fr1nk Posted February 5, 2014 Report Share Posted February 5, 2014 Have only spent a brief amount of time exploring, but seems like a nice map so far :) Link to comment Share on other sites More sharing options...
adrianna Posted February 7, 2014 Report Share Posted February 7, 2014 Screenshot from Ruchfeld (also on other locations), this Barn looks bit bugged. Also noticed sometimes flickering of the whole screen ingame. Someone noticed that too? Link to comment Share on other sites More sharing options...
Flattermann Posted February 7, 2014 Report Share Posted February 7, 2014 i think this barn is bugged even on Chernarus Link to comment Share on other sites More sharing options...
Schultz Posted February 7, 2014 Report Share Posted February 7, 2014 Also, there is some floating loot in the mansion east of Magden Link to comment Share on other sites More sharing options...
waynelfc1985 Posted February 8, 2014 Report Share Posted February 8, 2014 how would i go about changing from epoch cherno to epoch napf using vilayer (id have to wipe database clean/server then instead of going into epoch cherno mission files id go into epoch napf files instead?) really confussed how to go about swapping over sorry im abit of a noob at all this. Link to comment Share on other sites More sharing options...
digdug83 Posted February 9, 2014 Report Share Posted February 9, 2014 I'm loving the map so far, great work to all involved. My only suggestions would be to place grocery stores and/or hospitals in the medium-sized towns and perhaps a few small industrials as well. Most of the non-cities I've been to seem to have almost nothing but residential with a few scattered farm buildings. Keep up the fantastic work guys. Link to comment Share on other sites More sharing options...
Armifer Posted February 13, 2014 Report Share Posted February 13, 2014 Momo and flatterman, excellent job on this map. Very polished, professional, the best quality map I have seen in some time. Suggestions: -Develop south east of map a bit more, meaning more towns, more roads to reach them. (im sure this is already underway) -More roads overall -More islands, north east corner and south most region of the water on the map could use a few. -RIVERS! And land bridges/more bridges! Every large map I have tried is missing these, which make boats even more useful. The ability to take a boat inland via a medium sized river, to a lake some place in the center of the map would be ACE! The peninsulas and bridges that already exist are amazing, but if a few of them fed to lakes or ponds inland, it would have a bit of that feel I got when I played lingor. Dynamic water levels rising and falling with heavy rain, closing off land bridges allowing boats to access more areas, while creating choke points on main road bridges that cross over the rivers. It would change how you play, based on dynamic weather which adds a random element to the game play. Players who have a set routine of which routes to take will have to think twice with something like this in place on Napf. It doesn't have to be as extreme as lingor, but just a few more options for travel would be amazing. Thanks for all your work thus far, and keep it up! adrianna 1 Link to comment Share on other sites More sharing options...
adrianna Posted February 15, 2014 Report Share Posted February 15, 2014 As said before, Map could have more Roads and Towns/Villages. South and South-East ist mostly avoided by players because nothing is there. Only a idea, black dots are main roads, green dots stand for towns, this would make these areas more interesting ;) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 15, 2014 Report Share Posted February 15, 2014 As said before, Map could have more Roads and Towns/Villages. South and South-East ist mostly avoided by players because nothing is there. Only a idea, black dots are main roads, green dots stand for towns, this would make these areas more interesting ;) I'm going to be loading up the map editor so I can add some stuff to the map on my server. Another hero trader, a couple bandit bases, maybe a new village or two. Link to comment Share on other sites More sharing options...
adrianna Posted February 15, 2014 Report Share Posted February 15, 2014 Try to add 30km of roads with editor, then we talk again. Saizyn and insertcoins 2 Link to comment Share on other sites More sharing options...
Weylyn Posted March 1, 2014 Report Share Posted March 1, 2014 http://www.armaholic.com/page.php?id=15706 Link to comment Share on other sites More sharing options...
adrianna Posted March 1, 2014 Report Share Posted March 1, 2014 30km+ = several thousand objects = massive server traffic Its a fact that this map need by far more roads for whole South and South-East and maybe more connections between the villages. Link to comment Share on other sites More sharing options...
Snakeyes Posted March 31, 2014 Report Share Posted March 31, 2014 Excellent map! It's my new favorite. My thanks to all that were involved in it's creation and future updates. Link to comment Share on other sites More sharing options...
