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[RELEASE] WAI 2.2.6


JasonTM

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Hello all.

Can someone explains why this code doesnt work?

Spoiler

_position1 = [14433.2, 16981.3, 0.1];
_position2 = [14497.8, 16859.4, 0.25];

_loot1 = [[2,crate_static_guns],0,[30,crate_static_ammo],0,[2,crate_backpacks_large]];
_loot2 = [[2,crate_static_launchers],0,[2,crate_static_launcher_ammo],0,[2,crate_backpacks_large]];

[[[_loot1,crates_small,[0,0]]],_position1] call wai_spawnCrate;
[[[_loot2,crates_small,[0,0]]],_position2] call wai_spawnCrate;

while this code works?

Spoiler

_position1 = [4193.17, 4438.7, 0.45];
_position2 = [4182.35, 4498.74, 0.45];
_position3 = [4063.13, 4472.75, 0.80];
_position4 = [3991.66, 4384.63, 0.45];

_loot2 = [[2,crate_static_guns],0,[30,crate_static_ammo],0,[2,crate_backpacks_large]];
_loot3 = [0,0,[7,crate_static_gems],0,0];
_loot1 = [0,0,[40,crate_static_buildables],0,0];
_loot4 = [[2,crate_static_launchers],0,[2,crate_static_launcher_ammo],0,[2,crate_backpacks_large]];

[[[_loot1,crates_small,[0,0]]],_position1] call wai_spawnCrate;
[[[_loot2,crates_small,[0,0]]],_position2] call wai_spawnCrate;
[[[_loot3,crates_small,[0,0]]],_position3] call wai_spawnCrate;
[[[_loot4,crates_small,[0,0]]],_position4] call wai_spawnCrate;

Im hitting my head on a wall...

Arrays are the same and no errors in rpt.

well after carefull examination i see this in rpt only when crates dont work.

When crates work i see no errors that involves dzai

Spoiler

10:21:41 Error in expression <rStatements _trigger;

_grpCount = count _grpArray;


 

if (DZAI_debugLevel > 1) the>

10:21:41   Error position: <_grpArray;


 

if (DZAI_debugLevel > 1) the>

10:21:41   Error Undefined variable in expression: _grparray

10:21:41 File z\addons\dayz_server\DZAI\spawn_functions\despawnBandits.sqf, line 19

 

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  • 3 weeks later...

Here is the RPT Log. 

Spoiler

Exe timestamp: 2019/11/07 17:30:01
Current time:  2020/04/24 11:08:27

Version 1.64.144629
Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK
Unable to initialize Steam API.
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original bin\config.bin)
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Connected to Steam servers
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
"MPframework inited"
"dayz_preloadFinished reset"
Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
  Error position: <BIS_fnc_init && !_recompile) exitwith {t>
  Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28
"Loading custom server compiles"
BIKE: loading version 2.8.2 ...
BIKE: adding bike to safe vehicle list...
"HIVE: Starting"
["TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,15]]
"HIVE: trying to get objects"
"HIVE: found 269 objects"
"HIVE: Request sent"
"HIVE: Streamed 269 objects"
"Res3tting B!S effects..."
Cannot create entity with abstract type Octavia_ACR (scope = private?)
Cannot create non-ai vehicle Octavia_ACR,
Cannot create entity with abstract type RM70_ACR (scope = private?)
Cannot create non-ai vehicle RM70_ACR,
Cannot create non-ai vehicle Pandur2_ACR,
Cannot create non-ai vehicle Dingo_DST_ACR,
"HIVE: BENCHMARK - Server_monitor.sqf finished streaming 269 objects in 3.573 seconds (unscheduled)"
"Total Number of spawn locations 6"
"[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
"[DZAI] Reading DZAI configuration file."
"[DZAI] DZAI configuration file loaded."
"[DZAI] Compiling DZAI functions."
"[DZAI] DZAI functions compiled."
"DayZ (Default) classnames loaded."
"[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName:  (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
"[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false."
"[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
"[DZAI] DZAI loading completed in 0.437988 seconds."
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"SERVER FPS: 46  PLAYERS: 1"
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11757.1,9918.19,0] with 5 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9746.74,13176.5,0] with 8 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11193,8211.44,0] with 6 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5613.7,9163.85,0] with 5 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3506.97,4872.76,0] with 7 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2156.3,10752.9,0] with 4 items."
"CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
"CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2733.74,10147.3,0] with 7 items."
"HIVE: Vehicle Spawn limit reached!"
"HIVE: Spawning # of Debris: 500"
"CLEANUP: INITIALIZING Vehicle SCRIPT"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,16]]
No speaker given for Cameron Martinez
"EPOCH EVENTS INIT"
"WAI: AI Config File Loaded"
"[DZAI] Removing invalid classname: Winchester1866."
"[DZAI] Removing invalid classname: MR43."
"[DZAI] Removing invalid classname: Winchester1866."
"[DZAI] Removing invalid classname: MR43."
"[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed."
"WAI: blacklist Loaded"
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Removing invalid classname: Mk_48_DZ."
"[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed."
"WAI: Initializing missions"
"TESTKIT - Authorized startup by Bostigo(76561198071177530)"
"INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGGING IN"
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Removing invalid classname: Mk_48_DZ."
"[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
"[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
"[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed."
"INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGIN PUBLISHING, Location airfield [052055]"
"INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: CLIENT LOADED & PLAYING"
"[DZAI] Verified 92 unique classnames in 0.912994 seconds."
"Chernarus static spawn configuration loaded."
"WAI: Spawned in 18 M2StaticMG"
"WAI: Spawned in 1 Igla_AA_pod_TK_EP1"
No speaker given for Stanislav Duda
"WAI: Spawned a group of 12 AI (Bandit) at [1634.43,4301.53,0.001]"
"WAI: Spawned in 4 M2StaticMG"
"WAI: Static mission for dayz.epoch loaded"
Cannot create non-ai vehicle medium,
"WAI: the Heli Patrol has started 1e+010 from the mission"
Cannot create non-ai vehicle medium,
Cannot create non-ai vehicle medium,
Error in expression <l "_mission") then {
((wai_mission_data select _mission) select 1) set [count ((>
  Error position: <select _mission) select 1) set [count ((>
  Error select: Type String, expected Number,Bool
File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 107
Error in expression <0 + round (random 1000);

