He-Man Posted August 16, 2015 Report Share Posted August 16, 2015 - Designate a specific scope in each AI works perfect and the Sniper are now harder. - Turn off the AI clean-up protection if the AI is detecting a player seems also to work. Best thanks for that !!! Link to comment Share on other sites More sharing options...
He-Man Posted August 16, 2015 Report Share Posted August 16, 2015 Horbin, as I sayd, now it works great. But I have another problem by the above changes: Now the Vehicles from LandPatrol (Convoy) and HelpHelo will not despawn, as they should. I have undo the changes of the codes, then it is ok and the vehicles despawn after the end of the mission. Do you have an idea, how to fix that? Edit: Now I have only commented out line 152 in RemoveDecayObjects.sqf. Line 51 seems to effect the vehicle despawning. Now it's ok :) Link to comment Share on other sites More sharing options...
second_coming Posted August 17, 2015 Report Share Posted August 17, 2015 Hi Horbin, I have noticed on this latest version that the HC CPS drops over time down into single figures while the FPS stays up at 50, I'm guessing it's something to do with mission clean up as it seems to drop lower and lower every 30 minutes. By the end of the 4 hour restart cycle the CPS on the HC is less than 10CPS. Prior to this the FPS/CPS on the HC pretty much sticks at 50 apart from when the town raid mission spawns when it drops to about 35CPS while the AI spawns. Here is a copy of the server log/hc log and the FuMS.pbo I have been testing: https://www.dropbox.com/s/6meuxphh61lwcz6/FuMS%20Issues.rar?dl=0 cheers :) Link to comment Share on other sites More sharing options...
horbin Posted August 17, 2015 Author Report Share Posted August 17, 2015 Second Coming, I'll check it out. Probably has something to do with the new LogicBomb code. Possibly some control loops are not terminating when a mission ends. Thanks! Link to comment Share on other sites More sharing options...
akep Posted August 18, 2015 Report Share Posted August 18, 2015 I'm having issues getting it to run, as far as I know the HC is working, I see it connecting and just sitting in the slot, but no missions or admin mennu or anything beyond vanilla epoch are starting/showing up. This is my first arma server so I think I might have jumped into the deep end on this lol. Server 2012 VM is running the a3 server and hc. Steam/Public can see my server and join no problem. any idea where I should look? edit: I guess it's not supposed to take a slot, so after rebooting the HC it still connects and FuMS doesn't appear to be working still. Link to comment Share on other sites More sharing options...
horbin Posted August 19, 2015 Author Report Share Posted August 19, 2015 akep, Log in as admin on your server. Do you see the HC in the list of players? If you do, send me a copy of your HC's .rpt file and your server .rpt and I'll take a look and see if it is anything obvious :) -Horbin Link to comment Share on other sites More sharing options...
akep Posted August 19, 2015 Report Share Posted August 19, 2015 yes. it shows up at "headlessclient" instead of the name i set for it. sent. Link to comment Share on other sites More sharing options...
He-Man Posted August 20, 2015 Report Share Posted August 20, 2015 deleted Link to comment Share on other sites More sharing options...
second_coming Posted August 20, 2015 Report Share Posted August 20, 2015 Hi Horbin, are you planning on releasing a version of FuMS for Exilemod? (http://www.exilemod.com/) Fingers crossed :D Link to comment Share on other sites More sharing options...
He-Man Posted August 20, 2015 Report Share Posted August 20, 2015 lol, our HC died in the Spawn Box. Could it be, that he can starve with the new Epoch update? FSB_RU 1 Link to comment Share on other sites More sharing options...
horbin Posted August 20, 2015 Author Report Share Posted August 20, 2015 He-Man, I think having his 'set damage' to zero should prevent that. Let me know if you see it again. I am in the middle of a rebuild at home, so my test/dev server is sitting cold iron in the closet atm. Link to comment Share on other sites More sharing options...
He-Man Posted August 21, 2015 Report Share Posted August 21, 2015 HC died again. Now, I put him manual (by porting) in our safe Zone. I hope, this will help. Can this help?: init="this enableSimulation false; this allowDamage false"; changin in: init="player enableSimulation false; player allowDamage false"; Link to comment Share on other sites More sharing options...
horbin Posted August 21, 2015 Author Report Share Posted August 21, 2015 Second Coming, FuMS currently only integrates into Epoch with respect to vehicle preservation and crypto. It may just work with other mods, but some errors will get generated in the .rpt. I would like to make FuMS usable across other mods, just need to find the time to condition statement up the parts of the code that rely on Epoch variables. Link to comment Share on other sites More sharing options...
second_coming Posted August 21, 2015 Report Share Posted August 21, 2015 Second Coming, FuMS currently only integrates into Epoch with respect to vehicle preservation and crypto. It may just work with other mods, but some errors will get generated in the .rpt. I would like to make FuMS usable across other mods, just need to find the time to condition statement up the parts of the code that rely on Epoch variables. I'll try it as soon as it's released (supposed to be today sometime) and let you know :) Link to comment Share on other sites More sharing options...
