Brutus Posted February 21, 2014 Report Share Posted February 21, 2014 Since the server moved to mod 1.0.4.2 the arma2oaserver.RPT spawned with those error and getting constant come and go yellow and red chain What's the problem and what to do for fixing this? 14:07:51 Server: Network message 8d94b1 is pending 14:07:51 Server: Network message 8d94d8 is pending 14:07:51 Server: Network message 8d94d9 is pending 14:07:51 Server: Network message 8d94da is pending 14:07:51 Server: Network message 8d94db is pending 14:07:51 Server: Network message 8d94dc is pending 14:07:51 Server: Network message 8d94dd is pending 14:07:51 Server: Network message 8d94de is pending 14:07:51 Server: Network message 8d94df is pending 14:07:51 Server: Network message 8d94e0 is pending 14:07:51 Server: Network message 8d94e1 is pending 14:07:51 Server: Network message 8d94e2 is pending 14:07:51 Server: Network message 8d94e3 is pending 14:07:51 Server: Network message 8d94e4 is pending 14:07:51 Server: Network message 8d94e5 is pending 14:07:51 Server: Network message 8d94e6 is pending 14:07:51 Server: Network message 8d94e7 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e9 is pending 14:07:51 Server: Network message 8d94ea is pending 14:07:51 Server: Network message 8d94eb is pending 14:07:51 Server: Network message 8d94ec is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ee is pending 14:07:51 Server: Network message 8d94ef is pending 14:07:51 Server: Network message 8d94f0 is pending 14:07:51 Server: Network message 8d94f1 is pending 14:07:51 Server: Network message 8d94f2 is pending 14:07:51 Server: Network message 8d94f3 is pending 14:07:51 Server: Network message 8d94f4 is pending 14:07:51 Server: Network message 8d94f5 is pending 14:07:51 Server: Network message 8d94f6 is pending 14:07:51 Server: Network message 8d94f7 is pending 14:07:51 Server: Network message 8d94f8 is pending 14:07:51 Server: Network message 8d94f9 is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fb is pending 14:07:51 Server: Network message 8d94fc is pending 14:07:51 Server: Network message 8d94fd is pending 14:07:51 Server: Network message 8d94fe is pending 14:07:51 Server: Network message 8d94ff is pending 14:07:51 Server: Network message 8d9500 is pending 14:07:51 Server: Network message 8d9501 is pending 14:07:51 Server: Network message 8d9502 is pending 14:07:51 Server: Network message 8d9503 is pending 14:07:51 Server: Network message 8d9504 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9506 is pending 14:07:51 Server: Network message 8d9507 is pending 14:07:51 Server: Network message 8d9508 is pending 14:07:51 Server: Network message 8d9509 is pending 14:07:51 Server: Network message 8d950a is pending 14:07:51 Server: Network message 8d950b is pending 14:07:51 Server: Network message 8d950c is pending 14:07:51 Server: Network message 8d950d is pending 14:07:51 Server: Network message 8d950e is pending 14:07:51 Server: Network message 8d950f is pending 14:07:51 Server: Network message 8d9510 is pending 14:07:51 Server: Network message 8d9511 is pending 14:07:51 Server: Network message 8d9512 is pending 14:07:51 Server: Network message 8d9513 is pending 14:07:51 Server: Network message 8d9514 is pending 14:07:51 Server: Network message 8d9515 is pending 14:07:51 Server: Network message 8d9516 is pending Link to comment Share on other sites More sharing options...
0 Joeyy Posted March 5, 2014 Report Share Posted March 5, 2014 What exactly does "-world=empty" and "-noCB" do? https://community.bistudio.com/wiki/ArmA:_Startup_Parameters -world= Select a world loaded by default, e.g. -world=Sara -world=empty (for faster game loading.. no island and no menu animation loaded (1.05)) -noCB turns off multicore drawing, slow down rendering but may resolve visual glitches (Arma2) Link to comment Share on other sites More sharing options...
0 Scaramanga Posted March 6, 2014 Report Share Posted March 6, 2014 Server FPS at peak is 15fps on Cherno Intel Xeon 8 core, 32gb ram, 2tb raid 0 This blew my mind :o . You have like 5 times my FPS at 50 players with pretty much same server specs, basic.cfg and startup parameters. You also have twice my amount of objects. I have 2 unraided SSDs for disks (one for OS and game and one for DB), but I can't imagine that would be so much worse. I tried removing all addons but this didn't help much. Feels like I'm missing something essential. What OS are you running? Do you have any server.cfg tweaks? Do you have any my.ini tweaks? Running RAMdisk? Any tips would be greatly appreciated since all this tweaking is giving me grey hair. Link to comment Share on other sites More sharing options...
