Diesel Weasel Posted May 2, 2014 Report Share Posted May 2, 2014 I REALLY love the fact that players HAVE to press a continue button. We run a PvE server and even though it's in the title, splash screen, welcome message, and in various messages that pop up through out the day punks still like to claim that they had "no idea" that killing or stealing were against the rules. I have tried so many things that pop up and all but scream it in your face but this is one of the best I have seen. Yes, some will say they "didn't read" it but they had to look for the continue button didn't they? =3 I have a question in regards to the temp debug. Is there a way to make it stay up longer or remove it all together? I have edited your script very little (music was starting before the player was logged in so I moved it to start with the info board) and left the bottom alone. When I click continue the debug flashes on the side for what seems to be half a second. Can that be extended to, say, 2 minutes or just taken out? Thank you so much for posting this! I've been wanting something like it for so long! Link to comment Share on other sites More sharing options...
Ackusativobjekt Posted May 2, 2014 Report Share Posted May 2, 2014 You copy and paste the code the nice gentleman posted and create your own file, silly. =] Thanks :D However now I have another problem. When i try to enter the server after I put this in it just says "Wait for host" Would love some guidance on this D: Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 2, 2014 Report Share Posted May 2, 2014 Thanks :D However now I have another problem. When i try to enter the server after I put this in it just says "Wait for host" Would love some guidance on this D: Check your server RPT file. It probably tells you what the problem is. Link to comment Share on other sites More sharing options...
Ackusativobjekt Posted May 3, 2014 Report Share Posted May 3, 2014 Check your server RPT file. It probably tells you what the problem is. How do I do that with Dayz.st? D: Link to comment Share on other sites More sharing options...
Asian Kid Posted May 4, 2014 Author Report Share Posted May 4, 2014 How do I do that with Dayz.st? D: There is no difference that installing on HFB Link to comment Share on other sites More sharing options...
seeker619 Posted May 6, 2014 Report Share Posted May 6, 2014 (edited) Hey Asian, What are the 2 variables at the end? sound[]={intromusic.ogg,0.9,1}; ((I Saw a previous post that you said dont edit it. but i heard intro music on someones server, so i cracked open their PBO to see how it was done, and they had the first # as 0.5, and it plays superloud. so just curious what the variables are for, regardless if we shouldnt touch them or not.)) --------------------------------------------------------------------------------------------------- also: _Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 6; //Time between the welcome message to the end message This is in seconds, right? Time - 20; Is that how long from the moment you spawn in till that welcome message pops up? "time it takes before god mode is off" So soon as you spawn in God mode is on, and turns off 20 seconds later when the welcome message appears? _TimeL = 6; //Time between the welcome message to the end message That mean the message stays up for 6 seconds?? can you make it so the player can click OK, or CLOSE, or Press "whatever key" to close it? Edited May 6, 2014 by seeker619 Link to comment Share on other sites More sharing options...
FragZ Posted May 7, 2014 Report Share Posted May 7, 2014 Modified newspawn_execute.sqf private ["_Time"]; //*********** CONFIG START *********** _Time = 25;//Time before the welcome message pop up (Seconds) servername = "FP Gaming.com"; //You server name mess = true; //Show message when god mode is off //*********** CONFIG END *********** //God mode Start waitUntil { alive player }; //Not working right when your spawn, starting before? waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; sleep 2; cutText ["","BLACK FADED"]; "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>Respect other players and the Admins.</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>Vehicles left at traders will be removed by Admin. Move it or lose it!!!!</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>No base building in exisitng buildings.</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>No Base Raiding. No Destroying Locked Vehicles.</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>Please no vehicles in mission zones until its clear of AI.</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>No running AI over. Fight like a man!!!!!</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1' shadow='1'align='left' color='#FFFFFF'>3 Hour restarts with plenty of warnings.</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFF00'>PVP only allowed in the PVP zone</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#33FF33'>www.fp-gaming.com</t><br/> <t size='.6' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FF0000'>WAIT A FEW SECONDS FOR THE SPAWN MENU</t><br/>", (servername)]; sleep _Time; titleFadeOut 1; if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; //sleep 1; waitUntil {!dialog}; systemChat ('Use your scroll wheel to select a spawn location!'); cutText [" \nUse your scroll wheel to select a spawn location!","PLAIN"]; execVM "Scripts\Newspawn\newspawn_main.sqf"; Works ok, probably could do with the code tidying up a bit. Thnxs to Asian Kid for the original script. Used this method to use only the location pick scroll menu... it didin't work. I respawn and it doesn't show it (neither the text nor the spawn pick menu). Any help? Link to comment Share on other sites More sharing options...