_helicopter = createVehicle [_heli_class,[(_position s>
  Error position: <createVehicle [_heli_class,[(_position s>
  Error Type Number, expected String
File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 53
"WAI: Initializing static missions"
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
"HIVE: Spawning # of Ammo Boxes: 3"
"HIVE: Spawning # of Veins: 50"
"HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 111.098 seconds (scheduled)"
"INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: LOGGED OUT, Location Kabanino [056067]"
Client: Remote object 3:5 not found
Warning: Cleanup player - person 3:4 not found
"DZAI Monitor :: Server Uptime: 0:12:47. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:17:47. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,31]]
"DZAI Monitor :: Server Uptime: 0:22:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:27:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:32:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4207.26,8338.6,0] with 5 items."
"WAI: Hero Array: [["medi_camp",1],["black_hawk_crash",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["scout_patrol",1],["vehicle_drop",1],["farmer",1],["crop_raider",1],["sniper_extraction",1],["mayors_mansion",1],["lumberjack",1],["tankcolumn",1],["patrol",1],["junkyard",1],["gem_tower",1],["slaughter_house",1],["drugbust",1],["armybase",1],["abandoned_trader",1],["macdonald",1],["presidents_mansion",1],["weapon_cache",1],["radioshack",1],["broken_down_ural",1],["drone_pilot",1],["outpost",1],["ikea_convoy",1],["firestation",1],["cannibal_cave",1]]"
"WAI: Hero mission ikea_convoy selected."
"Loop complete, valid position [13453.8,11844.4] in 1 attempts."
"WAI: [Mission:[MainHero] Lunch break Convoy]: Starting... [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 1 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned in 3 M2StaticMG"
"WAI: Spawned V3S_Open_TK_EP1 at [13472.8,11855.4]"
"WAI: Calculated damage for wheel_1_1_steering is 0.223004"
"WAI: Calculated damage for wheel_1_2_steering is 0.506673"
"WAI: Calculated damage for wheel_1_3_steering is 0.351945"
"WAI: Calculated damage for wheel_2_1_steering is 0.680958"
"WAI: Paradrop waiting for player"
"WAI: Calculated damage for wheel_2_2_steering is 0.676721"
"WAI: Calculated damage for wheel_2_3_steering is 0.484289"
"WAI: Calculated damage for wheel_1_4_steering is 0.698334"
"WAI: Calculated damage for wheel_2_4_steering is 0.684931"
"WAI: Calculated damage for motor is 0.550023"
"WAI: Calculated damage for sklo predni P is 0.467493"
"WAI: Calculated damage for sklo predni L is 0.405795"
"WAI: Calculated damage for karoserie is 0.631476"
"WAI: Calculated damage for palivo is 0.300663"
"WAI: Added 0.396805 percent fuel to vehicle"
"WAI: Spawned KamazRefuel_DZ at [13439.8,11830.4]"
"WAI: Calculated damage for wheel_1_1_steering is 0.477529"
"WAI: Calculated damage for wheel_2_1_steering is 0.291735"
"WAI: Calculated damage for wheel_1_4_steering is 0.25592"
"WAI: Calculated damage for wheel_2_4_steering is 0.554522"
"WAI: Calculated damage for wheel_1_3_steering is 0.616053"
"WAI: Calculated damage for wheel_2_3_steering is 0.228358"
"WAI: Calculated damage for wheel_1_2_steering is 0.214277"
"WAI: Calculated damage for wheel_2_2_steering is 0.590916"
"WAI: Calculated damage for motor is 0.374086"
"WAI: Calculated damage for sklo predni P is 0.3693"
"WAI: Calculated damage for sklo predni L is 0.384277"
"WAI: Calculated damage for karoserie is 0.628317"
"WAI: Calculated damage for palivo is 0.268766"
"WAI: Added 0.296101 percent fuel to vehicle"
"WAI: Spawned LandRover_CZ_EP1 at [13433.8,11838.4]"
"WAI: Calculated damage for motor is 0.465337"
"WAI: Calculated damage for palivo is 0.575328"
"WAI: Calculated damage for wheel_1_1_steering is 0.367419"
"WAI: Calculated damage for wheel_1_2_steering is 0.645158"
"WAI: Calculated damage for wheel_2_1_steering is 0.288258"
"WAI: Calculated damage for wheel_2_2_steering is 0.261775"
"WAI: Calculated damage for sklo predni P is 0.502418"
"WAI: Calculated damage for sklo predni L is 0.303818"
"WAI: Calculated damage for karoserie is 0.410398"
"WAI: Calculated damage for wheel_1_4_steering is 0.613594"
"WAI: Calculated damage for wheel_2_4_steering is 0.665123"
"WAI: Calculated damage for wheel_1_3_steering is 0.34239"
"WAI: Calculated damage for wheel_2_3_steering is 0.202619"
"WAI: Added 0.106765 percent fuel to vehicle"
"WAI: Starting Mission number 0"
"WAI: Bandit Array: [["patrol",1],["broken_down_ural",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["crop_raider",1],["vehicle_drop",1],["outpost",1],["cannibal_cave",1],["sniper_extraction",1],["mayors_mansion",1],["weapon_cache",1],["gem_tower",1],["armybase",1],["drugbust",1],["ikea_convoy",1],["drone_pilot",1],["slaughter_house",1],["tankcolumn",1],["abandoned_trader",1],["lumberjack",1],["presidents_mansion",1],["firestation",1],["macdonald",1],["radioshack",1],["medi_camp",1],["scout_patrol",1],["farmer",1],["black_hawk_crash",1],["junkyard",1]]"
"WAI: Bandit mission outpost selected."
"Loop complete, valid position [3570.4,8776.1] in 1 attempts."
"WAI: [Mission:[MainBandit] Hero Outpost]: Starting... [3570.4,8776.1,0]"
No speaker given for Stanislav Novak
No speaker given for Ivan Smetana
"WAI: Spawned a group of 5 AI (Hero) at [3572.4,8776.1,0]"
"WAI: Spawned a group of 1 AI (Hero) at [3568.4,8776.1,0]"
"WAI: Spawned a group of 3 AI (Hero) at [3570.4,8791.1,0]"
"WAI: Starting Mission number 1"
"INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGGING IN"
"INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGIN PUBLISHING, Location Zelenogorsk [029099]"
"SERVER FPS: 46  PLAYERS: 1"
"INFO - Player: ASEACK(UID:76561198187502027/CID:131) Status: CLIENT LOADED & PLAYING"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,46]]
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
"DZAI Monitor :: Server Uptime: 0:37:49. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"WARNING unusual time shift for UID#76561198187502027"
"WARNING unusual time shift for UID#76561198187502027"

Everything is working perfectly except for the mission announce.

