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norsk22771

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About norsk22771

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  1. Im getting errors in the RPT log after installing this. anyone know the solution? :07:57 "infiSTAR.de - _remark: phk4rvca_654610" 17:07:57 "infiSTAR.de - _AHpos: prgwedns_8216" 17:07:57 "infiSTAR.de - _aahtest: ps2cjg1h_311439" 17:07:57 "infiSTAR.de - _randvar10: PVAHR_0_xixxpdg_401451" 17:07:58 "infiSTAR.de - AntiHack LOADED!" 17:07:58 "infiSTAR.de - CREATING AdminMenu" 17:07:58 "infiSTAR.de - ADDING PublicVariableEventHandlers" 17:07:58 "infiSTAR.de - AntiHack FULLY LOADED" 17:07:58 "Res3tting B!S effects..." 17:07:58 "HIVE: Starting" 17:07:58 "HIVE: trying to get objects" 17:07:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 17:07:59 "HIVE: found 830 objects" 17:07:59 "HIVE: Commence Object Streaming..." 17:07:59 Error in expression <["OBJ","135","UH1Y_DZE","0",[any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error position: <any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error Undefined variable in expression: any 17:07:59 Error in expression <J","376","hilux1_civil_3_open_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error position: <any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error Undefined variable in expression: any 17:07:59 No speaker given for Tobias Weber 17:08:00 "HIVE: got 369 Epoch Objects and 461 Vehicles" 17:08:00 Error in expression <os [6315.6763, 7841.8965, -0.056709375];l }; _vehicle_21 = objNull; if (true) t> 17:08:00 Error position: <l }; _vehicle_21 = objNull; if (true) t> 17:08:00 Error Undefined variable in expression: l 17:08:00 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1168 17:08:01 Error in expression <this vectorup [0,0,1];> 17:08:01 Error position: <vectorup [0,0,1];> 17:08:01 Error Missing ; 17:08:01 Error in expression <this vectorup [0,0,1];> 17:08:01 Error position: <vectorup [0,0,1];> 17:08:01 Error Missing ; 17:08:02 "MOVED OBJ: "135" of class UH1Y_DZE to pos: [5177.71,9279.04,0]" 17:08:02 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 17:08:02 UH1Y_DZE: ObsGun - unknown animation source ObsGun 17:08:02 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVec> 17:08:02 Error position: <_dir; if(_vecExists)then{ _object setVec> 17:08:02 Error Undefined variable in expression: _dir 17:08:02 File z\addons\dayz_server\system\server_monitor.sqf, line 219 17:08:03 "MOVED OBJ: "376" of class hilux1_civil_3_open_EP1 to pos: [8230.57,9602.96,0]" 17:08:03 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVec> 17:08:03 Error position: <_dir; if(_vecExists)then{ _object setVec> 17:08:03 Error Undefined variable in expression: _dir 17:08:03 File z\addons\dayz_server\system\server_monitor.sqf, line 219 17:08:03 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 17:08:03 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 17:08:03 350z_v: ABSwitch - unknown animation source ABSwitch 17:08:04 350z_black: ABSwitch - unknown animation source ABSwitch 17:08:04 "HIVE: Vehicle Spawn limit reached!"
  2. anyone know why i get this error in the RPT log? _object setdir _dir; if(_vecExists)then{ _object setVec> 16:46:52 Error position: <_dir; if(_vecExists)then{ _object setVec> 16:46:52 Error Undefined variable in expression: _dir 16:46:52 File z\addons\dayz_server\system\server_monitor.sqf, line 219 16:46:53 "MOVED OBJ: "376" of class hilux1_civil_3_open_EP1 to pos: [4047.12,6621.02,0]" 16:46:53 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVec> 16:46:53 Error position: <_dir; if(_vecExists)then{ _object setVec> 16:46:53 Error Undefined variable in expression: _dir 16:46:53 File z\addons\dayz_server\system\server_monitor.sqf, line 219 Server_Monitor.sqf
  3. Hello. I am just wondering if theres any difference on importing scripts from arma 2 dayz epoch to arma 3 epoch? and if that is possible?
  4. Hello. i am wondering if the server and database loading and write will get faster to get faster FPS if the MySQL server is on linux VPS and dayz server is on a dedicated box? at the same datacenter or if it is better to run both mysql and the dayz server on the same box? System specs for dedicated box DayZ Epoch CPU: Intel Xeon E3-1245v2 RAM: 32GB Harddrive: 3 x 120gb SSD or the 300GB storage what i mean is if run my DayZ server on a dedicated box, and the Mysql database on a linux VPS to get less desync and lag.
  5. Sooo. Now when i start the server it says "waiting for host" on connecting. soo i have to start the server twice to get it to work. anybody know what is wrong? copied the addons from arma 2 to arma 2 OA common folder
  6. Hello. So when i try to start my dayz overpoch server i am getting an error "Addon 'saurerland' requires addon 'Chernarus'" I tried copy the arma 2 files to arma 2oa but then it just messing the game up even more, then i cant connect to server with battleye recon. (i have run server before and be able to connect with recon before update 1.63) Do anyone know a solution? heres my mission.sqm from the mpmission version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "ussr_cheytac", "bb_mercenary", "goosuksf", "frb", "mbg_killhouses", "warehouse", "aif_arma1buildings", "mbg_buildings_3", "bb_mercenary" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" };
  7. I have installed this into my server dayz overpoch without the plot pole for life. But now i dont get any actionmenu for Snap build, or the vectorbuild. Is it required to have plot for life?
  8. Soo i tried to install this on a fresh server and im just getting kicked to loby without any popup error msg Can anyone help me? Running DayZ Overpoch
  9. Nope, the NPC's are there, i can walk to them but no scroll, i can zoom in but cant get the menu up
  10. [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]] and remove the "? then the error will get worse? I have the newest server installation 1.0.4.2
  11. Hello i having dayz server pathera, but problem is when i walk to the traders, no scroll meny or anything :/ do you guys know the problem?
  12. Thanks, im running 64bit, but had to install the 32bit too :) Everything is working fine now :)
  13. Fixed the 120.dll error but now i got Server RPT == D:\Arma 2 DayZ Epoch Server\Expansion\beta\arma2oaserver.exe == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "[email protected];@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/02/14 19:47:33 Current time: 2014/03/06 18:32:46 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 18:33:29 Old style material 207 used in ReportStack not available 18:33:30 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 18:33:30 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 18:33:30 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 18:33:30 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 18:33:31 Old style material 204 used in ReportStack not available 18:33:31 Old style material 207 used in ReportStack not available 18:33:31 Old style material 207 used in ReportStack not available 18:33:31 Old style material 207 used in ReportStack not available 18:34:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 18:34:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 18:34:13 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 18:34:13 "DayZ Epoch: MPframework inited" 18:34:20 Old style material 201 used in ReportStack not available 18:34:20 Old style material 201 used in ReportStack not available 18:34:20 Old style material 201 used in ReportStack not available 18:34:20 Old style material 201 used in ReportStack not available 18:34:21 Old style material 204 used in ReportStack not available 18:34:21 Old style material 205 used in ReportStack not available 18:34:32 Warning Message: Script custom\fn_selfActions.sqf not found 18:34:32 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 18:34:32 "Res3tting B!S effects..." 18:34:32 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 18:34:33 "HIVE: Starting" 18:34:33 "server_monitor.sqf execution count = 1" 18:34:33 "HIVE: trying to get objects"
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