norsk22771 Posted November 1, 2013 Report Share Posted November 1, 2013 Hello! im planning to start an DayZ Epoch server with the mod ACE and ACRE. And i wondering if theres anyone interested? ACE stands for Advanced Combat Environment and will bring everything soo realistic as posilble, more information about ACE and all features is here: http://community.bistudio.com/wiki/ACE_Features (btw: cool feature is AutoRotation) The other mod called ACRE stands for Advanced Combat Radio Enviroment and will bring Radios so you can talk via radio and a new direct chat with suround and many more features, more information here: http://forums.bistudio.com/showthread.php?133891-A-C-R-E-Advanced-Combat-Radio-Environment-1-4-Stable-Release-Thread Video of a clan playing http://www.youtube.com/watch?v=RX2DzHSF8Zk Now, im wondering how many is interested? if enough is interested i will start seting up everything bombinbaghdad and Ghosty 2 Link to comment Share on other sites More sharing options...
Fuchs Posted November 1, 2013 Report Share Posted November 1, 2013 +1 and interested Link to comment Share on other sites More sharing options...
Axle Posted November 1, 2013 Report Share Posted November 1, 2013 We have recently talked about it. I think we should look into it more. However this will add a whole new level of running the mod. Link to comment Share on other sites More sharing options...
norsk22771 Posted November 1, 2013 Author Report Share Posted November 1, 2013 Aha, are you guys gone implement it into dayz epoch? Yes we shoud look into it more, however the "pass out" function can be little tricky when the screen is flashing white and no one note it, but we can just have a TIPs and trick popup msg show when it is flashing. And take out some of the old weapons and replace them with some weapons from ACE if thats posible? And it shouldt be any problem with adding ACE loot into the loot table such as buildings and crashsites. I have messed littlebit with ACRE and DayZ before and when it saves perfectly fine into the database, they save as example "PRC148_ID1" and soo on. And Example for having 2 mods, one DayZ Epoch Original, and one DayZ Epoch ACE&ACRE Edition. So the player scan chose if they want to play with ACE and not if you are thinking about take it directly into the mod Epoch Link to comment Share on other sites More sharing options...
Topan Posted November 4, 2013 Report Share Posted November 4, 2013 Definitely interested :) Link to comment Share on other sites More sharing options...
Ghosty Posted November 4, 2013 Report Share Posted November 4, 2013 +1 played ace for 1 years and its the best mod out there, definitely support this. Link to comment Share on other sites More sharing options...
FFDP Posted November 5, 2013 Report Share Posted November 5, 2013 ACE+Epoch would be great. Link to comment Share on other sites More sharing options...
Gostrydr Posted November 5, 2013 Report Share Posted November 5, 2013 ace yes, acre no Link to comment Share on other sites More sharing options...
Mirek Posted March 25, 2014 Report Share Posted March 25, 2014 Definitely yes to both! I tried to Play Dayz Epoch i have around 20 hours spent in it, but the absence of ACE and ACRE really bothers me as iam used tu use both in ARMA 2 CO. TO Epoch Devs: If you decide to not to implement it, can you please at least give some advice how to do it? Cause my and my friends are triing to make ACE/ACRE Dayz server based on Epoch (it wouldnt be The same as Epoch cause we deleted all the traders and we are in proces of removing the building system) But we have problem to find out how to implement ACE and ACRE because there is obviously some issue with DAYZ being hostile to CBA. And you cant have ACE without having CBA. Link to comment Share on other sites More sharing options...
General FinnBat Posted March 27, 2014 Report Share Posted March 27, 2014 But we have problem to find out how to implement ACE and ACRE because there is obviously some issue with DAYZ being hostile to CBA. And you cant have ACE without having CBA. Well it seems not to be hostile against CBA as I am using it for running JSRS Soundmod and they work fine. But I really also miss these two mods in and would love to see them in Epoch. Link to comment Share on other sites More sharing options...
Achmed Posted March 27, 2014 Report Share Posted March 27, 2014 I'm running cba as well and have no problems Link to comment Share on other sites More sharing options...
insertcoins Posted March 27, 2014 Report Share Posted March 27, 2014 running CBA here without issues Link to comment Share on other sites More sharing options...
