kiel367 Posted December 20, 2013 Report Share Posted December 20, 2013 watched this video a few weeks ago, and like the look of the bunker bits with the code to transport you to an "underground bunker" wether its underground or not is not important, as long as you are taken far out of the map http://www.youtube.com/watch?v=X2xVBPKaBX8 anyone have this code? would love to impliment this in my server Link to comment Share on other sites More sharing options...
0 Richie Posted December 20, 2013 Report Share Posted December 20, 2013 Wow :D That's impressive and i have no idea how they managed it Skip to 18 minutes to see the bunker http://www.youtube.com/watch?v=X2xVBPKaBX8 I'd love to know how that's done as well Link to comment Share on other sites More sharing options...
0 Radec59437 Posted December 20, 2013 Report Share Posted December 20, 2013 This + Epoch's radiation poisoning when offmap = pretty awesome. Link to comment Share on other sites More sharing options...
0 Nekuan Posted December 20, 2013 Report Share Posted December 20, 2013 :O is that ACE + DayZ? Waaant... caboose1 1 Link to comment Share on other sites More sharing options...
0 ruubje11 Posted December 21, 2013 Report Share Posted December 21, 2013 Nice find, I love this, it's like a mini-instance or something right? Link to comment Share on other sites More sharing options...
0 Sandbird Posted December 22, 2013 Report Share Posted December 22, 2013 probably a teleport script to at custom building somewhere in the map. I couldnt find any info about it on the net....so it must be fresh Link to comment Share on other sites More sharing options...
0 WEB11 Posted December 22, 2013 Report Share Posted December 22, 2013 I want that inventory with the backpack + carrying weapon. Where can I get it? Link to comment Share on other sites More sharing options...
0 PetuniaEpoch Posted December 22, 2013 Report Share Posted December 22, 2013 LIKE LIKE LIKE! Does look like a TP script to a building somewhere - giving the impression of an underground bunker... I think anyway. COOL tho! Hmmmm ideas are whirring now :D Link to comment Share on other sites More sharing options...
0 Sandbird Posted December 22, 2013 Report Share Posted December 22, 2013 Yeah it looks like a tp script.. had something similar in the past. what you see is a black out, cuttext, playsound, tp, and black in to the new locatiion. I'd like someone to press M and see the location of the bunker inside :) Link to comment Share on other sites More sharing options...
0 Fuchs Posted January 10, 2014 Report Share Posted January 10, 2014 Shouldnt be to hard to make sometging similar for epoch Link to comment Share on other sites More sharing options...
0 Bexs Posted January 17, 2014 Report Share Posted January 17, 2014 I'm working on a bunker (I want to use it for an extra trader) I'll publish it as soon as I'm done, here are a few pictures http://www.directupload.net/file/d/3505/9ye4ho79_jpg.htmhttp://www.directupload.net/file/d/3505/dd9372qr_jpg.htmhttp://www.directupload.net/file/d/3505/794swwhh_jpg.htmhttp://www.directupload.net/file/d/3505/z2orc8gz_jpg.htmhttp://www.directupload.net/file/d/3505/hy3dafgo_jpg.htmhttp://www.directupload.net/file/d/3505/mm5cwtb8_jpg.htmhttp://www.directupload.net/file/d/3505/halsil6q_jpg.htmhttp://www.directupload.net/file/d/3505/iyo6fkli_jpg.htmhttp://www.directupload.net/file/d/3505/ehukhefg_jpg.htm Link to comment Share on other sites More sharing options...
0 kiel367 Posted March 4, 2014 Author Report Share Posted March 4, 2014 anyone have any updates for this? would really love to implement it on napf Link to comment Share on other sites More sharing options...
0 Oshydaka Posted March 4, 2014 Report Share Posted March 4, 2014 I've got a few ideas like that a moment ago, like making an underground tunnel between some cities, etc... but lack of time, so i've quit that for now Link to comment Share on other sites More sharing options...
