flow0815 Posted August 28, 2015 Report Share Posted August 28, 2015 Just wanted to know if there will be some server side patches the next weeks to plan some infrastructure change maybe Link to comment Share on other sites More sharing options...
Richie Posted August 28, 2015 Report Share Posted August 28, 2015 There is another update scheduled within the next week. KPABATOK 1 Link to comment Share on other sites More sharing options...
flow0815 Posted September 1, 2015 Author Report Share Posted September 1, 2015 Any planned features? Link to comment Share on other sites More sharing options...
KPABATOK Posted September 1, 2015 Report Share Posted September 1, 2015 Next week? Wow great news. Hats should be nerfed! They are only cosmetic anyway, damn I how I hate hats and caps. Pilot helmet ftw :D Link to comment Share on other sites More sharing options...
Richie Posted September 1, 2015 Report Share Posted September 1, 2015 On 9/1/2015 at 9:11 AM, flow0815 said: Any planned features?[Added] Wood Ladder that can be crafted from 4x lumber. [Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber. [Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within 75m. [Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. [Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". [Changed] Increase max payout of Air Drop event loot. [Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. [Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. [Changed] Change BIS_fnc_distance2D usage over to distance2D command that added with A3 1.50 for better performance. [Fixed] Only maintain damaged objects and base object health is repaired on maintain action. [Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile. [Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. [Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. [Info] Requres Arma 3 1.50 or higher. [ServerInfo] Removed old .bikey and added new one for 0330.[/code]and more waynewr, READTHESCROLL, dnk_paul and 1 other 4 Link to comment Share on other sites More sharing options...
dnk_paul Posted September 1, 2015 Report Share Posted September 1, 2015 Does that mean that things such as lights will be coming soon as well, if there are new power generators? Would be nice to be able to see when you're in your base ;) SWAT_BigBear 1 Link to comment Share on other sites More sharing options...
spartan Posted September 1, 2015 Report Share Posted September 1, 2015 I was kinda hoping to read [Fixed] Cloaks not working. KPABATOK 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted September 1, 2015 Report Share Posted September 1, 2015 I do not even remember how they look... that's how long ago I saw them! Link to comment Share on other sites More sharing options...
Sp4rkY Posted September 2, 2015 Report Share Posted September 2, 2015 I also wanted to put this question :) Link to comment Share on other sites More sharing options...
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