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[OLD] JAEM - Just another Evac-Chopper Mod v1.4 (Updated 06/14/2014) ** OUT OF DATE **


OtterNas3

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Hope this isn't a re-post, I did a search but couldn't find an answer.  On my server evac seems to be working fine except that old chopper pads do not clear.  So I have a stack of 3-4 evac chopper pads where I had to make a new one (lost chopper etc.).  EG.  When you make a new chopper pad, old one does not clear out.

 

Any fix?

 

Thanks.

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systemChat ("Sorry but you dont have a Evac-Chopper");                                                                       To: systemChat ("Sorry but you don't have an Evac-Chopper");  

systemChat("Sorry but the Main-Rotor of your Evac-Chopper is to damaged to fly");                              To: systemChat("Sorry but the Main-Rotor of your Evac-Chopper is too damaged to fly");

 

Just nit picky stuff....More of it.  Some is a bit worse....I realise I'm being persnickety. 

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New to scripting so please bear with me:(  I dont have a "custom variables.sqf" or know how to create/find it?  I see my variables.sqf but it doesnt contain the line "call compile preprocessFileLineNumbers "z\addons\dayz_code\init\variables.sqf"; anywhere in it.  Would love to add this mod to my server so if anyone could offer a bit more info/help/tutorial would be great!

 

Thanks

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After death cant call my heli =(

Epoch 1.0.4.2

 

Add to the variables.sqf in JAEM folder of your mission which has to contain only 1 line:  dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];

 

Add to init.sqf:

Under THIS: call compile preprocessFileLineNumbers "custom\variables.sqf";  

 

PASTE THIS: call compile preprocessFileLineNumbers "(your mission path)\JAEM\variables.sqf";

 

 

EDIT: OMG, it worked till restart, i mean the after death call.... and stopped. I HAVE NO IDEA WHAT I DID...

EDIT2: Seems to me that admins cant use it after death... but it works for players... lol

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Is there a way I can add music to play when the chopper starts up to come and rescue me?

Ive been playing around with:

 

 

private ["_sounddist","_vehicle"];
_sounddist = 20;
_nul = [objNull, _vehicle, rSAY, "helimusic", _sounddist] call RE;

but I cant seem to get it to work.

Any help would be great?

 

it'd be epicif it played ride of the valkryes while it was coming to pick you up
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Figured it out:

//music test start
private ["_vehicle","_sounddist"];
_vehicle = evacChopper;
_sounddist = 25;
_nul = [objNull, _vehicle, rSay, "helimusic", _sounddist] call RE;

inside callevacchopper.sqf after:

//Lock the Chopper again so noone can jump in
evacChopper setVehicleLock "LOCKED";
//Turn the Engine on and set fly height for the Pilot
evacChopper engineOn true;

and yea defined the sound in description.ext :) works like a charm

 

We are using fortunate son by credence clearwater revival :)

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I setup the Evac Heli, that works fine. but when i die and respawn and call it. it says that i have no chopper on my evac pad. so when i get back, it will not give me the option to set one or clear, until i put a key in invintory, then it give me the optoins, i thought it was suppose to go by UID, is there a fix for this?

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