Asian Kid Posted May 7, 2014 Author Report Share Posted May 7, 2014 Hey Asian, What are the 2 variables at the end? sound[]={intromusic.ogg,0.9,1}; ((I Saw a previous post that you said dont edit it. but i heard intro music on someones server, so i cracked open their PBO to see how it was done, and they had the first # as 0.5, and it plays superloud. so just curious what the variables are for, regardless if we shouldnt touch them or not.)) --------------------------------------------------------------------------------------------------- also: _Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 6; //Time between the welcome message to the end message This is in seconds, right? Time - 20; Is that how long from the moment you spawn in till that welcome message pops up? "time it takes before god mode is off" So soon as you spawn in God mode is on, and turns off 20 seconds later when the welcome message appears? _TimeL = 6; //Time between the welcome message to the end message That mean the message stays up for 6 seconds?? can you make it so the player can click OK, or CLOSE, or Press "whatever key" to close it? Yes seconds_TimeL = 6; //Time between the welcome message to the end messageThat is the time for the messages not the info board Its the delay between these _Message = format["Change me %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Change me %1 ",format["%1", name player]];//end message after god mode is off Link to comment Share on other sites More sharing options...
NateDaBeast Posted May 11, 2014 Report Share Posted May 11, 2014 Is it possible to have this not have god mode on when joining with the debug up ? Link to comment Share on other sites More sharing options...
StiflersM0M Posted May 11, 2014 Report Share Posted May 11, 2014 sure simply remove if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; //God mode Start waitUntil { alive player }; //Not working right when your spawn, starting before? waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; and it should be fine Link to comment Share on other sites More sharing options...
icey Posted May 12, 2014 Report Share Posted May 12, 2014 I cant get this script to work and i dont know why ... I have no error log in my RPT file.. Here is my spawn.sqf private [ "_Message","_Time""_Ending","_TimeL"]; /* Start up menu made my Asian Kid plz credit me when needed */ /* *********** CONFIG START *********** (%1 is the players name don't change) */ _Message = format[Welcome to Braindeath-Gaming, %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Good Luck, %1 ",format["%1", name player]];//end message after god mode is off _Time = 30; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 8; //Time between the welcome message to the end message servername = "Braindeath-Gaming"; //You server name mess = true; //Show message when god mode is off /* *********** CONFIG END *********** */ //God mode Start waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; sleep 4; /* YOU CAN EDIT HERE Make sure to edit in the >xxxx< */ "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'Server Admins: Icey and Wozza</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>Server MODS: Wicked AI Missions | Deploy Bike and Mozzie | Indestructible Base | No Trash Loot | Repair/Refuel/Rearm | Hidden Mili. Bases | Self BB | Save TradeZone | Selectable Spawnpoint and MORE!</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>Server Language is German or English !</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>Admins aren't giving Weapons, Keys or anything out, watch your slots!</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'></t>No Admin Support over sidechat<br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>Respect the server rules otherwise you'll get banned!</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'></t>Teamspeak: 134.255.217.249:2007<br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>Homepage: www.braindeath.enjin.com/</t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'></t><br/>", (servername)]; sleep _Time; cutText [_Message, "PLAIN DOWN"]; if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; sleep _TimeL; cutText [_Ending, "PLAIN DOWN"]; Link to comment Share on other sites More sharing options...
