Caveman Posted June 23, 2015 Report Share Posted June 23, 2015 13 *NEW* MISSIONS Thanks to MEGAZ for the info on changing ai skins and adding custom loot crates. Thanks to HeroeZGaming for the militarized version 4 NEW MISSIONS ADDED WARNING! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ POSSIBLE ISSUE WITH THE NEW JUNKYARD MISSION, IT SHOULD BE FIXED, I ADDED IT WITHOUT TESTING. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ((SCREENSHOTS)) This is an ADDON for the Crack House Mission. It makes some of the objects at the mission scroll-able. It's just for jokes. These little scripts use FragZ' Smoke Weed Script, and pieces of Fred's Anti-Zed Emitter and basic text messages. LINK TO CRACK HOUSE MISSION ADDON BELOW http://www.caveman.enjin.com/dashboard/messages//m/26269225/viewthread/22863831-release-mission-addons-for-wai-220/page/1 INSTRUCTIONS 1. Edit the mission list inside the config.sqf in your WAI folder to include the new missions. ADD ["gem_tower",5], ["cannibal_cave",5], ["crop_raider",5], ["drone_pilot",5], ["slaughter_house",5], ["drugbust",5], ["armybase",5], ["abandoned_trader",5], ["lumberjack",5], ["tankcolumn",5],["macdonald",5],["radioshack",5],["junkyard",5] to each hero and bandit list. example ( without [bandit] Junk Yard ) wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages ["patrol",4], ["black_hawk_crash",4], ["armed_vehicle",4], ["bandit_base",4], ["captured_mv22",4], ["ikea_convoy",4], ["destroyed_ural",4], ["disabled_milchopper",4], ["mayors_mansion",4], ["weapon_cache",4], ["bandit_patrol",4], ["gem_tower",4], ["cannibal_cave",4], ["crop_raider",4], ["drone_pilot",4], ["slaughter_house",4], ["drugbust",4], ["armybase",4], ["abandoned_trader",4], ["lumberjack",4], ["tankcolumn",5], ["macdonald",5], ["radioshack",5], ["junkyard",5] ]; wai_bandit_missions = [["patrol",4], ["armed_vehicle",4], ["black_hawk_crash",4], ["captured_mv22",4], ["broken_down_ural",4], ["hero_base",4], ["ikea_convoy",4], ["medi_camp",4], ["presidents_mansion",4], ["sniper_extraction",4], ["weapon_cache",4], ["gem_tower",4], ["cannibal_cave",4], ["crop_raider",4], ["drone_pilot",4], ["slaughter_house",5], ["drugbust",5], ["armybase",5], ["abandoned_trader",5], ["lumberjack",5], ["tankcolumn",5], ["macdonald",5], ["radioshack",5]]; WITH [bandit] Junk Yard This mission could still be broken wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages ["patrol",4], ["black_hawk_crash",4], ["armed_vehicle",4], ["bandit_base",4], ["captured_mv22",4], ["ikea_convoy",4], ["destroyed_ural",4], ["disabled_milchopper",4], ["mayors_mansion",4], ["weapon_cache",4], ["bandit_patrol",4], ["gem_tower",4], ["cannibal_cave",4], ["crop_raider",4], ["drone_pilot",4], ["slaughter_house",4], ["drugbust",4], ["armybase",4], ["abandoned_trader",4], ["lumberjack",4], ["tankcolumn",5], ["macdonald",5], ["radioshack",5], ["junkyard",5] ]; wai_bandit_missions = [["patrol",4], ["armed_vehicle",4], ["black_hawk_crash",4], ["captured_mv22",4], ["broken_down_ural",4], ["hero_base",4], ["ikea_convoy",4], ["medi_camp",4], ["presidents_mansion",4], ["sniper_extraction",4], ["weapon_cache",4], ["gem_tower",4], ["cannibal_cave",4], ["crop_raider",4], ["drone_pilot",4], ["slaughter_house",4], ["drugbust",4], ["armybase",4], ["abandoned_trader",4], ["lumberjack",4], ["tankcolumn",5], ["macdonald",5], ["radioshack",5], ["junkyard",5]]; 2. Edit the crate_items list in the config.sqf of your WAI folder and add the new crates. ADD crate_items_crop_raider = ["ItemKiloHemp"]; crate_items_gem_tower = ["ItemRuby","ItemEmerald","ItemSapphire"]; example crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"]; crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"]; crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"]; crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"]; crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"]; crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"]; crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"]; crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"]; crate_items_president = ["ItemDocument","ItemGoldBar10oz"]; crate_items_crop_raider = ["ItemKiloHemp"]; crate_items_gem_tower = ["ItemRuby","ItemEmerald","ItemSapphire"]; You can edit the amount of loot in the custom crates at gem tower and weed missions by adjusting the number highlighted below inside each mission.example: if(_complete) then { [_crate,0,0,[3,crate_items_gem_tower],0] call dynamic_crate;}; ********************************************************************************************************** To make your own custom loot crates go to this forum link: post#2045 ********************************************************************************************************** 