KPABATOK Posted October 28, 2017 Report Share Posted October 28, 2017 I noticed that you instantly get this grainy screen when you are close to radioactive town. But also when approaching satellite crash and eating sardines gives you not only toxicity but radioactivity too. Is there some kind of a way to remove it or respawning is only choice? Eating plants that are marked on the map does not help. Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
Drokz Posted October 28, 2017 Report Share Posted October 28, 2017 Nanite Cream, Nanite Pills, Nanite Injector and Iodide Pills are against radiation Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted October 28, 2017 Author Report Share Posted October 28, 2017 Ah thanks never found those in loot so far. Do they spawn where food usually spawn or only medical buildings? Link to comment Share on other sites More sharing options...
He-Man Posted October 28, 2017 Report Share Posted October 28, 2017 If I remember right, Medical. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted October 28, 2017 Report Share Posted October 28, 2017 I seem to be getting increased radiation levels even when not near any radiation source marked on the map. Has anyone else noticed this? Or are some sources not marked? Link to comment Share on other sites More sharing options...
He-Man Posted October 28, 2017 Report Share Posted October 28, 2017 Some food also effect radiation Ghostrider-GRG and Helion4 2 Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted October 28, 2017 Report Share Posted October 28, 2017 I Guess that I'll have to layoff the sweetcorn then! Thanks! Link to comment Share on other sites More sharing options...
KPABATOK Posted October 28, 2017 Author Report Share Posted October 28, 2017 Not only sweetcorn, also scam meat. And I think all foods gives radiation now, did not test it all, just scam and sweetcorn. Link to comment Share on other sites More sharing options...
raymix Posted October 29, 2017 Report Share Posted October 29, 2017 There was a fix posted on github for this. Sorry radiation was added last minute (week) before release and didn't get any testing or adjustments. The PP effects were created initially as a proof of concept in couple of minutes long time ago :D Link to comment Share on other sites More sharing options...
KPABATOK Posted October 29, 2017 Author Report Share Posted October 29, 2017 I like those affects. Though they are too harsh for low level radiation, in my opinion. Link to comment Share on other sites More sharing options...
Hux Posted October 29, 2017 Report Share Posted October 29, 2017 Can the out of player boundary radiation be disabled? Link to comment Share on other sites More sharing options...
raymix Posted October 30, 2017 Report Share Posted October 30, 2017 18 hours ago, Hux said: Can the out of player boundary radiation be disabled? Hi Hux yep, it's either in event2.sqf or event5.sqf can't remember, not on PC right now, it's a simple IF statement on local var, don't have a way to disable globally atm. vbawol and He-Man 2 Link to comment Share on other sites More sharing options...
Hux Posted October 31, 2017 Report Share Posted October 31, 2017 11 hours ago, raymix said: Hi Hux yep, it's either in event2.sqf or event5.sqf can't remember, not on PC right now, it's a simple IF statement on local var, don't have a way to disable globally atm. Thank you raymix. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted November 2, 2017 Report Share Posted November 2, 2017 On 10/29/2017 at 2:43 PM, Hux said: Can the out of player boundary radiation be disabled? In CfgEpochClient.hpp: outOfBoundsRadiation = 10; I imagine if you set that to 0 you'd be good to go. egamestudio and vbawol 2 Link to comment Share on other sites More sharing options...
Hux Posted November 3, 2017 Report Share Posted November 3, 2017 8 hours ago, BetterDeadThanZed said: In CfgEpochClient.hpp: outOfBoundsRadiation = 10; I imagine if you set that to 0 you'd be good to go. Yes I tried that and it did work. Thanks for the reply. vbawol 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted November 9, 2017 Author Report Share Posted November 9, 2017 With radiation effects, it would be nice if it caused more visual impairment when you are in the zone and reduce it to minimum or zero when you are out of effected zone. Sure, the initial radiation level stays for example, causing blood pressure slowly to rise etc. That way attempting entering such zone would give you death after, let's say 5-10 minutes. And leaving it immediately could heal over time or kill you much much slower. Just a thought. Link to comment Share on other sites More sharing options...
raymix Posted November 12, 2017 Report Share Posted November 12, 2017 On 09/11/2017 at 8:16 PM, KPABATOK said: With radiation effects, it would be nice if it caused more visual impairment when you are in the zone and reduce it to minimum or zero when you are out of effected zone. Sure, the initial radiation level stays for example, causing blood pressure slowly to rise etc. That way attempting entering such zone would give you death after, let's say 5-10 minutes. And leaving it immediately could heal over time or kill you much much slower. Just a thought. Rads should be decreasing over time by design, just haven't got around to implement it yet. edit: implemented now We discussed having a proper buff/debuff system, not hard to do and it's required for nanite pills/cream, just need to find some time to do it, hopefully around xmas. Having a stressful job taking all my energy sucks, but it puts beer in my belly. KPABATOK and Helion4 2 Link to comment Share on other sites More sharing options...
KPABATOK Posted November 13, 2017 Author Report Share Posted November 13, 2017 Wonderful! Can't thank enough the the job you all did here, guys. Helion4 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now