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Dayz Epoch Basic.cfg


ABRICOT

Question

Hi everyone,

 

I need some advices for setup my basic.cfg,

 

I have 100 mega Download and 40 mega Upload on my serveur, I know I need the adjustment to get the best performance based on vehicles on map, amount of players etc etc

But I don't really know how to calcul that.

You can see the statistics of my server on my signature, I turn around 35/45 players with 350 vehicles on the map with some AI. My database is cleaned up every 12 hours. 

 

Actually I have this Basic.cfg :

 

MinBandwidth=21796480;
MaxBandwidth=51457280;
MaxMsgSend=64;
MaxSizeNonguaranteed=256;
MinErrorToSendNear=0.02;
MinErrorToSend=0.050000001;
MaxCustomFileSize=0;
MaxSizeGuaranteed=512;
Windowed=0;
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

But I have a lot of desync per moments.

 

This error appear a lot :

Server: Network message 16c2c13 is pending
Server: Object 128:58 not found (message 99)

and per moment :

22:51:53 NetServer::SendMsg: cannot find channel #285730096, users.card=43
22:51:53 NetServer: users.get failed when sending to 285730096
22:51:53 Message not sent - error 0, message ID = ffffffff, to 285730096 (abis)
22:51:53 NetServer::SendMsg: cannot find channel #285730096, users.card=43

This topic could help a lot of people.

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class Mission
{
	addOns[]=
	{
		"napf",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"warfarebuildings",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",	
		"mbg_buildings_3",
		"mbg_killhouses",
		"mbg_african_buildings",
		"aif_arma1buildings",
		"kpfswaysigns",
		"buildings3",
		"gms_k98",
		"RH_m14",
		"FHQ_Remington",
		"FHQ_Remington_ammo",
		"FHQ_Remington_msr",
		"FHQ_Remington_xm2010",
		"FHQ_Remington_acr",
		"FHQ_Remington_rsass",
		"VILAS_WWP",
		"VILAS_RW_Forces",
		"VILAS_WWP_CO",
		"VILAS_RW_Forces_CO",
		"ddopp_taserpack",
		"smk_anims_lite",
		"nissan_350z",
		"ussr_cheytac",
		"cacharacters2",
		"cacharacters_e",
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"napf",
		"cacharacters2",
		"cacharacters_e"
	};
Change Napf to Chernarus etc

 

Hey, do you maybe know if there is something known in the standart epoch that causing this issue aswell?

 

Thank you

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