DirtySanchez Posted July 16, 2015 Report Share Posted July 16, 2015 Hey everybody, Here is another goodie from me to YOU! Real Health System v0.3 This was started because a couple of community members at EpochMod.Com/Forums got together and took a basic idea and ran with it. Their initial work on Hunger and Thirst gave me the inspiration to make it even more involved and more realistic. From there I took it that next step and started looking at the other debug values that Epoch gives us and wham, ideas started pouring out! I still have many ideas left to add and tweak but this is a good start for the entire community to use in the meantime. So, all variables involved here kinda work with each other as well as work with the current health system in place made by Epoch. hunger thirst wet temp soiled toxicity immunity bloodpressure stamina damage rain That's the current list of all variables that come into play. Any modifications to this script must be shared back to me(to add to the current script) for the rest of the community to enjoy. Please consider donating to Donkey Punch to keep not only the scripts coming but this community alive! https://github.com/donkeypunchepoch/DP-Real-Health-System Whats in it so far too wet, lower temperaturetoo soiled, increase toxicitytoo toxic, lower immunitytoo low of immunity, raise temp - tox lower staminabloddpressure too high, lower stamina, raise temp, increase damage headwound too great, raise temp, lower immunity, raise tox, erase stamina, increase damage Update, just got to understanding bleeding will add it into at least one current and any future ideas that require it. Ghostrider-GRG, fishmooney, Richie and 1 other 4 Link to comment Share on other sites More sharing options...
Scorpi Posted July 16, 2015 Report Share Posted July 16, 2015 Thanks DirtySanchez 1 Link to comment Share on other sites More sharing options...
Richie Posted July 17, 2015 Report Share Posted July 17, 2015 Very nice and neat, good job DS :) DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 17, 2015 Author Report Share Posted July 17, 2015 No problem guys, im about to pull out the initial stats for all too.If anyone has any ideas to throw at me, lets see if its doable with the variables we have and the ones that work.Like this little list I made while running through the tests EPOCH_playerSoiled = EPOCH_playerSoiled + 1; EPOCH_playerImmunity = EPOCH_playerImmunity +1; //was at 150, can go negative EPOCH_playerStamina = EPOCH_playerStamina -50; //soiled can be manipulated as above //immunity can be manipulated as above EPOCH_playerBloodP =EPOCH_playerBloodP +1; //BloodP cannot be manipulated as above //Blood pressure is manipulated by lowered Temperature. // at under 95 degrees BloodP starts climbing _rainlevel = rain; hint format["%1",_rainlevel]; Oh I believe the top side of temp affecting BloodP is 106+ epoch_playerTemp.Ive rambled on several times tonight to the guys on how this plays out and they are giving me good reviews.My tests show that it wont discourage the players, it in fact gives them more to do, to survive.If you use random weather, then if its raining above 0.1 on the debug, then you will gain wet, if you get too wet you will lower your temp, if your temp goes below 95 your blood pressure will start to climb, if your blood pressure goes above 110, you will start to get ALL FUCKED UP! I believe I set it to lower stamina, raise Temp and increase damage.If you like to go looting, well loot enough trash and your soiled goes up, soiled level too high, toxicity goes up, tox too high and immunity drops, immunity too low and your temp goes up, your tox increases and stamina drops.All my original settings were tested for a few days and it does not seem too OP, but hunger and thirst is a requirement at least 1 to 2 times per restart.SHIT EDIT: oh yeah and now if you have a headwound above 0.5 out of 1, you will definitely feel it. It will zero your stamina out and continue your damage increase and temp increase.....ENJOY! Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 17, 2015 Author Report Share Posted July 17, 2015 Well I went crazy last night and decided to take this even farther. I am going to be testing what I dub "DonkeyPunch Epoch Realism". So far we all see the Real Health, but I've now a Real Environment and a Real Damage. The environment is just about ready for testing and I'm about half way through the Damage. I have a few more things to slap into the mix but it's looking great. Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 get a knock on the head and add in dizziness and concussion ;) Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 17, 2015 Author Report Share Posted July 17, 2015 get a knock on the head and add in dizziness and concussion ;) Late last night I was thinking about the blur and the trippy one from lock pick script. thinking about added shake for high hand damage. won't be perfect but trying to work in bleeding for the added scare factor. happydayz 1 Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 yeah make it that if you get scared from the phantoms/cultists you start to shake and stumble around lolz Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 17, 2015 Author Report Share Posted July 17, 2015 That's a bit rough jeepers creepers style Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 18, 2015 Author Report Share Posted July 18, 2015 # DP-Real-Health-Systemv0.4 - improvements - added into Epoch Realism ScriptDonkey Punch Real Health SystemBy =RAV=MusTanGOriginal idea from epochmod.com/forums for hunger and thirst.thanks to those that contributed to that thread.The original script was only a single loop every 5 minutes or so checking on hunger and thirst.I figured why make it so delayed, lets get it more realistic.Then I took it farther and included many of the EPOCH debug values and made them work toward a more realistic gameplay.This v0.4 might be the last update for this script as i have taken it even farther.Epoch Realism will include Health, Environment and Damage. adding more realistic Health/Debug value responses. Link to comment Share on other sites More sharing options...
