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[Release] *NEW* missions for WAI 2.2.0


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13 *NEW* MISSIONS
Thanks to MEGAZ for the info on changing ai skins and adding custom loot crates. 

Thanks to HeroeZGaming for the militarized version

 

4 NEW MISSIONS ADDED 

RADIO_zpskum9jqi7.jpg

WARNING!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

POSSIBLE ISSUE WITH THE NEW JUNKYARD MISSION, IT SHOULD BE FIXED, I ADDED IT WITHOUT TESTING.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

 

        ((SCREENSHOTS))

 

 

CRACK%20HOUSE_zpsshicmreb.jpg

This is an ADDON for the Crack House Mission. It makes some of the

objects at the mission scroll-able. It's just for jokes.

These little scripts use FragZ' Smoke Weed Script, and pieces of

Fred's Anti-Zed Emitter and basic text messages.

LINK TO CRACK HOUSE MISSION ADDON BELOW

http://www.caveman.enjin.com/dashboard/messages//m/26269225/viewthread/22863831-release-mission-addons-for-wai-220/page/1

 

 

ARMYBASE_zps3s31tqwy.jpg

 

 

ABANDONED%20TRADER_zpsnqoupjrj.jpg

 

 

 

LUMBER%20MILL_zpsxzahzrtk.jpg

2015-05-16_00004_zpsbvxsgaf1.jpg

2015-06-19_00033_zps9yr0q4id.jpg

CANNIBAL%20CAVE_zpsoya0jk5c.jpg

DRONE%20PILOT_zpsritbeyld.jpg

SLAUGHTER%20HOUSE_zpsib3ab9h4.jpg

 

INSTRUCTIONS

1. Edit the mission list inside the config.sqf in your WAI folder to include the new missions.

ADD

["gem_tower",5],
["cannibal_cave",5],

["crop_raider",5],

["drone_pilot",5], 

["slaughter_house",5],
["drugbust",5],

["armybase",5],

["abandoned_trader",5],

["lumberjack",5],

["tankcolumn",5],
["macdonald",5],
["radioshack",5],
["junkyard",5]

to each hero and bandit list.

 

example ( without [bandit] Junk Yard )

wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",4],
["black_hawk_crash",4],
["armed_vehicle",4],
["bandit_base",4],
["captured_mv22",4],
["ikea_convoy",4],
["destroyed_ural",4],
["disabled_milchopper",4],
["mayors_mansion",4],
["weapon_cache",4],
["bandit_patrol",4],
["gem_tower",4],
["cannibal_cave",4],
["crop_raider",4],
["drone_pilot",4], 
["slaughter_house",4],
["drugbust",4],
["armybase",4],
["abandoned_trader",4],
["lumberjack",4],
["tankcolumn",5],
["macdonald",5],
["radioshack",5],
["junkyard",5]
]; wai_bandit_missions = [["patrol",4], 
["armed_vehicle",4], 
["black_hawk_crash",4], 
["captured_mv22",4], 
["broken_down_ural",4], 
["hero_base",4], 
["ikea_convoy",4], 
["medi_camp",4], 
["presidents_mansion",4], 
["sniper_extraction",4], 
["weapon_cache",4],
["gem_tower",4],
["cannibal_cave",4],
["crop_raider",4],
["drone_pilot",4], 
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",5],
["lumberjack",5],
["tankcolumn",5],
["macdonald",5],
["radioshack",5]];

 

WITH [bandit] Junk Yard This mission could still be broken

wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",4],
["black_hawk_crash",4],
["armed_vehicle",4],
["bandit_base",4],
["captured_mv22",4],
["ikea_convoy",4],
["destroyed_ural",4],
["disabled_milchopper",4],
["mayors_mansion",4],
["weapon_cache",4],
["bandit_patrol",4],
["gem_tower",4],
["cannibal_cave",4],
["crop_raider",4],
["drone_pilot",4], 
["slaughter_house",4],
["drugbust",4],
["armybase",4],
["abandoned_trader",4],
["lumberjack",4],
["tankcolumn",5],
["macdonald",5],
["radioshack",5],
["junkyard",5]
]; wai_bandit_missions = [["patrol",4], 
["armed_vehicle",4], 
["black_hawk_crash",4], 
["captured_mv22",4], 
["broken_down_ural",4], 
["hero_base",4], 
["ikea_convoy",4], 
["medi_camp",4], 
["presidents_mansion",4], 
["sniper_extraction",4], 
["weapon_cache",4],
["gem_tower",4],
["cannibal_cave",4],
["crop_raider",4],
["drone_pilot",4], 
["slaughter_house",4],
["drugbust",4],
["armybase",4],
["abandoned_trader",4],
["lumberjack",4],
["tankcolumn",5],
["macdonald",5],
["radioshack",5],
["junkyard",5]];

 

