OtterNas3 Posted June 20, 2014 Author Report Share Posted June 20, 2014 Thats really strange, i just can say again, script is running for over a year on my Server and is used alot, never had such strange behaviour! Link to comment Share on other sites More sharing options...
deejay1979 Posted June 20, 2014 Report Share Posted June 20, 2014 Hi, I use the Phönix Admintool and after i use the Keychanger, the Admin Menu disappears in the scroll menu ! Any Ideas ? Link to comment Share on other sites More sharing options...
OtterNas3 Posted June 20, 2014 Author Report Share Posted June 20, 2014 Nothing in the scripts would delete the Action-Menu entry for any other Mod. Sorry really no clue without more information Link to comment Share on other sites More sharing options...
hybridfury Posted June 20, 2014 Report Share Posted June 20, 2014 As the config says if you want to disable the Price for vkc_Price and/or vkc_claimingPrice you need to set it to "0" and not just 0 Moo, Otter Yes, I know. Here is mine: /***********************************/ /* Vehicle Key Changer v1.4 */ /* Written by OtterNas3 */ /* January, 11, 2014 */ /* Last update: 06/15/2014 */ /***********************************/ ///////////////////////////////////////////////// ///////////////////////////////////////////////// // Edit these settings to fit your needs/likes // ///////////////////////////////////////////////// ///////////////////////////////////////////////// /// Claim Vehicles that does not yet need Key /// ///////// 0 = Not allowed | 1 = Allowed ///////// vkc_claiming = 1; ///////////////////////////////////////////////// //////// Claim Vehicles costs this Item ///////// /// Any Item can be used here, some examples: /// //// ItemTinBar, ItemSilverBar, ItemGoldBar, //// ////// ItemSilverBar10oz, ItemGoldBar10oz, ////// ///// ItemBriefcase20oz, ItemBriefcase100oz ///// //////// set to "0" to disable the costs //////// vkc_claimingPrice = "0"; ///////////////////////////////////////////////// ////////// Change Key costs this Item// ///////// ////////////// see above examples /////////////// //////// set to "0" to disable the costs //////// vkc_Price = "0"; ///////////////////////////////////////////////// /////// Need KeyKit to use this function //////// ////////// 0 = Not needed | 1 = Needed ////////// vkc_needKeykit = 0; ///////////////////////////////////////////////// ///////////////////////////////////////////////// /////////////// DONT EDIT BELOW ! /////////////// ///////////////////////////////////////////////// Link to comment Share on other sites More sharing options...
hybridfury Posted June 20, 2014 Report Share Posted June 20, 2014 Also, I do have a custom serverupdateobject file, but I have added the code from your files and compared it in notepad ++ and it is all there. Link to comment Share on other sites More sharing options...
raziel23x Posted June 20, 2014 Report Share Posted June 20, 2014 The application out there to merge is mergdiff I use it for all my ah.sqf and ahconfig.sqf updates as I have custom changes and settings I like to keep it saves a lot of time and effort. Link to comment Share on other sites More sharing options...
Magz Posted June 23, 2014 Report Share Posted June 23, 2014 Ok, I followed the steps in the OP and I don't get the change key option to populate in the actions menu... Any clue why? If this issue has been addressed somewhere in the 11 pages of comments, please help me out and direct me to it. Link to comment Share on other sites More sharing options...
Carp! Posted June 24, 2014 Report Share Posted June 24, 2014 I get no errors with this script in RPT, but I get no command menu. I have whitelisted it within the AH files, but I am curious if there are any other details with the AH that have to be messed with to get the menu to pop up? Link to comment Share on other sites More sharing options...
hybridfury Posted June 24, 2014 Report Share Posted June 24, 2014 Still not getting the menu option to show up like the few others posting about it above me. Since my last post I have replaced my custom serverupdateobject.sqf with the one included in your download and still get no option. I have over a dozen scripts installed on my server, several by you, and this is the only one I cannot get to work. Link to comment Share on other sites More sharing options...
OtterNas3 Posted June 24, 2014 Author Report Share Posted June 24, 2014 The menu entry has nothing todo with the server_updateobject.sqf had 4 guys today on my teamspeak server and guess what, they all had just the wrong rquirements in their inventory, the fifth guys missed a step on the install instructions. Im fine giving support on teamspeak for this, BUT, its working! just check everything again pls! Anyway i need to update it again to make it work for 1.0.5 Moo, Otter Link to comment Share on other sites More sharing options...
