horbin Posted April 17, 2015 Author Report Share Posted April 17, 2015 1. Look at \FuMS\HC\AI\AIKilled.sqf line 15-16. AND line 26-32 If there are additional weapons other than "launch_RPG32_F" you do not want players to have access too, you can code it here. Next update I will add an option to have an 'excluded weapons' list similar to the 'excluded vehicles' list already in FuMS. 2. Send me a copy of your LootData.sqf and the .rpt that is generating the error. This should be working for you. I've been having problems with my test server crashing when I connect to it, so been a little OOC the last few days. Hopefully I get it back this weekend, and get the next update out the door. Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 17, 2015 Report Share Posted April 17, 2015 Thank you for you answer! 1. Very nice, it works fine now with the big guns :-) 2. It was my fault, I put the group names into " " ..... noob failure.. works fine now too! Thnx a lot! Metal Link to comment Share on other sites More sharing options...
rhammer2003 Posted April 18, 2015 Report Share Posted April 18, 2015 Hi All, I have this installed in my test server, I am running on dedicated box and keep getting the following error....server: player HC kicked off steam ticket check failed. I have logged in as HC_HAL and accepted the Battleye license as well as followed the install information, and copied the HC_HAL profile to my server but it still keeps getting kicked. Any idea on what I may be doing wrong? my RPT doesnt give me any info beyond .....Server error: Player without identity headlessclient (id 1537770944) Link to comment Share on other sites More sharing options...
horbin Posted April 18, 2015 Author Report Share Posted April 18, 2015 Check your config.cfg for : battleyeLicense=1; Link to comment Share on other sites More sharing options...
rhammer2003 Posted April 18, 2015 Report Share Posted April 18, 2015 I have BattleyeLicense=1, in my config but I still get the error Link to comment Share on other sites More sharing options...
rhammer2003 Posted April 18, 2015 Report Share Posted April 18, 2015 I also notice everytime the Headless client trys to connect I get the following message in my .RPT......Server error: Player without identity HC_HAL Link to comment Share on other sites More sharing options...
rhammer2003 Posted April 18, 2015 Report Share Posted April 18, 2015 This is driving me up a wall... I can NOT get the HC to stay connected, I have followed everything I could find in the forums and I still get the steam ticket check error. if anyone has this working on a dedicated box and would not mind assisting me please come to my Team speak and poke me.... my Teamspeak is ht.ts0.eu....... that is ht. ts zero .eu not TS oh, thanks. rhammer Link to comment Share on other sites More sharing options...
rhammer2003 Posted April 18, 2015 Report Share Posted April 18, 2015 I am thinki9ng it may be my scripts.txt that is part of the problem, does anyone hjave a working HC with an example of there working scripts BE filter they would be willing to share? Link to comment Share on other sites More sharing options...