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11 hours ago, Bostigo said:

Here is the RPT Log. 

  Reveal hidden contents

Exe timestamp: 2019/11/07 17:30:01
Current time:  2020/04/24 11:08:27

Version 1.64.144629
Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK
Unable to initialize Steam API.
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original bin\config.bin)
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Connected to Steam servers
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Server error: Player without identity Bostigo (id 18272990)
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
"MPframework inited"
"dayz_preloadFinished reset"
Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
  Error position: <BIS_fnc_init && !_recompile) exitwith {t>
  Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28
"Loading custom server compiles"
BIKE: loading version 2.8.2 ...
BIKE: adding bike to safe vehicle list...
"HIVE: Starting"
["TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,15]]
"HIVE: trying to get objects"
"HIVE: found 269 objects"
"HIVE: Request sent"
"HIVE: Streamed 269 objects"
"Res3tting B!S effects..."
Cannot create entity with abstract type Octavia_ACR (scope = private?)
Cannot create non-ai vehicle Octavia_ACR,
Cannot create entity with abstract type RM70_ACR (scope = private?)
Cannot create non-ai vehicle RM70_ACR,
Cannot create non-ai vehicle Pandur2_ACR,
Cannot create non-ai vehicle Dingo_DST_ACR,
"HIVE: BENCHMARK - Server_monitor.sqf finished streaming 269 objects in 3.573 seconds (unscheduled)"
"Total Number of spawn locations 6"
"[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
"[DZAI] Reading DZAI configuration file."
"[DZAI] DZAI configuration file loaded."
"[DZAI] Compiling DZAI functions."
"[DZAI] DZAI functions compiled."
"DayZ (Default) classnames loaded."
"[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName:  (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
"[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false."
"[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
"[DZAI] DZAI loading completed in 0.437988 seconds."
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"SERVER FPS: 46  PLAYERS: 1"
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11757.1,9918.19,0] with 5 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9746.74,13176.5,0] with 8 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11193,8211.44,0] with 6 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5613.7,9163.85,0] with 5 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3506.97,4872.76,0] with 7 items."
"DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2156.3,10752.9,0] with 4 items."
"CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
"CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2733.74,10147.3,0] with 7 items."
"HIVE: Vehicle Spawn limit reached!"
"HIVE: Spawning # of Debris: 500"
"CLEANUP: INITIALIZING Vehicle SCRIPT"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,16]]
No speaker given for Cameron Martinez
"EPOCH EVENTS INIT"
"WAI: AI Config File Loaded"
"[DZAI] Removing invalid classname: Winchester1866."
"[DZAI] Removing invalid classname: MR43."
"[DZAI] Removing invalid classname: Winchester1866."
"[DZAI] Removing invalid classname: MR43."
"[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed."
"WAI: blacklist Loaded"
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Removing invalid classname: Mk_48_DZ."
"[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed."
"WAI: Initializing missions"
"TESTKIT - Authorized startup by Bostigo(76561198071177530)"
"INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGGING IN"
"[DZAI] Removing invalid classname: Remington870_lamp."
"[DZAI] Removing invalid classname: Mk_48_DZ."
"[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
"[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed."
"[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
"[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed."
"INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGIN PUBLISHING, Location airfield [052055]"
"INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: CLIENT LOADED & PLAYING"
"[DZAI] Verified 92 unique classnames in 0.912994 seconds."
"Chernarus static spawn configuration loaded."
"WAI: Spawned in 18 M2StaticMG"
"WAI: Spawned in 1 Igla_AA_pod_TK_EP1"
No speaker given for Stanislav Duda
"WAI: Spawned a group of 12 AI (Bandit) at [1634.43,4301.53,0.001]"
"WAI: Spawned in 4 M2StaticMG"
"WAI: Static mission for dayz.epoch loaded"
Cannot create non-ai vehicle medium,
"WAI: the Heli Patrol has started 1e+010 from the mission"
Cannot create non-ai vehicle medium,
Cannot create non-ai vehicle medium,
Error in expression <l "_mission") then {
((wai_mission_data select _mission) select 1) set [count ((>
  Error position: <select _mission) select 1) set [count ((>
  Error select: Type String, expected Number,Bool
File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 107
Error in expression <0 + round (random 1000);