Tobias Solem Posted April 21, 2014 Report Share Posted April 21, 2014 Since SE5 switched to Napf, we've had an overwhelming positive feedback. There are however (for some reason) some places that do not spawn loot or zombies. Perhaps this is fixed in 1.0.5? Link to comment Share on other sites More sharing options...
krnja21 Posted April 23, 2014 Report Share Posted April 23, 2014 clearly a lot of effort and a true refreshment for dayz, awesome map gentlemen! Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted June 28, 2014 Report Share Posted June 28, 2014 Anyone having issues with smelting gold into bars now? malau 1 Link to comment Share on other sites More sharing options...
cring0 Posted July 4, 2014 Report Share Posted July 4, 2014 Is there by chance a list or collage of additions made in the last update of the map? Best well-rounded Arma 2 map out there. Thank you and congrats! Link to comment Share on other sites More sharing options...
SkyDogs Posted July 31, 2014 Report Share Posted July 31, 2014 I'm absolutely loving this map, and I've hardly seen any of it. Thank God the server I play on (MGT) has recently started to host this map. I was depressingly bored of A2 Epoch before I started playing this. It's going to help with the horrendously long and uncertain wait for A3 Epoch to be released. Btw, anyone got a live link to the hand held footage of A3 Epoch? The big cities in the north offer the type of gameplay that we saw in the early days of DayZ. Remember when you had to creep around Cherno or Elektro in fear of rooftop snipers? I also love the fact it's a German map, and I really think its creator is missing a trick with the lack of an underground secret Nazi bunker. Think A3 on Namalsk. There's a few bad bugs though, such as the stairs teleporting you to the bottom if you run up/down them. Also, the big warehouses have massless walls that you can fall through. Link to comment Share on other sites More sharing options...
Flattermann Posted July 31, 2014 Report Share Posted July 31, 2014 It's a Swiss map, the fascist movement was not particularly successful there ;) About the bugs: at what buildings/objects do you have them? Link to comment Share on other sites More sharing options...
SkyDogs Posted August 1, 2014 Report Share Posted August 1, 2014 The big garages with the roll-up shutters. You can teleport outside in an instant. The stairs in fire houses and other buildings will teleport you to the bottom if you run up or down them. When you go into the cave down south, you can enter the map from underneath and run anywhere, only becoming apparent at sea level. But I haven't been able to reenact that one yet. Link to comment Share on other sites More sharing options...
Flattermann Posted August 1, 2014 Report Share Posted August 1, 2014 Oh ok, the big garages are a third-party addon, nothing much that can be done about it. I think they are part of this package: http://www.armaholic.com/page.php?id=15180. The stairs in the fire houses and other buildings - is this an issue related to the placement of the objects? The cave might be serious, definitely worth looking into that. Link to comment Share on other sites More sharing options...
SkyDogs Posted August 1, 2014 Report Share Posted August 1, 2014 Tavianna had a spot where you could enter into the fabric of the map, it was at the road tunnel. Regarding the stairs glitch, I couldn't tell you if it's a placement issue or not, but you can see for yourself if you join the MGT Napf server. A secret Nazi bunker under the southern mountains would be cool though. I can't see how Napf is Swiss when Switzerland is land locked, surely the only logical place it could be is northern Germany. Link to comment Share on other sites More sharing options...
fr1nk Posted August 1, 2014 Report Share Posted August 1, 2014 Well the general theme is Switzerland, I don't think the map (or any Arma map, really) is meant as a true representation. "The map is based on real elevation data from a region in Switzerland, but the towns, roads and forests are highly fictionalized." http://www.armaholic.com/page.php?id=17088 Link to comment Share on other sites More sharing options...
cring0 Posted August 1, 2014 Report Share Posted August 1, 2014 Well, some of the town names are the same, some are just similar or altered, but they aren't really placed in relation with each other in real life, and I doubt they really resemble anything of the real towns/cities. Link to comment Share on other sites More sharing options...
SkyDogs Posted August 1, 2014 Report Share Posted August 1, 2014 Well the names of the towns certainly sound more German than any other country. Anyway, that's irrelevant, the main point I'm making is that it's an awesome map. Link to comment Share on other sites More sharing options...
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