0 LoadingSA Posted March 4, 2014 Report Share Posted March 4, 2014 I'll work on this a bit over the next while it looks like a really cool idea. Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 4, 2014 Report Share Posted March 4, 2014 The video I saw with DevilDog was a bunker building up top a blackout and a tp to a building somewhere that represents the inside of said bunker. Does anyone know the building name they used? I am looking for it but so far no luck. All we would really need are some buildings or structures that can be made to look like bunkers, then create the script. The hardest part of all this is finding the building class name that was used and/or creating locations to tp to from a bunker prop building, which is already known. Anyone? Building name? Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 4, 2014 Report Share Posted March 4, 2014 Did you see the post above? Yeah, the Bunker Prop (Bunker to port from) is already known... your "bunker" is not the same building as I saw in the video (Its in Richies post). Your bunker looks like a warehouse building or something built out of pre-made objects. I am not bagging on it, just pointing out that it is not what I was referring to. In the video there is a very cool structure they used with lots of rooms and hallways leading to different areas... it actually looks like a bunker. THAT is the building *I* would love to find to use. EDIT** http://www.armaholic.com/page.php?id=15180 I think this is where they got the building from in the video. Link to comment Share on other sites More sharing options...
0 Radec59437 Posted March 4, 2014 Report Share Posted March 4, 2014 It does look like the MBG killhouses though, and these ARE in Epoch. Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 4, 2014 Report Share Posted March 4, 2014 It does look like the MBG killhouses though, and these ARE in Epoch. Very cool, I will dig into the files to get the names and try a few of them out. Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 5, 2014 Report Share Posted March 5, 2014 Class names from pbo Buildings: Land_MBG_Killhouse_1 Land_MBG_Shoothouse_1 Parts you can use to construct larger/custom buildings: Land_MBG_Cinderwall_5 Land_MBG_Cinderwall_5_Corner Land_MBG_Cinderwall_2p5 Land_mbg_cinderwall_5_low Land_MBG_Cinderwall_5dam Land_MBG_Cinderwall_5_WoodDoor Land_MBG_Cinderwall_5_SteelDoor Land_MBG_Cinderwall_5_Gate Land_MBG_Woodplanks Link to comment Share on other sites More sharing options...
0 Sandbird Posted March 5, 2014 Report Share Posted March 5, 2014 My attempt on the bunker stonXer, King. and Buck0 3 Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 5, 2014 Report Share Posted March 5, 2014 Nice job, looks good. What did you use for the bunker "container" that you built everything inside of? Link to comment Share on other sites More sharing options...
0 Achmed Posted March 5, 2014 Report Share Posted March 5, 2014 Looks cool. Do you get fps problems in there? Link to comment Share on other sites More sharing options...
0 Sandbird Posted March 5, 2014 Report Share Posted March 5, 2014 I get fps lag everywhere with fraps on and my quad core :p Those are land_pier buildings. The code lock mechanism is the same as epoch's changed to work for a custom function. The bunker position on the map and code for the door are dynamic. Still havent finished the code for them 100%. But the idea is that the bunker will spawn in random location every week. And the code for it will be given to players that have achieved something...like after 100 zombie kills to prove they are worth going into the bunker or something. Thanks (not) to the epoch team for not releasing a custom sql hive.dll i had to resort to other ways of getting date and bunker coordinates for the script to work. Tons of work was put into all this and its not ready yet King. 1 Link to comment Share on other sites More sharing options...
0 Oshydaka Posted March 5, 2014 Report Share Posted March 5, 2014 It's nice job, but i think the inside of your bunker is really huge if you look to the outside bunker structure. But nice for the idea ! Link to comment Share on other sites More sharing options...
0 Achmed Posted March 5, 2014 Report Share Posted March 5, 2014 It's nice job, but i think the inside of your bunker is really huge if you look to the outside bunker structure. But nice for the idea ! Link to comment Share on other sites More sharing options...
0 Oshydaka Posted March 5, 2014 Report Share Posted March 5, 2014 both the outside door and the inside door are the same so nothing saying there's not some long tunnel you travel through before you exit ;) Sure, but i think it's a little irreal, once again IMO !! Link to comment Share on other sites More sharing options...
Question
kiel367
watched this video a few weeks ago, and like the look of the bunker bits with the code to transport you to an "underground bunker" wether its underground or not is not important, as long as you are taken far out of the map
http://www.youtube.com/watch?v=X2xVBPKaBX8
anyone have this code? would love to impliment this in my server
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