_helicopter = createVehicle [_heli_class,[(_position s>
  Error position: <createVehicle [_heli_class,[(_position s>
  Error Type Number, expected String
File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 53
"WAI: Initializing static missions"
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
"HIVE: Spawning # of Ammo Boxes: 3"
"HIVE: Spawning # of Veins: 50"
"HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 111.098 seconds (scheduled)"
"INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: LOGGED OUT, Location Kabanino [056067]"
Client: Remote object 3:5 not found
Warning: Cleanup player - person 3:4 not found
"DZAI Monitor :: Server Uptime: 0:12:47. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:17:47. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,31]]
"DZAI Monitor :: Server Uptime: 0:22:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:27:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"SERVER FPS: 46  PLAYERS: 0"
"DZAI Monitor :: Server Uptime: 0:32:48. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4207.26,8338.6,0] with 5 items."
"WAI: Hero Array: [["medi_camp",1],["black_hawk_crash",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["scout_patrol",1],["vehicle_drop",1],["farmer",1],["crop_raider",1],["sniper_extraction",1],["mayors_mansion",1],["lumberjack",1],["tankcolumn",1],["patrol",1],["junkyard",1],["gem_tower",1],["slaughter_house",1],["drugbust",1],["armybase",1],["abandoned_trader",1],["macdonald",1],["presidents_mansion",1],["weapon_cache",1],["radioshack",1],["broken_down_ural",1],["drone_pilot",1],["outpost",1],["ikea_convoy",1],["firestation",1],["cannibal_cave",1]]"
"WAI: Hero mission ikea_convoy selected."
"Loop complete, valid position [13453.8,11844.4] in 1 attempts."
"WAI: [Mission:[MainHero] Lunch break Convoy]: Starting... [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 1 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
"WAI: Spawned in 3 M2StaticMG"
"WAI: Spawned V3S_Open_TK_EP1 at [13472.8,11855.4]"
"WAI: Calculated damage for wheel_1_1_steering is 0.223004"
"WAI: Calculated damage for wheel_1_2_steering is 0.506673"
"WAI: Calculated damage for wheel_1_3_steering is 0.351945"
"WAI: Calculated damage for wheel_2_1_steering is 0.680958"
"WAI: Paradrop waiting for player"
"WAI: Calculated damage for wheel_2_2_steering is 0.676721"
"WAI: Calculated damage for wheel_2_3_steering is 0.484289"
"WAI: Calculated damage for wheel_1_4_steering is 0.698334"
"WAI: Calculated damage for wheel_2_4_steering is 0.684931"
"WAI: Calculated damage for motor is 0.550023"
"WAI: Calculated damage for sklo predni P is 0.467493"
"WAI: Calculated damage for sklo predni L is 0.405795"
"WAI: Calculated damage for karoserie is 0.631476"
"WAI: Calculated damage for palivo is 0.300663"
"WAI: Added 0.396805 percent fuel to vehicle"
"WAI: Spawned KamazRefuel_DZ at [13439.8,11830.4]"
"WAI: Calculated damage for wheel_1_1_steering is 0.477529"
"WAI: Calculated damage for wheel_2_1_steering is 0.291735"
"WAI: Calculated damage for wheel_1_4_steering is 0.25592"
"WAI: Calculated damage for wheel_2_4_steering is 0.554522"
"WAI: Calculated damage for wheel_1_3_steering is 0.616053"
"WAI: Calculated damage for wheel_2_3_steering is 0.228358"
"WAI: Calculated damage for wheel_1_2_steering is 0.214277"
"WAI: Calculated damage for wheel_2_2_steering is 0.590916"
"WAI: Calculated damage for motor is 0.374086"
"WAI: Calculated damage for sklo predni P is 0.3693"
"WAI: Calculated damage for sklo predni L is 0.384277"
"WAI: Calculated damage for karoserie is 0.628317"
"WAI: Calculated damage for palivo is 0.268766"
"WAI: Added 0.296101 percent fuel to vehicle"
"WAI: Spawned LandRover_CZ_EP1 at [13433.8,11838.4]"
"WAI: Calculated damage for motor is 0.465337"
"WAI: Calculated damage for palivo is 0.575328"
"WAI: Calculated damage for wheel_1_1_steering is 0.367419"
"WAI: Calculated damage for wheel_1_2_steering is 0.645158"
"WAI: Calculated damage for wheel_2_1_steering is 0.288258"
"WAI: Calculated damage for wheel_2_2_steering is 0.261775"
"WAI: Calculated damage for sklo predni P is 0.502418"
"WAI: Calculated damage for sklo predni L is 0.303818"
"WAI: Calculated damage for karoserie is 0.410398"
"WAI: Calculated damage for wheel_1_4_steering is 0.613594"
"WAI: Calculated damage for wheel_2_4_steering is 0.665123"
"WAI: Calculated damage for wheel_1_3_steering is 0.34239"
"WAI: Calculated damage for wheel_2_3_steering is 0.202619"
"WAI: Added 0.106765 percent fuel to vehicle"
"WAI: Starting Mission number 0"
"WAI: Bandit Array: [["patrol",1],["broken_down_ural",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["crop_raider",1],["vehicle_drop",1],["outpost",1],["cannibal_cave",1],["sniper_extraction",1],["mayors_mansion",1],["weapon_cache",1],["gem_tower",1],["armybase",1],["drugbust",1],["ikea_convoy",1],["drone_pilot",1],["slaughter_house",1],["tankcolumn",1],["abandoned_trader",1],["lumberjack",1],["presidents_mansion",1],["firestation",1],["macdonald",1],["radioshack",1],["medi_camp",1],["scout_patrol",1],["farmer",1],["black_hawk_crash",1],["junkyard",1]]"
"WAI: Bandit mission outpost selected."
"Loop complete, valid position [3570.4,8776.1] in 1 attempts."
"WAI: [Mission:[MainBandit] Hero Outpost]: Starting... [3570.4,8776.1,0]"
No speaker given for Stanislav Novak
No speaker given for Ivan Smetana
"WAI: Spawned a group of 5 AI (Hero) at [3572.4,8776.1,0]"
"WAI: Spawned a group of 1 AI (Hero) at [3568.4,8776.1,0]"
"WAI: Spawned a group of 3 AI (Hero) at [3570.4,8791.1,0]"
"WAI: Starting Mission number 1"
"INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGGING IN"
"INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGIN PUBLISHING, Location Zelenogorsk [029099]"
"SERVER FPS: 46  PLAYERS: 1"
"INFO - Player: ASEACK(UID:76561198187502027/CID:131) Status: CLIENT LOADED & PLAYING"
["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,46]]
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
"DZAI Monitor :: Server Uptime: 0:37:49. Active AI Groups: 0."
"DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
"WARNING unusual time shift for UID#76561198187502027"
"WARNING unusual time shift for UID#76561198187502027"

Everything is working perfectly except for the mission announce.

Did you add the remote_message.sqf ?

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  • 2 weeks later...

Heya guys, have edited the weapons a fair bit by removing weapons and adding overwatch weapons to AI. 
I got this error 

Spoiler

19:22:12 "WAI: [Mission:[MainBandit] Medical Supply Camp]: Starting... [2184.02,10253.8,0]"
19:22:12 No speaker given for Tim Wolff
19:22:12 Error in expression <n {
for "_i" from 1 to _mags do {
_unit addMagazine _magazine;
};
_unit addWeapo>
19:22:12   Error position: <addMagazine _magazine;
};
_unit addWeapo>
19:22:12   Error addmagazine: Type Bool, expected Array,String
19:22:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 153
 

And this is what it looks like in spawn_group.sqf

Spoiler

private ["_rocket","_launcher","_pos_x","_pos_y","_pos_z","_aiskin","_unarmed","_gain","_mission","_ainum","_aitype","_mission","_aipack","_aicskill","_position","_unitnumber","_skill","_gun","_mags","_backpack","_skin","_gear","_aiweapon","_aigear","_aiskin","_skillarray","_unitGroup","_weapon","_magazine","_gearmagazines","_geartools","_unit"];

_position             = _this select 0;
_pos_x             = _position select 0;
_pos_y             = _position select 1;
_pos_z             = _position select 2;
_unitnumber         = _this select 1;
_skill                 = _this select 2;
_gun                 = _this select 3;
_mags                 = _this select 4;
_backpack             = _this select 5;
_skin                 = _this select 6;
_gear                 = _this select 7;
_aitype                = _this select 8;

if (typeName _gun == "ARRAY") then {
    _launcher        = _gun select 1;
    _gun            = _gun select 0;
};

if (typeName _aitype == "ARRAY") then {
    _gain             = _aitype select 1;
    _aitype         = _aitype select 0;
};

if (count _this > 9) then {
    _mission = _this select 9;
} else {
    _mission = nil;
};

