falconsan Posted January 3, 2014 Report Share Posted January 3, 2014 I am still uploading. My Internetbandwith is 384 kb/sec so that it need Time to upload. Providerproblems have canceled my upload at 94% (insert scary words here) so that i have to restart the upload and to wait again . . . :( regards Link to comment Share on other sites More sharing options...
falconsan Posted January 3, 2014 Report Share Posted January 3, 2014 Hello, upload finished. You can download the map directly here: http://www.s6computer.de/KARTE/@DayZSauerland106.rar You must, at the moment, install the map manually. I hope, you enjoy the map. regards Link to comment Share on other sites More sharing options...
Ephox Posted January 3, 2014 Report Share Posted January 3, 2014 Hello, 25,6 x 25,6 km = ~655 square kilometer. regards falconsan Bigger than chernarus? Link to comment Share on other sites More sharing options...
vbawol Posted January 3, 2014 Report Share Posted January 3, 2014 Just checked it out, very nice work and love the cave! we really noticed two possible issues with the out of map areas: http://i.imgur.com/qvXc0Sv.png Also, another thing we noticed is that the road texture is missing from the ground texture so the roads seem to disappear at a distance. BorniPI 1 Link to comment Share on other sites More sharing options...
falconsan Posted January 3, 2014 Report Share Posted January 3, 2014 Yes, thats my 2 big faults. I will rework the ground texture as soon as possible. But it is for me as texturing beginner a littlebit tricky. :) Some little bugs will be in the map, and i will fix it with updates. regards falconsan Axle 1 Link to comment Share on other sites More sharing options...
falconsan Posted January 3, 2014 Report Share Posted January 3, 2014 Bigger than chernarus? I think so. The city Meschede on my map is aprox 3 - 4 times bigger than cherno or elekro. ;) regards Link to comment Share on other sites More sharing options...
cen Posted January 4, 2014 Report Share Posted January 4, 2014 Some quick observations after setting up a test epoch sauerland server for myself: Remove the road debris, epoch adds it dynamically Need to include server keys so that we can keep the verifySignatures set in our hiveext.ini I would love to see more waterways, giant rivers, etc... making the use of boats/jetskis. Right now it's very land-locked like Chernarus. I'll keep adding suggestions as I think of them. This map is looking amazing though! EDIT: Added some screenshots below to give people an idea. This is ONE city: Link to comment Share on other sites More sharing options...
falconsan Posted January 4, 2014 Report Share Posted January 4, 2014 Hello, what the Hell? Where are my Roadtextures gone?? Is this the failure of missing Roadpaintings at the groundtexture? There must be Roads in the City. Btw. look at roadcorners. All streets in this City have unique names with own Roadnamsigns. I think, aprox. 140 unique names. Reason: Player A in Teamspeak: "Who are you?". Player B: "I am at the Corner 'Kennedyplatz, Adenauerweg'". Player A: "Ok, i am at Einsteinstrasse, i am in 500 Meters distance." :) The City is so big, it makes finding his teammates easier. regards falconsan Link to comment Share on other sites More sharing options...
Ullsokken Posted January 4, 2014 Report Share Posted January 4, 2014 Looks awesome! really looking forward to play on it! Link to comment Share on other sites More sharing options...
Ephox Posted January 4, 2014 Report Share Posted January 4, 2014 More rivers and canals would be nice, is this somehow close to sea? I would love a way to get boats/jetskiis in there Link to comment Share on other sites More sharing options...
BorniPI Posted January 4, 2014 Report Share Posted January 4, 2014 More rivers and canals would be nice, is this somehow close to sea? I would love a way to get boats/jetskiis in there The map is basing on real height parameters. Good point. Link to comment Share on other sites More sharing options...
BorniPI Posted January 4, 2014 Report Share Posted January 4, 2014 I am trying to set the Traders in Sauerland and i don't get what the problem is: 20:56:30 Error in expression <ch (_traderData select 0); }; } forEach serverTraders; _vehLimit = MaxVehicleL> 20:56:30 Error position: <serverTraders; _vehLimit = MaxVehicleL> 20:56:30 Error Undefined variable in expression: servertraders 20:56:30 File z\addons\dayz_server\system\server_monitor.sqf, line 283 20:56:30 Error in expression <"CAN_COLLIDE"]; _unit_26 = _this; _this setDir 179.65117; _this setVehicleInit "> 20:56:30 Error position: <setDir 179.65117; _this setVehicleInit "> 20:56:30 Error setdir: Type Nothing, expected Object 20:56:30 File mpmissions\DayZ_NitradoSauerland_2.sauerland\mission.sqf, line 1037 Link to comment Share on other sites More sharing options...