horbin Posted April 19, 2015 Author Report Share Posted April 19, 2015 Convoy Patrol and Helo Patrol Themes fully implemented to work on any map. Taking inputs! If anyone is looking for additional functionality or theme design let me know. Next update will include support for M3Editor designed bases/buildings. In the next update the mission files will support file names containing M3Editor data in addition to the building/base data currently supported. v1.5d Updated TrackPatrol and RoutePatrol to more effectively utilize 'named' locations. This update permits use of keywords 'Villages','Cities', and 'Capitals'. See \Docs folder for specifics on AI logic. Fixed bug with TrackRoute that was causing 'track icons' to appear at position [0,0] on some maps. Vehicle stuck code enhanced. AI vehicles now will 'teleport' to the nearest road in the event they become entangled on terrain. AI controlled vehicles will also no longer decide they are stuck because they are waiting on their group leader's vehicle. AI will now wait patiently for the group leader's vehicle to move, then proceed on mission. Change should lend to a more reliable persistence in vehicle traffic, especially when multiple vehicles are under a single AI group's control. AI Controlled vehicles will no longer run out of fuel, but will always leave a vehicle with 1/4 a tank. Modified "Tracked" AI so that their map symbol changes dynamically as they change vehicle types (Truck, Car, Air, Ship, Walking) HC disconnect code optimized, once again...... Added Convoy Theme. (all map compatible) Based upon capability already in FuMS and AI map tracking icons, this theme has been added. FuMS will create and maintain two convoys of 3 pickup trucks. Each truck has 4 AI. Loot located in the trucks Convoy spawns at a random location on the map, then proceeds to two randomly selected villages. 1 vehicle is a 'Technical'. This vehicle, "B_G_Offroad_01_armed_F" is also added to the exclusions list in BaseServer.sqf to limit player use. Updated Helo Patrol Theme (Now all map compatible) 2 patrols of 3 armed helo's are created. The patrol flys between 5 randomly selected village,city,capital locations on the map. Helo patrols once destroyed do not return until server restart. AI Gear Exclusion List See BaseServer.sqf in the "Soldier Section". Gear can now be defined as AI only. Any equipment placed into these lists will be deleted from an AI when it dies. This will allow AI to utilize weapons not permitted by the player base. RC_Robio, lowrey and DirtySanchez 3 Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 19, 2015 Report Share Posted April 19, 2015 The AI soldiers are running away from the mission, so its hard to find the last soldiers. Is it possible to restrict it? Link to comment Share on other sites More sharing options...
DirtySanchez Posted April 19, 2015 Report Share Posted April 19, 2015 Oh a wee update for us peons master?! :) Link to comment Share on other sites More sharing options...
lowrey Posted April 19, 2015 Report Share Posted April 19, 2015 Convoy Patrol and Helo Patrol Themes fully implemented to work on any map. Taking inputs! If anyone is looking for additional functionality or theme design let me know. Next update will include support for M3Editor designed bases/buildings. In the next update the mission files will support file names containing M3Editor data in addition to the building/base data currently supported. v1.5d Updated TrackPatrol and RoutePatrol to more effectively utilize 'named' locations. This update permits use of keywords 'Villages','Cities', and 'Capitals'. See \Docs folder for specifics on AI logic. Fixed bug with TrackRoute that was causing 'track icons' to appear at position [0,0] on some maps. Vehicle stuck code enhanced. AI vehicles now will 'teleport' to the nearest road in the event they become entangled on terrain. AI controlled vehicles will also no longer decide they are stuck because they are waiting on their group leader's vehicle. AI will now wait patiently for the group leader's vehicle to move, then proceed on mission. Change should lend to a more reliable persistence in vehicle traffic, especially when multiple vehicles are under a single AI group's control. AI Controlled vehicles will no longer run out of fuel, but will always leave a vehicle with 1/4 a tank. Modified "Tracked" AI so that their map symbol changes dynamically as they change vehicle types (Truck, Car, Air, Ship, Walking) HC disconnect code optimized, once again...... Added Convoy Theme. (all map compatible) Based upon capability already in FuMS and AI map tracking icons, this theme has been added. FuMS will create and maintain two convoys of 3 pickup trucks. Each truck has 4 AI. Loot located in the trucks Convoy spawns at a random location on the map, then proceeds to two randomly selected villages. 