_aiweapon = [];
_aigear = [];
_aiskin = "";
_aicskill = [];
_aipack = "";
_unarmed = false;

if !(ai_multiplier < 0) then {
    _unitnumber = round (_unitnumber * ai_multiplier);
};

// If zero ai are chosen exit the script
if (_unitnumber == 0) exitWith {};

_unitGroup = if(_aitype == "Hero") then {createGroup RESISTANCE;} else {createGroup EAST;};

if (!isNil "_mission") then {
    ((wai_mission_data select _mission) select 1) set [count ((wai_mission_data select _mission) select 1), _unitGroup];
} else {
    (wai_static_data select 1) set [count (wai_static_data select 1), _unitGroup];
};

if(_pos_z == 0) then {
    if(floor(random 2) == 1) then { 
        _pos_x = _pos_x - (15 + random(10));
    } else {
        _pos_x = _pos_x + (15 + random(10));
    };            

    if(floor(random 2) == 1) then { 
        _pos_y = _pos_y - (15 + random(10));
    } else {
        _pos_y = _pos_y + (15 + random(10));
    };
};

for "_x" from 1 to _unitnumber do {
    
    call {
        if(typeName(_gun) == "SCALAR") then {
            if(_gun == 0) exitWith {_aiweapon = ai_wep_random select (floor (random (count ai_wep_random)));};
            if(_gun == 1) exitWith {_aiweapon = ai_wep_machine; };
            if(_gun == 2) exitWith {_aiweapon = ai_wep_sniper; };
        } else {
            if(_gun == "random") exitWith {_aiweapon = ai_wep_random select (floor (random (count ai_wep_random)));};
            if(_gun == "unarmed") exitWith {_unarmed = true; };
            _aiweapon = _gun;
        }
    };

    if (!_unarmed) then {
        _weapon = if (typeName (_aiweapon) == "ARRAY") then {_aiweapon select (floor (random (count _aiweapon)))} else {_aiweapon};
        _magazine = _weapon call find_suitable_ammunition;
    };

    _aigear = call {
        if(typeName(_gear) == "SCALAR") then {
            if (_gear == 0) exitWith {ai_gear0;};
            if (_gear == 1) exitWith {ai_gear1;};
            if (_gear == 2) exitWith {ai_gear2;};
            if (_gear == 3) exitWith {ai_gear3;};
            if (_gear == 4) exitWith {ai_gear4;};
        } else {
            if (_gear == "random") exitWith {ai_gear_random select (floor (random (count ai_gear_random)));};
        };
    };
    
    _gearmagazines = _aigear select 0;
    _geartools = _aigear select 1;

    _aiskin = call {
        if (_skin == "random") exitWith {ai_all_skin select (floor (random (count ai_all_skin)));};
        if (_skin == "hero") exitWith {ai_hero_skin select (floor (random (count ai_hero_skin)));};
        if (_skin == "bandit") exitWith {ai_bandit_skin select (floor (random (count ai_bandit_skin)));};
        if (_skin == "special") exitWith {ai_special_skin select (floor (random (count ai_special_skin)));};
        _skin;
    };

    if(typeName _aiskin == "ARRAY") then {
        _aiskin = _aiskin select (floor (random (count _aiskin)));
    };
    
    _unit = _unitGroup createUnit [_aiskin,_position,[],0,"CAN_COLLIDE"];
    
    if (surfaceIsWater _position) then {
        _unit setPosASL _position;
    } else {
        _unit setPosATL _position;
    };
    
    [_unit] joinSilent _unitGroup;

    call {
        if (_aitype == "hero") exitWith {_unit setVariable ["Hero",true]; _unit setVariable ["humanity", ai_remove_humanity];};
        if (_aitype == "bandit") exitWith {_unit setVariable ["Bandit",true]; _unit setVariable ["humanity", ai_add_humanity];};
        if (_aitype == "special") exitWith {_unit setVariable ["Special",true]; _unit setVariable ["humanity", ai_special_humanity];};
    };

    if (!isNil "_gain") then {_unit setVariable ["humanity", _gain];};

    call {
        if (_backpack == "random") exitWith {_aipack = ai_packs select (floor (random (count ai_packs)));};
        if (_backpack == "none") exitWith {};
        _aipack = _backpack;
    };
    
    _unit enableAI "TARGET";
    _unit enableAI "AUTOTARGET";
    _unit enableAI "MOVE";
    _unit enableAI "ANIM";
    _unit enableAI "FSM";

    removeAllWeapons _unit;
    removeAllItems _unit;

    if (sunOrMoon != 1) then {
        _unit addWeapon "NVGoggles";
    };

    if (!_unarmed) then {
        for "_i" from 1 to _mags do {
            _unit addMagazine _magazine;
        };
        _unit addWeapon _weapon;
        _unit selectWeapon _weapon;
    };

    if(_backpack != "none") then {
        _unit addBackpack _aipack;
    };

    {
        _unit addMagazine _x
    } count _gearmagazines;

    {
        _unit addWeapon _x
    } count _geartools;
    
    _aicskill = call {
        if(_skill == "easy") exitWith {ai_skill_easy;};
        if(_skill == "medium") exitWith {ai_skill_medium;};
        if(_skill == "hard") exitWith {ai_skill_hard;};
        if(_skill == "extreme") exitWith {ai_skill_extreme;};
        if(_skill == "random") exitWith {ai_skill_random select (floor (random (count ai_skill_random)));};
        ai_skill_random select (floor (random (count ai_skill_random)));
    };
    
    {
        _unit setSkill [(_x select 0),(_x select 1)]
    } count _aicskill;

    _unit addEventHandler ["Killed",{[_this select 0, _this select 1] call on_kill;}];

    if (!isNil "_mission") then {
        wai_mission_data select _mission set [0, (((wai_mission_data select _mission) select 0) + 1)];
        _unit setVariable ["mission" + dayz_serverKey, _mission, false];
    } else {
        wai_static_data set [0, ((wai_static_data select 0) + 1)];
    };