2. Edit the crate_items list in the config.sqf of your WAI folder and add the new crates.

ADD

crate_items_crop_raider = ["ItemKiloHemp"];
crate_items_gem_tower = ["ItemRuby","ItemEmerald","ItemSapphire"];

example

crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
crate_items_president = ["ItemDocument","ItemGoldBar10oz"];
crate_items_crop_raider  = ["ItemKiloHemp"];
crate_items_gem_tower  = ["ItemRuby","ItemEmerald","ItemSapphire"];

 
 
You can edit the amount of loot in the custom crates at gem tower and weed missions by adjusting the number highlighted below inside each mission.
example: 
if(_complete) then {
  [_crate,0,0,[3,crate_items_gem_tower],0] call dynamic_crate;
};
 
**********************************************************************************************************
To make your own custom loot crates go to this forum link:
post#2045
**********************************************************************************************************
 
3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI.
 _____________________________________________________________________________
>>>UPDATED ALL MISSIONS<<<
YOU SHOULD REINSTALL THESE MISSIONS AGAIN AS OF JULY 18TH 2015
_____________________________________________________________________________
FIXED] (Aug 13th 2015) Changed Ai skins and lowered the dirtpile at junkyard mission (Thank you hamthejam)

(July 18th 2015) [FIXED] Removed Bandit Junk yard

(July 18th 2015)   [FIXED] -Error in Junkyard Mission (Thank you Megaz & Satlzman)

(July 14th 2015)  FIXED RADIOSHACK & JUNKYARD MISSION - MISSING "   (Thank You MEGAZ)
(July 12th 2015)  FIXED CROP RAIDER Missions - Ai HAD TRADER SKIN (Thank You Donnovan)
(July 6th 2015)    FIXED ALL Bandit Missions  (thank you Saltzman)
(July 5th 2015)    FIXED Crop Raider & drone pilot - WRONG TYPE OF Ai (thank you ElDubya)
(July 5th 2015)    FIXED Crop Raider - WRONG TYPE OF Ai (thank you casual_Jeff) 
(July 3rd 2015)    Fixed [HERO] Army Base Mission - invisible Ai 
(July 1st 2015)     Fixed Army Base - LOOT BOX NOT SPAWNING EVERYTHING (thank you ElDubya)
(June 30th 2015) Fixed Drug Bust - DELETED MOUNTED GUNNERS
(June 30th 2015) Fixed Gem Tower - CASTLE TOWER BLOCKING LADDER (thank you cen)
(June 27th 2015) Fixed Slaughter House  - MISSION NOT COMPLETING (thank you cen)
(June 27th 2015) Fixed Gem Tower - GAP IN TOWERS (thank you Bob_the_K)
 
NEW DOWNLOAD  
 
(Overpoch &  Epoch files)
 
(Militarized version by HeroeZGaming)
 
*NEW* EVENTS (Side Missions)

Rubble Town

Labyrinth

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Ok so my feed back. First off want to say thank you so much, well put together missions thus far. Ok so I only added Gem mission and Crop Raider mission because I dont want drones on my server and you said the Cannibal cave mission has errors. So the Crop Raider mission was amazing no issues at all. However the Gem mission when completed only had 3 emeralds. On my server they are worth 5 gold each so IMO it really wasn't worth doing. Is this just a random number or was that a fixed amount?

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Cave errors:

 

18:58:17 Error in expression <(_mission)); };


wai_mission_data select _mission set [1, _type];
wai_mission_dat>
18:58:17 Error position: <_mission set [1, _type];
wai_mission_dat>
18:58:17 Error Undefined variable in expression: _mission
18:58:17 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 18
18:58:17 Error in expression

[_mission,_position,"hard","Cannibal Cave>
18:58:17 Error position: <_mission,_position,"hard","Cannibal Cave>
18:58:17 Error Undefined variable in expression: _mission
18:58:17 File z\addons\dayz_server\WAI\missions\hero\cannibal_cave.sqf, line 9
18:58:18 Error in expression };
wai_mission_data select _mission set [2, _mines];
};

_marker =>
18:58:18 Error position: <_mission set [2, _mines];
};

_marker =>
18:58:18 Error Undefined variable in expression: _mission
18:58:18 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 28
18:58:18 Error in expression
[_position, _color, _name, _mission] spawn {

private["_position",">
18:58:18 Error position: <_mission] spawn {

private["_position",">
18:58:18 Error Undefined variable in expression: _mission
18:58:18 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 51
18:58:18 "WAI: Mission Cannibal started at [14690.4,8094.13,0]"
18:58:19 Error in expression < do {

_type = (wai_mission_data select _mission) select 1;

_marker = createM>
18:58:19 Error position: <_mission) select 1;

_marker = createM>
18:58:19 Error Undefined variable in expression: _mission
18:58:19 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 63
18:58:20 Error in expression
};
};

};

if(de>
18:58:20 Error position: <_mission) == "ARRAY");

};
};

};

if(de>
18:58:20 Error Undefined variable in expression: _mission
18:58:20 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 83
18:58:20 Error in expression _running = true;

while {_running} do {

_type = (wai_mission_dat>
18:58:20 Error position: <_running} do {

_type = (wai_mission_dat>
18:58:20 Error Undefined variable in expression: _running
18:58:20 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 61

)>;};

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Fixed the missions hopefully.