3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI. _____________________________________________________________________________ >>>UPDATED ALL MISSIONS<<< YOU SHOULD REINSTALL THESE MISSIONS AGAIN AS OF JULY 18TH 2015 _____________________________________________________________________________ FIXED] (Aug 13th 2015) Changed Ai skins and lowered the dirtpile at junkyard mission (Thank you hamthejam) (July 18th 2015) [FIXED] Removed Bandit Junk yard (July 18th 2015) [FIXED] -Error in Junkyard Mission (Thank you Megaz & Satlzman) (July 14th 2015) FIXED RADIOSHACK & JUNKYARD MISSION - MISSING " (Thank You MEGAZ) (July 12th 2015) FIXED CROP RAIDER Missions - Ai HAD TRADER SKIN (Thank You Donnovan) (July 6th 2015) FIXED ALL Bandit Missions (thank you Saltzman) (July 5th 2015) FIXED Crop Raider & drone pilot - WRONG TYPE OF Ai (thank you ElDubya) (July 5th 2015) FIXED Crop Raider - WRONG TYPE OF Ai (thank you casual_Jeff) (July 3rd 2015) Fixed [HERO] Army Base Mission - invisible Ai (July 1st 2015) Fixed Army Base - LOOT BOX NOT SPAWNING EVERYTHING (thank you ElDubya) (June 30th 2015) Fixed Drug Bust - DELETED MOUNTED GUNNERS (June 30th 2015) Fixed Gem Tower - CASTLE TOWER BLOCKING LADDER (thank you cen) (June 27th 2015) Fixed Slaughter House - MISSION NOT COMPLETING (thank you cen) (June 27th 2015) Fixed Gem Tower - GAP IN TOWERS (thank you Bob_the_K) NEW DOWNLOAD (Overpoch & Epoch files) https://www.dropbox.com/s/nrlk86jag77dyzl/WAI220missions.rar?dl=0 (Militarized version by HeroeZGaming) https://github.com/BigBenHeroeZGaming/CavemansWAI2.2.0Missions *NEW* EVENTS (Side Missions) Rubble Town Labyrinth Donnovan, DimitriPokki, Buck0 and 1 other 4 Link to comment Share on other sites More sharing options...
Mig Posted June 23, 2015 Report Share Posted June 23, 2015 good job ;) Link to comment Share on other sites More sharing options...
Caveman Posted June 23, 2015 Author Report Share Posted June 23, 2015 The cannibal cave mission has errors. I'll update the link soon when it's fixed. Link to comment Share on other sites More sharing options...
Saltzman Posted June 23, 2015 Report Share Posted June 23, 2015 Ok so my feed back. First off want to say thank you so much, well put together missions thus far. Ok so I only added Gem mission and Crop Raider mission because I dont want drones on my server and you said the Cannibal cave mission has errors. So the Crop Raider mission was amazing no issues at all. However the Gem mission when completed only had 3 emeralds. On my server they are worth 5 gold each so IMO it really wasn't worth doing. Is this just a random number or was that a fixed amount? Link to comment Share on other sites More sharing options...
cen Posted June 23, 2015 Report Share Posted June 23, 2015 Cave errors: 18:58:17 Error in expression <(_mission)); }; wai_mission_data select _mission set [1, _type]; wai_mission_dat> 18:58:17 Error position: <_mission set [1, _type]; wai_mission_dat> 18:58:17 Error Undefined variable in expression: _mission 18:58:17 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 18 18:58:17 Error in expression [_mission,_position,"hard","Cannibal Cave> 18:58:17 Error position: <_mission,_position,"hard","Cannibal Cave> 18:58:17 Error Undefined variable in expression: _mission 18:58:17 File z\addons\dayz_server\WAI\missions\hero\cannibal_cave.sqf, line 9 18:58:18 Error in expression }; wai_mission_data select _mission set [2, _mines]; }; _marker => 18:58:18 Error position: <_mission set [2, _mines]; }; _marker => 18:58:18 Error Undefined variable in expression: _mission 18:58:18 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 28 18:58:18 Error in expression [_position, _color, _name, _mission] spawn { private["_position","> 18:58:18 Error position: <_mission] spawn { private["_position","> 18:58:18 Error Undefined variable in expression: _mission 18:58:18 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 51 18:58:18 "WAI: Mission Cannibal started at [14690.4,8094.13,0]" 18:58:19 Error in expression < do { _type = (wai_mission_data select _mission) select 1; _marker = createM> 18:58:19 Error position: <_mission) select 1; _marker = createM> 18:58:19 Error Undefined variable in expression: _mission 18:58:19 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 63 18:58:20 Error in expression }; }; }; if(de> 18:58:20 Error position: <_mission) == "ARRAY"); }; }; }; if(de> 18:58:20 Error Undefined variable in expression: _mission 18:58:20 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 83 18:58:20 Error in expression _running = true; while {_running} do { _type = (wai_mission_dat> 18:58:20 Error position: <_running} do { _type = (wai_mission_dat> 18:58:20 Error Undefined variable in expression: _running 18:58:20 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 61)>;}; Link to comment Share on other sites More sharing options...
