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Found 2 results

  1. I've tried searching for this for 2 days now, but I can't seem to find it: - How do I make the food and drink drop slower on my server?
  2. If you like my work, please consider a donation. $USD $EURO *** WE ARE ON VERSION 2.0 *** UPDATED ON 10 OF OCTOBER OF 2014 *** *** UPDATE YOUR NITRO IS HIGLY RECOMENDED *** THANKYOU! *** THE BADIE: infiSTAR will disable the custom binds even if you set Disable Custon Binds to False. So if you use infiSTAR, a work arround is needed.You can try Lord George Fix: Hi, I want to say thanyou to Sandbird, for his Nitro script, that gave me the initial kick for Gelid Nitro. GELID NITRO 1.1) Nitro don't need to be installed. 1.2) Nitro is limited to a list of vehicles. 1.3) Fuel decrease faster, you can do 7/8 of the coast travel with Nitro on and full fuel. 2.0) Tree sounds: Nitro Injection / Air flow / Exhauster Pipe Blow. 3.0) The cost of speed: When the exhauster pipe blows, there is an sudenly extra gain in speed that can cause lost of vehicle control. So pay atention on the pipe blow. 4.1) Tweak: boost only happens if the vehicle is touching the ground. 4.2) Tweak: boost happens when the vehicle is facing the travel direction. 5.1) Aesthetics: impulse tweaked to not generate the "desync like" effect that happens when adding velocity to things. MISSION FILES: N.O.S. FILES All the new files goes to your mission folder, inside the folder NOS. Example: Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus\NOS. MISSION FILES: NEW FILE nitro.sqf donn_nitroOn = false; donn_speedometer = false; donn_nitroCars = [ "car_sedan", "car_sedan_DZE1", "car_sedan_DZE2", "car_sedan_DZE3", "car_sedan_DZE4", "VWGold", "VWGold_DZE1", "VWGold_DZE2", "VWGold_DZE3", "VWGold_DZE4", "car_hatchback", "car_hatchback_DZE1", "car_hatchback_DZE2", "car_hatchback_DZE3", "car_hatchback_DZE4", "datsun1_civil_1_open", "datsun1_civil_1_open_DZE1", "datsun1_civil_1_open_DZE2", "datsun1_civil_1_open_DZE3", "datsun1_civil_1_open_DZE4", "SUV_Camo", "SUV_Camo_DZE1", "SUV_Camo_DZE2", "SUV_Camo_DZE3", "SUV_Camo_DZE4", "datsun1_civil_3_open", "datsun1_civil_3_open_DZE1", "datsun1_civil_3_open_DZE2", "datsun1_civil_3_open_DZE3", "datsun1_civil_3_open_DZE4", "GLT_M300_ST", "HMMWV_DZ" ]; kDownFunc = { private ["_theCar","_keyDown"]; _keyDown = _this; if (_keyDown == 42 && donn_nitroOn) then { _theCar = vehicle player; if (isEngineOn _theCar && ((getPosATL _theCar) select 2) < 0.1 && speed _theCar >= 50) then { private ["_vel","_dir"]; _dir = direction _theCar; _vel = velocity _theCar; _theCar setVelocity [ (_vel select 0) + (sin _dir * 0.1), (_vel select 1) + (cos _dir * 0.1), (_vel select 2) ]; _theCar setFuel ((fuel _theCar) - 0.000035); if ((diag_tickTime - donn_airStarted) >= donn_airWait) then { [nil,_theCar, rSAY,["suction", 100]] call RE; if (donn_airWait == 3.5) then { [nil,_theCar, rSAY,["exhaustor", 100]] call RE; donn_airStarted = diag_tickTime; donn_airWait = 3; donn_problem = true; [] spawn { private ["_theCar","_vel","_calcDir","_magnitude","_dir","_intensity"]; _theCar = vehicle player; for "_x" from 1 to 200 do { if (vehicle player == _theCar && isEngineOn _theCar && ((getPosATL _theCar) select 2) < 0.1 && speed _theCar >= 50) then { _vel = velocity _theCar; _dir = direction _theCar; _magnitude = sqrt((_vel select 0)^2 + (_vel select 1)^2); if ((_vel select 0) < 0) then {_calcDir = 360 - aCos ((_vel select 1)/_magnitude);} else {_calcDir = aCos ((_vel select 1)/_magnitude);}; if (abs(_dir-_calcDir) <= 5) then { _theCar setVelocity [(_vel select 0) * 1.01, (_vel select 1) * 