};

if (!isNil "_launcher" && wai_use_launchers) then {
    call {
        //if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; };
        if (_launcher == "at") exitWith { _launcher = ai_wep_launchers_AT select (floor (random (count ai_wep_launchers_AT))); };
        if (_launcher == "aa") exitWith { _launcher = ai_wep_launchers_AA select (floor (random (count ai_wep_launchers_AA))); };
    };
    _rocket = _launcher call find_suitable_ammunition;
    _unit addMagazine _rocket;
    _unit addMagazine _rocket;
    _unit addWeapon _launcher;
};

_unitGroup setFormation "ECH LEFT";
_unitGroup selectLeader ((units _unitGroup) select 0);

if(_aitype == "Hero") then {
    _unitGroup setCombatMode ai_hero_combatmode;
    _unitGroup setBehaviour ai_hero_behaviour;
} else {
    _unitGroup setCombatMode ai_bandit_combatmode;
    _unitGroup setBehaviour ai_bandit_behaviour;
};

[_unitGroup,[_pos_x,_pos_y,_pos_z],_skill] call group_waypoints;


if(wai_debug_mode) then {diag_log format ["WAI: Spawned a group of %1 AI (%3) at %2",_unitnumber,_position,_aitype];};

_unitGroup // this variable is returned for the patrol mission and assassinate missions
 

 

I haven't touched this file at all and for some reason threw me this error. Any help would be appreciated, thanks.

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@schalldampfer i see this error when i use your flares script:

22:10:49 Error in expression <ing Flare of %1",name _unit];};

 

 
_unit removeMagazines ((primaryWeapon _unit) c>
22:10:49   Error position: <removeMagazines ((primaryWeapon _unit) c>
22:10:49   Error removemagazines: Type Bool, expected String
22:10:49 File z\addons\dayz_server\WAI\compile\flare_fire.sqf, line 19

this is happening in daylight conditions and not on all missions.

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  • 3 weeks later...

I was wondering how to add more types of static weapons to the missions.

I added some classnames like this:

ai_static_weapons     = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","Metis","ZU23","AGS_CDF","Igla_AA_pod_TK_EP1"]; // static guns

But all I get are M2 mostly and sometimes KORD.

Thanks.

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10 hours ago, Hux said:

I was wondering how to add more types of static weapons to the missions.

I added some classnames like this:

ai_static_weapons     = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","Metis","ZU23","AGS_CDF","Igla_AA_pod_TK_EP1"]; // static guns

But all I get are M2 mostly and sometimes KORD.

Thanks.

Most missions are hard-coded to have "M2StaticMG" in their mission files.
You need to change them to "Random".

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I have this error in RPT I am not sure if it is related to WAI but I get the error on occasions when a mission spawns so reported it here

23:51:30 "WAI: [Mission:[MainHero] Medical Supply Camp]: Starting... [4165.05,2832.82,0]"
23:54:56 Error in expression <
};

if (!local _this) then {

_objName resize ((count _objName) - 7);
};

_objN>
23:54:56   Error position: <resize ((count _objName) - 7);
};

_objN>
23:54:56   Error Zero divisor
23:54:56 File z\addons\dayz_code\compile\fn_getModelName.sqf, line 21

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The patrol mission is very stripped down. I'd like to see how to have fine-grain control over variables like destination, speed, AI behavior, etc. My main intention isn't to have a working convoy mission since those already exist. I really want to understand how it's done so I can implement my own ideas.

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  • 1 month later...
  • 2 weeks later...
On 12/28/2019 at 1:37 AM, Schalldampfer said:

I'm now testing enemy artillery in my server, and got it working (not balanced yet)

1. Activate artillery module by adding this in dayz_server/WAI/init.sqf

  Reveal hidden contents

//arty logic
ARTY_LOGIC = createAgent ["BIS_ARTY_Logic",[0,0,0],[],0,"NONE"];
enableEngineArtillery true; 
WAI_arty_fire = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\arty_fire.sqf";

(Because I use this BIS_ARTY_LOGIC for all mortars, we can use only 1 type of mortar in the the server.
I think I'd better create new BIS_ARTY_LOGIC in spawn_static.sqf and use it in arty_fire.sqf .. but I haven't tried this yet)

2. To add brain of artillery to each mortar (which you will spawn by using spawn_static function), add this into dayz_server/WAI/complie/spawn_static.sqf 's Line183 or around - where one of the static weapon is prepared for battle.

  Reveal hidden contents


if(_static isKindOf "StaticMortar" || _static isKindOf "StaticCannon") exitWith {
    _static spawn WAI_arty_fire;
};

 

3. Now this is the brain of artillery. Create dayz_server/WAI/complie/arty_fire.sqf with this content

  Hide contents

private ["_arty","_fmTemplate","_pos","_ammo","_battery","_time","_knowsAbout"];
_arty=_this;

ARTY_LOGIC synchronizeObjectsAdd [_arty];
[_arty] call BIS_ARTY_F_initVehicle;
[ARTY_LOGIC] call BIS_ARTY_F_Firebase;

while {alive _arty} do {
    //interval
    _time = 60 + (random 30);

    //check ammo
    if (needReload _arty == 1) then {
        _arty addMagazine "8Rnd_81mmHE_M252";
        _arty addMagazine "8Rnd_82mmHE_2B14";
        _arty addMagazine "8Rnd_81mmILLUM_M252";
        _arty addMagazine "8Rnd_82mmILLUM_2B14";
    };

    //check players
    _battery = group (gunner _arty);
    {
        //find position
        _pos = getPosASL _x;
        _pos = [(_pos select 0) - 15 + (random 30),(_pos select 1) - 15 + (random 30),_pos select 2];

        //target found or not
        _knowsAbout = _battery knowsAbout _x;
        if (_knowsAbout > 1.5 && !((vehicle _x) isKindOf "Air")) then {
            //ammo selection
            _ammo = "HE";
            if (sunOrMoon != 1 && random 1 < 0.2) then {
                _ammo="ILLUM";
            };
            _fmTemplate = ["IMMEDIATE", _ammo, 10.0/_knowsAbout, round(_knowsAbout)];

            //in range
            if ([ARTY_LOGIC, _pos, _fmTemplate select 1] call BIS_ARTY_F_PosInRange && {!isPlayer _x} count (_x nearEntities ["CAManBase", 40]) < 1) then {
                //fire
                [ARTY_LOGIC, _pos, _fmTemplate] call BIS_ARTY_F_ExecuteTemplateMission;

                sleep (random _time);
            };
        };
    } forEach playableUnits;

    sleep _time;
};

(Most settings are hard-coded here so far, and may be inbalanced)

 

Notes:

