totis Posted April 4, 2020 Report Share Posted April 4, 2020 Hello all. Can someone explains why this code doesnt work? Spoiler _position1 = [14433.2, 16981.3, 0.1]; _position2 = [14497.8, 16859.4, 0.25]; _loot1 = [[2,crate_static_guns],0,[30,crate_static_ammo],0,[2,crate_backpacks_large]]; _loot2 = [[2,crate_static_launchers],0,[2,crate_static_launcher_ammo],0,[2,crate_backpacks_large]]; [[[_loot1,crates_small,[0,0]]],_position1] call wai_spawnCrate; [[[_loot2,crates_small,[0,0]]],_position2] call wai_spawnCrate; while this code works? Spoiler _position1 = [4193.17, 4438.7, 0.45]; _position2 = [4182.35, 4498.74, 0.45]; _position3 = [4063.13, 4472.75, 0.80]; _position4 = [3991.66, 4384.63, 0.45]; _loot2 = [[2,crate_static_guns],0,[30,crate_static_ammo],0,[2,crate_backpacks_large]]; _loot3 = [0,0,[7,crate_static_gems],0,0]; _loot1 = [0,0,[40,crate_static_buildables],0,0]; _loot4 = [[2,crate_static_launchers],0,[2,crate_static_launcher_ammo],0,[2,crate_backpacks_large]]; [[[_loot1,crates_small,[0,0]]],_position1] call wai_spawnCrate; [[[_loot2,crates_small,[0,0]]],_position2] call wai_spawnCrate; [[[_loot3,crates_small,[0,0]]],_position3] call wai_spawnCrate; [[[_loot4,crates_small,[0,0]]],_position4] call wai_spawnCrate; Im hitting my head on a wall... Arrays are the same and no errors in rpt. well after carefull examination i see this in rpt only when crates dont work. When crates work i see no errors that involves dzai Spoiler 10:21:41 Error in expression <rStatements _trigger; _grpCount = count _grpArray; if (DZAI_debugLevel > 1) the> 10:21:41 Error position: <_grpArray; if (DZAI_debugLevel > 1) the> 10:21:41 Error Undefined variable in expression: _grparray 10:21:41 File z\addons\dayz_server\DZAI\spawn_functions\despawnBandits.sqf, line 19 Link to comment Share on other sites More sharing options...
Bostigo Posted April 23, 2020 Report Share Posted April 23, 2020 Hello guys i already installed it twice but somehow i dont get any mission announces i already tried "DynamicText" and this other "titleText" or something. What could i forgot? Link to comment Share on other sites More sharing options...
Bostigo Posted April 24, 2020 Report Share Posted April 24, 2020 Here is the RPT Log. Spoiler Exe timestamp: 2019/11/07 17:30:01 Current time: 2020/04/24 11:08:27 Version 1.64.144629 Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK Unable to initialize Steam API. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original bin\config.bin) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin) Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Connected to Steam servers Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" "MPframework inited" "dayz_preloadFinished reset" Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> Error position: <BIS_fnc_init && !_recompile) exitwith {t> Error Undefined variable in expression: bis_fnc_init File ca\Modules\Functions\init.sqf, line 28 "Loading custom server compiles" BIKE: loading version 2.8.2 ... BIKE: adding bike to safe vehicle list... "HIVE: Starting" ["TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,15]] "HIVE: trying to get objects" "HIVE: found 269 objects" "HIVE: Request sent" "HIVE: Streamed 269 objects" "Res3tting B!S effects..." Cannot create entity with abstract type Octavia_ACR (scope = private?) Cannot create non-ai vehicle Octavia_ACR, Cannot create entity with abstract type RM70_ACR (scope = private?) Cannot create non-ai vehicle RM70_ACR, Cannot create non-ai vehicle Pandur2_ACR, Cannot create non-ai vehicle Dingo_DST_ACR, "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 269 objects in 3.573 seconds (unscheduled)" "Total Number of spawn locations 6" "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." "[DZAI] Reading DZAI configuration file." "[DZAI] DZAI configuration file loaded." "[DZAI] Compiling DZAI functions." "[DZAI] DZAI functions compiled." "DayZ (Default) classnames loaded." "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true." "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false." "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." "[DZAI] DZAI loading completed in 0.437988 seconds." "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "SERVER FPS: 46 PLAYERS: 1" "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11757.1,9918.19,0] with 5 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9746.74,13176.5,0] with 8 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11193,8211.44,0] with 6 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5613.7,9163.85,0] with 5 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3506.97,4872.76,0] with 7 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2156.3,10752.9,0] with 4 items." "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2733.74,10147.3,0] with 7 items." "HIVE: Vehicle Spawn limit reached!" "HIVE: Spawning # of Debris: 500" "CLEANUP: INITIALIZING Vehicle SCRIPT" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,16]] No speaker given for Cameron Martinez "EPOCH EVENTS INIT" "WAI: AI Config File Loaded" "[DZAI] Removing invalid classname: Winchester1866." "[DZAI] Removing invalid classname: MR43." "[DZAI] Removing invalid classname: Winchester1866." "[DZAI] Removing invalid classname: MR43." "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed." "WAI: blacklist Loaded" "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Removing invalid classname: Mk_48_DZ." "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed." "WAI: Initializing missions" "TESTKIT - Authorized startup by Bostigo(76561198071177530)" "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGGING IN" "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Removing invalid classname: Mk_48_DZ." "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed." "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGIN PUBLISHING, Location airfield [052055]" "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: CLIENT LOADED & PLAYING" "[DZAI] Verified 92 unique classnames in 0.912994 seconds." "Chernarus static spawn configuration loaded." "WAI: Spawned in 18 M2StaticMG" "WAI: Spawned in 1 Igla_AA_pod_TK_EP1" No speaker given for Stanislav Duda "WAI: Spawned a group of 12 AI (Bandit) at [1634.43,4301.53,0.001]" "WAI: Spawned in 4 M2StaticMG" "WAI: Static mission for dayz.epoch loaded" Cannot create non-ai vehicle medium, "WAI: the Heli Patrol has started 1e+010 from the mission" Cannot create non-ai vehicle medium, Cannot create non-ai vehicle medium, Error