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Just_R

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I have a question or two.   I watched a video by a well named person on these forums.  He basically stated we can move things from the init.sqf into the variables.sqf thus eliminating double calls to the dayz_code.pbo.  for example:

spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 800; // Default = 1500
DynamicVehicleDamageLow = 75; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
MaxVehicleLimit = 100; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_MapArea = 16000; // Default = 10000
MaxMineVeins = 1;
MaxAmmoBoxes = 5;

These above things can be stated at the beginning of variables.sqf, then repacked into the PBO.

this being said, why can't we do this with compiles.sqf? fn_selfactions? etc? instead of copying these files to our MPMission folder plus the changes needed for the mod(s) -- so it ends up double calling things along with adding to an increased mission file? 

Edited by Just_R
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ok. so if I wanted to modify the original fn_selfactions.sqf and then repack into the dayz_code PBO this would work OR just have the modified bits called from the MPMissions folder.

I was having a discussion about this with my mate. I appreciate the answer.

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