Asian Kid Posted May 12, 2014 Author Report Share Posted May 12, 2014 This is not right _Message = format[Welcome to Braindeath-Gaming, %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Good Luck, %1 ",format["%1", name player]];//end message after god mode is off Need to be _Message = format["Welcome to Braindeath-Gaming %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Good Luck %1 ",format["%1", name player]];//end message after god mode is off icey 1 Link to comment Share on other sites More sharing options...
icey Posted May 12, 2014 Report Share Posted May 12, 2014 Still not working :( Here is my init.sql ... my spawn.sql is in my mainfolder from the mission.pbo if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Custom Debug Monitor [] execVM "custom_monitor.sqf"; //Custom Loadouts [] ExecVM "scripts\loadout.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "spawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; Link to comment Share on other sites More sharing options...
Asian Kid Posted May 12, 2014 Author Report Share Posted May 12, 2014 Still not working :( Here is my init.sql ... my spawn.sql is in my mainfolder from the mission.pbo if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Custom Debug Monitor [] execVM "custom_monitor.sqf"; //Custom Loadouts [] ExecVM "scripts\loadout.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "spawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; Try this [] execVM "spawn.sqf"; Link to comment Share on other sites More sharing options...
icey Posted May 12, 2014 Report Share Posted May 12, 2014 This one works :) thx a lot :) Link to comment Share on other sites More sharing options...
Nakama Mind Posted July 2, 2014 Report Share Posted July 2, 2014 Would there be any way to have the info board part of this script attached to a key bind, I already have intro credits but I have been looking for a way to implement some sort of "if (_dikCode == 0x43) then {" and have server rules/information displayed? Link to comment Share on other sites More sharing options...
Asian Kid Posted July 2, 2014 Author Report Share Posted July 2, 2014 Would there be any way to have the info board part of this script attached to a key bind, I already have intro credits but I have been looking for a way to implement some sort of "if (_dikCode == 0x43) then {" and have server rules/information displayed? Take this part "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; Make another sqf file Then add this to the key you want it to be bidden to [] execVM "XXXX\Info.sqf"; EX if (_dikCode == 210) then { []EvecVM "XXXX\Info.sqf"; }; Nakama Mind 1 Link to comment Share on other sites More sharing options...
Nakama Mind Posted July 3, 2014 Report Share Posted July 3, 2014 Take this part "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; Make another sqf file Then add this to the key you want it to be bidden to [] execVM "XXXX\Info.sqf"; EX if (_dikCode == 210) then { []EvecVM "XXXX\Info.sqf"; }; Thanks ! Link to comment Share on other sites More sharing options...
Zorpheous Posted July 4, 2014 Report Share Posted July 4, 2014 This looks excellent, just what I was looking for to update my players about changes to my server. Can't wait to try it out. Link to comment Share on other sites More sharing options...
Tricks Posted August 19, 2014 Report Share Posted August 19, 2014 Anyone know if this is working 1.0.5.1/125548? Link to comment Share on other sites More sharing options...
Tricks Posted August 19, 2014 Report Share Posted August 19, 2014 Bump Link to comment Share on other sites More sharing options...
Nakama Mind Posted August 20, 2014 Report Share Posted August 20, 2014 Working fine for me on 1.0.5.1/125548. Link to comment Share on other sites More sharing options...
Tricks Posted August 20, 2014 Report Share Posted August 20, 2014 Working fine for me on 1.0.5.1/125548. Are you using the steps in the first post? Link to comment Share on other sites More sharing options...
Nakama Mind Posted August 21, 2014 Report Share Posted August 21, 2014 I didn't use the credits for this or the godmode stuff but you can see here I got some help for the info board and what I wanted to accomplish. Take this part "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; Make another sqf file Then add this to the key you want it to be bidden to [] execVM "XXXX\Info.sqf"; EX if (_dikCode == 210) then { []EvecVM "XXXX\Info.sqf"; }; I can confirm this is working and I can't think of any reasons why the rest of the script wouldn't. Link to comment Share on other sites More sharing options...
Tricks Posted August 21, 2014 Report Share Posted August 21, 2014 I didn't use the credits for this or the godmode stuff but you can see here I got some help for the info board and what I wanted to accomplish. I can confirm this is working and I can't think of any reasons why the rest of the script wouldn't. Is there a list of keys I can use somewhere? What did your replace "xxxx" with? Link to comment Share on other sites More sharing options...
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