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Honey Bee

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	class Shipwreak
	{
		items[] = {
				{ { "Gems", "CfgLootTable" }, 5 },
				{ { "MetalBars", "CfgLootTable" }, 26 },
				{ { "PartOreGold", "magazine" }, 10 },
				{ { "PartOreSilver", "magazine" }, 13 },
				{ { "ItemKiloHemp", "magazine" }, 12 },
				{ { "ItemScraps", "magazine" }, 16 },
				{ { "PartOre", "magazine" }, 18 }
		};
	};

The items in this table are the name, type and percentage chance. For the first two, Gems and MetalBars, with a 5 and 26% chance respectively they say to look at other tables, see below. For the other items, they are magazines - specific items - with their own percentage chance. The Gems and MetalBars tables are:

	class MetalBars
	{
		items[] = {
				{ { "ItemGoldBar10oz", "magazine" }, 1 },
				{ { "ItemGoldBar", "magazine" }, 9 },
				{ { "ItemSilverBar", "magazine" }, 20 },
				{ { "ItemCopperBar", "magazine" }, 20 },
				{ { "ItemAluminumBar", "magazine" }, 20 },
				{ { "ItemTinBar", "magazine" }, 30 }
		};
	};
	class Gems
	{
		items[] = {
				{ { "ItemJade", "magazine" }, 5 },
				{ { "ItemRuby", "magazine" }, 8 },
				{ { "ItemSapphire", "magazine" }, 9 },
				{ { "ItemTopaz", "magazine" }, 10 },
				{ { "ItemOnyx", "magazine" }, 10 },
				{ { "ItemAmethyst", "magazine" }, 10 },
				{ { "ItemEmerald", "magazine" }, 10 },
				{ { "ItemCitrine", "magazine" }, 10 },
				{ { "ItemGarnet", "magazine" }, 13 },
				{ { "ItemQuartz", "magazine" }, 15 }
		};
	};

In these tables, which are called up if the weighted percentage hits their entries in the original table, there are percentage chances of each of these specific "magazines" being found... 

Note: vehicle, magazine, weapon, item are ARMA specific definitions and do not necessarily mean that a "magazine" is a magazine... they are configuration definitions. For example, every person is a a vehicle, as is a building... but that's probably TMI...

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So, in the simplest of cases, say you wanted to make the shipwreck loot really high value, you could do that by changing the table to look like this:

	class Shipwreak
	{
		items[] = {
				{ { "ItemGoldBar10oz", "magazine" }, 15 },
				{ { "ItemGoldBar", "magazine" }, 20 },
				{ { "ItemJade", "magazine" }, 15 },
				{ { "ItemRuby", "magazine" }, 15 },
				{ { "ItemSapphire", "magazine" }, 20 },
				{ { "ItemOnyx", "magazine" }, 15 }
		};
	};

This would give a 15% chance of a 10oz gold bar, 20% of a 1oz bar, 15% chance of a Jade gem, etc...

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