in expression <l "_mission") then { ((wai_mission_data select _mission) select 1) set [count ((> Error position: <select _mission) select 1) set [count ((> Error select: Type String, expected Number,Bool File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 107 Error in expression <0 + round (random 1000); _helicopter = createVehicle [_heli_class,[(_position s> Error position: <createVehicle [_heli_class,[(_position s> Error Type Number, expected String File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 53 "WAI: Initializing static missions" Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end "HIVE: Spawning # of Ammo Boxes: 3" "HIVE: Spawning # of Veins: 50" "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 111.098 seconds (scheduled)" "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: LOGGED OUT, Location Kabanino [056067]" Client: Remote object 3:5 not found Warning: Cleanup player - person 3:4 not found "DZAI Monitor :: Server Uptime: 0:12:47. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:17:47. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,31]] "DZAI Monitor :: Server Uptime: 0:22:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:27:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:32:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4207.26,8338.6,0] with 5 items." "WAI: Hero Array: [["medi_camp",1],["black_hawk_crash",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["scout_patrol",1],["vehicle_drop",1],["farmer",1],["crop_raider",1],["sniper_extraction",1],["mayors_mansion",1],["lumberjack",1],["tankcolumn",1],["patrol",1],["junkyard",1],["gem_tower",1],["slaughter_house",1],["drugbust",1],["armybase",1],["abandoned_trader",1],["macdonald",1],["presidents_mansion",1],["weapon_cache",1],["radioshack",1],["broken_down_ural",1],["drone_pilot",1],["outpost",1],["ikea_convoy",1],["firestation",1],["cannibal_cave",1]]" "WAI: Hero mission ikea_convoy selected." "Loop complete, valid position [13453.8,11844.4] in 1 attempts." "WAI: [Mission:[MainHero] Lunch break Convoy]: Starting... [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 1 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned in 3 M2StaticMG" "WAI: Spawned V3S_Open_TK_EP1 at [13472.8,11855.4]" "WAI: Calculated damage for wheel_1_1_steering is 0.223004" "WAI: Calculated damage for wheel_1_2_steering is 0.506673" "WAI: Calculated damage for wheel_1_3_steering is 0.351945" "WAI: Calculated damage for wheel_2_1_steering is 0.680958" "WAI: Paradrop waiting for player" "WAI: Calculated damage for wheel_2_2_steering is 0.676721" "WAI: Calculated damage for wheel_2_3_steering is 0.484289" "WAI: Calculated damage for wheel_1_4_steering is 0.698334" "WAI: Calculated damage for wheel_2_4_steering is 0.684931" "WAI: Calculated damage for motor is 0.550023" "WAI: Calculated damage for sklo predni P is 0.467493" "WAI: Calculated damage for sklo predni L is 0.405795" "WAI: Calculated damage for karoserie is 0.631476" "WAI: Calculated damage for palivo is 0.300663" "WAI: Added 0.396805 percent fuel to vehicle" "WAI: Spawned KamazRefuel_DZ at [13439.8,11830.4]" "WAI: Calculated damage for wheel_1_1_steering is 0.477529" "WAI: Calculated damage for wheel_2_1_steering is 0.291735" "WAI: Calculated damage for wheel_1_4_steering is 0.25592" "WAI: Calculated damage for wheel_2_4_steering is 0.554522" "WAI: Calculated damage for wheel_1_3_steering is 0.616053" "WAI: Calculated damage for wheel_2_3_steering is 0.228358" "WAI: Calculated damage for wheel_1_2_steering is 0.214277" "WAI: Calculated damage for wheel_2_2_steering is 0.590916" "WAI: Calculated damage for motor is 0.374086" "WAI: Calculated damage for sklo predni P is 0.3693" "WAI: Calculated damage for sklo predni L is 0.384277" "WAI: Calculated damage for karoserie is 0.628317" "WAI: Calculated damage for palivo is 0.268766" "WAI: Added 0.296101 percent fuel to vehicle" "WAI: Spawned LandRover_CZ_EP1 at [13433.8,11838.4]" "WAI: Calculated damage for motor is 0.465337" "WAI: Calculated damage for palivo is 0.575328" "WAI: Calculated damage for wheel_1_1_steering is 0.367419" "WAI: Calculated damage for wheel_1_2_steering is 0.645158" "WAI: Calculated damage for wheel_2_1_steering is 0.288258" "WAI: Calculated damage for wheel_2_2_steering is 0.261775" "WAI: Calculated damage for sklo predni P is 0.502418" "WAI: Calculated damage for sklo predni L is 0.303818" "WAI: Calculated damage for karoserie is 0.410398" "WAI: Calculated damage for wheel_1_4_steering is 0.613594" "WAI: Calculated damage for wheel_2_4_steering is 0.665123" "WAI: Calculated damage for wheel_1_3_steering is 0.34239" "WAI: Calculated damage for wheel_2_3_steering is 0.202619" "WAI: Added 0.106765 percent fuel to vehicle" "WAI: Starting Mission number 0" "WAI: Bandit Array: [["patrol",1],["broken_down_ural",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["crop_raider",1],["vehicle_drop",1],["outpost",1],["cannibal_cave",1],["sniper_extraction",1],["mayors_mansion",1],["weapon_cache",1],["gem_tower",1],["armybase",1],["drugbust",1],["ikea_convoy",1],["drone_pilot",1],["slaughter_house",1],["tankcolumn",1],["abandoned_trader",1],["lumberjack",1],["presidents_mansion",1],["firestation",1],["macdonald",1],["radioshack",1],["medi_camp",1],["scout_patrol",1],["farmer",1],["black_hawk_crash",1],["junkyard",1]]" "WAI: Bandit mission outpost selected." "Loop complete, valid position [3570.4,8776.1] in 1 attempts." "WAI: [Mission:[MainBandit] Hero Outpost]: Starting... [3570.4,8776.1,0]" No speaker given for Stanislav Novak No speaker given for Ivan Smetana "WAI: Spawned a group of 5 AI (Hero) at [3572.4,8776.1,0]" "WAI: Spawned a group of 1 AI (Hero) at [3568.4,8776.1,0]" "WAI: Spawned a group of 3 AI (Hero) at [3570.4,8791.1,0]" "WAI: Starting Mission number 1" "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGGING IN" "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGIN PUBLISHING, Location Zelenogorsk [029099]" "SERVER FPS: 46 PLAYERS: 1" "INFO - Player: ASEACK(UID:76561198187502027/CID:131) Status: CLIENT LOADED & PLAYING" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,46]] Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton "DZAI Monitor :: Server Uptime: 0:37:49. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "WARNING unusual time shift for UID#76561198187502027" "WARNING unusual time shift for UID#76561198187502027" Everything is working perfectly except for the mission announce. Link to comment Share on other sites More sharing options...