1 vehicle is a 'Technical'. This vehicle, "B_G_Offroad_01_armed_F" is also added to the exclusions list in BaseServer.sqf to limit player use. Updated Helo Patrol Theme (Now all map compatible) 2 patrols of 3 armed helo's are created. The patrol flys between 5 randomly selected village,city,capital locations on the map. Helo patrols once destroyed do not return until server restart. AI Gear Exclusion List See BaseServer.sqf in the "Soldier Section". Gear can now be defined as AI only. Any equipment placed into these lists will be deleted from an AI when it dies. This will allow AI to utilize weapons not permitted by the player base. Dude you are a hero! Love this missions system! Very small FPS impact with lots of customisation. This mission system is win! Thank you! Mike Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 hi new fums uploaded all install this error in HC rpt: 16:10:46 "<FuMS> HC_Init: Compiling FuMS_str_HC_AI_RC_AIRadio into FuMS_fnc_HC_AI_RC_AIRadio" 16:10:46 Error in expression < missionNamespace setVariable [_string, _code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error position: <_code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error Undefined variable in expression: _code 16:10:46 File mpmissions\__CUR_MP.Altis\HC\HC_Init.sqf, line 64 16:10:46 "<FuMS> HC_Init: Compiling FuMS_str_HC_AI_RC_BaseOps into FuMS_fnc_HC_AI_RC_BaseOps" 16:10:46 Error in expression < missionNamespace setVariable [_string, _code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error position: <_code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error Undefined variable in expression: _code 16:10:46 File mpmissions\__CUR_MP.Altis\HC\HC_Init.sqf, line 64 16:10:46 "<FuMS> HC_Init: Compiling FuMS_str_HC_Loot_AddIt into FuMS_fnc_HC_Loot_AddIt" 16:10:46 Error in expression < missionNamespace setVariable [_string, _code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error position: <_code]; }foreach FuMS_HC_ScriptList; d> 16:10:46 Error Undefined variable in expression: _code 16:10:46 File mpmissions\__CUR_MP.Altis\HC\HC_Init.sqf, line 64 16:10:46 "<FuMS> HC_Init: Compiling FuMS_str_HC_Loot_GetBox into FuMS_fnc_HC_Loot_GetBox" 16:10:46 Error in expression < missionNamespace setVariable [_string, _code]; }foreach FuMS_HC_ScriptList; Link to comment Share on other sites More sharing options...
horbin Posted April 19, 2015 Author Report Share Posted April 19, 2015 ReMus, Iam checking on why you might be getting that error. Make sure you installed the full FuMS.pbo. Metalfoundry, If the AI is patrolling to large an area, you can reduce their patrol size be modifying the information in the mission for each AI group. ["BoxPatrol",[0,0],[0,0], 0] In the example above, the '0' at the end causes the AI using this logic to use the encounter radius as its max patrol distance. changing it to: ["BoxPatrol",[0,0],[0,0], 50] would force that group of AI to only go 50m away from encounter center. See AI_Logic.txt in the Docs folder. Another option is to use the 'BodyCount' trigger as the win condition or LowUnitCount, and setting these to trigger when a number less than the total number of AI are dead. (EX: mission spawns 10 AI, so set BodyCount to 8 or LowUnitCount to 2). In this way 'victory' will be established in the event an AI or two is playing hide and seek with the players :) It also gives the 'false' sense of security...."Hey we won"...but is it really safe to go get the loot now?" :) Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 hi horbin i install all new i copie de FumS.pbo in the addons Folder from @EpochHive ----> addons i copy the HC folder to my Mission Folder ---> epoch.Altis Link to comment Share on other sites More sharing options...