He-Man Posted August 21, 2015 Report Share Posted August 21, 2015 Hi, my solution for the Moment (I hope): init.sqf: if !(hasInterface or isServer) then{[] execVM "HC\Hunger.sqf";}; Hunger.sqf: uisleep 300; while {true} do { EPOCH_playerHunger = 5000; EPOCH_playerThirst = 2500; uisleep 1800; }; Link to comment Share on other sites More sharing options...
WolfkillArcadia Posted August 23, 2015 Report Share Posted August 23, 2015 Hey Horbin, I've ran into an issue and it's boggling me. I've used this same exact update for a month now and didn't have any issues, but this time, I load into the server and it keeps on failing to load because a file called "BaseServerData.sqf" is missing. I've checked your github and the file doesn't exist there as well. I even checked back to previous versions of fuMS to see if it's ever existed and I cannot find this file. Just to make sure, I've downloaded the entire pack from github and did a fresh install and it's still failing to load. Can you help? Thank you Link to comment Share on other sites More sharing options...
He-Man Posted August 23, 2015 Report Share Posted August 23, 2015 Hi,my solution for the Moment (I hope): init.sqf:if !(hasInterface or isServer) then{[] execVM "HC\Hunger.sqf";};Hunger.sqf:uisleep 300; while {true} do { EPOCH_playerHunger = 5000; EPOCH_playerThirst = 2500; uisleep 1800; };Feedback:This solutions works for me! So I think you have to put something like this in the next Versions of FUMS. BTW:I become a lot of feedback, that our Missions are really great and unique.That is also your credit and I think I have to told you!Best thanks again for this great mission system! Link to comment Share on other sites More sharing options...
He-Man Posted August 26, 2015 Report Share Posted August 26, 2015 (edited) Hey second_coming, hey horbin,have you aready tested it with Exile?I have tested, but it doesn't work for me.At first, the HC was always been kicked by infistar for beeing invisible.For testing, I have deleted the kick command direct in the EXILE_AH.sqfThen the HC connect and get in the HC slot, but he stays invisible on the spawn island (not on the defined position at the Epoch Spawnbox). I can only see him with Infistar Mapicons.The Missions come up (within buildings), but ends instant with "success". The HC do not spawn the AI's (because he is not full in the game???)I have also tried "Run Fums missions on the main server" and also tried without Infistar -> The same... Invisible HC on the Island, missions comes up without AI's and ends instant. Any idea, how to get the HC in the game? I think it have to do with the parachute spawn system. Edited August 26, 2015 by He-Man Link to comment Share on other sites More sharing options...
second_coming Posted August 26, 2015 Report Share Posted August 26, 2015 @He-Man not really had time to look at it properly, I might give it a go tonight :) Link to comment Share on other sites More sharing options...
He-Man Posted August 26, 2015 Report Share Posted August 26, 2015 Okay,My mission.sqm looks as followed: class Groups { items = 2; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10720.502,12.714643,11356.243}; id=100; side="LOGIC"; vehicle="HeadlessClient_F"; player="PLAY CDG"; leader=1; skill=0.60000002; text="HC_HAL"; }; }; }; class Item1 { side = "GUER"; class Vehicles { items = 100; class Item0 { position[] = {13237.2,20.6604,11705.3}; Link to comment Share on other sites More sharing options...
spartan Posted August 31, 2015 Report Share Posted August 31, 2015 I have coverted FuMS for so long I need too have a nagging doubt put to rest, I do not run HC so is there a way of running it non-HC ? Link to comment Share on other sites More sharing options...
He-Man Posted September 1, 2015 Report Share Posted September 1, 2015 Hey horbin,is it possible to choose the side (EAST / WEST / RESISTANCE) of the crew in a vehicle?Searched all codes, but have nothing found for that. Link to comment Share on other sites More sharing options...
He-Man Posted September 1, 2015 Report Share Posted September 1, 2015 spartan, you can also run the HC and the Server on the same machine.This will use the cpu more even (Arma is not really multicore compatible). spartan 1 Link to comment Share on other sites More sharing options...
FSB_RU Posted September 2, 2015 Report Share Posted September 2, 2015 Who will help to run on the same machine?I can't....stops working BEC Link to comment Share on other sites More sharing options...
FSB_RU Posted September 2, 2015 Report Share Posted September 2, 2015 Mission destroy-test does not work(what is there to do?) Link to comment Share on other sites More sharing options...
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