MassAsster Posted March 30, 2014 Report Share Posted March 30, 2014 We have recently talked about it. I think we should look into it more. However this will add a whole new level of running the mod. huh, I tried and was told no... <_< Link to comment Share on other sites More sharing options...
Triage Posted March 30, 2014 Report Share Posted March 30, 2014 This would be awesome! Link to comment Share on other sites More sharing options...
Merle Dixon Posted April 3, 2014 Report Share Posted April 3, 2014 I am into that guys +1 as well Link to comment Share on other sites More sharing options...
Defent Posted April 3, 2014 Report Share Posted April 3, 2014 As much as it is awesome, I doubt it will happen since this relies on ACRE which relies on teamspeak which relies on people actually connecting and TS/ACRE working. And anone who has used ACRE knows what a pain it can be when it decides that today is the day it wants to fuck you over. ACE is also one of the best scripted mods I've seen, but it may also require a lot of (extra) system resources, that plus the already resource heavy arma 2 and epoch would tank servers extremely. You may like it but I say that it is not practical for the server machine one bit. That along with the fact that the video linked in the OP is using more than just ACE and ACRE (sthud etc). I'm not saying I'm against it, it's just very.. very.. impractical. One thing you can do is to consider the ACE/ACRE for your Arma 3 Epoch mod. This would not upset current Arma 2 epoch players (NEW STUFF SUCKS OMG QUITTING CY@), instead you can use those two as a "new" addition towards your ArmA 3 Epoch perspective. bigpak 1 Link to comment Share on other sites More sharing options...
Flattermann Posted April 4, 2014 Report Share Posted April 4, 2014 +1 Link to comment Share on other sites More sharing options...
VentZer0 Posted April 5, 2014 Report Share Posted April 5, 2014 @ epoch mod team please put at least ACRE into epoch ... tested it with epoch 1.0.4.2 and dayztaviana2.0 worked flawlessly! the option to have people play with acre or without would be great. option 1: off, no teamspeak enforcement, no radios in loot or trader option 2: on, force everyone on teamspeak option 3: compromise, radios work and can be found, but no enforcing players to use it - might be a good idea to encourage it with sidechat off. Link to comment Share on other sites More sharing options...
long range Posted June 20, 2014 Report Share Posted June 20, 2014 DayZ Absence A.C.E. Planning to release in july: http://absence.com.ua features: http://forum.absence.com.ua/t2-topic Link to comment Share on other sites More sharing options...
FJack Posted June 22, 2014 Report Share Posted June 22, 2014 Not sure how it would work but the thought of ACE + Epoch gives me tingles... in a good way :) +1 ACE, as for ACRE... as long as it's optional on the server. Wouldn't want lose players without mics. Link to comment Share on other sites More sharing options...
NigeyS Posted June 23, 2014 Report Share Posted June 23, 2014 +1 how about adding jsrs too? :) Link to comment Share on other sites More sharing options...
long range Posted June 25, 2014 Report Share Posted June 25, 2014 Not sure how it would work but the thought of ACE + Epoch gives me tingles... in a good way :) +1 ACE, as for ACRE... as long as it's optional on the server. Wouldn't want lose players without mics. The thing with ACRE is its very glitchy and as long as its work its works... e.g. if someone decided to update teamspeak to a newer not supported by ACRE version then he will listen all that players on server. We decided to use teamspeak only and ability to create own room with player s own group. ACRE will be optional and will be supported by our server on release date... +1 how about adding jsrs too? :) Its already added! Link to comment Share on other sites More sharing options...
long range Posted July 22, 2014 Report Share Posted July 22, 2014 DayZ Absence released : http://play.withsix.com/arma-2/mods/dayz-absence insertcoins 1 Link to comment Share on other sites More sharing options...
insertcoins Posted July 22, 2014 Report Share Posted July 22, 2014 DayZ Absence released : http://play.withsix.com/arma-2/mods/dayz-absence I have a spair server running, that is dead atm. I would like to run this mod on it. Are the files public? Link to comment Share on other sites More sharing options...
long range Posted July 22, 2014 Report Share Posted July 22, 2014 Serverside files is not completed yet! I`ll post them on my forum when completed. Link to comment Share on other sites More sharing options...
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