horbin Posted April 19, 2015 Author Report Share Posted April 19, 2015 ReMus, I suspect you have some other addon that may be deleting the global mission variable space on your HC. Check your server's .RPT. You should see messages that look like this: 12:33:40 "##InitHeadlessClient: FPS:43.1267 ---transmitting FuMS_str_HC_AI_Logic_PatrolRoute to HC:3 :" 12:33:41 "##InitHeadlessClient: FPS:45.8453 ---transmitting FuMS_str_HC_AI_Logic_ScriptPatrol to HC:3 :" 12:33:41 "##InitHeadlessClient: FPS:47.3373 ---transmitting FuMS_str_HC_AI_Logic_TrackRoute to HC:3 :" 12:33:42 "##InitHeadlessClient: FPS:45.4545 ---transmitting FuMS_str_HC_AI_RC_FormatAndBroadcast to HC:3 :" 12:33:42 "##InitHeadlessClient: FPS:45.7143 ---transmitting FuMS_str_HC_AI_RC_FormatAndBroadcastAI to HC:3 :" 12:33:43 "##InitHeadlessClient: FPS:45.8453 ---transmitting FuMS_str_HC_AI_RC_RadioChatter to HC:3 :" 12:33:43 "##InitHeadlessClient: FPS:48.9297 ---transmitting FuMS_str_HC_AI_RC_AIRadio to HC:3 :" 12:33:44 "##InitHeadlessClient: FPS:48.048 ---transmitting FuMS_str_HC_AI_RC_BaseOps to HC:3 :" 12:33:44 "##InitHeadlessClient: FPS:41.0256 ---transmitting FuMS_str_HC_Loot_AddIt to HC:3 :" 12:33:45 "##InitHeadlessClient: FPS:47.1976 ---transmitting FuMS_str_HC_Loot_GetBox to HC:3 :" 12:33:45 "##InitHeadlessClient: FPS:42.1053 ---transmitting FuMS_str_HC_Loot_GetQuantity to HC:3 :" 12:33:46 "##InitHeadlessClient: FPS:34.8584 ---transmitting FuMS_str_HC_Loot_FillLoot to HC:3 :" 12:33:46 "##InitHeadlessClient: FPS:43.8356 ---transmitting FuMS_str_HC_Loot_GetChoice to HC:3 :" 12:33:47 "##InitHeadlessClient: FPS:45.4545 ---transmitting FuMS_str_HC_Menus_initHCMenus to HC:3 :" 12:33:47 "##InitHeadlessClient: FPS:44.4444 ---transmitting FuMS_str_HC_MsnCtrl_LogicBomb to HC:3 :" 12:33:48 "##InitHeadlessClient: FPS:45.7143 ---transmitting FuMS_str_HC_MsnCtrl_MissionInit to HC:3 :" 12:33:48 "##InitHeadlessClient: FPS:44.8179 ---transmitting FuMS_str_HC_MsnCtrl_ControlLoop to HC:3 :" 12:33:49 "##InitHeadlessClient: FPS:44.5682 ---transmitting FuMS_str_HC_MsnCtrl_StaticMissionControlLoop to HC:3 :" 12:33:49 "##InitHeadlessClient: FPS:45.977 ---transmitting FuMS_str_HC_MsnCtrl_Spawn_SpawnNotifications to HC:3 :" 12:33:50 "##InitHeadlessClient: FPS:45.977 ---transmitting FuMS_str_HC_MsnCtrl_Spawn_SpawnMissionLoot to HC:3 :" 12:33:50 "##InitHeadlessClient: FPS:43.5967 ---transmitting FuMS_str_HC_MsnCtrl_Spawn_CreateGroup to HC:3 :" 12:33:51 "##InitHeadlessClient: FPS:47.619 ---transmitting FuMS_str_HC_MsnCtrl_Spawn_SpawnGroup to HC:3 :" 12:33:52 "##InitHeadlessClient: FPS:44.1989 ---transmitting FuMS_str_HC_MsnCtrl_Spawn_SpawnVehicle to HC:3 If you do, then something is deleting your global variables on your HC. If you are getting an error on the server, let me know what it is! Link to comment Share on other sites More sharing options...
kludgeDev Posted April 19, 2015 Report Share Posted April 19, 2015 1.5 d учим алфавит :lol: Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 the FumS 1.5c run perfect the new Fums run not here the HC fums rpt https://drive.google.com/file/d/0B6kYk7pwr8ckYTU1aERtd2NWNnc/view?usp=sharing Link to comment Share on other sites More sharing options...
