wizznall Posted August 29, 2014 Report Share Posted August 29, 2014 Hi I have done the install for taviana map all works well but when I changed it so no spawn on beach it not work now for some reason. Any advice would be awesome. I have checked paths and stuff all good their. Not sure what happening when I turn off spawn on beach. Link to comment Share on other sites More sharing options...
calamity Posted August 29, 2014 Report Share Posted August 29, 2014 Thought I'd share the Spawn select routine I use on my server. It's much the same as the other spawn select scripts floating around, just prettier :) https://github.com/Gezzunder/Spawn-select Hope it's useful. server wont load. I am getting an RPT error anyone get this working with Hogscraper's Advanced Alchemical Crafting ??? ErrorMessage: File mpmissions\__cur_mp.Napf\custom\Buildables\Crafting_Defines.hpp, line 32: .RscButton: Member already defined. line 32 #define CT_LISTNBOX 102 Link to comment Share on other sites More sharing options...
HiiShinoo Posted September 11, 2014 Report Share Posted September 11, 2014 Working great thank you, the only little problem is that the location where you actually spawn comparing to where you select is usually between 2.5 k to 4k away, I am using it on a 1.7.9 map could this be the problem and if so how do i change the spawn location to be more accurate? thanks Link to comment Share on other sites More sharing options...
Nekuan Posted October 18, 2014 Report Share Posted October 18, 2014 For me the spawns work just fine but for others they don't? They spawn between 7-16km from where they are supposed to spawn any ideas where this might come from? Ah.. its the antihack reverting the teleport =/ Any Ideas on how to fix that? Link to comment Share on other sites More sharing options...
oSoDirty Posted November 26, 2014 Report Share Posted November 26, 2014 I know its been a while since anyone had posted, But for S&Gs: In init.sqf comment out the antihack part. (If you tp with infistar you have already done this) If using infistar go into the config and turn the anti teleport to false. Also helps to set spawn distance quite low in init.sqf. Mine is: spawnArea = 350; // Default = 1500 Works fine for me. Though it seems close still has the ability to put 700m between players, and it seems that its usually the PVPers that go for the spawn select servers anyway. =] And for those who choose random, it has an override function to set it to 1000 or 1500, dont remember exactly since i modified mine. Link to comment Share on other sites More sharing options...
Nekuan Posted November 26, 2014 Report Share Posted November 26, 2014 Yea already did that but it just feels..wrong :D Link to comment Share on other sites More sharing options...
oSoDirty Posted November 26, 2014 Report Share Posted November 26, 2014 yea, turning it off in infistar does seem a bit iffy. But if you read after the comment, the only thing the function does is tp them back to origin and log it, so to catch them you still have to check the logs. Odds are, if they are maliciously teleporting, they will do many other things that it will kick, prompt, and ban for. Link to comment Share on other sites More sharing options...
Zupa Posted November 26, 2014 Report Share Posted November 26, 2014 yea, turning it off in infistar does seem a bit iffy. But if you read after the comment, the only thing the function does is tp them back to origin and log it, so to catch them you still have to check the logs. Odds are, if they are maliciously teleporting, they will do many other things that it will kick, prompt, and ban for. player setPosATL _pos; player setVariable['AH_pos',[0,_pos],true]; try to add the second line ( edit to whatever the code looks like ofcourse) Looked at the code, try: if (!_isZero) then { player setPosATL _position; player setVariable['AH_pos',[0,_position],true]; }; Link to comment Share on other sites More sharing options...
Gr8 Posted November 28, 2014 Report Share Posted November 28, 2014 here is a HD Version of the map made by ghostz gamerz attached .paa file map.zip Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 20, 2014 Report Share Posted December 20, 2014 I'd like to update the graphic for the additional landmasses of Taviana 2.0 since I haven't found an updated .paa file yet. I also like what Gr8Bio posted that ghostz gamerz created that has a topographical map feel to it. How do you capture the map in order to generate the picture? Screenshot of the map view while in-game? Since you generated a .png file, I'm assuming you did some of it in Photoshop somewhere along the way. Probably to get the resolution and size correct for the script? Thanks, Bob Link to comment Share on other sites More sharing options...
Gr8 Posted December 20, 2014 Report Share Posted December 20, 2014 Yes, Using Photoshop, i compared the Graphical Taviana Map (from google) to the current map and made it align perfectly. Link to comment Share on other sites More sharing options...
chipsandcheese Posted February 6, 2015 Report Share Posted February 6, 2015 Is there a way of making it so only bandits & heroes can see the spawn selection screen. Or, a different set of spawn location buttons! Thanks Link to comment Share on other sites More sharing options...
Gil-Galed Posted May 29, 2015 Report Share Posted May 29, 2015 server wont load. I am getting an RPT error anyone get this working with Hogscraper's Advanced Alchemical Crafting ??? ErrorMessage: File mpmissions\__cur_mp.Napf\custom\Buildables\Crafting_Defines.hpp, line 32: .RscButton: Member already defined. line 32 #define CT_LISTNBOX 102 Hey mate did you find a fix for this?? i also have the same prob with adding the same addon Link to comment Share on other sites More sharing options...
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