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About Caveman

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  1. Sorry that's my fault. I changed the zombie humanity points to 25...default is 5. Find this file local_eventKill.sqf..either in custom or scripts folder. You can see where 25 is...just change it to what you want
  2. That will be what's coming next. It would be much better as a mission for sure. I don't know what to do about using the teleport. The coords would have to be set to where ever the mission spawned. So it would be changing. I have a mission called Secret Bunker that is kind of like this Alien Landing. At the Secret Bunker a water well spawns in with some Ai guarding it. You kill the Ai and then scroll on the well and teleports you to a secret bunker. The tele is the only way inside...without glitching. The loot spawns in the secret bunker with the mission. What has stopped me from releasing these types of missions is how people can just glitch into the bunker and skip the Ai. The only workaround I have for that is "the teleport dome to hell", but still testing that atm.
  3. -BACKUP YOUR FILES BEFORE ADDING THIS MESS OF A SCRIPT. -YOU MUST HAVE YOUR OWN AI SYSTEM INSTALLED, AND A CUSTOM COMPILES FOR THE fn_selfActions.sqf -YOU MUST ALSO DISABLE ANTI-TELEPORT (MAYBE). WHAT IS ALIEN LANDING? ======================================================= Files to edit fn_selfActions.sqf mission.sqm mission.sqf (in server pbo...DayZ_Epoch_11.Chernarus <--this folder) ======================================================= INSTRUCTIONS 1. ADDING THE AI BASE BUILDINGS AND OBJECTS C. Repack your server PBO 2. ADDING SCROLL OPTIONS TO OBJECTS 3. ADDING THE MAP MARKER 4. ADDING THE SENSORS C. Scroll down and below class Item4 add this 5. ADDING THE TELEPORT AND THE PERIMETER BOMB 6. ADDING THE AI 7. ADDING THE CUSTOM LOOT CRATE B. Unpack your server PBO C. Open up server_functions.sqf inside your server PBO dayz_server/init/server_functions.sqf D. At the very bottom paste this execVM "\z\addons\dayz_server\crates\crates.sqf"; 8. DOWNLOAD LINK 9. EDITING BE FILTERS <----TEST IT OUT HERE IF YOU LIKE Launch Parameter= [email protected];@DayZ_Epoch THESE ARE NOT MY SCRIPTS ITS A MIXTURE OTHER PEOPLES WORK AND FORUM TOPICS. ALL I DID WAS PUT THEM TOGETHER TO MAKE THIS AI BASE. -I gotta go through all of this and figure out where each piece of script came from so I can give proper credit. CREDITS
  4. Maybe you teleported to it? missions sometimes wont clear if you TP to them I fixed the skins and the dirt pile at junkyard. uploaded the fixes just now. Also the alien mission/event/base will be released later today. There are a few variations that's why I call it a mission/event/base. -a shitty mission -or a spawnable admin event -or a mini Ai base at nwaf with a teleport machine that moves you into a tiny room inside the shitty alien ship where the loot box is located. When you scroll on the exit it will TP you to 1 out of 5 random locations around nwaf (because you damn well know people are gonna camp that shit,, :ph34r: -There's also a scroll option to bomb the shit out of the Ai base via airdrop. -you can take it further by adding that nuke script. I have a less laggy version without the ash and dust storm.... just pm me and ask for it. if you want to add this to the mission/event/base
  5. TK_GUE_Soldier_Warlord_EP1 <---- this skin causes errors. I don't know why. Try these ones. They're jst standard epoch wearable cloths. GUE_Soldier_Crew_DZ GUE_Soldier_Sniper_DZ GUE_Soldier_2_DZ ...etc Here's the link http://epochmod.gamepedia.com/A2Epoch:More_Wearable_Clothing I have new missions coming so I'll upload the latest minor fixes with the new missions latest minor fixes = junkyard dirt pile is too high & Ai skins new missions = secret bunker, meteor, UFO landing, and Where's Waldo.
  6. I'm not sure if this is working for me. How do I know if it's working? I don't think I installed this correctly. I really want to though, because it looks awesome. I put execVM "andre_convoy\andre_convoy.sqf"; in my init.sqf file. like this? And put andre_convoy folder into the root of my mission folder? I also set _CUF = false;
  7. I swear I was suppose to fix that already. I'll take a look at Napf and other traders on other maps and see what skins are available and then update the files. Thank you for the heads up. Side note: New Namalsk Missions and extras coming soon
  8. Looks like we're thinking the same thing and that hopefully this fixes it. of course it won't ever be fixed...lol...I knew junkyard would be a problem. Damn you whiskey.
  9. Maybe it's the skin class name on the Ai. I changed the skins on hero CDF_Soldier_Light and bandit TK_GUE_Soldier_Warlord_EP1 missions back to default Hero and Bandit skins. I updated the files, but I'm not confident this is fixed. You can remove [bandit] Junk Yard and adjust the missions list in WAI config file and also adjust the numbers to add up to 100.
  10. [Hero] Junkyard seems to be working ok. Besides the dirt pile under the heli wreck spawning too high (I'll fix that) I think [bandit] Junkyard is breaking everything...that's as far as I got Also the Ai are spawning inside the dirt pile (I'll fix that too)
  11. [FIXED] -Another error in Junkyard Mission LINE 43 (error in red) _baserunover24 = createVehicle ["MAP_Kitchenstove_Elec", [(_position select 0) - 11, (_position select 1) + 1.5 11,-0.02],[], 0, "CAN_COLLIDE]; -Also removed m113 tank at the Tank Column Missions
  12. Anybody figure out blacklist coordinates? I don't understand it
  13. THANK YOU!!! You just made these missions solid. This was a huge help.I will update the files right now. [FIXED]
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