poet Posted January 28, 2014 Report Share Posted January 28, 2014 as a user of wicked AI i luv these changes the mission system is very fun on my test server i think ur doing a great job, the only reason i have not went live yet is the fact the AI are 1 shot kills unlike the sarge ai is there a way to change that? Link to comment Share on other sites More sharing options...
Geoffry Posted January 29, 2014 Report Share Posted January 29, 2014 Im seeing the same errors on missions set up with skins that are not in the epoch mod or defined in AIconfig Link to comment Share on other sites More sharing options...
Sofabear Posted January 29, 2014 Report Share Posted January 29, 2014 16:07:07 "WAI: Mission Config File Loaded" 16:07:07 "WAI: Starting AI Missions Moniter" 16:07:07 Warning Message: No entry 'bin\config.bin/CfgMagazines.Drake'. 16:07:07 Warning Message: No entry '.picture'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.scope'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: Error: creating magazine Drake with scope=private 16:07:07 Warning Message: No entry '.displayName'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.displayNameShort'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.nameSound'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.Library'. 16:07:07 Warning Message: No entry '.libTextDesc'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.type'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.count'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.maxLeadSpeed'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.initSpeed'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.reloadAction'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.modelSpecial'. 16:07:07 Warning Message: '/' is not a value 16:07:07 Warning Message: No entry '.ammo'. 16:07:07 Warning Message: '/' is not a value Seem to be getting this error in my .RPT log. Anyone with an idea what it might be? Link to comment Share on other sites More sharing options...
RRP47 Posted January 29, 2014 Report Share Posted January 29, 2014 we have anything we can do so the ai aren't aren't blind at night? I have players simply waiting until night time to do missions because they won't do anything most of the time. Link to comment Share on other sites More sharing options...
williamjbrown Posted January 29, 2014 Author Report Share Posted January 29, 2014 adrianna beat me to it :D also weapon cache mission has few typos. has wepaon instead of weapon in few places (cant remember where since i fixed them before. and mayor mansion "The rouge mayor has been taken out, who will be the next Mayor of Cherno?", "PLAIN",10] call RE; should be "The rogue mayor has been taken out, who will be the next Mayor of Cherno?", "PLAIN",10] call RE; typos can be found smallgunbox: 8Rnd_B_Beneli_Pellet, ItemCompas, 30Rnd_545x35_AK, 20Rnd_556x45_Stannag mediumgunbox: ItemCompas largegunbox: Rocket extralargegunbox: Drake, GPS should be: smallgunbox: 8Rnd_B_Beneli_Pellets, ItemCompass, 30Rnd_545x39_AK, 20Rnd_556x45_Stanag mediumgunbox: ItemCompass largegunbox: Skin_Rocker_DZ extralargegunbox: Skin_Drake_Light_DZ, ItemGPS THANK YOU - Update soon Link to comment Share on other sites More sharing options...
williamjbrown Posted January 29, 2014 Author Report Share Posted January 29, 2014 0.173 updated. Re-download for fixed files...Hopefully. Link to comment Share on other sites More sharing options...
MadHatter05 Posted January 29, 2014 Report Share Posted January 29, 2014 I get the following error in my RPT when starting up my server with the newest patch you have. (0.173) I changed nothing in the files, so it is default like the download. 2:12:49 "WAI: AI Config File Loaded" 2:12:49 "WAI: AI Monitor Started" 2:12:49 Error in expression <9_AK, 5]; _box addMagazineCargoGlobal ["10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error position: <10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error Missing ] 2:12:49 File z\addons\dayz_server\WAI\missions\compile\SmallGunBox.sqf, line 25 2:12:49 Error in expression <9_AK, 5]; _box addMagazineCargoGlobal ["10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error position: <10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error Missing ] 2:12:49 File z\addons\dayz_server\WAI\missions\compile\SmallGunBox.sqf, line 25 2:12:49 "WAI: Mission Config File Loaded" 2:12:49 "WAI: Starting AI Missions Moniter" I found the issue. In the SmallGunBox.sqf file you are missing a " _box addMagazineCargoGlobal ["30Rnd_545x39_AK, 5]; should be _box addMagazineCargoGlobal ["30Rnd_545x39_AK", 5]; Link to comment Share on other sites More sharing options...
korwin Posted January 30, 2014 Report Share Posted January 30, 2014 Can you plz point me to HeliEvac Script that you use in combination with radio mission drop? Link to comment Share on other sites More sharing options...