Lucid_Games Posted July 18, 2015 Report Share Posted July 18, 2015 #45 "emchat("YOU ARE HUNGRY! EAT OR YOU WILL DIE SOON"); player setDamage _damage; sleep 15; _ate = EPOCH_playerHunger; if(_ate < 100" getting this error.. no matter what I put into the script.txt for line 46 nothing seems to work.. I then get server not ready 03 errors. line 46 is 7 setDamage Link to comment Share on other sites More sharing options...
Mr.XXX Posted July 19, 2015 Report Share Posted July 19, 2015 #45 "emchat("YOU ARE HUNGRY! EAT OR YOU WILL DIE SOON"); player setDamage _damage; sleep 15; _ate = EPOCH_playerHunger; if(_ate < 100" getting this error.. no matter what I put into the script.txt for line 46 nothing seems to work.. I then get server not ready 03 errors. line 46 is 7 setDamage 7 setDamage !="emchat" !="player setDamage _damage" !="EPOCH_playerHunger" Link to comment Share on other sites More sharing options...
Lucid_Games Posted July 19, 2015 Report Share Posted July 19, 2015 XXX thanks I'll give that a try when I get home from work. Link to comment Share on other sites More sharing options...
fishmooney Posted July 20, 2015 Report Share Posted July 20, 2015 good script but! : if(_immune < -50)then { EPOCH_playerTemp = EPOCH_playerTemp + 0.5; Epoch_playerToxicity=Epoch_playerToxicity+1; EPOCH_playerStamina=EPOCH_playerStamina-5; /*<<if player resp few min ago and drink wiskey - he recive epoch Autoban */ systemchat("IMMUNE DEFICIENCY! SEE A MEDIC OR YOU WILL DIE"); sleep 15; if(_immune < -50)then{call dpReal_Health;}; }; if(_bloodP > 110) then /*btw better use oxygen for dote damage (u recive effects+ propper damage tick */ { systemchat("YOU ARE FUCKED UP! HEAL OR YOU WILL DIE SOON"); EPOCH_playerStamina = EPOCH_playerStamina -50; /* some situation i just use =0 and define fatigue for +-.40 */ EPOCH_playerTemp = EPOCH_playerTemp + 0.5; _damage = _pdamage + 0.002; player setDamage _damage; sleep 15; if(_bloodP > 110) then {call dpReal_Health;}; }; }; DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 23, 2015 Author Report Share Posted July 23, 2015 Thanks fish, sorry been busy at work this week. I will make the change for the ban notification and do some more teating with oxygen! Thanks again. Been testing the damage array. You se the start with the headwound too great already. I have enhanced that one and put the other three into play. Link to comment Share on other sites More sharing options...
fishmooney Posted July 23, 2015 Report Share Posted July 23, 2015 aw, also chk ur wet (from rain=) it will be realy funny with wet suite or another gear for diving=) (i just also make some system before but i dont have skills in sqf scripting (also in english, so sometimes its' google power=) btw small suggstn: how about integration on custom debug - some eventhandlers some vars = extra fps for serv=) DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 24, 2015 Author Report Share Posted July 24, 2015 Yes I have it my notes about checking for wetsuit on the rain and my environmental realism(swimming)that's not released yet. Fish rocking man, thanks for the input and suggestions they will definately help. Link to comment Share on other sites More sharing options...
fishmooney Posted July 25, 2015 Report Share Posted July 25, 2015 Dirty,sorry for offtopic (i cant write pm to u ) wanna ask about ur's hero/bandits : u will share it or it for own use only? btw if u want, i can help with design and ui. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 25, 2015 Author Report Share Posted July 25, 2015 Dirty,sorry for offtopic (i cant write pm to u ) wanna ask about ur's hero/bandits : u will share it or it for own use only? btw if u want, i can help with design and ui.PM sent see if that works to reply to my pm.There are many different aspects to the Bandit Hero system across several scripts/mods.First the stats system, then on respawn checks for which you qualify for if any, then the modded blackmarket trader to a hero/bandit system with new pricing file, then server side the AI mods sending the rank change to the killer, etc etc.I will be updating the stats system on github soon now that's its a bit more optimized, I do currently have it on my site/github. Link to comment Share on other sites More sharing options...
monkeebhoy Posted July 29, 2015 Report Share Posted July 29, 2015 Hi Dirty. Loving the idea of this script. However i already have an onPlayerRespawn.sqf for my earplug script. So my question is can i add your code to the bottom of the existing one and will it work? Thanks in advance. Link to comment Share on other sites More sharing options...
happydayz Posted July 29, 2015 Report Share Posted July 29, 2015 yes you can monkeeBhoy Link to comment Share on other sites More sharing options...
monkeebhoy Posted July 29, 2015 Report Share Posted July 29, 2015 Thanks happydayz I did think that i could but beinng a complete idiot i wanted to check first. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Author Report Share Posted July 29, 2015 yes you can monkeeBhoy Thanks happy happydayz 1 Link to comment Share on other sites More sharing options...
bombajack Posted August 1, 2015 Report Share Posted August 1, 2015 Good Job Dirty Sanchez! ;) Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 17, 2015 Report Share Posted August 17, 2015 Thanks for the redirect! This should be perfect. A couple friends say its not hard enough to survive normally. Hopefully this will spice things up a bit lol. DirtySanchez 1 Link to comment Share on other sites More sharing options...
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