To spawn artillery, put this code in the random mission

  Hide contents

[[
    [(_position select 0) - 1, (_position select 1) -27, 0]
],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static;

If the mortar's group find a player, they will try to bombard him.
I think the mortar unit doesn't have good eye, so I'm combining the group to another static weapons or cars like

  Hide contents

_uG1=[[
    [(_position select 0) - 0.01, (_position select 1) + 41, 0],
    [(_position select 0) + 0.1, (_position select 1) - 25, 0]
],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons"
_uG2=[[
    [(_position select 0) - 1, (_position select 1) -27, 0]
],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery
(units _uG2) joinSilent _uG1;//Now 2 groups are combined

 

 

 

 

I wanted to try your artillery script but I don't understand where this last code goes:

uG1=[[
    [(_position select 0) - 0.01, (_position select 1) + 41, 0],
    [(_position select 0) + 0.1, (_position select 1) - 25, 0]
],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons"
_uG2=[[
    [(_position select 0) - 1, (_position select 1) -27, 0]
],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery
(units _uG2) joinSilent _uG1;//Now 2 groups are combined

And where does this go in mission file?

[[
    [(_position select 0) - 1, (_position select 1) -27, 0]
],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; 

Thanks.

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On 6/7/2018 at 4:53 AM, Schalldampfer said:

I have modified the radio shack mission to jam your ear within 1.6km from mission.
dayz_server\WAI\missions\hero\radioshack.sqf

  Reveal hidden contents

private ["_baserunover","_baserunover0","_baserunover1","_baserunover2","_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_mission","_directions","_position","_crate","_crate_type","_rndnum"];

_mission = count wai_mission_data -1;

_position = [80] call find_position;

diag_log format["WAI: Mission:[Hero] Radio Tower started at %1",_position];

//Setup the crate
_crate_type = crates_large call BIS_fnc_selectrandom; // Choose between crates_large, crates_medium and crates_small
_crate = createVehicle [_crate_type,[(_position select 0) + 0.01,(_position select 1) + 0.01,0],[],0,"CAN_COLLIDE"];
_crate call wai_crate_setup;

//Buildings 
_baserunover0 = createVehicle ["Land_cihlovej_dum_in",[(_position select 0) - 3, (_position select 1) - 1,-0.015],[], 0, "CAN_COLLIDE"];
_baserunover1 = createVehicle ["Land_Com_tower_ep1",[(_position select 0) + 5, (_position select 1) - 2,-0.01],[], 0, "CAN_COLLIDE"];
_baserunover2 = createVehicle ["LADAWreck",[(_position select 0) - 7.5, (_position select 1) - 3,-0.1],[], 0, "CAN_COLLIDE"];
_baserunover3 = createVehicle ["FoldTable", [(_position select 0) - 1.2, (_position select 1) - 4,-0.1],[], 0, "CAN_COLLIDE"];
_baserunover4 = createVehicle ["FoldChair", [(_position select 0) - 1, (_position select 1) - 3,-0.09],[], 0, "CAN_COLLIDE"];
_baserunover5 = createVehicle ["SmallTV", [(_position select 0) - 1.7, (_position select 1) - 4,+0.82],[], 0, "CAN_COLLIDE"];
_baserunover6 = createVehicle ["SatPhone",[(_position select 0) - 0.8, (_position select 1) - 4,+0.82],[], 0, "CAN_COLLIDE"];
_baserunover7 = createVehicle ["MAP_t_picea2s",[(_position select 0) - 4.5, (_position select 1) + 7,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover8 = createVehicle ["MAP_t_picea2s",[(_position select 0) + 13, (_position select 1) + 10,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover9 = createVehicle ["MAP_t_pinusN2s", [(_position select 0) + 3, (_position select 1) + 9,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover10 = createVehicle ["MAP_t_pinusN1s", [(_position select 0) + 8, (_position select 1) + 17,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover11 = createVehicle ["MAP_t_picea1s", [(_position select 0) + 7, (_position select 1) + 10,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover12 = createVehicle ["MAP_t_picea2s",[(_position select 0) + 34, (_position select 1) - 29,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover13 = createVehicle ["MAP_t_fraxinus2s",[(_position select 0) - 14, (_position select 1) + 1,-0.02],[], 0, "CAN_COLLIDE"];
_baserunover14 = createVehicle ["MAP_t_carpinus2s",[(_position select 0) + 28, (_position select 1) - 13,-0.02],[], 0, "CAN_COLLIDE"];

// Adding buildings to one variable just for tidiness
_baserunover = [_baserunover0,_baserunover1,_baserunover2,_baserunover3,_baserunover4,_baserunover5,_baserunover6,_baserunover7,_baserunover8,_baserunover9,_baserunover10,_baserunover11,_baserunover12,_baserunover13,_baserunover14];

// Set some directions for our buildings
_directions = [0,0,0,0,0,0,-201.34,0,0,0,0,0,0,0,0];
{ _x setDir (_directions select _forEachIndex) } forEach _baserunover;

// Make buildings flat on terrain surface
{ _x setVectorUp surfaceNormal position _x; } count _baserunover;

//Sound effect
[_baserunover6,_mission] spawn {
    private ["_pos","_mission","_running"];
    _pos = getpos (_this select 0);
    _mission = _this select 1;
    _running = true;
    while {_running} do {
        sleep (random 5);
        _running = (typeName (wai_mission_data select _mission) == "ARRAY");
        {
            if ((isPlayer _x) && (_x distance _pos < 5)) exitWith { _running = false;};
            if ((alive _x) && (_x distance _pos < 1600)) then {[objNull,_x,rSAY,"z_radzone4_0",2] call RE;[nil,_x,"loc",rTITLETEXT,". . .","PLAIN DOWN",2] call RE;};
        } count playableUnits;
    };
};

// Troops
_rndnum = round (random 5);
[[(_position select 0) - 1.2, (_position select 1)  - 20, 0],5,"hard",["random","at"],4,"random","bandit","random","bandit",_mission] call spawn_group;
[[(_position select 0) - 17, (_position select 1) - 4, 0],5,"Medium","random",4,"random","bandit","random","bandit",_mission] call spawn_group;
[[(_position select 0) + 14, (_position select 1) - 3, 0],_rndnum,"Medium","random",4,"random","bandit","random","bandit",_mission] call spawn_group;

//Static Guns
[[[(_position select 0) - 10, (_position select 1) + 10, 0]],(ai_static_weapons call BIS_fnc_selectRandom),"Medium","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;


// Array of mission variables to send
[
    _mission, // Mission number
    _position, // Position of mission
    "Medium", // Difficulty
    "Radio Tower", // Name of Mission
    "MainHero", // Mission Type: MainHero or MainBandit
    true, // show mission marker?
    true, // make minefields available for this mission
    _crate,    // crate object info
    ["crate"], // Completion type: ["crate"], ["kill"], or ["assassinate", _unitGroup],
    [_baserunover], // cleanup objects
    "Bandits set up a radio tower to spread some propaganda..Check your map", // mission announcement
    "Survivors secured the radio tower", // mission success
    "Survivors did not secure the radio tower in time", // mission fail
    [4,6,[12,crate_items_crop_raider],4,0] // Dynamic crate array
] call mission_winorfail;

the noise will finish some tens seconds after the mission.

