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Dayz Epoch Basic.cfg


ABRICOT

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Hi everyone,

 

I need some advices for setup my basic.cfg,

 

I have 100 mega Download and 40 mega Upload on my serveur, I know I need the adjustment to get the best performance based on vehicles on map, amount of players etc etc

But I don't really know how to calcul that.

You can see the statistics of my server on my signature, I turn around 35/45 players with 350 vehicles on the map with some AI. My database is cleaned up every 12 hours. 

 

Actually I have this Basic.cfg :

 

MinBandwidth=21796480;
MaxBandwidth=51457280;
MaxMsgSend=64;
MaxSizeNonguaranteed=256;
MinErrorToSendNear=0.02;
MinErrorToSend=0.050000001;
MaxCustomFileSize=0;
MaxSizeGuaranteed=512;
Windowed=0;
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

But I have a lot of desync per moments.

 

This error appear a lot :

Server: Network message 16c2c13 is pending
Server: Object 128:58 not found (message 99)

and per moment :

22:51:53 NetServer::SendMsg: cannot find channel #285730096, users.card=43
22:51:53 NetServer: users.get failed when sending to 285730096
22:51:53 Message not sent - error 0, message ID = ffffffff, to 285730096 (abis)
22:51:53 NetServer::SendMsg: cannot find channel #285730096, users.card=43

This topic could help a lot of people.

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Same issue for me. For example:
 

15:23:34 Server: Network message 942d90 is pending
15:23:34 Server: Network message 942d90 is pending
15:23:41 NetServer::SendMsg: cannot find channel #1050749017, users.card=20
15:23:41 NetServer: users.get failed when sending to 1050749017
15:23:41 Message not sent - error 0, message ID = ffffffff, to 1050749017 (WB)
15:23:43 Warning: Cleanup player - person 109:28 not found
15:24:34 Server: Object 116:20 not found (message 99)
15:24:34 Server: Object 116:20 not found (message 99)

My basic.cfg
 

language="English";
MinBandwidth=2097152;
MaxBandwidth=2073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;
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Try this one, that i used for all my Servers.
I got no Problems with this. 

MinBandwidth=104857600;
MaxBandwidth=1073741824;
MaxMsgSend=256;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=256;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
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Pleas help configurate my basic . Onlie 40-60 ping 0-200 
Curent basic 

download speed 98 MB\s upload 80+ MB\S
language="Russian";
3D_Performance=1;
Resolution_Bpp=32;
Resolution_W=800;
Resolution_H=600;
Windowed=0;
adapter=-1;
MinBandwidth=163840000;
MaxBandwidth=256000000;
MaxMsgSend=128;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSend=0.001;
MinErrorToSendNear=0.0099999998;
MaxCustomFileSize=0;
serverLongitude=83;
serverLatitude=55;
serverLongitudeAuto=83;
serverLatitudeAuto=55;
class sockets
{
maxPacketSize=1400;
};
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Pop this in, this is my latest

 

The missing bits are auto filled when you boot your server

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
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Pop this in, this is my latest

 

The missing bits are auto filled when you boot your server

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

thank . no .. enough for online 60 ?

MaxMsgSend=256;

MaxSizeGuaranteed=512;

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Pop this in, this is my latest

 

The missing bits are auto filled when you boot your server

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

Thanks for posting this MGT 

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Pop this in, this is my latest

The missing bits are auto filled when you boot your server

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

Works great. :)

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2 GB Uplink? Dafuq

 

 

Makes sense.  That setting defines bandwidth the server is guaranteed to NEVER have.  My dedi box has a 1Gb connection.  I did a speed test and found that real world performance comes in at around 900Mb down and 850Mb up.  This basic config works wonders.  I've eliminated nearly all desync from my server with this.  If you have the bandwidth in your server's connection, use this.  If you have less, then you may have to play with the numbers a bit.