Hux Posted April 24, 2020 Report Share Posted April 24, 2020 11 hours ago, Bostigo said: Here is the RPT Log. Reveal hidden contents Exe timestamp: 2019/11/07 17:30:01 Current time: 2020/04/24 11:08:27 Version 1.64.144629 Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK Unable to initialize Steam API. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original bin\config.bin) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin) Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Connected to Steam servers Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Server error: Player without identity Bostigo (id 18272990) Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" "MPframework inited" "dayz_preloadFinished reset" Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> Error position: <BIS_fnc_init && !_recompile) exitwith {t> Error Undefined variable in expression: bis_fnc_init File ca\Modules\Functions\init.sqf, line 28 "Loading custom server compiles" BIKE: loading version 2.8.2 ... BIKE: adding bike to safe vehicle list... "HIVE: Starting" ["TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,15]] "HIVE: trying to get objects" "HIVE: found 269 objects" "HIVE: Request sent" "HIVE: Streamed 269 objects" "Res3tting B!S effects..." Cannot create entity with abstract type Octavia_ACR (scope = private?) Cannot create non-ai vehicle Octavia_ACR, Cannot create entity with abstract type RM70_ACR (scope = private?) Cannot create non-ai vehicle RM70_ACR, Cannot create non-ai vehicle Pandur2_ACR, Cannot create non-ai vehicle Dingo_DST_ACR, "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 269 objects in 3.573 seconds (unscheduled)" "Total Number of spawn locations 6" "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." "[DZAI] Reading DZAI configuration file." "[DZAI] DZAI configuration file loaded." "[DZAI] Compiling DZAI functions." "[DZAI] DZAI functions compiled." "DayZ (Default) classnames loaded." "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true." "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false." "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." "[DZAI] DZAI loading completed in 0.437988 seconds." "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "SERVER FPS: 46 PLAYERS: 1" "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11757.1,9918.19,0] with 5 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9746.74,13176.5,0] with 8 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11193,8211.44,0] with 6 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5613.7,9163.85,0] with 5 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3506.97,4872.76,0] with 7 items." "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2156.3,10752.9,0] with 4 items." "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2733.74,10147.3,0] with 7 items." "HIVE: Vehicle Spawn limit reached!" "HIVE: Spawning # of Debris: 500" "CLEANUP: INITIALIZING Vehicle SCRIPT" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,16]] No speaker given for Cameron Martinez "EPOCH EVENTS INIT" "WAI: AI Config File Loaded" "[DZAI] Removing invalid classname: Winchester1866." "[DZAI] Removing invalid classname: MR43." "[DZAI] Removing invalid classname: Winchester1866." "[DZAI] Removing invalid classname: MR43." "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed." "WAI: blacklist Loaded" "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Removing invalid classname: Mk_48_DZ." "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed." "WAI: Initializing missions" "TESTKIT - Authorized startup by Bostigo(76561198071177530)" "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGGING IN" "[DZAI] Removing invalid classname: Remington870_lamp." "[DZAI] Removing invalid classname: Mk_48_DZ." "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed." "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed." "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGIN PUBLISHING, Location airfield [052055]" "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: CLIENT LOADED & PLAYING" "[DZAI] Verified 92 unique classnames in 0.912994 seconds." "Chernarus static spawn configuration loaded." "WAI: Spawned in 18 M2StaticMG" "WAI: Spawned in 1 Igla_AA_pod_TK_EP1" No speaker given for Stanislav Duda "WAI: Spawned a group of 12 AI (Bandit) at [1634.43,4301.53,0.001]" "WAI: Spawned in 4 M2StaticMG" "WAI: Static mission for dayz.epoch loaded" Cannot create non-ai vehicle medium, "WAI: the Heli Patrol has started 1e+010 from the mission" Cannot create non-ai vehicle medium, Cannot create non-ai vehicle medium, Error in expression <l "_mission") then { ((wai_mission_data select _mission) select 1) set [count ((> Error position: <select _mission) select 1) set [count ((> Error select: Type String, expected Number,Bool File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 107 Error in expression <0 + round (random 1000); _helicopter = createVehicle [_heli_class,[(_position s> Error position: <createVehicle [_heli_class,[(_position s> Error Type Number, expected String File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 53 "WAI: Initializing static missions" Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end "HIVE: Spawning # of Ammo Boxes: 3" "HIVE: Spawning # of Veins: 50" "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 111.098 seconds (scheduled)" "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: LOGGED OUT, Location Kabanino [056067]" Client: Remote object 3:5 not found Warning: Cleanup player - person 3:4 not found "DZAI Monitor :: Server Uptime: 0:12:47. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:17:47. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,31]] "DZAI Monitor :: Server Uptime: 0:22:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:27:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "SERVER FPS: 46 PLAYERS: 0" "DZAI Monitor :: Server Uptime: 0:32:48. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4207.26,8338.6,0] with 5 items." "WAI: Hero Array: [["medi_camp",1],["black_hawk_crash",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["scout_patrol",1],["vehicle_drop",1],["farmer",1],["crop_raider",1],["sniper_extraction",1],["mayors_mansion",1],["lumberjack",1],["tankcolumn",1],["patrol",1],["junkyard",1],["gem_tower",1],["slaughter_house",1],["drugbust",1],["armybase",1],["abandoned_trader",1],["macdonald",1],["presidents_mansion",1],["weapon_cache",1],["radioshack",1],["broken_down_ural",1],["drone_pilot",1],["outpost",1],["ikea_convoy",1],["firestation",1],["cannibal_cave",1]]" "WAI: Hero mission ikea_convoy selected." "Loop complete, valid position [13453.8,11844.4] in 1 attempts." "WAI: [Mission:[MainHero] Lunch break Convoy]: Starting... [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 1 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]" "WAI: Spawned in 3 M2StaticMG" "WAI: Spawned V3S_Open_TK_EP1 at [13472.8,11855.4]" "WAI: Calculated damage for wheel_1_1_steering is 0.223004" "WAI: Calculated damage for wheel_1_2_steering is 0.506673" "WAI: Calculated damage for wheel_1_3_steering is 0.351945" "WAI: Calculated damage for wheel_2_1_steering is 0.680958" "WAI: Paradrop waiting for player" "WAI: Calculated damage for wheel_2_2_steering is 0.676721" "WAI: Calculated damage for wheel_2_3_steering is 0.484289" "WAI: Calculated damage for wheel_1_4_steering is 0.698334" "WAI: Calculated damage for wheel_2_4_steering is 0.684931" "WAI: Calculated damage for motor is 0.550023" "WAI: Calculated damage for sklo predni P is 0.467493" "WAI: Calculated damage for sklo predni L is 0.405795" "WAI: Calculated damage for karoserie is 0.631476" "WAI: Calculated damage for palivo is 0.300663" "WAI: Added 0.396805 percent fuel to vehicle" "WAI: Spawned KamazRefuel_DZ at [13439.8,11830.4]" "WAI: Calculated damage for wheel_1_1_steering is 0.477529" "WAI: Calculated damage for wheel_2_1_steering is 0.291735" "WAI: Calculated damage for wheel_1_4_steering is 0.25592" "WAI: Calculated damage for wheel_2_4_steering is 0.554522" "WAI: Calculated damage for wheel_1_3_steering is 0.616053" "WAI: Calculated damage for wheel_2_3_steering is 0.228358" "WAI: Calculated damage for wheel_1_2_steering is 0.214277" "WAI: Calculated damage for wheel_2_2_steering is 0.590916" "WAI: Calculated damage for motor is 0.374086" "WAI: Calculated damage for sklo predni P is 0.3693" "WAI: Calculated damage for sklo predni L is 0.384277" "WAI: Calculated damage for karoserie is 0.628317" "WAI: Calculated damage for palivo is 0.268766" "WAI: Added 0.296101 percent fuel to vehicle" "WAI: Spawned LandRover_CZ_EP1 at [13433.8,11838.4]" "WAI: Calculated damage for motor is 0.465337" "WAI: Calculated damage for palivo is 0.575328" "WAI: Calculated damage for wheel_1_1_steering is 0.367419" "WAI: Calculated damage for wheel_1_2_steering is 0.645158" "WAI: Calculated damage for wheel_2_1_steering is 0.288258" "WAI: Calculated damage for wheel_2_2_steering is 0.261775" "WAI: Calculated damage for sklo predni P is 0.502418" "WAI: Calculated damage for sklo predni L is 0.303818" "WAI: Calculated damage for karoserie is 0.410398" "WAI: Calculated damage for wheel_1_4_steering is 0.613594" "WAI: Calculated damage for wheel_2_4_steering is 0.665123" "WAI: Calculated damage for wheel_1_3_steering is 0.34239" "WAI: Calculated damage for wheel_2_3_steering is 0.202619" "WAI: Added 0.106765 percent fuel to vehicle" "WAI: Starting Mission number 0" "WAI: Bandit Array: [["patrol",1],["broken_down_ural",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["crop_raider",1],["vehicle_drop",1],["outpost",1],["cannibal_cave",1],["sniper_extraction",1],["mayors_mansion",1],["weapon_cache",1],["gem_tower",1],["armybase",1],["drugbust",1],["ikea_convoy",1],["drone_pilot",1],["slaughter_house",1],["tankcolumn",1],["abandoned_trader",1],["lumberjack",1],["presidents_mansion",1],["firestation",1],["macdonald",1],["radioshack",1],["medi_camp",1],["scout_patrol",1],["farmer",1],["black_hawk_crash",1],["junkyard",1]]" "WAI: Bandit mission outpost selected." "Loop complete, valid position [3570.4,8776.1] in 1 attempts." "WAI: [Mission:[MainBandit] Hero Outpost]: Starting... [3570.4,8776.1,0]" No speaker given for Stanislav Novak No speaker given for Ivan Smetana "WAI: Spawned a group of 5 AI (Hero) at [3572.4,8776.1,0]" "WAI: Spawned a group of 1 AI (Hero) at [3568.4,8776.1,0]" "WAI: Spawned a group of 3 AI (Hero) at [3570.4,8791.1,0]" "WAI: Starting Mission number 1" "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGGING IN" "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGIN PUBLISHING, Location Zelenogorsk [029099]" "SERVER FPS: 46 PLAYERS: 1" "INFO - Player: ASEACK(UID:76561198187502027/CID:131) Status: CLIENT LOADED & PLAYING" ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,46]] Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton Error: Bone leftshoulder doesn't exist in some skeleton Error: Bone rightshoulder doesn't exist in some skeleton "DZAI Monitor :: Server Uptime: 0:37:49. Active AI Groups: 0." "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." "WARNING unusual time shift for UID#76561198187502027" "WARNING unusual time shift for UID#76561198187502027" Everything is working perfectly except for the mission announce. Did you add the remote_message.sqf ? Link to comment Share on other sites More sharing options...
Bostigo Posted April 25, 2020 Report Share Posted April 25, 2020 11 hours ago, Hux said: Did you add the remote_message.sqf ? Thanks for reply.. yes somehow it's working now.. i think i just forgot the stringtable Link to comment Share on other sites More sharing options...