Saltzman Posted June 23, 2015 Report Share Posted June 23, 2015 The cannibal cave mission has errors. I'll update the link soon when it's fixed. He mentioned that already cen :). Fix coming soon. Link to comment Share on other sites More sharing options...
Caveman Posted June 23, 2015 Author Report Share Posted June 23, 2015 Fixed the missions hopefully. -cannibal cave should be good to go. -added to the instructions on how to change amount of loot in the box and a link to megaz post explaining custom loot crates. Ok so my feed back. First off want to say thank you so much, well put together missions thus far. Ok so I only added Gem mission and Crop Raider mission because I dont want drones on my server and you said the Cannibal cave mission has errors. So the Crop Raider mission was amazing no issues at all. However the Gem mission when completed only had 3 emeralds. On my server they are worth 5 gold each so IMO it really wasn't worth doing. Is this just a random number or was that a fixed amount? I locked the drone. Just using it as a prop. Can you actually use drones in game? That would be interesting More stuff coming soon, I just gotta make sure this stuff ain't broke :wacko: Link to comment Share on other sites More sharing options...
DimitriPokki Posted June 23, 2015 Report Share Posted June 23, 2015 i am fixing mission and replace to bandit all sorry for russian text.https://www.dropbox.com/s/d4ve6469sps1qd8/Bandit.rar?dl=0 Link to comment Share on other sites More sharing options...
lonewolfgaming Posted June 23, 2015 Report Share Posted June 23, 2015 epoch link is down, any chance of getting it back on? Link to comment Share on other sites More sharing options...
Caveman Posted June 23, 2015 Author Report Share Posted June 23, 2015 epoch link is down, any chance of getting it back on? yes just fixed it. i am fixing mission and replace to bandit all sorry for russian text.https://www.dropbox....Bandit.rar?dl=0 Cool I see what you did there...thanks for the heads up. I'll convert all future missions to both hero and bandit. Link to comment Share on other sites More sharing options...
Saltzman Posted June 24, 2015 Report Share Posted June 24, 2015 Do I need to add crates for all the missions are just Gems and Hemp? If so whats the lines for them? Also if the Gem mission crate you changed the line to: [_crate,5,5,[5,crate_items_gem_tower],2] call dynamic_crate;}; from: [_crate,0,0,[3,crate_items_gem_tower],0] call dynamic_crate;}; Did you make it random or something? Link to comment Share on other sites More sharing options...
Caveman Posted June 24, 2015 Author Report Share Posted June 24, 2015 Do I need to add crates for all the missions are just Gems and Hemp? If so whats the lines for them? The crates for gem tower and weed missions are added. But keep in mind I'm terrible with loot crates. You should adjust them to how you want them. Check out this to customize your own boxes for any mission you want. To make your own custom loot crates go to this forum link: post#2045 Link to comment Share on other sites More sharing options...
Saltzman Posted June 24, 2015 Report Share Posted June 24, 2015 NVM Link to comment Share on other sites More sharing options...
lonewolfgaming Posted June 24, 2015 Report Share Posted June 24, 2015 Ok, thanks wasn't too sure if that was just Bandit or both on the link Link to comment Share on other sites More sharing options...
Saltzman Posted June 24, 2015 Report Share Posted June 24, 2015 More feedback. The Drone mission spawned a few times with the building halfway in the ground, and the concrete mini runway kinda below the grass. Link to comment Share on other sites More sharing options...
Caveman Posted June 24, 2015 Author Report Share Posted June 24, 2015 More feedback. The Drone mission spawned a few times with the building halfway in the ground, and the concrete mini runway kinda below the grass. lol you beat me to it. I just installed the new WAI 2.2.0 to test the missions for it. Yes drone mission is not looking so good. I'm gonna cutt the grass and fix that barracks sunken in the ground. Sorry about this. I'll get it fixed asap and post back. DRONE MISSION [FIXED] Link to comment Share on other sites More sharing options...