Geoffry Posted January 30, 2014 Report Share Posted January 30, 2014 Another one with 7:03:40 "WAI: Starting Mission disabled_civchopper" 7:03:40 "WAI: Mission Civilian Aircraft Started At [1788.5,7690.73]" 7:03:40 Warning Message: No entry 'bin\config.bin/CfgWeapons.Ak_74_kobra'. 7:03:40 Warning Message: No entry '.scope'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: Error: creating weapon Ak_74_kobra with scope=private 7:03:40 Warning Message: No entry '.displayName'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.nameSound'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.type'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.picture'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.Library'. 7:03:40 Warning Message: No entry '.libTextDesc'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.model'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.simulation'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightDuration'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightIntensity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockDelay'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockSystem'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.cmImmunity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.lockingTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.lockedTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.muzzles'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 "WAI: Mission Civilian Aircraft spawned a Mi-17 (Civilian)" SmallGunBox.sqf _box addWeaponCargoGlobal ["Ak_74_kobra", 1]; should be _box addWeaponCargoGlobal ["AKS_74_kobra", 1]; Link to comment Share on other sites More sharing options...
williamjbrown Posted January 30, 2014 Author Report Share Posted January 30, 2014 I get the following error in my RPT when starting up my server with the newest patch you have. (0.173) I changed nothing in the files, so it is default like the download. 2:12:49 "WAI: AI Config File Loaded" 2:12:49 "WAI: AI Monitor Started" 2:12:49 Error in expression <9_AK, 5]; _box addMagazineCargoGlobal ["10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error position: <10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error Missing ] 2:12:49 File z\addons\dayz_server\WAI\missions\compile\SmallGunBox.sqf, line 25 2:12:49 Error in expression <9_AK, 5]; _box addMagazineCargoGlobal ["10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error position: <10x_303", 5]; _box addMagazineCargoGloba> 2:12:49 Error Missing ] 2:12:49 File z\addons\dayz_server\WAI\missions\compile\SmallGunBox.sqf, line 25 2:12:49 "WAI: Mission Config File Loaded" 2:12:49 "WAI: Starting AI Missions Moniter" I found the issue. In the SmallGunBox.sqf file you are missing a " _box addMagazineCargoGlobal ["30Rnd_545x39_AK, 5]; should be _box addMagazineCargoGlobal ["30Rnd_545x39_AK", 5]; Another one with 7:03:40 "WAI: Starting Mission disabled_civchopper" 7:03:40 "WAI: Mission Civilian Aircraft Started At [1788.5,7690.73]" 7:03:40 Warning Message: No entry 'bin\config.bin/CfgWeapons.Ak_74_kobra'. 7:03:40 Warning Message: No entry '.scope'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: Error: creating weapon Ak_74_kobra with scope=private 7:03:40 Warning Message: No entry '.displayName'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.nameSound'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.type'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.picture'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.Library'. 7:03:40 Warning Message: No entry '.libTextDesc'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.model'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.simulation'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightDuration'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightIntensity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockDelay'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockSystem'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.cmImmunity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.lockingTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.lockedTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.muzzles'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 "WAI: Mission Civilian Aircraft spawned a Mi-17 (Civilian)" SmallGunBox.sqf _box addWeaponCargoGlobal ["Ak_74_kobra", 1]; should be _box addWeaponCargoGlobal ["AKS_74_kobra", 1]; UPDATED AGAIN REDOWNLOAD FILES AGAIN PLEASE All because of a simple " -.- NorthyPark 1 Link to comment Share on other sites More sharing options...
Buck0 Posted January 30, 2014 Report Share Posted January 30, 2014 is there any reason the ai vehicles stay after restart? is there anyway to make them despawn after restart if their is no key for them? Link to comment Share on other sites More sharing options...
williamjbrown Posted January 30, 2014 Author Report Share Posted January 30, 2014 This was the way mark originally developed it and tbh I like it this way. Don't have to worry about loosing it or such. You can wait till after restart to sell it. Your server won't over populate because it removes vehicles too if it is over your specified amount. Why have vehicles when they disappear in under 3 hours. May as well just be decoration. Link to comment Share on other sites More sharing options...
