Relentless Posted March 24, 2017 Report Share Posted March 24, 2017 Deleted... There are enough scripts adding deployables. I just released it because it was my first script ever and helped me learning a lot. gernika 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 24, 2017 Report Share Posted March 24, 2017 before someone here says you...thats its already for default in deploy anything......@DAmNRelentless i hope it will be the beginning of many of yours owns scripts Keep your work mate! and tnks for share it!!!!! Relentless and gernika 2 Link to comment Share on other sites More sharing options...
Cubitron Posted March 24, 2017 Report Share Posted March 24, 2017 @DAmNRelentless the script is not from you. its the script from Nameless and you modified to 1.0.61 a bit, if you are Nameless everthing is ok, if not pls give Credits Relentless 1 Link to comment Share on other sites More sharing options...
Relentless Posted March 24, 2017 Author Report Share Posted March 24, 2017 I am N4mEL3sS, I just changed my name but funny that you know me. :D @Cubitron Link to comment Share on other sites More sharing options...
Cubitron Posted March 24, 2017 Report Share Posted March 24, 2017 im a old man in DayZ^^ i think i know 95% from the scripts and the aouthor in dayz but sometimes im to lazy^^ Link to comment Share on other sites More sharing options...
Kimarik Posted March 29, 2017 Report Share Posted March 29, 2017 There must be an Error in this script, because i can build bikes without need a toolbox. Can you fix that please. Sorry for my bad english Link to comment Share on other sites More sharing options...
Relentless Posted March 30, 2017 Author Report Share Posted March 30, 2017 How do you activate the script then? You activate this script by right clicking the toolbox. So you have to have one. Link to comment Share on other sites More sharing options...
Kimarik Posted March 31, 2017 Report Share Posted March 31, 2017 no i don´t use the rightclick option. I use this custom menu , and when in implement your script i can deploy a bike without having a toolbox. The menu was changed from the look, and now I would try to adapt the menu for the epoch 1.0.6.1 I have this custom menu on my Epoch 1.0.5.1 Server, and when i try to deploy a bike without a toolbox i get the message that i need a toolbox. sry for my bad english Link to comment Share on other sites More sharing options...
juandayz Posted March 31, 2017 Report Share Posted March 31, 2017 @DAmNRelentless @Kimarik maybe add this lines iin red? Spoiler //SimpleDeployBike //By Relentless ///////////////////////////////REMOVE BELOW IF URE USING EXTRA_RC.hpp///////////////////////private ["_inventory","_hastools"]; _inventory = items player; _hastools = "ItemToolbox" in _inventory; if (!_hastools) exitWith {cutText [format["Toolbox Needed."], "PLAIN DOWN"];}; ///////////////////////////////REMOVE ABOVE IF URE USING EXTRA_RC.hpp/////////////////////// if (false) then { cutText [format["You can't place your bike while you're in combat."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike2; player playActionNow "Medic"; r_interrupt = false; player removeWeapon "ItemToolbox"; _dis = 10; _sfx = "repair"; [player, _sfx, 0, false, _dis] call dayz_zombieSpeak; [player, _dis, true, (getPosATL player)] spawn player_alertZombies; sleep 6; _object = "Old_bike_TK_INS_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; player reveal _object; cutText [format["You constructed a bike out of your toolbox."], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["WARNING: This bike won't be saved during server restart!"], "PLAIN DOWN"]; }; gernika 1 Link to comment Share on other sites More sharing options...
Relentless Posted April 3, 2017 Author Report Share Posted April 3, 2017 I am currently in hospital and the internet isn't that good. I will try to fix it when I am home again. juandayz 1 Link to comment Share on other sites More sharing options...
Snake72 Posted April 3, 2017 Report Share Posted April 3, 2017 Good improvement, hope nothing bad juandayz 1 Link to comment Share on other sites More sharing options...
ThatFellaNick Posted April 5, 2017 Report Share Posted April 5, 2017 Hi, Very clean script I made a pull request on Git because players are able to spam 1,000 bikes by spamming the shit out of the button ;) juandayz and Relentless 2 Link to comment Share on other sites More sharing options...
Relentless Posted April 5, 2017 Author Report Share Posted April 5, 2017 11 hours ago, ThatFellaNick said: Hi, Very clean script I made a pull request on Git because players are able to spam 1,000 bikes by spamming the shit out of the button ;) Thanks for that buddy. I am still learning and I aprecciate your pull request. I merged it already. Thank you! :) juandayz 1 Link to comment Share on other sites More sharing options...
Slanderman19 Posted April 12, 2017 Report Share Posted April 12, 2017 my server bike kill... Link to comment Share on other sites More sharing options...
juandayz Posted April 12, 2017 Report Share Posted April 12, 2017 1 minute ago, Slanderman19 said: my server bike kill... you add the DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"]; in a custom variables.sqf ? Link to comment Share on other sites More sharing options...
Slanderman19 Posted April 12, 2017 Report Share Posted April 12, 2017 I use modern bicycle. and the variables I have Link to comment Share on other sites More sharing options...
Relentless Posted April 12, 2017 Author Report Share Posted April 12, 2017 Dude stop spamming! Spamming doesn't give you any effort and we will not help quicker just because you write a lot in this thread. So when you follow all the instructions there shouldn't be a problem with the bike killing players. The important part is the variables.sqf as @juandayz already said. You have to add your bike to the safeVehicle-Array. Keep in mind that there has to be another class name if you changed the bike in my script. So I gave the example of a old_bike so you have to add old_bike to the variables.sqf array and if you choose for example civil_bike you would have to add this to the array. Some logical thinking please. Also make sure you have a custom variables.sqf. There is no effect if you move a variables.sqf to your mission and don't even call it. Go to your init.sqf and make sure the path of the variables.sqf points to your mission. juandayz 1 Link to comment Share on other sites More sharing options...
Relentless Posted April 27, 2017 Author Report Share Posted April 27, 2017 Updated 27.04.2017: Added reset action in fn_selfActions.sqf (was too obvious to not find that mistake, fixing that prevents client rpt spam) Added instructions for adding bike to battleye filters so you won't get kicked for create vehicle restriction Added reset action in variables.sqf @oldmatechoc juandayz and N4mEL3sS 2 Link to comment Share on other sites More sharing options...
Yarpii™ Posted September 9, 2017 Report Share Posted September 9, 2017 i got a problem with infistar closing it..... i kinda was wondering what the dialog is for this so i can add it _ALLOWED_Dialogs Link to comment Share on other sites More sharing options...
Relentless Posted September 9, 2017 Author Report Share Posted September 9, 2017 6 hours ago, Yarpii™ said: i got a problem with infistar closing it..... i kinda was wondering what the dialog is for this so i can add it _ALLOWED_Dialogs This script uses no custom dialogs. Link to comment Share on other sites More sharing options...
Yarpii™ Posted September 9, 2017 Report Share Posted September 9, 2017 i figured it already out i just needed it to add it do _CSA Link to comment Share on other sites More sharing options...
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