1.01, (_vel select 2)]; }; }; uiSleep 0.01; if (!donn_problem) exitWith {}; }; }; } else { donn_airStarted = diag_tickTime; donn_airWait = random 3.5; if (donn_airWait > 3) then {donn_airWait = 3.5;}; }; }; }; }; }; kUpFunc = { private ["_keyUp"]; _keyUp = _this; if (_keyUp == 41) then { donn_problem = false; }; if (_keyUp == 57) then { if (donn_nitroOn) then { donn_nitroOn = false; systemChat ("Nitro Off!"); } else { donn_nitroOn = true; systemChat ("Nitro On!"); if (donn_speedometer) then { [] spawn { while {donn_nitroOn} do { cutText [format ["Speed in Km/h: %1", round (speed (vehicle player))], "PLAIN"]; uiSleep 0.5; }; }; }; }; }; }; [] spawn { while {true} do { //WAIT TO BE IN VEHICLE waitUntil {sleep 0.25; vehicle player != player && (driver (vehicle player)) == player}; if ((typeOf (vehicle player)) in donn_nitroCars) then { donn_nosOk = true; donn_airStarted = diag_tickTime; donn_airWait = 1.5; donn_problem = false; [nil, (vehicle player), rSAY, ["nitro", 100]] call RE; [player,25,true,(getPosATL player)] spawn player_alertZombies; systemChat ("Press Space Bar to turn Nitro On/OFF!"); nosKeyDown = (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call kDownFunc; false;"]; nosKeyUp = (findDisplay 46) displayAddEventHandler ["KeyUp","_this select 1 call kUpFunc; false;"]; } else { donn_nosOk = false; }; //WAIT TO BE OUT OF THE VEHICLE waitUntil {sleep 0.25; vehicle player == player || (driver (vehicle player)) != player}; if (donn_nosOk) then { donn_nitroOn = false; donn_airStarted = nil; donn_airWait = nil; donn_problem = nil; (findDisplay 46) displayRemoveEventHandler ["KeyDown", nosKeyDown]; (findDisplay 46) displayRemoveEventHandler ["KeyUp", nosKeyUp]; }; }; }; MISSION FILES: NEW FILES SOUNDS Download the file in the link bellow and unzip it to the NOS folder. Those are the 3 sounds: https://www.dropbox.com/s/0p7xiu69f798rto/Donn%20Nitro%20Sounds%20v2.0.7z?dl=0 MISSION FILES: SOUND DECLARATIONS In your description.ext (this is not a new file), located in your mission folder, you need to declare the 3 sounds useds on Gelid Nitro. You may have other sounds already delcared, if so just add Gelid Nitro sounds along with then. The sound names are nitro, suction and exhaustor: class CfgSounds { class nitro { name="nitro"; sound[]={NOS\nitro.ogg,0.9,1}; titles[] = {}; }; class suction { name="suction"; sound[]={NOS\suction.ogg,0.1,1}; titles[] = {}; }; class exhaustor { name="exhaustor"; sound[]={NOS\exhaustor.ogg,1,1}; titles[] = {}; }; }; MISSION FILES: init.sqf At the end of your init.sqf add this code: [] execVM "nitro\nitro.sqf"; HOW TO USE 1 - Enter in a car that have Nitro, see list bellow. 2 - You will listem am initial air flow sound (this happens on cars that have Nitro). 3 - Press space bar to turn Nitro On/Off. 4 - When you reach 50 Km/h, the Nitro sound will start, and your car will receive a boost. List of cars with Nitro: donn_nitroCars = [ "car_sedan", "car_sedan_DZE1", "car_sedan_DZE2", "car_sedan_DZE3", "car_sedan_DZE4", "VWGold", "VWGold_DZE1", "VWGold_DZE2", "VWGold_DZE3", "VWGold_DZE4", "car_hatchback", "car_hatchback_DZE1", "car_hatchback_DZE2", "car_hatchback_DZE3", "car_hatchback_DZE4", "datsun1_civil_1_open", "datsun1_civil_1_open_DZE1", "datsun1_civil_1_open_DZE2", "datsun1_civil_1_open_DZE3", "datsun1_civil_1_open_DZE4", "SUV_Camo", "SUV_Camo_DZE1", "SUV_Camo_DZE2", "SUV_Camo_DZE3", "SUV_Camo_DZE4", "datsun1_civil_3_open", "datsun1_civil_3_open_DZE1", "datsun1_civil_3_open_DZE2", "datsun1_civil_3_open_DZE3", "datsun1_civil_3_open_DZE4", "GLT_M300_ST", "HMMWV_DZ" ];
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