-cannibal cave should be good to go.

-added to the instructions on how to change amount of loot in the box and a link to megaz post explaining custom loot crates.

 

Ok so my feed back. First off want to say thank you so much, well put together missions thus far. Ok so I only added Gem mission and Crop Raider mission because I dont want drones on my server and you said the Cannibal cave mission has errors. So the Crop Raider mission was amazing no issues at all. However the Gem mission when completed only had 3 emeralds. On my server they are worth 5 gold each so IMO it really wasn't worth doing. Is this just a random number or was that a fixed amount?

 

I locked the drone. Just using it as a prop. Can you actually use drones in game? That would be interesting

 

More stuff coming soon, I just gotta make sure this stuff ain't broke  :wacko:

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Do I need to add crates for all the missions are just Gems and Hemp? If so whats the lines for them? Also if the Gem mission crate you changed the line to:

 

[_crate,5,5,[5,crate_items_gem_tower],2] call dynamic_crate;};  from: [_crate,0,0,[3,crate_items_gem_tower],0] call dynamic_crate;};

 

Did you make it random or something?

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Do I need to add crates for all the missions are just Gems and Hemp? If so whats the lines for them?

 

The crates for gem tower and weed missions are added. But keep in mind I'm terrible with loot crates. You should adjust them to how you want them.

Check out this to customize your own boxes for any mission you want.

To make your own custom loot crates go to this forum link:
post#2045
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More feedback. The Drone mission spawned a few times with the building halfway in the ground, and the concrete mini runway kinda below the grass.

 

 

lol you beat me to it. I just installed the new WAI 2.2.0 to test the missions for it. Yes drone mission is not looking so good. I'm gonna cutt the grass and fix that barracks sunken in the ground.

 

Sorry about this. I'll get it fixed asap and post back.

 

 

DRONE MISSION [FIXED]

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More feed back. After doing 2 Slaughter House missions(hero and bandit) they will not complete and pop the smoke/flare at the crate. I did not TP around , just did it like a normal player would. I also noticed this for the Cave mission too, but I did it only 1 time and no completion. I will try it again when it pops up and see if it doesnt complete also.

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19:54:37 Error in expression <[0,_type,[]]];

if(wai_enable_minefield && _mines) then {
call {




if(_difficu>
19:54:37 Error position: <&& _mines) then {
call {




if(_difficu>
19:54:37 Error &&: Type String, expected Bool,code
19:54:37 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17

 

 

i am always getting that error while adding your missions...any clue why? also they dont pop up at all for me

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Use the list of missions I have posted. You need to adjust the percents so all missions in the list add up to 100....I'm just taking a shot in the dark here. Let me know if this is the problem, I want to help

["patrol",6],
["black_hawk_crash",7],
["armed_vehicle",8],
["bandit_base",7],
["captured_mv22",5],
["ikea_convoy",5],
["destroyed_ural",6],
["disabled_milchopper",5],
["mayors_mansion",6],
["weapon_cache",7],
["bandit_patrol",5],
["gem_tower",7],
["cannibal_cave",6],
["crop_raider",7],
["slaughter_house",7],
["drone_pilot",6] 
];
wai_bandit_missions = [ 
["patrol",6], 
["armed_vehicle",7], 
["black_hawk_crash",8], 
["captured_mv22",7], 
["broken_down_ural",5], 
["hero_base",5], 
["ikea_convoy",6], 
["medi_camp",5], 
["presidents_mansion",6], 
["sniper_extraction",5], 
["weapon_cache",7],
["gem_tower",7],
["cannibal_cave",6],
["crop_raider",7],
["slaughter_house",7],
["drone_pilot",6] 
];
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 Not the case for me:

 

accurate percentages
["patrol",8],
["black_hawk_crash",6],
["armed_vehicle",7],
["bandit_base",6],
["captured_mv22",5],
["ikea_convoy",6],
["destroyed_ural",6],
["disabled_milchopper",6],
["mayors_mansion",6],
["weapon_cache",6],
["gem_tower",6],
["cannibal_cave",7],
["crop_raider",6],
["slaughter_house",6],
["drone_pilot",6], 
["bandit_patrol",7]
];
wai_bandit_missions = [
["patrol",7],
["armed_vehicle",7],
["black_hawk_crash",7],
["captured_mv22",5],
["broken_down_ural",6],
["hero_base",6],
["ikea_convoy",6],
["medi_camp",8],
["presidents_mansion",6],
["sniper_extraction",6],
["crop_raider",6],
["weapon_cache",6],
["gem_tower",5],
["cannibal_cave",7],
["slaughter_house",6],
["drone_pilot",6] 
];

 

 

This is another good example of how it should look. As long as the numbers from hero and bandit list add up to 100 it should  spawn ok.

 

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