Next, I have made roadblock mission inspired by and partially copied from DZMS-HotSpot missions
dayz_server\WAI\missions\hero\roadblock.sqf

  Reveal hidden contents

private ["_crate","_mission","_position","_num","_obj","_crate_type","_base1","_baserunover"];

// Get mission number, important we do this early
_mission = count wai_mission_data -1;

_position = [
[10436.0,  9132.2],[11243.9, 12239.8],[12975.2,  8378.0],[12055.9,  3489.6],[10799.3,  2569.6],
[ 7360.9,  3277.5],[ 4499.4,  2453.2],[ 3666.3,  2480.6],[ 1918.7,  2245.7],[ 1693.6,  3843.5],
[ 2756.4,  5284.5],[ 2780.3,  5374.8],[ 2688.2,  6618.4],[ 3117.8,  8053.9],[ 4711.7,  6356.9],
[ 5839.5,  4780.2],[ 3819.6,  5925.5],[ 2518.6,  9653.6],[ 5171.6,  8594.4],[ 5666.8,  7257.7],
[10398.3,  8952.3],[11730.8,  9179.7],[10204.3,  9762.9],[ 8923.8, 11836.3],[10579.9,  7925.3],
[11940.5,  6403.1],[11076.1,  5330.3],[11949.4,  3884.6],[12191.7,  7884.0],[12593.7,  8722.0],
[12157.9,  8181.8],[ 8516.8,  6680.3],[ 7539.9,  5224.0],[ 5890.6,  4845.6],[ 6926.7,  4406.6],
[ 4362.7,  4679.5],[ 2766.0,  2721.3],[ 6413.6,  3749.3],[10391.7,  4271.9],[ 9868.5,  4617.1],
[10978.9,  5877.9],[10490.1,  6281.6],[13261.2,  5429.5],[ 6030.6, 11107.0],[ 4871.8, 10833.3],
[ 3306.0, 11266.7],[ 2519.2,  9653.7],[ 7537.3,  8304.5],[ 6932.5,  8032.2],[ 7397.6,  6480.8]
] call BIS_fnc_selectRandom;
if !([_position] call wai_validSpotCheck) exitWith {h_missionsrunning = h_missionsrunning - 1; wai_mission_data set [_mission, -1]; WAI_MarkerReady = true;diag_log  format["WAI: [Mission:[Hero] Road Block]: Failed spawn... %1",_position];};

diag_log  format["WAI: [Mission:[Hero] Road Block]: Starting... %1",_position];

//Setup the crate
_crate_type  = crates_small call BIS_fnc_selectRandom;
_crate = createVehicle [_crate_type,_position, [], 0, "NONE"];
_crate call wai_crate_setup;

//Spawn Roadblocks
_num = 8 + round(random 4);
_obj = ["Land_HBarrier1_DZ","Land_HBarrier1_DZ","Hedgehog_DZ","Hedgehog_DZ","Mine"] call BIS_fnc_selectRandom;
_baserunover = [];
for "_i" from 1 to _num do {
    _base1 = createVehicle [_obj, [(_position select 0)+5.5*cos(_i*360/_num), (_position select 1)+5.5*sin(_i*360/_num),-0.2],[], 0, "CAN_COLLIDE"];
    _baserunover = _baserunover + [_base1];
    _base1 setVariable ["ObjectID", "1", true];
    _base1 setVariable ["ObjectUID", "1", true];
};
diag_log  format["WAI: Roadblock spawned %2 %1s",_obj,_num];

//Troops
[[_position select 0,_position select 1,0],6,"Easy","MR43_DZ",6,"Random","Bandit","Random","Bandit",_mission] call spawn_group;

// Array of mission variables to send
[
    _mission, // Mission number
    _position, // Position of mission
    "Easy", // Difficulty
    "Road Block", // Name of Mission
    "MainHero", // Mission Type: MainHero or MainBandit
    false, // show mission marker?
    false, // make minefields available for this mission
    _crate, // crate object info
    ["crate"], // Completion type: ["crate"], ["kill"], or ["assassinate", _unitGroup],
    [], // cleanup objects
    "There are rumors of bandits blocking a road. Keep your eyes open!", // mission announcement
    "The roadblock has been cleared!", // mission success
    "Bandits have left the road block.", // mission fail
    [2,2,16,4,2] // Dynamic crate array
] call mission_winorfail;

/*// I want to delete obstacles only after mission cleard, but the new WAI lost the returning value from mission_winorfail function

if (_completed) then {
    {deleteVehicle _x;} foreach _baserunover;
};

*/

 

Hi, Schalldampfer

I'm trying to run your roadblock mission.

I get this error in my rpt when it spawns:

Spoiler

14:20:17 "WAI: [Mission:[Hero] Road Block]: Starting... [2989.89,3696.96]"
14:20:17 "WAI: Roadblock spawned 10 Land_HBarrier1_DZs"
14:20:17 Error in expression <,_position, [], 0, "NONE"];
_crate call wai_crate_setup;


_num = 8 + round(rand>
14:20:17   Error position: <wai_crate_setup;


_num = 8 + round(rand>
14:20:17   Error Undefined variable in expression: wai_crate_setup
14:20:17 File z\addons\dayz_server\WAI\missions\missions\roadblock.sqf, line 27
14:20:17 Error in expression < select 1;
_msglose        = (_this select 8) select 2;

if(wai_debug_mode) then {diag>
14:20:17   Error position: <select 2;

if(wai_debug_mode) then {diag>
14:20:17   Error Zero divisor
14:20:17 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 13

 

The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something.

Any ideas?

It's a cool mission. I Like how it spawns in random locations with no marker or announcement.

Thanks.

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