Carp! Posted June 25, 2014 Report Share Posted June 25, 2014 Not sure why this isn't working as its so damn simple. Copy a folder, copy a file, and add a line in the init lol. I've disabled the AH to start there. I do not get the command menu option to appear. Which file triggers that so i can start troubleshooting there. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted June 25, 2014 Report Share Posted June 25, 2014 Make sure you have all required tools (keymakers kit), keys, etc. You will not get the option to make a master key if you are lacking the correct tools. You might turn off the keymaker's kit requirement for initial testing or spawn yourself one through the database since I think AH (I presume you mean the Inifistart Admin tool) does not provide one in its boxes. It has worked fine on our servers with Infistar enabled thus far. I have not tried it with the latest updates. Link to comment Share on other sites More sharing options...
jackal40 Posted June 26, 2014 Report Share Posted June 26, 2014 I am getting the option to claim a vehicle, have the correct tools and gold - my character goes through the movements of making the key but my gold is not subtracted and I loose the option to enter the vehicle. The database does not show a change to the CharaterID field indicating my key code - it just stays at 0. There is nothing in the rpt either. I'm running 1.0.5 with just WAI and Vehicle Key Changer, no other mods. Link to comment Share on other sites More sharing options...
Scoo Posted June 28, 2014 Report Share Posted June 28, 2014 Hey! I give a try to the update but i have always the same Problem. same as in v1.3 if i made a master key on some vehicles they duplicate on Server restart inclusive all gear in them. i see duplicating now on Armored Suv, and some Cargo Trucks. also a issue is that some key id. seems to overlap with other ones. example. a guy had an LAV. a other guy have a BTR40. the guy with the BTR 40 sell his car but Keep the key in his inventory. after the Server restart the LAV from the other guy teleportet to the Position where the guy with the BTR40 key has logged out. also some vehicles was changing. example: i guy bought a UH1Y. he dont made a master key or copy his key. after the Server restart the UH1Y was gone and instead of the UH1Y now is a LAV on exact the same Position. i searched the whole database for the UH1Y but cant find it there. some realy strange things happened when i has your script activated. if i deactivate the script all run as normal. no cars teleport around. no cars duping themselve or transform themselfe. i also has no rpt Errors. strange or? i run chernarus on 1.0.4.2 Hi, same problem on my server, could it be any conflict? Link to comment Share on other sites More sharing options...
psychosis Posted June 29, 2014 Report Share Posted June 29, 2014 set as described in the first message ... and no reaction ... nothing Link to comment Share on other sites More sharing options...
El Gobernador Posted June 29, 2014 Report Share Posted June 29, 2014 it works 1.0.5.1 epoch? Link to comment Share on other sites More sharing options...
Carp! Posted June 29, 2014 Report Share Posted June 29, 2014 Removed Link to comment Share on other sites More sharing options...
Hoplit Posted July 1, 2014 Report Share Posted July 1, 2014 This does not work with the new epoch, please update it! :) Link to comment Share on other sites More sharing options...
Carp! Posted July 1, 2014 Report Share Posted July 1, 2014 The menu entry has nothing todo with the server_updateobject.sqf had 4 guys today on my teamspeak server and guess what, they all had just the wrong rquirements in their inventory, the fifth guys missed a step on the install instructions. Im fine giving support on teamspeak for this, BUT, its working! just check everything again pls! Anyway i need to update it again to make it work for 1.0.5 Moo, Otter Link to comment Share on other sites More sharing options...
Tricks Posted July 6, 2014 Report Share Posted July 6, 2014 Not allowed to access my : 6. unpbo @DayZ_Epoch_Server\addons\dayz_server.pbo Anyway around this? Link to comment Share on other sites More sharing options...
mark88 Posted July 6, 2014 Report Share Posted July 6, 2014 Sadly this does not work with the newest 1.0.5.1 update. The while-loop while creating the key simply times out. Anyone skilled can come up with a quick solution? :) Link to comment Share on other sites More sharing options...
Carp! Posted July 6, 2014 Report Share Posted July 6, 2014 Sadly this does not work with the newest 1.0.5.1 update. The while-loop while creating the key simply times out. Anyone skilled can come up with a quick solution? :) As stated abpve its being worked on :) Link to comment Share on other sites More sharing options...
Carp! Posted July 6, 2014 Report Share Posted July 6, 2014 Not allowed to access my : Anyway around this? Im not aware of any jost that prevents their pbos from being used. Connect to the ftp and download them. If not, go dedicated or change to a host that lets you have access to your server. Link to comment Share on other sites More sharing options...
Tricks Posted July 6, 2014 Report Share Posted July 6, 2014 Dedicated will be the next step after we have built a player base. Thank you. Link to comment Share on other sites More sharing options...
Carp! Posted July 6, 2014 Report Share Posted July 6, 2014 Dedicated will be the next step after we have built a player base. Thank you. I wouldn't wait for a playerbase unless you are really good with the database. Once you move over to a dediated, if you are not familiar or advanced with the SQL side of things you will be starting fresh and wiping your players. Link to comment Share on other sites More sharing options...
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