jjsnacks77 Posted May 4, 2020 Report Share Posted May 4, 2020 Heya guys, have edited the weapons a fair bit by removing weapons and adding overwatch weapons to AI. I got this error Spoiler 19:22:12 "WAI: [Mission:[MainBandit] Medical Supply Camp]: Starting... [2184.02,10253.8,0]" 19:22:12 No speaker given for Tim Wolff 19:22:12 Error in expression <n { for "_i" from 1 to _mags do { _unit addMagazine _magazine; }; _unit addWeapo> 19:22:12 Error position: <addMagazine _magazine; }; _unit addWeapo> 19:22:12 Error addmagazine: Type Bool, expected Array,String 19:22:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 153 And this is what it looks like in spawn_group.sqf Spoiler private ["_rocket","_launcher","_pos_x","_pos_y","_pos_z","_aiskin","_unarmed","_gain","_mission","_ainum","_aitype","_mission","_aipack","_aicskill","_position","_unitnumber","_skill","_gun","_mags","_backpack","_skin","_gear","_aiweapon","_aigear","_aiskin","_skillarray","_unitGroup","_weapon","_magazine","_gearmagazines","_geartools","_unit"]; _position = _this select 0; _pos_x = _position select 0; _pos_y = _position select 1; _pos_z = _position select 2; _unitnumber = _this select 1; _skill = _this select 2; _gun = _this select 3; _mags = _this select 4; _backpack = _this select 5; _skin = _this select 6; _gear = _this select 7; _aitype = _this select 8; if (typeName _gun == "ARRAY") then { _launcher = _gun select 1; _gun = _gun select 0; }; if (typeName _aitype == "ARRAY") then { _gain = _aitype select 1; _aitype = _aitype select 0; }; if (count _this > 9) then { _mission = _this select 9; } else { _mission = nil; }; _aiweapon = []; _aigear = []; _aiskin = ""; _aicskill = []; _aipack = ""; _unarmed = false; if !(ai_multiplier < 0) then { _unitnumber = round (_unitnumber * ai_multiplier); }; // If zero ai are chosen exit the script if (_unitnumber == 0) exitWith {}; _unitGroup = if(_aitype == "Hero") then {createGroup RESISTANCE;} else {createGroup EAST;}; if (!isNil "_mission") then { ((wai_mission_data select _mission) select 1) set [count ((wai_mission_data select _mission) select 1), _unitGroup]; } else { (wai_static_data select 1) set [count (wai_static_data select 1), _unitGroup]; }; if(_pos_z == 0) then { if(floor(random 2) == 1) then { _pos_x = _pos_x - (15 + random(10)); } else { _pos_x = _pos_x + (15 + random(10)); }; if(floor(random 2) == 1) then { _pos_y = _pos_y - (15 + random(10)); } else { _pos_y = _pos_y + (15 + random(10)); }; }; for "_x" from 1 to _unitnumber do { call { if(typeName(_gun) == "SCALAR") then { if(_gun == 0) exitWith {_aiweapon = ai_wep_random select (floor (random (count ai_wep_random)));}; if(_gun == 1) exitWith {_aiweapon = ai_wep_machine; }; if(_gun == 2) exitWith {_aiweapon = ai_wep_sniper; }; } else { if(_gun == "random") exitWith {_aiweapon = ai_wep_random select (floor (random (count ai_wep_random)));}; if(_gun == "unarmed") exitWith {_unarmed = true; }; _aiweapon = _gun; } }; if (!_unarmed) then { _weapon = if (typeName (_aiweapon) == "ARRAY") then {_aiweapon select (floor (random (count _aiweapon)))} else {_aiweapon}; _magazine = _weapon call find_suitable_ammunition; }; _aigear = call { if(typeName(_gear) == "SCALAR") then { if (_gear == 0) exitWith {ai_gear0;}; if (_gear == 1) exitWith {ai_gear1;}; if (_gear == 2) exitWith {ai_gear2;}; if (_gear == 3) exitWith {ai_gear3;}; if (_gear == 4) exitWith {ai_gear4;}; } else { if (_gear == "random") exitWith {ai_gear_random select (floor (random (count ai_gear_random)));}; }; }; _gearmagazines = _aigear select 0; _geartools = _aigear select 1; _aiskin = call { if (_skin == "random") exitWith {ai_all_skin select (floor (random (count ai_all_skin)));}; if (_skin == "hero") exitWith {ai_hero_skin select (floor (random (count ai_hero_skin)));}; if (_skin == "bandit") exitWith {ai_bandit_skin select (floor (random (count ai_bandit_skin)));}; if (_skin == "special") exitWith {ai_special_skin select (floor (random (count ai_special_skin)));}; _skin; }; if(typeName _aiskin == "ARRAY") then { _aiskin = _aiskin select (floor (random (count _aiskin))); }; _unit = _unitGroup createUnit [_aiskin,_position,[],0,"CAN_COLLIDE"]; if (surfaceIsWater _position) then { _unit setPosASL _position; } else { _unit setPosATL _position; }; [_unit] joinSilent _unitGroup; call { if (_aitype == "hero") exitWith {_unit setVariable ["Hero",true]; _unit setVariable ["humanity", ai_remove_humanity];}; if (_aitype == "bandit") exitWith {_unit setVariable ["Bandit",true]; _unit setVariable ["humanity", ai_add_humanity];}; if (_aitype == "special") exitWith {_unit setVariable ["Special",true]; _unit setVariable ["humanity", ai_special_humanity];}; }; if (!isNil "_gain") then {_unit setVariable ["humanity", _gain];}; call { if (_backpack == "random") exitWith {_aipack = ai_packs select (floor (random (count ai_packs)));}; if (_backpack == "none") exitWith {}; _aipack = _backpack; }; _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; removeAllWeapons _unit; removeAllItems _unit; if (sunOrMoon != 1) then { _unit addWeapon "NVGoggles"; }; if (!_unarmed) then { for "_i" from 1 to _mags do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _unit selectWeapon _weapon; }; if(_backpack != "none") then { _unit addBackpack _aipack; }; { _unit addMagazine _x } count _gearmagazines; { _unit addWeapon _x } count _geartools; _aicskill = call { if(_skill == "easy") exitWith {ai_skill_easy;}; if(_skill == "medium") exitWith {ai_skill_medium;}; if(_skill == "hard") exitWith {ai_skill_hard;}; if(_skill == "extreme") exitWith {ai_skill_extreme;}; if(_skill == "random") exitWith {ai_skill_random select (floor (random (count ai_skill_random)));}; ai_skill_random select (floor (random (count ai_skill_random))); }; { _unit setSkill [(_x select 0),(_x select 1)] } count _aicskill; _unit addEventHandler ["Killed",{[_this select 0, _this select 1] call on_kill;}]; if (!isNil "_mission") then { wai_mission_data select _mission set [0, (((wai_mission_data select _mission) select 0) + 1)]; _unit setVariable ["mission" + dayz_serverKey, _mission, false]; } else { wai_static_data set [0, ((wai_static_data select 0) + 1)]; }; }; if (!isNil "_launcher" && wai_use_launchers) then { call { //if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; }; if (_launcher == "at") exitWith { _launcher = ai_wep_launchers_AT select (floor (random (count ai_wep_launchers_AT))); }; if (_launcher == "aa") exitWith { _launcher = ai_wep_launchers_AA select (floor (random (count ai_wep_launchers_AA))); }; }; _rocket = _launcher call find_suitable_ammunition; _unit addMagazine _rocket; _unit addMagazine _rocket; _unit addWeapon _launcher; }; _unitGroup setFormation "ECH LEFT"; _unitGroup selectLeader ((units _unitGroup) select 0); if(_aitype == "Hero") then { _unitGroup setCombatMode ai_hero_combatmode; _unitGroup setBehaviour ai_hero_behaviour; } else { _unitGroup setCombatMode ai_bandit_combatmode; _unitGroup setBehaviour ai_bandit_behaviour; }; [_unitGroup,[_pos_x,_pos_y,_pos_z],_skill] call group_waypoints; if(wai_debug_mode) then {diag_log format ["WAI: Spawned a group of %1 AI (%3) at %2",_unitnumber,_position,_aitype];}; _unitGroup // this variable is returned for the patrol mission and assassinate missions I haven't touched this file at all and for some reason threw me this error. Any help would be appreciated, thanks. Link to comment Share on other sites More sharing options...