falconsan Posted January 4, 2014 Report Share Posted January 4, 2014 Hello, it is planned, that the Lake "Hennetalsperre" will be implemented into the map, but there is a problem with the POND Models. They are to small. I have created a new model used for the small lake in the City Meschede. If i put two or three models side by side, they will not work property as water. The model needs a shore on all four sides to work as pond/water. When i make the own model bigger, ARMA crahes. Second Problem: The Map is 300 Meters over the waterline so that seas, lakes or rivers must made with Models. Its a littlebit tricky, but i never give up and i will find a solution...i hope so. :) First priority have at this time the groundtexture, so dont worry about lakes... PS: The map are made with real geographic data from the NASA (Software: Worldwind) and is in the middle of Germany. Next Ocean is round about 400 kilometers far away. Look here: https://www.google.de/maps/preview#!q=meschede&data=!1m4!1m3!1d88603!2d8.2353065!3d51.3306758!2m1!1e3!4m15!2m14!1m13!1s0x47bbe62ac76fa40d%3A0x5ab8a1e7ac633b44!3m8!1m3!1d28955!2d8.2419369!3d51.3215956!3m2!1i1527!2i853!4f35!4m2!3d51.3511245!4d8.2851304&fid=7 EDIT: BornPI was faster. :) regards Link to comment Share on other sites More sharing options...
BorniPI Posted January 4, 2014 Report Share Posted January 4, 2014 Bigger than chernarus? Sauerland is rounded 3 times bigger than Chernarus. Chernarus has about 225 square km. Sauerland has 655 square km. Link to comment Share on other sites More sharing options...
falconsan Posted January 9, 2014 Report Share Posted January 9, 2014 Hello, the groundtexture is 99% finished, i must only correct some colors of the roads. Have a look: and so is the new one if stand on the ground: Now, i must fix some little bugs and i will release the update at Friday Night (01-10-2014). Regards falconsan Axle 1 Link to comment Share on other sites More sharing options...
Richie Posted January 9, 2014 Report Share Posted January 9, 2014 Will you include the BIKeys with the next release please, they're a must :) Link to comment Share on other sites More sharing options...
wokkelwakker Posted January 9, 2014 Report Share Posted January 9, 2014 It looks pretty awesome! I only wonder how the FPS will be since it's about 3 times larger than chernarus ^^ Link to comment Share on other sites More sharing options...
Richie Posted January 9, 2014 Report Share Posted January 9, 2014 It looks pretty awesome! I only wonder how the FPS will be since it's about 3 times larger than chernarus ^^ I got the same FPS that i get on all servers :) really nice map as well, nice to have something new Link to comment Share on other sites More sharing options...
Wesley Posted January 9, 2014 Report Share Posted January 9, 2014 Nice work Falconsan! been following this since u posted it in Opendayz.net. Also played a bit on some make-shift epoch versions, and it had good FPS! Love the huge cities! Link to comment Share on other sites More sharing options...
falconsan Posted January 9, 2014 Report Share Posted January 9, 2014 Bikeys are ready and comes with the friday night update. FPS are good, but viewranges with 10k and full details can decrease the FPS in some situations on older systems. I have, to keep good FPS rates, made a little trick. It is only seen from helicopter or planes. If you traveling with a car or on feet, you will see the forrest as densely wooded. But if you going thru the first 20 Meters of the forrest, you will see that the distance between trees will heavely increase. * = Tree In front of forrest: * * * * * * * * ** * * * * * * * * * * * * * ** * * * * * * * * * after the first 20 Meters: * * * * * * * * * * * * * * * * So, ARMA must not work so hard and spare FPS. :) regards Link to comment Share on other sites More sharing options...
Wesley Posted January 9, 2014 Report Share Posted January 9, 2014 Yeah the forests and vegetation are great! real dense forests! Link to comment Share on other sites More sharing options...
Poncho Posted January 9, 2014 Report Share Posted January 9, 2014 Wow. I love this, so glad there is a new (large) map out there! I will definitely be checking this out when i get back to swap our server onto it. Great work, and thanks for the share buddy :) Link to comment Share on other sites More sharing options...
falconsan Posted January 10, 2014 Report Share Posted January 10, 2014 Hello, Version 1.06.01 is online. fixed: - Groundtexture reworked - Some roads smoothed - Some missplaced buildings fixed - Some missplaced Railroad-tiles fix around arnsberg - SOme Framekiller reworked and fixed - added BiKeys known bugs: - Outside World Texture. [Looking for a solution] - Big lake "Hennesee". The model will no work as Water. [looking for a solution] - Some Sidewalks in Fahrenbrecht flickers. [bugremoving in progress] Download Mappack (Incl. BiKey): http://www.s6computer.de/KARTE/@DayZSauerland10601.rar regards Link to comment Share on other sites More sharing options...
adrianna Posted January 11, 2014 Report Share Posted January 11, 2014 Hi falcon, this is a great map! If you accept some suggestions, here are some :D - some roads are to straight, mostly the mud roads (sometimes too much in a area) - add some barns/bus stations/utility poles, some areas are too empty - add more details to towns (garbage cans, crates etc) the dimensions are awesome, around 30km from SW to NE. Will definitively install this map on my server! best regards Link to comment Share on other sites More sharing options...
GuZ Posted January 12, 2014 Report Share Posted January 12, 2014 This is awesome ¡¡¡¡ Link to comment Share on other sites More sharing options...
Recommended Posts