adg Posted January 30, 2014 Report Share Posted January 30, 2014 Another one with 7:03:40 "WAI: Starting Mission disabled_civchopper" 7:03:40 "WAI: Mission Civilian Aircraft Started At [1788.5,7690.73]" 7:03:40 Warning Message: No entry 'bin\config.bin/CfgWeapons.Ak_74_kobra'. 7:03:40 Warning Message: No entry '.scope'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: Error: creating weapon Ak_74_kobra with scope=private 7:03:40 Warning Message: No entry '.displayName'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.nameSound'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.type'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.picture'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.Library'. 7:03:40 Warning Message: No entry '.libTextDesc'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.model'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.simulation'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightDuration'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.fireLightIntensity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockDelay'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.weaponLockSystem'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.cmImmunity'. 7:03:40 Warning Message: '/' is not a value 7:03:40 Warning Message: No entry '.lockingTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.lockedTargetSound'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 Warning Message: No entry '.muzzles'. 7:03:40 Warning Message: Size: '/' not an array 7:03:40 "WAI: Mission Civilian Aircraft spawned a Mi-17 (Civilian)" SmallGunBox.sqf _box addWeaponCargoGlobal ["Ak_74_kobra", 1]; should be _box addWeaponCargoGlobal ["AKS_74_kobra", 1]; This is still not fixed in your latest upload ^_^ Link to comment Share on other sites More sharing options...
denniskubach Posted January 30, 2014 Report Share Posted January 30, 2014 I got a problem with this i've allowed the Connection and added it, but the missions just doesn't spawn, anyone that know how to make a solution of that? Link to comment Share on other sites More sharing options...
kramarz Posted January 30, 2014 Report Share Posted January 30, 2014 I've had like 6 typos in the files, heh, going one by one from my rpt log i've fixed them all i think. I can upload the file if the author agrees. Edit: Also, william, i'll quote my self: the static missions that you have in your customspawns template. The groups are there BUT, there is no loot anywhere near them, and the rocket launcher guns are in mid air above the group in north :S:S:S Any ideas? Would love to hear from you about this! Link to comment Share on other sites More sharing options...
Geoffry Posted January 31, 2014 Report Share Posted January 31, 2014 We are on the Lingor map so many times the buildings are in mid air and of course the ai do not walk correctly at that point but can sure enough shoot you or vehicles with ease.. Any way to make them self leveling?? BTW awsome job keeping this up to date Link to comment Share on other sites More sharing options...
williamjbrown Posted January 31, 2014 Author Report Share Posted January 31, 2014 I've had like 6 typos in the files, heh, going one by one from my rpt log i've fixed them all i think. I can upload the file if the author agrees. Edit: Also, william, i'll quote my self: Would love to hear from you about this! This is mearly a template on how to go about placing them. Don't use the template just use it to better your understanding. As for the height adjustment. It is this factor. [[[448.887,329.356,0.001],[460.602,427.164,0.001]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static; This is the line to call a turret in static spawns. To edit HEIGHT: Edit this value 448.887,329.356,0.001 This will affect the height at which they are placed at. You need to change the original static spawn file to what you want. The reason they where floating is because on my server I had a AI base which they sat on buildings. Link to comment Share on other sites More sharing options...
Fuchs Posted January 31, 2014 Report Share Posted January 31, 2014 Hey will ! I will start porting ems missions over wai this or next weekend ! Cheers fuchs Link to comment Share on other sites More sharing options...
denniskubach Posted January 31, 2014 Report Share Posted January 31, 2014 Hey will ! I will start porting ems missions over wai this or next weekend ! Cheers fuchs So its going to be combinated with Wicked AI? sounds cool Link to comment Share on other sites More sharing options...