JasonTM Posted May 4, 2020 Author Report Share Posted May 4, 2020 That error message means you have a bad weapon classname. You don't need to add the Overwatch weapons. They are already loaded from this file. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/configs/overwatch.sqf jjsnacks77 1 Link to comment Share on other sites More sharing options...
totis Posted May 5, 2020 Report Share Posted May 5, 2020 @schalldampfer i see this error when i use your flares script: 22:10:49 Error in expression <ing Flare of %1",name _unit];}; _unit removeMagazines ((primaryWeapon _unit) c> 22:10:49 Error position: <removeMagazines ((primaryWeapon _unit) c> 22:10:49 Error removemagazines: Type Bool, expected String 22:10:49 File z\addons\dayz_server\WAI\compile\flare_fire.sqf, line 19 this is happening in daylight conditions and not on all missions. Link to comment Share on other sites More sharing options...
Hux Posted May 24, 2020 Report Share Posted May 24, 2020 I was wondering how to add more types of static weapons to the missions. I added some classnames like this: ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","Metis","ZU23","AGS_CDF","Igla_AA_pod_TK_EP1"]; // static guns But all I get are M2 mostly and sometimes KORD. Thanks. Link to comment Share on other sites More sharing options...
Schalldampfer Posted May 25, 2020 Report Share Posted May 25, 2020 10 hours ago, Hux said: I was wondering how to add more types of static weapons to the missions. I added some classnames like this: ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","Metis","ZU23","AGS_CDF","Igla_AA_pod_TK_EP1"]; // static guns But all I get are M2 mostly and sometimes KORD. Thanks. Most missions are hard-coded to have "M2StaticMG" in their mission files. You need to change them to "Random". Link to comment Share on other sites More sharing options...
Hux Posted May 25, 2020 Report Share Posted May 25, 2020 Thank you, Schalldampfer. I was also wondering how to get the paradrop chopper to stay at mission and provide support? Link to comment Share on other sites More sharing options...
JasonTM Posted May 25, 2020 Author Report Share Posted May 25, 2020 8 minutes ago, Hux said: Thank you, Schalldampfer. I was also wondering how to get the paradrop chopper to stay at mission and provide support? Turn this parameter to true: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf#L126 Link to comment Share on other sites More sharing options...
Hux Posted May 25, 2020 Report Share Posted May 25, 2020 Thank you, JasonTM Very kind. Link to comment Share on other sites More sharing options...
Dr.Killmore Posted May 31, 2020 Report Share Posted May 31, 2020 I have this error in RPT I am not sure if it is related to WAI but I get the error on occasions when a mission spawns so reported it here 23:51:30 "WAI: [Mission:[MainHero] Medical Supply Camp]: Starting... [4165.05,2832.82,0]" 23:54:56 Error in expression < }; if (!local _this) then { _objName resize ((count _objName) - 7); }; _objN> 23:54:56 Error position: <resize ((count _objName) - 7); }; _objN> 23:54:56 Error Zero divisor 23:54:56 File z\addons\dayz_code\compile\fn_getModelName.sqf, line 21 Link to comment Share on other sites More sharing options...
maQze Posted June 7, 2020 Report Share Posted June 7, 2020 Do these Mods in this Forum work for Normal DayZMod Chernarus 1.9.0 aswell ? Or only for Epoch ? Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 8, 2020 Report Share Posted June 8, 2020 A few of them works well, but the others does not. Link to comment Share on other sites More sharing options...
gopostal Posted June 11, 2020 Report Share Posted June 11, 2020 Is it possible to script moving convoy missions with this version? If it is does anyone mind sharing one that works so I have an example to follow please? Link to comment Share on other sites More sharing options...
Schalldampfer Posted June 12, 2020 Report Share Posted June 12, 2020 12 hours ago, gopostal said: Is it possible to script moving convoy missions with this version? If it is does anyone mind sharing one that works so I have an example to follow please? Isn't the patrol mission enough? Link to comment Share on other sites More sharing options...
gopostal Posted June 12, 2020 Report Share Posted June 12, 2020 The patrol mission is very stripped down. I'd like to see how to have fine-grain control over variables like destination, speed, AI behavior, etc. My main intention isn't to have a working convoy mission since those already exist. I really want to understand how it's done so I can implement my own ideas. Link to comment Share on other sites More sharing options...
zenguiri Posted July 14, 2020 Report Share Posted July 14, 2020 Anyone knows how to gain humanity for killing a hero AI in missions instead of losing it? many thanks Link to comment Share on other sites More sharing options...
Schalldampfer Posted July 16, 2020 Report Share Posted July 16, 2020 set it to a negative value like -50 Link to comment Share on other sites More sharing options...
Hux Posted July 24, 2020 Report Share Posted July 24, 2020 On 12/28/2019 at 1:37 AM, Schalldampfer said: I'm now testing enemy artillery in my server, and got it working (not balanced yet) 1. Activate artillery module by adding this in dayz_server/WAI/init.sqf Reveal hidden contents //arty logic ARTY_LOGIC = createAgent ["BIS_ARTY_Logic",[0,0,0],[],0,"NONE"]; enableEngineArtillery true; WAI_arty_fire = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\arty_fire.sqf"; (Because I use this BIS_ARTY_LOGIC for all mortars, we can use only 1 type of mortar in the the server. I think I'd better create new BIS_ARTY_LOGIC in spawn_static.sqf and use it in arty_fire.sqf .. but I haven't tried this yet) 2. To add brain of artillery to each mortar (which you will spawn by using spawn_static function), add this into dayz_server/WAI/complie/spawn_static.sqf 's Line183 or around - where one of the static weapon is prepared for battle. Reveal hidden contents if(_static isKindOf "StaticMortar" || _static isKindOf "StaticCannon") exitWith { _static spawn WAI_arty_fire; }; 3. Now this is the brain of artillery. Create dayz_server/WAI/complie/arty_fire.sqf with this content Hide contents private ["_arty","_fmTemplate","_pos","_ammo","_battery","_time","_knowsAbout"]; _arty=_this; ARTY_LOGIC synchronizeObjectsAdd [_arty]; [_arty] call BIS_ARTY_F_initVehicle; [ARTY_LOGIC] call BIS_ARTY_F_Firebase; while {alive _arty} do { //interval _time = 60 + (random 30); //check ammo if (needReload _arty == 1) then { _arty addMagazine "8Rnd_81mmHE_M252"; _arty addMagazine "8Rnd_82mmHE_2B14"; _arty addMagazine "8Rnd_81mmILLUM_M252"; _arty addMagazine "8Rnd_82mmILLUM_2B14"; }; //check players _battery = group (gunner _arty); { //find position _pos = getPosASL _x; _pos = [(_pos select 0) - 15 + (random 30),(_pos select 1) - 15 + (random 30),_pos select 2]; //target found or not _knowsAbout = _battery knowsAbout _x; if (_knowsAbout > 1.5 && !((vehicle _x) isKindOf "Air")) then { //ammo selection _ammo = "HE"; if (sunOrMoon != 1 && random 1 < 0.2) then { _ammo="ILLUM"; }; _fmTemplate = ["IMMEDIATE", _ammo, 10.0/_knowsAbout, round(_knowsAbout)]; //in range if ([ARTY_LOGIC, _pos, _fmTemplate select 1] call BIS_ARTY_F_PosInRange && {!isPlayer _x} count (_x nearEntities ["CAManBase", 40]) < 1) then { //fire [ARTY_LOGIC, _pos, _fmTemplate] call BIS_ARTY_F_ExecuteTemplateMission; sleep (random _time); }; }; } forEach playableUnits; sleep _time; }; (Most settings are hard-coded here so far, and may be inbalanced) Notes: To spawn artillery, put this code in the random mission Hide contents [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; If the mortar's group find a player, they will try to bombard him. I think the mortar unit doesn't have good eye, so I'm combining the group to another static weapons or cars like Hide contents _uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined I wanted to try your artillery script but I don't understand where this last code goes: uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined And where does this go in mission file? [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; Thanks. Link to comment Share on other sites More sharing options...
