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Random damage output on Epoch structures.


Terrien

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Epoch Version: 3.0.1 / A3 v. 1.40

Server: Mells House (DEV)

Date: 15.03.2015

 

Tested: Amount of Satchels needed for diffrent type of walls (Wood and Cinder) during diffrent type of Textures / enviroment.
 

Testing was done on Gravel (soccerfeild) (Clipped slightly into the ground, and not clipped into the ground)
(tested with admin assistance of CrazyMike)

Unclipped objects (Objects buildt slightly above the ground and not clipped slighty into the ground) Normal damage: 12 Satchels for cinder. 3 - 4 for wood.

Clipped objects: Cinder (Clipped into gravel) after 20 satchels we gave up. It wouldnt even get damaged.
Wood walls came down between 7 and 15 satchels (some of the was undamaged until we moved stachels further away from them).

 

Tested the same thing on grass (Clipped cinder) 25 satchels did not do any damage to the cinder.
Moved cinder up on a floor stationed on pillers : 11 satchels blew it down (Had to replace the floor a couple of times) The pillars however was undamaged (And clipped into the gravel).

 

Moved 2 of the clipped walls that was slightly in the ground up on the platform, managed to damage and destroy some of them. It seems that since it was clipped it retained some of the ability to soak the damage from when it was clipped into the ground.

 

We were stumped on how uneven the number was satchels.. If you build it slightly into the ground it will take alot more satchels even to the point where it seems indestructable.

We could not after testing with over 100 satchels find a concrete number needed to blow up objects that was slightly clipped into the ground.

 

In theory, if buildt right, you may have people building indestructable bases at the current patch.

 

Tested on Gravel and Grass. slightly weaker / closer outcome on grass.. Gravel seems to be messing with the epoch structures (I do not know how).

 

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