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So my sever is lagging pretty hard. Today I have 43 people on my cherno map but a lot started to leave do to lag... Can some please help me figure out the best setting? Or poin me to the right direction? I cant seem to find anything

 

Trying to run 2 servers overpoch servers

 

Xeon e5 2690 v2 @3.00

6 GB

1 GB drop

 

My Setting:

 

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.050000001;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
 

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So my sever is lagging pretty hard. Today I have 43 people on my cherno map but a lot started to leave do to lag... Can some please help me figure out the best setting? Or poin me to the right direction? I cant seem to find anything

 

Trying to run 2 servers overpoch servers

 

Xeon e5 2690 v2 @3.00

6 GB

1 GB drop

 

My Setting:

 

MinBandwidth=1097152;

MaxBandwidth=2147483647;

MaxMsgSend=256;

MaxSizeGuaranteed=128;

MaxSizeNonguaranteed=192;

MinErrorToSendNear=0.050000001;

MinErrorToSend=0.0040000002;

MaxCustomFileSize=0;

Windowed=0;

adapter=-1;

3D_Performance=1;

Resolution_W=800;

Resolution_H=600;

Resolution_Bpp=32;

 

 

Have you got Monaros enabled in mission.sqm?

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Yes sir I do. I have all the cop cars as well.

 

Remove everything except the 350z's. When I first ran an OverPoch server I had them all in, 40 players in and about 30 mins later the server yellow chained and stalled, everyone running on the spot for about 5 mins. Removed everything except 350's (and from mission.sqm) and it's been fine since.

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Remove everything except the 350z's. When I first ran an OverPoch server I had them all in, 40 players in and about 30 mins later the server yellow chained and stalled, everyone running on the spot for about 5 mins. Removed everything except 350's (and from mission.sqm) and it's been fine since.

Okay I will do that ASAP. Anything else that causes server lag bad?

I am getting about 8-10 fps on the #monitor logs.

Also how exactly do I make the basic .cfg to my severs. Should I be using the same one with both?

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Remove everything except the 350z's. When I first ran an OverPoch server I had them all in, 40 players in and about 30 mins later the server yellow chained and stalled, everyone running on the spot for about 5 mins. Removed everything except 350's (and from mission.sqm) and it's been fine since.

 

 

Also CYBP_Camel_rus :/

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Remove everything except the 350z's. When I first ran an OverPoch server I had them all in, 40 players in and about 30 mins later the server yellow chained and stalled, everyone running on the spot for about 5 mins. Removed everything except 350's (and from mission.sqm) and it's been fine since.

I would like to remove unnecessary stuff but I don't want to cut too deep - any chances of having your mission.sqm file or at least this portion please?

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I would like to remove unnecessary stuff but I don't want to cut too deep - any chances of having your mission.sqm file or at least this portion please?

class Mission
{
	addOns[]=
	{
		"napf",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"warfarebuildings",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",	
		"mbg_buildings_3",
		"mbg_killhouses",
		"mbg_african_buildings",
		"aif_arma1buildings",
		"kpfswaysigns",
		"buildings3",
		"gms_k98",
		"RH_m14",
		"FHQ_Remington",
		"FHQ_Remington_ammo",
		"FHQ_Remington_msr",
		"FHQ_Remington_xm2010",
		"FHQ_Remington_acr",
		"FHQ_Remington_rsass",
		"VILAS_WWP",
		"VILAS_RW_Forces",
		"VILAS_WWP_CO",
		"VILAS_RW_Forces_CO",
		"ddopp_taserpack",
		"smk_anims_lite",
		"nissan_350z",
		"ussr_cheytac",
		"cacharacters2",
		"cacharacters_e",
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"napf",
		"cacharacters2",
		"cacharacters_e"
	};
Change Napf to Chernarus etc
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class Mission
{
	addOns[]=
	{
		"napf",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"warfarebuildings",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",	
		"mbg_buildings_3",
		"mbg_killhouses",
		"mbg_african_buildings",
		"aif_arma1buildings",
		"kpfswaysigns",
		"buildings3",
		"gms_k98",
		"RH_m14",
		"FHQ_Remington",
		"FHQ_Remington_ammo",
		"FHQ_Remington_msr",
		"FHQ_Remington_xm2010",
		"FHQ_Remington_acr",
		"FHQ_Remington_rsass",
		"VILAS_WWP",
		"VILAS_RW_Forces",
		"VILAS_WWP_CO",
		"VILAS_RW_Forces_CO",
		"ddopp_taserpack",
		"smk_anims_lite",
		"nissan_350z",
		"ussr_cheytac",
		"cacharacters2",
		"cacharacters_e",
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"napf",
		"cacharacters2",
		"cacharacters_e"
	};
Change Napf to Chernarus etc

 

I'm following this, removed monaro (and a few others) and restarted the server. Both of my computers and a few players got the warning message about 'monaro'.

We were able to get in but after the closing & restarting the game.

 

Do I need to remove monaro from another location as well?

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