Configurator Posted April 16, 2014 Report Share Posted April 16, 2014 After death cant call my heli =( Epoch 1.0.4.2 Link to comment Share on other sites More sharing options...
cayote Posted April 18, 2014 Report Share Posted April 18, 2014 Hope this isn't a re-post, I did a search but couldn't find an answer. On my server evac seems to be working fine except that old chopper pads do not clear. So I have a stack of 3-4 evac chopper pads where I had to make a new one (lost chopper etc.). EG. When you make a new chopper pad, old one does not clear out. Any fix? Thanks. Link to comment Share on other sites More sharing options...
cayote Posted April 22, 2014 Report Share Posted April 22, 2014 Don't know if Otter is still working on this or not so just going to ask. I've edited a few of the sqf's to correct some grammar...just minor stuff. Anyone interested? Link to comment Share on other sites More sharing options...
jahangir13 Posted April 22, 2014 Report Share Posted April 22, 2014 What do you mean by 'grammer' exactly. Maybe post an example ;) Link to comment Share on other sites More sharing options...
cayote Posted April 22, 2014 Report Share Posted April 22, 2014 systemChat ("Sorry but you dont have a Evac-Chopper"); To: systemChat ("Sorry but you don't have an Evac-Chopper"); systemChat("Sorry but the Main-Rotor of your Evac-Chopper is to damaged to fly"); To: systemChat("Sorry but the Main-Rotor of your Evac-Chopper is too damaged to fly"); Just nit picky stuff....More of it. Some is a bit worse....I realise I'm being persnickety. Link to comment Share on other sites More sharing options...
velvetchaos381 Posted April 23, 2014 Report Share Posted April 23, 2014 New to scripting so please bear with me:( I dont have a "custom variables.sqf" or know how to create/find it? I see my variables.sqf but it doesnt contain the line "call compile preprocessFileLineNumbers "z\addons\dayz_code\init\variables.sqf"; anywhere in it. Would love to add this mod to my server so if anyone could offer a bit more info/help/tutorial would be great! Thanks Link to comment Share on other sites More sharing options...
Nazguleye Posted April 25, 2014 Report Share Posted April 25, 2014 After death cant call my heli =( Epoch 1.0.4.2 Add to the variables.sqf in JAEM folder of your mission which has to contain only 1 line: dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"]; Add to init.sqf: Under THIS: call compile preprocessFileLineNumbers "custom\variables.sqf"; PASTE THIS: call compile preprocessFileLineNumbers "(your mission path)\JAEM\variables.sqf"; EDIT: OMG, it worked till restart, i mean the after death call.... and stopped. I HAVE NO IDEA WHAT I DID... EDIT2: Seems to me that admins cant use it after death... but it works for players... lol Link to comment Share on other sites More sharing options...
powers Posted April 27, 2014 Report Share Posted April 27, 2014 Is there a way I can add music to play when the chopper starts up to come and rescue me? Ive been playing around with: private ["_sounddist","_vehicle"]; _sounddist = 20; _nul = [objNull, _vehicle, rSAY, "helimusic", _sounddist] call RE; but I cant seem to get it to work. Any help would be great? it'd be epicif it played ride of the valkryes while it was coming to pick you up Link to comment Share on other sites More sharing options...
MassAsster Posted April 27, 2014 Report Share Posted April 27, 2014 you would trigger that with a playsound that was pre-defined in your description.ext and I would go with MatthewK 1 Link to comment Share on other sites More sharing options...
powers Posted April 27, 2014 Report Share Posted April 27, 2014 Figured it out: //music test start private ["_vehicle","_sounddist"]; _vehicle = evacChopper; _sounddist = 25; _nul = [objNull, _vehicle, rSay, "helimusic", _sounddist] call RE; inside callevacchopper.sqf after: //Lock the Chopper again so noone can jump in evacChopper setVehicleLock "LOCKED"; //Turn the Engine on and set fly height for the Pilot evacChopper engineOn true; and yea defined the sound in description.ext :) works like a charm We are using fortunate son by credence clearwater revival :) Link to comment Share on other sites More sharing options...
jahangir13 Posted April 27, 2014 Report Share Posted April 27, 2014 Don't forget to get into the survival chopper if you listen to such a great music ;)) Link to comment Share on other sites More sharing options...
islademuerte Posted May 5, 2014 Report Share Posted May 5, 2014 When i set evac chopper, landing pad blinks for a second and gone, when i try ro call chopper it says theres no evac chopper on evac field. Map Takistan. Any ideas why it happen? Link to comment Share on other sites More sharing options...
MassAsster Posted May 5, 2014 Report Share Posted May 5, 2014 try setting the pad as a "safe vehicle" DZE_safeVehicle = ["M2HD_mini_TriPod","M2StaticMG","Old_bike_TK_INS_EP1","ParachuteWest","ParachuteC"]; }; variables.sqf Link to comment Share on other sites More sharing options...
islademuerte Posted May 5, 2014 Report Share Posted May 5, 2014 try setting the pad as a "safe vehicle" DZE_safeVehicle = ["M2HD_mini_TriPod","M2StaticMG","Old_bike_TK_INS_EP1","ParachuteWest","ParachuteC"]; }; variables.sqf Thank you but no effect Link to comment Share on other sites More sharing options...
MassAsster Posted May 5, 2014 Report Share Posted May 5, 2014 Thank you but no effect sure you have the right class name for what ever helipad the script is calling? Link to comment Share on other sites More sharing options...
islademuerte Posted May 5, 2014 Report Share Posted May 5, 2014 sure you have the right class name for what ever helipad the script is calling? "HeliHRescue" isnt it? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 5, 2014 Report Share Posted May 5, 2014 Thought i posted before, Waypointcondition kick fix? Thanks Link to comment Share on other sites More sharing options...
DAKA Posted May 7, 2014 Report Share Posted May 7, 2014 I setup the Evac Heli, that works fine. but when i die and respawn and call it. it says that i have no chopper on my evac pad. so when i get back, it will not give me the option to set one or clear, until i put a key in invintory, then it give me the optoins, i thought it was suppose to go by UID, is there a fix for this? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 10, 2014 Report Share Posted May 10, 2014 So what is the correct exception? Link to comment Share on other sites More sharing options...
MatthewK Posted May 11, 2014 Report Share Posted May 11, 2014 !["true", ""] Works fine for me :) I would have thought the op was trying to do this: !\"["true", ""]\" But I'm not sure exactly how BE works myself, maybe someone else can provide the correct exception :) Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 11, 2014 Report Share Posted May 11, 2014 !["true", ""] Works fine for me :) I would have thought the op was trying to do this: !\"["true", ""]\" But I'm not sure exactly how BE works myself, maybe someone else can provide the correct exception :) This doesn't seem to work for me Link to comment Share on other sites More sharing options...
MatthewK Posted May 11, 2014 Report Share Posted May 11, 2014 How does it not work, do you get an error, or do you still kicked ? It works ok on my server, my players are already building evac pad as we speak. Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 11, 2014 Report Share Posted May 11, 2014 Get kicked still Link to comment Share on other sites More sharing options...
jbladel Posted May 13, 2014 Report Share Posted May 13, 2014 the script runs, but as soon as i set my evac chopper the helipad instantly disapears. Im not running BE and i am running infistar. Im also running R3F realism, can some1 tell me whats up Link to comment Share on other sites More sharing options...
MatthewK Posted May 13, 2014 Report Share Posted May 13, 2014 I'm able to create the evac landing pad, it gives me the option to call my heli.. Searches , then tells me I have no heli on the evac field. Any ideas? :( Link to comment Share on other sites More sharing options...
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