0 cen Posted March 6, 2014 Report Share Posted March 6, 2014 I agree that sounds nuts Dave... This is what I'm used to :D Line 885: 14:44:49 "DEBUG FPS : 3.81862" Line 1170: 14:49:50 "DEBUG FPS : 3.54925" Line 1359: 14:54:51 "DEBUG FPS : 3.09418" Line 1565: 14:59:52 "DEBUG FPS : 2.76769" Line 1796: 15:04:53 "DEBUG FPS : 2.83386" Line 2088: 15:09:55 "DEBUG FPS : 2.69496" Line 2342: 15:14:57 "DEBUG FPS : 2.63201" Line 2552: 15:19:58 "DEBUG FPS : 2.849" Link to comment Share on other sites More sharing options...
0 MGT Posted March 6, 2014 Report Share Posted March 6, 2014 I'm permanantly tweaking! Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted March 6, 2014 Report Share Posted March 6, 2014 I'm permanantly tweaking! or twerking >< MGT and insertcoins 2 Link to comment Share on other sites More sharing options...
0 hambeast Posted March 6, 2014 Report Share Posted March 6, 2014 Just posting our basic.cfg we are having success with. In a 3 hour restart period it's around 600-700kb with 7k items in database and constant 50 players. Paste this in and on restart the latitude and longtitude are automatically inserted. MaxCustomFileSize optional for custom faces. MinBandwidth=1097152; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MGT, I just want to say thank you for posting this. Not sure what I did to screw it up in the first place but this completely fixed my "wait for host" MGT 1 Link to comment Share on other sites More sharing options...
0 Capt-O Posted March 6, 2014 Report Share Posted March 6, 2014 -noSound -world=empty -maxMem=2047 -cpuCount=4 -exThreads=1 -noPause -noCB Link to comment Share on other sites More sharing options...
0 MGT Posted March 7, 2014 Report Share Posted March 7, 2014 1 Xeon 8 core with 16 threads Link to comment Share on other sites More sharing options...
0 Kroenen Posted March 9, 2014 Report Share Posted March 9, 2014 Well I've tried with various settings over the past week, including MGTs, and still the problem persists. Not sure where to go with this now. The problem got significantly more widespread in one of the recent updates, but here we are fiddling with the server parameters rather than the update which has seemingly caused it. One would assume if it was my provider, I would have seen this from day one, but this is not the case. Rapidly losing the will to keep my server going now because of the complaints about lag etc this is causing, even though the server FPS is apparently normal or even quite good. Link to comment Share on other sites More sharing options...
0 MGT Posted March 9, 2014 Report Share Posted March 9, 2014 Are you using the 1042a hotfix server_monitor.sqf? Link to comment Share on other sites More sharing options...
0 Stranger Posted March 9, 2014 Report Share Posted March 9, 2014 The problem still exist. And of course, the problme that arma crashes on server also exists. I wont patch to the next version of epoch because its gettin worse each time! Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 9, 2014 Report Share Posted March 9, 2014 Well I've tried with various settings over the past week, including MGTs, and still the problem persists. Not sure where to go with this now. The problem got significantly more widespread in one of the recent updates, but here we are fiddling with the server parameters rather than the update which has seemingly caused it. One would assume if it was my provider, I would have seen this from day one, but this is not the case. Rapidly losing the will to keep my server going now because of the complaints about lag etc this is causing, even though the server FPS is apparently normal or even quite good. I would put it down to network congestion, or possibly even being capped/throttled. I'm in the opposite boat now, we have no pending messages, but the server FPS is dropping <5 when the server gets busy (e.g. >30 players, it slowly degrades down and down until it's at 1FPS with 40-50 players). Tried removing all mods one by one, removing pook/bell helicopters completely, moved AI to HC - the only thing left is wiping all the base objects/vehicles (which have also been culled/cleaned immensely). Added some debugging code to a few places, looks like every time a vehicle is local to a player (e.g. when they are driving it), and the the damage event handler gets fired, it sets a variable publicly on the vehicle, and also runs PVS to notify the server of the damage. Considering this can be fired several times over a few milliseconds for a small crash, it could be causing issues with high player counts + high vehicle counts. This could be reduced by buffering it for a frame or two, I'll do some testing - seems to be the same in DayZ 1.8 though. Another strange one is this in the player monitor FSM - "{ _x call fnc_veh_ResetEH; } forEach vehicles;" - "vehicles" seems to contain a lot more than just the standard vehicles, e.g. base objects and what not. MGT, out of interest could you post some screenshots of #monitor output when the server is busy? Also, in regards to your server, are you running all four of your instances from the same machine? Do you set the affinity at all? The problem still exist. And of course, the problme that arma crashes on server also exists. I wont patch to the next version of epoch because its gettin worse each time! I've had a fair amount of issues, but yet to see the ARMA instance actually crash Link to comment Share on other sites More sharing options...