Saltzman Posted June 24, 2015 Report Share Posted June 24, 2015 Dont be sorry bud, what your doing is very nice and you do good work. Ok so Drone mission CONFIRMED now working properly, great job! Link to comment Share on other sites More sharing options...
Caveman Posted June 25, 2015 Author Report Share Posted June 25, 2015 Thank you for the feedback Link to comment Share on other sites More sharing options...
Saltzman Posted June 25, 2015 Report Share Posted June 25, 2015 More feed back. After doing 2 Slaughter House missions(hero and bandit) they will not complete and pop the smoke/flare at the crate. I did not TP around , just did it like a normal player would. I also noticed this for the Cave mission too, but I did it only 1 time and no completion. I will try it again when it pops up and see if it doesnt complete also. Link to comment Share on other sites More sharing options...
OlympderGoetter Posted June 25, 2015 Report Share Posted June 25, 2015 19:54:37 Error in expression <[0,_type,[]]]; if(wai_enable_minefield && _mines) then { call { if(_difficu> 19:54:37 Error position: <&& _mines) then { call { if(_difficu> 19:54:37 Error &&: Type String, expected Bool,code 19:54:37 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17 i am always getting that error while adding your missions...any clue why? also they dont pop up at all for me Link to comment Share on other sites More sharing options...
Saltzman Posted June 25, 2015 Report Share Posted June 25, 2015 You installed either WAI incorrecty or the missions incorrectly or both :) Go back and and re install it. I have 0 errors. Link to comment Share on other sites More sharing options...
OlympderGoetter Posted June 25, 2015 Report Share Posted June 25, 2015 i had wai working fine all the time, its not hard to install those new missions, i have added selfmade missions myself to the list so i am pretty sure i have done it correctly...besides my own missions are all spawning except the new ones, they arent because of that error message Link to comment Share on other sites More sharing options...
Caveman Posted June 25, 2015 Author Report Share Posted June 25, 2015 Use the list of missions I have posted. You need to adjust the percents so all missions in the list add up to 100....I'm just taking a shot in the dark here. Let me know if this is the problem, I want to help ["patrol",6], ["black_hawk_crash",7], ["armed_vehicle",8], ["bandit_base",7], ["captured_mv22",5], ["ikea_convoy",5], ["destroyed_ural",6], ["disabled_milchopper",5], ["mayors_mansion",6], ["weapon_cache",7], ["bandit_patrol",5], ["gem_tower",7], ["cannibal_cave",6], ["crop_raider",7], ["slaughter_house",7], ["drone_pilot",6] ]; wai_bandit_missions = [ ["patrol",6], ["armed_vehicle",7], ["black_hawk_crash",8], ["captured_mv22",7], ["broken_down_ural",5], ["hero_base",5], ["ikea_convoy",6], ["medi_camp",5], ["presidents_mansion",6], ["sniper_extraction",5], ["weapon_cache",7], ["gem_tower",7], ["cannibal_cave",6], ["crop_raider",7], ["slaughter_house",7], ["drone_pilot",6] ]; Link to comment Share on other sites More sharing options...
Saltzman Posted June 25, 2015 Report Share Posted June 25, 2015 Not the case for me: Link to comment Share on other sites More sharing options...
Caveman Posted June 26, 2015 Author Report Share Posted June 26, 2015 Not the case for me: accurate percentages ["patrol",8], ["black_hawk_crash",6], ["armed_vehicle",7], ["bandit_base",6], ["captured_mv22",5], ["ikea_convoy",6], ["destroyed_ural",6], ["disabled_milchopper",6], ["mayors_mansion",6], ["weapon_cache",6], ["gem_tower",6], ["cannibal_cave",7], ["crop_raider",6], ["slaughter_house",6], ["drone_pilot",6], ["bandit_patrol",7] ]; wai_bandit_missions = [ ["patrol",7], ["armed_vehicle",7], ["black_hawk_crash",7], ["captured_mv22",5], ["broken_down_ural",6], ["hero_base",6], ["ikea_convoy",6], ["medi_camp",8], ["presidents_mansion",6], ["sniper_extraction",6], ["crop_raider",6], ["weapon_cache",6], ["gem_tower",5], ["cannibal_cave",7], ["slaughter_house",6], ["drone_pilot",6] ]; This is another good example of how it should look. As long as the numbers from hero and bandit list add up to 100 it should spawn ok. Link to comment Share on other sites More sharing options...
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