BetterDeadThanZed Posted February 24, 2014 Report Share Posted February 24, 2014 This is for the DZMS and the Napf map: If you use DZMS on Napf, you know that most of the missions are spawning in the south side of the map, in the mountains. The best way to fix this is with static spawn points for the missions. I opened the map in the editor and went around the map, placing units any place that it seemed to make sense for a mission to spawn. Any place that was steep, or very inaccessible by ground, I did not place a unit. I did place a unit on some of the islands. So, to use these new spawn points, change the DZMSStaticPlc to True: DZMSStaticPlc = true; robin, TheVampire, cen and 2 others 5 Link to comment Share on other sites More sharing options...
maxpayne25 Posted February 24, 2014 Report Share Posted February 24, 2014 Thanks man. Very useful Link to comment Share on other sites More sharing options...
gopostal Posted February 24, 2014 Report Share Posted February 24, 2014 Totally going to steal these, thank you! PM me if you want my custom mission packages in return. Link to comment Share on other sites More sharing options...
robin Posted February 24, 2014 Report Share Posted February 24, 2014 Hey there, Did you put any of these spawns in built up areas ie castles or existing structures or are they all in the 'wilderness' ? I might try this but If any spawn at castles etc my players with bases in certain structures might get pissed :D I changed my DZMSFunctions.sqf following vampires idea in the DZMS thread : _pos = [_centerPos,0,5500,60,0,10,0] call BIS_fnc_findSafePos; //change the 2nd last number for reduced steep default = 20 This seems to be improving the mission locations but still prone to putting them in awkward places. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 24, 2014 Author Report Share Posted February 24, 2014 Hey there, Did you put any of these spawns in built up areas ie castles or existing structures or are they all in the 'wilderness' ? I might try this but If any spawn at castles etc my players with bases in certain structures might get pissed :D I changed my DZMSFunctions.sqf following vampires idea in the DZMS thread : _pos = [_centerPos,0,5500,60,0,10,0] call BIS_fnc_findSafePos; //change the 2nd last number for reduced steep default = 20 This seems to be improving the mission locations but still prone to putting them in awkward places. Link to comment Share on other sites More sharing options...
robin Posted February 24, 2014 Report Share Posted February 24, 2014 Thanks BetterDeadThanZed, I'll talk to the players tonight and see if they find the spawns still too awkward and if so i'll use your list of coords and edit as needed. Cheers for the effort to make a decent list of static points ! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 24, 2014 Author Report Share Posted February 24, 2014 I've had a pretty busy day today so I haven't had much of a chance to check on this, but I did log in for a few minutes and saw two missions further north than any other mission before so I guess it's working good. If anyone finds a mission spawn someplace that is just bad, try to get the coordinates for it and let me know. Link to comment Share on other sites More sharing options...
Grinchen Posted February 25, 2014 Report Share Posted February 25, 2014 The spawnpoints works great for me. They are now scattered much more around and in very good locations! ^_^ Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 25, 2014 Author Report Share Posted February 25, 2014 Yup, I've been playing a couple days with these new points and they are much better! :) Link to comment Share on other sites More sharing options...
stonXer Posted February 26, 2014 Report Share Posted February 26, 2014 Sweet thanks for these! Will give them a try today :) Link to comment Share on other sites More sharing options...
Grinchen Posted February 26, 2014 Report Share Posted February 26, 2014 Haha, a couple of the spawnpoints were located just about 3-400 meters from my base.... Easy sniping from my base snipertower. :D Link to comment Share on other sites More sharing options...
Turtle Posted February 27, 2014 Report Share Posted February 27, 2014 This is great man thanks Link to comment Share on other sites More sharing options...
stonXer Posted February 28, 2014 Report Share Posted February 28, 2014 Been running these for the past 2 days, massive improvement. Link to comment Share on other sites More sharing options...
fr1nk Posted March 1, 2014 Report Share Posted March 1, 2014 Just fyi, [17336,13114,0] spawns the mission in water. Link to comment Share on other sites More sharing options...
asremix Posted March 18, 2014 Report Share Posted March 18, 2014 Sorry I want to know how to get DZMSStatLocs = [[16153,8026,0],[19082,12026,0],[18474,16943,0],[17336,13114,0],[1336,12117,0]]; I want to make new Link to comment Share on other sites More sharing options...
insertcoins Posted March 18, 2014 Report Share Posted March 18, 2014 Sorry I want to know how to get DZMSStatLocs = [[16153,8026,0],[19082,12026,0],[18474,16943,0],[17336,13114,0],[1336,12117,0]]; I want to make new Open the editor (ctrl+e) Select Napf 1. press F10, place anywhere 2. press F2, place anywhere 3. press F1, place anywhere 4. Press f5, place where you would like a mission 5. Repeat step 4 till you have enough locations 6. save as missionplaces Go into YourDocuments\Arma 2 other profiles\missions\missionplaces.napf open the mission.sqf You will find all your locations there. Link to comment Share on other sites More sharing options...
asremix Posted March 18, 2014 Report Share Posted March 18, 2014 Thank you Link to comment Share on other sites More sharing options...
scottnkc Posted March 24, 2014 Report Share Posted March 24, 2014 hi all I have looked every where to change dzmstaticpic I cant find it any where I need to know where it is or do I have to add it in and where thanks scott Link to comment Share on other sites More sharing options...
fr1nk Posted March 24, 2014 Report Share Posted March 24, 2014 hi all I have looked every where to change dzmstaticpic I cant find it any where I need to know where it is or do I have to add it in and where thanks scott DZMSConfig.sqf Link to comment Share on other sites More sharing options...
scottnkc Posted March 24, 2014 Report Share Posted March 24, 2014 do I add it ?? it not listed in dzmsconfig file Link to comment Share on other sites More sharing options...
fr1nk Posted March 24, 2014 Report Share Posted March 24, 2014 I don't know what you're looking at, but it's right there in the config file: https://github.com/SMVampire/DZMS-DayZMissionSystem/blob/master/DZMS/DZMSConfig.sqf#L52 Link to comment Share on other sites More sharing options...
Turtle Posted March 24, 2014 Report Share Posted March 24, 2014 yes it is. Link to comment Share on other sites More sharing options...
scottnkc Posted March 24, 2014 Report Share Posted March 24, 2014 this is what config file I have rc.1 sorry I have the wrong version just got it thanks guys Link to comment Share on other sites More sharing options...
Logan Posted March 30, 2014 Report Share Posted March 30, 2014 Would this work for the Epoch Mission system? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted March 31, 2014 Author Report Share Posted March 31, 2014 Would this work for the Epoch Mission system? I'm not sure if DZMS has a place in it's config to set up custom spawn points, but if it does, you should be able to use those coordinates. Also, I'm in the process of redoing the spawn points. I'm using the 3D editor to look at terrain and select locations that are appropriate. Some are in towns and some are in fields. There will be a LOT more spawn points so you should see less repeat locations. It's going to take a while, as I'm doing it when I have time. I hope to have it finished within the week, though. insertcoins 1 Link to comment Share on other sites More sharing options...
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