Schalldampfer Posted July 25, 2020 Report Share Posted July 25, 2020 both of them are in the mission file. Link to comment Share on other sites More sharing options...
Hux Posted July 25, 2020 Report Share Posted July 25, 2020 12 hours ago, Schalldampfer said: both of them are in the mission file. I tested it and it works nicely. Thank you. Link to comment Share on other sites More sharing options...
Hux Posted July 27, 2020 Report Share Posted July 27, 2020 On 6/7/2018 at 4:53 AM, Schalldampfer said: I have modified the radio shack mission to jam your ear within 1.6km from mission. dayz_server\WAI\missions\hero\radioshack.sqf Reveal hidden contents private ["_baserunover","_baserunover0","_baserunover1","_baserunover2","_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_mission","_directions","_position","_crate","_crate_type","_rndnum"]; _mission = count wai_mission_data -1; _position = [80] call find_position; diag_log format["WAI: Mission:[Hero] Radio Tower started at %1",_position]; //Setup the crate _crate_type = crates_large call BIS_fnc_selectrandom; // Choose between crates_large, crates_medium and crates_small _crate = createVehicle [_crate_type,[(_position select 0) + 0.01,(_position select 1) + 0.01,0],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; //Buildings _baserunover0 = createVehicle ["Land_cihlovej_dum_in",[(_position select 0) - 3, (_position select 1) - 1,-0.015],[], 0, "CAN_COLLIDE"]; _baserunover1 = createVehicle ["Land_Com_tower_ep1",[(_position select 0) + 5, (_position select 1) - 2,-0.01],[], 0, "CAN_COLLIDE"]; _baserunover2 = createVehicle ["LADAWreck",[(_position select 0) - 7.5, (_position select 1) - 3,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover3 = createVehicle ["FoldTable", [(_position select 0) - 1.2, (_position select 1) - 4,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover4 = createVehicle ["FoldChair", [(_position select 0) - 1, (_position select 1) - 3,-0.09],[], 0, "CAN_COLLIDE"]; _baserunover5 = createVehicle ["SmallTV", [(_position select 0) - 1.7, (_position select 1) - 4,+0.82],[], 0, "CAN_COLLIDE"]; _baserunover6 = createVehicle ["SatPhone",[(_position select 0) - 0.8, (_position select 1) - 4,+0.82],[], 0, "CAN_COLLIDE"]; _baserunover7 = createVehicle ["MAP_t_picea2s",[(_position select 0) - 4.5, (_position select 1) + 7,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover8 = createVehicle ["MAP_t_picea2s",[(_position select 0) + 13, (_position select 1) + 10,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover9 = createVehicle ["MAP_t_pinusN2s", [(_position select 0) + 3, (_position select 1) + 9,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover10 = createVehicle ["MAP_t_pinusN1s", [(_position select 0) + 8, (_position select 1) + 17,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover11 = createVehicle ["MAP_t_picea1s", [(_position select 0) + 7, (_position select 1) + 10,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover12 = createVehicle ["MAP_t_picea2s",[(_position select 0) + 34, (_position select 1) - 29,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover13 = createVehicle ["MAP_t_fraxinus2s",[(_position select 0) - 14, (_position select 1) + 1,-0.02],[], 0, "CAN_COLLIDE"]; _baserunover14 = createVehicle ["MAP_t_carpinus2s",[(_position select 0) + 28, (_position select 1) - 13,-0.02],[], 0, "CAN_COLLIDE"]; // Adding buildings to one variable just for tidiness _baserunover = [_baserunover0,_baserunover1,_baserunover2,_baserunover3,_baserunover4,_baserunover5,_baserunover6,_baserunover7,_baserunover8,_baserunover9,_baserunover10,_baserunover11,_baserunover12,_baserunover13,_baserunover14]; // Set some directions for our buildings _directions = [0,0,0,0,0,0,-201.34,0,0,0,0,0,0,0,0]; { _x setDir (_directions select _forEachIndex) } forEach _baserunover; // Make buildings flat on terrain surface { _x setVectorUp surfaceNormal position _x; } count _baserunover; //Sound effect [_baserunover6,_mission] spawn { private ["_pos","_mission","_running"]; _pos = getpos (_this select 0); _mission = _this select 1; _running = true; while {_running} do { sleep (random 5); _running = (typeName (wai_mission_data select _mission) == "ARRAY"); { if ((isPlayer _x) && (_x distance _pos < 5)) exitWith { _running = false;}; if ((alive _x) && (_x distance _pos < 1600)) then {[objNull,_x,rSAY,"z_radzone4_0",2] call RE;[nil,_x,"loc",rTITLETEXT,". . .","PLAIN DOWN",2] call RE;}; } count playableUnits; }; }; // Troops _rndnum = round (random 5); [[(_position select 0) - 1.2, (_position select 1) - 20, 0],5,"hard",["random","at"],4,"random","bandit","random","bandit",_mission] call spawn_group; [[(_position select 0) - 17, (_position select 1) - 4, 0],5,"Medium","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[(_position select 0) + 14, (_position select 1) - 3, 0],_rndnum,"Medium","random",4,"random","bandit","random","bandit",_mission] call spawn_group; //Static Guns [[[(_position select 0) - 10, (_position select 1) + 10, 0]],(ai_static_weapons call BIS_fnc_selectRandom),"Medium","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static; // Array of mission variables to send [ _mission, // Mission number _position, // Position of mission "Medium", // Difficulty "Radio Tower", // Name of Mission "MainHero", // Mission Type: MainHero or MainBandit true, // show mission marker? true, // make minefields available for this mission _crate, // crate object info ["crate"], // Completion type: ["crate"], ["kill"], or ["assassinate", _unitGroup], [_baserunover], // cleanup objects "Bandits set up a radio tower to spread some propaganda..Check your map", // mission announcement "Survivors secured the radio tower", // mission success "Survivors did not secure the radio tower in time", // mission fail [4,6,[12,crate_items_crop_raider],4,0] // Dynamic crate array ] call mission_winorfail; the noise will finish some tens seconds after the mission. Next, I have made roadblock mission inspired by and partially copied from DZMS-HotSpot missions dayz_server\WAI\missions\hero\roadblock.sqf Reveal hidden contents private ["_crate","_mission","_position","_num","_obj","_crate_type","_base1","_baserunover"]; // Get mission number, important we do this early _mission = count wai_mission_data -1; _position = [ [10436.0, 9132.2],[11243.9, 12239.8],[12975.2, 8378.0],[12055.9, 3489.6],[10799.3, 2569.6], [ 7360.9, 3277.5],[ 4499.4, 2453.2],[ 3666.3, 2480.6],[ 1918.7, 2245.7],[ 1693.6, 3843.5], [ 2756.4, 5284.5],[ 2780.3, 5374.8],[ 2688.2, 6618.4],[ 3117.8, 8053.9],[ 4711.7, 6356.9], [ 5839.5, 4780.2],[ 3819.6, 5925.5],[ 2518.6, 9653.6],[ 5171.6, 8594.4],[ 5666.8, 7257.7], [10398.3, 8952.3],[11730.8, 9179.7],[10204.3, 9762.9],[ 8923.8, 11836.3],[10579.9, 7925.3], [11940.5, 6403.1],[11076.1, 5330.3],[11949.4, 3884.6],[12191.7, 7884.0],[12593.7, 8722.0], [12157.9, 8181.8],[ 8516.8, 6680.3],[ 7539.9, 5224.0],[ 5890.6, 4845.6],[ 6926.7, 4406.6], [ 4362.7, 4679.5],[ 2766.0, 2721.3],[ 6413.6, 3749.3],[10391.7, 4271.9],[ 9868.5, 4617.1], [10978.9, 5877.9],[10490.1, 6281.6],[13261.2, 5429.5],[ 6030.6, 11107.0],[ 4871.8, 10833.3], [ 3306.0, 11266.7],[ 2519.2, 9653.7],[ 7537.3, 8304.5],[ 6932.5, 8032.2],[ 7397.6, 6480.8] ] call BIS_fnc_selectRandom; if !([_position] call wai_validSpotCheck) exitWith {h_missionsrunning = h_missionsrunning - 1; wai_mission_data set [_mission, -1]; WAI_MarkerReady = true;diag_log format["WAI: [Mission:[Hero] Road Block]: Failed spawn... %1",_position];}; diag_log format["WAI: [Mission:[Hero] Road Block]: Starting... %1",_position]; //Setup the crate _crate_type = crates_small call BIS_fnc_selectRandom; _crate = createVehicle [_crate_type,_position, [], 0, "NONE"]; _crate call wai_crate_setup; //Spawn Roadblocks _num = 8 + round(random 4); _obj = ["Land_HBarrier1_DZ","Land_HBarrier1_DZ","Hedgehog_DZ","Hedgehog_DZ","Mine"] call BIS_fnc_selectRandom; _baserunover = []; for "_i" from 1 to _num do { _base1 = createVehicle [_obj, [(_position select 0)+5.5*cos(_i*360/_num), (_position select 1)+5.5*sin(_i*360/_num),-0.2],[], 0, "CAN_COLLIDE"]; _baserunover = _baserunover + [_base1]; _base1 setVariable ["ObjectID", "1", true]; _base1 setVariable ["ObjectUID", "1", true]; }; diag_log format["WAI: Roadblock spawned %2 %1s",_obj,_num]; //Troops [[_position select 0,_position select 1,0],6,"Easy","MR43_DZ",6,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // Array of mission variables to send [ _mission, // Mission number _position, // Position of mission "Easy", // Difficulty "Road Block", // Name of Mission "MainHero", // Mission Type: MainHero or MainBandit false, // show mission marker? false, // make minefields available for this mission _crate, // crate object info ["crate"], // Completion type: ["crate"], ["kill"], or ["assassinate", _unitGroup], [], // cleanup objects "There are rumors of bandits blocking a road. Keep your eyes open!", // mission announcement "The roadblock has been cleared!", // mission success "Bandits have left the road block.", // mission fail [2,2,16,4,2] // Dynamic crate array ] call mission_winorfail; /*// I want to delete obstacles only after mission cleard, but the new WAI lost the returning value from mission_winorfail function if (_completed) then { {deleteVehicle _x;} foreach _baserunover; }; */ Hi, Schalldampfer I'm trying to run your roadblock mission. I get this error in my rpt when it spawns: Spoiler 14:20:17 "WAI: [Mission:[Hero] Road Block]: Starting... [2989.89,3696.96]" 14:20:17 "WAI: Roadblock spawned 10 Land_HBarrier1_DZs" 14:20:17 Error in expression <,_position, [], 0, "NONE"]; _crate call wai_crate_setup; _num = 8 + round(rand> 14:20:17 Error position: <wai_crate_setup; _num = 8 + round(rand> 14:20:17 Error Undefined variable in expression: wai_crate_setup 14:20:17 File z\addons\dayz_server\WAI\missions\missions\roadblock.sqf, line 27 14:20:17 Error in expression < select 1; _msglose = (_this select 8) select 2; if(wai_debug_mode) then {diag> 14:20:17 Error position: <select 2; if(wai_debug_mode) then {diag> 14:20:17 Error Zero divisor 14:20:17 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 13 The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something. Any ideas? It's a cool mission. I Like how it spawns in random locations with no marker or announcement. Thanks. Link to comment Share on other sites More sharing options...
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