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Players are reporting that Drones are being spawned despite the AntagonistSpawnIndex for them being set to 0. I am not sure whether they are triggered by gun fire or looting. Is it possible that the new Nuisance parameter overrides the setting in the configs ?

Spoiler


    antagonistSpawnIndex[] = {
        {"Epoch_Cloak_F", 1}, // {"type", limit}
        {"GreatWhite_F", 2},
        {"Epoch_Sapper_F",2},
        {"Epoch_SapperB_F",1},
        {"I_UAV_01_F",0},
        {"PHANTOM",1},
        {"B_Heli_Transport_01_F",1},
        {"EPOCH_RyanZombie_1",12}
    };

 

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@vbawol,

I am not sure how one disables the morph upon respawn. I probably missed something, but I did a search with winGrep and the only instances of a definition of a variable related to 'morph' I found were on line 35 of CfgEpochClient.hpp:

    deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};

playerDisableRevenge was set to 0. I will try disabling that.

Thanks for your help.

 

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