Fuchs Posted January 31, 2014 Report Share Posted January 31, 2014 (edited) Definitely a YES ! Preview //Weapon Cache ported from EMS 1st Testpreview private ["_position","_box","_missiontimeout","_cleanmission","_playerPresent","_starttime","_currenttime","_cleanunits","_rndnum","_vehname","_veh","_position","_vehclass","_vehdir","_objPosition"]; _vehclass = "SUV_Camo"; _vehclass = "UAZ_Unarmed_UN_EP1"; _vehname = getText (configFile >> "CfgVehicles" >> _vehclass >> "displayName"); _position = [getMarkerPos "center",0,5800,10,0,2200,0] call BIS_fnc_findSafePos; diag_log format["WAI: Mission Weapon Cache Started At %1",_position]; _box = createVehicle ["US_VehicleBox",[(_position select 0),(_position select 1),0], [], 0, "CAN_COLLIDE"]; [_box] call Medium_Gun_Box; //SUV_Camo/UAZ_Unarmed_UN_EP1 _veh = createVehicle [_vehclass,_position, [], 0, "CAN_COLLIDE"]; _vehdir = round(random 360); _veh setDir _vehdir; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; _veh setVariable ["ObjectID","1",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_veh]; diag_log format["WAI: EMS ported Mission Weapon Cache spawned a %1",_vehname]; _objPosition = getPosATL _veh; //[_veh,[_vehdir,_objPosition],_vehclass,true,"0"] call custom_publish; //Troops _rndnum = round (random 3) + 4; [[_position select 0, _position select 1, 0], //position _rndnum, //Number Of units 1, //Skill level 0-1. Has no effect if using custom skills "Random", //Primary gun set number. "Random" for random weapon set. 6, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. true ] call spawn_group; [[_position select 0, _position select 1, 0], //position 4, //Number Of units 1, //Skill level 0-1. Has no effect if using custom skills "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. true ] call spawn_group; [[[(_position select 0), (_position select 1) + 10, 0],[(_position select 0) + 10, (_position select 1), 0]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.8, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 2, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random", //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) true ] call spawn_static; [_position,"Weapon cache"] execVM "\z\addons\dayz_server\WAI\missions\compile\markers.sqf"; [nil,nil,rTitleText,"Bandits have obtained a weapon crate! Check your map for the location!", "PLAIN",10] call RE; _missiontimeout = true; _cleanmission = false; _playerPresent = false; _starttime = floor(time); while {_missiontimeout} do { sleep 5; _currenttime = floor(time); {if((isPlayer _x) AND (_x distance _position <= 150)) then {_playerPresent = true};}forEach playableUnits; if (_currenttime - _starttime >= wai_mission_timeout) then {_cleanmission = true;}; if ((_playerPresent) OR (_cleanmission)) then {_missiontimeout = false;}; }; if (_playerPresent) then { waitUntil { sleep 5; _playerPresent = false; {if((isPlayer _x) AND (_x distance _position <= 30)) then {_playerPresent = true};}forEach playableUnits; (_playerPresent) }; diag_log format["WAI: Mission Weapon cache Ended At %1",_position]; [nil,nil,rTitleText,"Survivors have secured the Weapon Cache!", "PLAIN",10] call RE; } else { clean_running_mission = True; deleteVehicle _box; {_cleanunits = _x getVariable "missionclean"; if (!isNil "_cleanunits") then { switch (_cleanunits) do { case "ground" : {ai_ground_units = (ai_ground_units -1);}; case "air" : {ai_air_units = (ai_air_units -1);}; case "vehicle" : {ai_vehicle_units = (ai_vehicle_units -1);}; case "static" : {ai_emplacement_units = (ai_emplacement_units -1);}; }; deleteVehicle _x; sleep 0.05; }; } forEach allUnits; diag_log format["WAI: Mission Weapon cache timed out At %1",_position]; [nil,nil,rTitleText,"Survivors did not secure the Weapon Cache in time!", "PLAIN",10] call RE; }; missionrunning = false; PREVIEW Edited January 31, 2014 by Fuchs T-Rex 1 Link to comment Share on other sites More sharing options...
Flosstradamus Posted January 31, 2014 Report Share Posted January 31, 2014 Anyone have a video or possibly an explanation how this differs from dzai? Because currently im not able to sell mission vehicles to traders in game after the patch update. Link to comment Share on other sites More sharing options...
Fuchs Posted January 31, 2014 Report Share Posted January 31, 2014 DZAI and WAI = alot of fun ! Link to comment Share on other sites More sharing options...
Flosstradamus Posted January 31, 2014 Report Share Posted January 31, 2014 DZAI and WAI = alot of fun ! Both can be ran at the same time and not cause issues? Link to comment Share on other sites More sharing options...
fr1nk Posted January 31, 2014 Report Share Posted January 31, 2014 Both can be ran at the same time and not cause issues? I have both running fine on my server. Link to comment Share on other sites More sharing options...
Firefly Posted January 31, 2014 Report Share Posted January 31, 2014 Anyone have a video or possibly an explanation how this differs from dzai? Because currently im not able to sell mission vehicles to traders in game after the patch update. DAYZAI is an AI only package. It places AI units on your server but not missions. CMS/EMS are mission scripts that create specific missions and use AI either directly from Arma, Sarge or DAYZAI. WAI is a combined AI and mission system. So if you install WAI you don't need two systems. WAI will allow you to sell mision vehicles as it publishes them to the database. This also means if players do a mission, but leave the vehicles those vehicles persist after a server restart and will add to your object table, reduce dynamic spawning etc. I think the general idea now is Fuchs, William and myself will putting our efforts into one system for Epoch rather than 3 different packages. It should hopefully mean more missions and additions. T-Rex and Fuchs 2 Link to comment Share on other sites More sharing options...
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