horbin Posted April 19, 2015 Author Report Share Posted April 19, 2015 Looks like you are missing some files. Send me your SERVER .rpt please ;) Also, something is going on with your HC, maybe it is lagging out or is mis-configured. It is loggining in at time 16:01:36 and then again at 16:01:54. I am not too sure what is up with that. Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 Looks like you are missing some files. Send me your SERVER .rpt please ;) Also, something is going on with your HC, maybe it is lagging out or is mis-configured. It is loggining in at time 16:01:36 and then again at 16:01:54. I am not too sure what is up with that. here: https://drive.google.com/file/d/0B6kYk7pwr8ckakZoMExLbjFILTg/view?usp=sharing Link to comment Share on other sites More sharing options...
horbin Posted April 19, 2015 Author Report Share Posted April 19, 2015 16:00:33 Warning Message: Error: creating weapon optic_AMS_base with scope=private 16:00:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mas_weapons_pack 16:00:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mas_weapons_pack Your HC was disconnected. 16:01:48 "<infiSTAR.de> ******ADMIN-LOGIN******: Alexander(76561198001870757)" 16:01:49 "<infiSTAR.de> ---PlayerDisconnected: headlessclient(HC3124)" 16:01:49 Client: Remote object 4:0 not found Then Reconnected. 16:01:54 "##InitHeadlessClient: FPS:50 ---transmitting FuMS_str_HC_Util_FindTown to HC:4 :" 16:01:54 "<infiSTAR.de> +++PlayerConnected: headlessclient(HC3124)" 16:01:54 "##InitHeadlessClient: FPS:50.7937 ---transmitting FuMS_str_HC_Util_GetBuildingPositions to HC:4 :" 16:01:54 No speaker given for Majeed Amin Also, based on the top messages...I don't know if the HC needs those files, like a player would? Outside of this, once You get logged in. Kick the HC, and see if things work when it reconnects...but it looks like your HC is being disconnected from the server while it is initializing. Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 ok i testing this Link to comment Share on other sites More sharing options...
ReMuS Posted April 19, 2015 Report Share Posted April 19, 2015 Hi horbin i testing this but the HC spawn nothing: https://drive.google.com/file/d/0B6kYk7pwr8ckTVN1TG1KOHZHM0U/view?usp=sharing Link to comment Share on other sites More sharing options...
RC_Robio Posted April 20, 2015 Report Share Posted April 20, 2015 16:00:33 Warning Message: Error: creating weapon optic_AMS_base with scope=private 16:00:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mas_weapons_pack 16:00:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mas_weapons_pack Your HC was disconnected. 16:01:48 "<infiSTAR.de> ******ADMIN-LOGIN******: Alexander(76561198001870757)" 16:01:49 "<infiSTAR.de> ---PlayerDisconnected: headlessclient(HC3124)" 16:01:49 Client: Remote object 4:0 not found Then Reconnected. 16:01:54 "##InitHeadlessClient: FPS:50 ---transmitting FuMS_str_HC_Util_FindTown to HC:4 :" 16:01:54 "<infiSTAR.de> +++PlayerConnected: headlessclient(HC3124)" 16:01:54 "##InitHeadlessClient: FPS:50.7937 ---transmitting FuMS_str_HC_Util_GetBuildingPositions to HC:4 :" 16:01:54 No speaker given for Majeed Amin Also, based on the top messages...I don't know if the HC needs those files, like a player would? Outside of this, once You get logged in. Kick the HC, and see if things work when it reconnects...but it looks like your HC is being disconnected from the server while it is initializing. I had issues with the headless client connecting when I didn't run the same addons as the server. Once I added mas, and others it connected fine as it checks the headless just like a player for missing addons. You don't need the epochhive though unless you are running A3EAI then it's just for the file stucture. Link to comment Share on other sites More sharing options...
lowrey Posted April 20, 2015 Report Share Posted April 20, 2015 @ horbin Hey dude, when my server hits around 62/5 players your mod crashes the server. Is this a known issue (under load)? has anyone else had the same problem with 60+ players? Thanks, Mike. Link to comment Share on other sites More sharing options...
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