0 Stranger Posted March 11, 2014 Report Share Posted March 11, 2014 My Arma instance crashed also lately like every 20min. After 50% of the bases are getting lost, i wiped the server and started from new on. Now everything runs stable and no netwrok error messages so far (its 6 hrs online till now). Well i will give you guys feedback, when i identify the problem. Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 11, 2014 Report Share Posted March 11, 2014 My Arma instance crashed also lately like every 20min. After 50% of the bases are getting lost, i wiped the server and started from new on. Now everything runs stable and no netwrok error messages so far (its 6 hrs online till now). Well i will give you guys feedback, when i identify the problem. Link to comment Share on other sites More sharing options...
0 Stranger Posted March 11, 2014 Report Share Posted March 11, 2014 About 40000 rows in Database (objects). Anyways, i guess the Database is the problem, or the missions... one of these two are the bottleneck. Now after 19 hrs the server runs very fine without any crash or desync problems. Also the Traders are loading very fast and open doors and safes are instant now. Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 11, 2014 Report Share Posted March 11, 2014 40,000 is ALOT, are you deleting damaged vehicles? or doing any sort of scheduled clean up? Link to comment Share on other sites More sharing options...
0 Stranger Posted March 11, 2014 Report Share Posted March 11, 2014 Server crashes again, after an clean installation of epoch and arma2.It havent crashed before the patch. There shpuld be any fix out there. I heard of another server admin, that they get it to work, but he wont tell me how to do it. He said he put some old pbo files from an old patch into something. I dont know. Link to comment Share on other sites More sharing options...
0 Stranger Posted March 11, 2014 Report Share Posted March 11, 2014 The guy told me to do it like this:Keep the Version Name in the Description, and overwrite all files with the old ones from 1.0.4.1. HAvent tested it but this is a way around that crash stuff... Link to comment Share on other sites More sharing options...
0 Buck0 Posted March 15, 2014 Report Share Posted March 15, 2014 Just posting our basic.cfg we are having success with. In a 3 hour restart period it's around 600-700kb with 7k items in database and constant 50 players. Paste this in and on restart the latitude and longtitude are automatically inserted. MaxCustomFileSize optional for custom faces. MinBandwidth=1097152; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; i seem to be getting a fair few red disconnects with these settings :S Link to comment Share on other sites More sharing options...
0 Stranger Posted March 15, 2014 Report Share Posted March 15, 2014 It is a probleme with these settings and german providers. Some dont want you to get kinda packets like this. i seem to be getting a fair few red disconnects with these settings :S Link to comment Share on other sites More sharing options...
0 justchil Posted March 16, 2014 Report Share Posted March 16, 2014 1097152 = 1mbps Bandwidth the server is guaranteed to have (in bps). Most people have max set at 100/1000mbps. This is like some voodoo magic going on here. Link to comment Share on other sites More sharing options...
0 Buck0 Posted March 17, 2014 Report Share Posted March 17, 2014 MinBandwidth=103715200;MaxMsgSend=256;MaxSizeGuaranteed=512;MaxSizeNonguaranteed=64;MinErrorToSendNear=0.029999999;MaxCustomFileSize=80000;Windowed=0;adapter=-1;3D_Performance=1;Resolution_W=800;Resolution_H=600;Resolution_Bpp=32; changed to that, no more red's Link to comment Share on other sites More sharing options...
0 Stranger Posted March 17, 2014 Report Share Posted March 17, 2014 Changing that will sometimes not allow players to connect to your server. Link to comment Share on other sites More sharing options...
0 MGT Posted March 21, 2014 Report Share Posted March 21, 2014 Ok, some more tweaking and this is the best one yet, using on my Cherno server which is never below 35 players, usually full at 50 my rpt log over 3 hours is around 800kb with barely any pending messages MinBandwidth=1097152; MaxMsgSend=128; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0049999999; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Link to comment Share on other sites More sharing options...
0 insertcoins Posted March 21, 2014 Report Share Posted March 21, 2014 Ok, some more tweaking and this is the best one yet, using on my Cherno server which is never below 35 players, usually full at 50 my rpt log over 3 hours is around 800kb with barely any pending messages MinBandwidth=1097152; MaxMsgSend=128; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0049999999; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; What's your namalsk one like? MGT 1 Link to comment Share on other sites More sharing options...
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Shizweak
Try the following: Remove MaxBandwidth (ARMA will figure this out itself quite fine) Increase MaxSizeGauranteed to 768 You can also remove the whole class sockets { maxPacketSize=1400; }; - 1
Adminlaststand
or twerking ><
MGT
Mine, Arma manages min and max bandwidth and fills out the server lat/long We're running this on all our servers with Chernarus having 7k+ items in the database What i've found, by having the min
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