to see if there is any way to disable them short of port blocking.

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I have a hunch that dodgy squad xmls can cause unexpected effects. I have had some weird logs which i suspect are related to xmls.

 

Hmm... I've noticed sometimes players get kicked when they hit "p" and someone has a badly formatted xml.  could be related.

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Hmm... I've noticed sometimes players get kicked when they hit "p" and someone has a badly formatted xml.  could be related.

 

It is related ham, another way is to block popular xml hosting sites ip addresses rather than the ports.

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Its not to do with order is it?

 

Like, the rule regarding he EXE is before the rule for port 80, so the connection gets allowed because it matches the first rule before getting to the second rule.

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Ok so today, the server crashed again and i checked the logs what causes the crash.

 

There was a Player in the BEC logs:

 

15:55:00 : Player #24 Lumi (92.105.40.**:1025) connected
15:55:04 : Lost Connection!
 
15:47:52 : Player #24 Lumi (92.105.40.**:1025) connected
15:47:55 : Lost Connection!
 
So it is a player that causes the crashes.
 
I dont know who it is or why he causes the server to crash...
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Ok so today, the server crashed again and i checked the logs what causes the crash.

 

There was a Player in the BEC logs:

 

15:55:00 : Player #24 Lumi (92.105.40.**:1025) connected
15:55:04 : Lost Connection!
 
15:47:52 : Player #24 Lumi (92.105.40.**:1025) connected
15:47:55 : Lost Connection!
 
So it is a player that causes the crashes.
 
I dont know who it is or why he causes the server to crash...

 

 

WEll, ban him with a message to check on your forum why or something

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Client side is there something the player can do so it doesn't effect others.

For instance we had a few different groups running squad.xmls, no problem some privately hosted others not and the server didn't crash however some players had issues resulting in a not responding and a BEC kick.

 

Removing the image seemed to nullify the issue but just wondering if a reformat on the image would work i.e. instead of using 256 x 256 or 512 x 512 if something smaller would be better or removing transparency in the image, etc...

 

-Ziggy

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