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Fulcrum Mission System v2.1a


horbin

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Hi, I'm having problems trying to get the HC to connect and show up in the lobby. I have logged in as admin and can see the headless client slot, but it says it's empty.

 

I have followed the install guide included in the github download and am running epoch 0301 and arma 1.42. I am using autoinit in my server launch parameters (not sure if this could cause a problem...?)

 

The server rpt shows all the messages of FuMS starting OK but the HC client rpt just seems to stop at the same place:

11:53:27 Attempt to override final function - rscunitinfo_script
11:53:27 EPE manager release (0|0|0)
11:53:27 EPE manager release (0|0|0)

The HC client rpt is below:

=====================================================================

== C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\HCserver.exe

== "C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\HCserver.exe" -client -connect=127.0.0.1 -port=2312 -mod="@Epoch;" -nosound -password=******

Original output filename: Arma3Retail_Server

Exe timestamp: 2015/04/08 16:40:03

Current time: 2015/04/09 11:53:21

Type: Public

Branch: Stable

Version: 1.42.130244

Allocator: C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\dll\tbb4malloc_bi.dll

=====================================================================

11:53:21 ManagerConfig()

11:53:21 Item STR_CONTROLS_TOOLTIPS_ACTION_IN_MAP listed twice

11:53:21 Item str_usract_action_in_map listed twice

11:53:21 Cannot register unknown string STR_USRACT_SWITCH_GUNS

11:53:21 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS

11:53:21 Cannot register unknown string STR_USRACT_SWITCH_MISSILES

11:53:21 Cannot register unknown string STR_USRACT_SWITCH_BOMBS

11:53:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS

11:53:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS

11:53:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES

11:53:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS

11:53:22 Item str_a3_garage listed twice

11:53:22 Item STR_A3_Showcase_FiringFromVehicles_SITREP_text listed twice

11:53:22 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_HELI_TEXT listed twice

11:53:22 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_KART_TEXT listed twice

11:53:22 Item str_a3_flashlight1 listed twice

11:53:24 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/

11:53:24 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/

11:53:24 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/

11:53:24 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/thingX/

11:53:24 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/

11:53:24 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/

11:53:24 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/

11:53:24 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/

11:53:24 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/

11:53:24 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/

11:53:24 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/

11:53:24 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/

11:53:24 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/

11:53:24 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/

11:53:24 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/

11:53:24 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/

11:53:24 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/

11:53:24 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/

11:53:24 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/

11:53:24 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/

11:53:24 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/

11:53:24 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/

11:53:24 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/

11:53:24 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/

11:53:24 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/

11:53:24 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/

11:53:24 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/

11:53:24 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/

11:53:24 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/

11:53:24 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/

11:53:24 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/

11:53:24 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/

11:53:24 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/

11:53:24 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/

11:53:24 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/

11:53:24 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/

11:53:24 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/

11:53:24 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/

11:53:24 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/

11:53:24 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/

11:53:24 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/

11:53:24 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/

11:53:24 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/

11:53:24 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/

11:53:24 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/

11:53:24 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/

11:53:24 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/

11:53:24 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/

11:53:24 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/

11:53:24 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/

11:53:24 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/

11:53:24 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/

11:53:24 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/

11:53:24 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/

11:53:24 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/

11:53:24 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/

11:53:24 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/

11:53:24 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/

11:53:24 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/

11:53:24 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).

11:53:24 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/

11:53:24 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/

11:53:24 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/

11:53:24 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/

11:53:24 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/

11:53:24 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/

11:53:24 Updating base class CA_ServerDetailIsland->RscListBox, by a3\ui_f_mark\config.bin/RscDisplayMultiplayer/controls/CA_ServerDetailExpansion/

11:53:24 Updating base class CA_ServerDetailIsland->RscListBox, by a3\ui_f_mark\config.bin/RscDisplayMultiplayer/controls/CA_ServerDetailPlayers/

11:53:24 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/

11:53:24 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/

11:53:24 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/

11:53:24 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/

11:53:24 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/

11:53:24 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/

11:53:24 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/

11:53:24 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/

11:53:24 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/

11:53:24 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/

11:53:24 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/

11:53:24 Updating base class VestItem->ItemInfo, by a3\characters_f_mark\config.bin/cfgWeapons/V_PlateCarrierIAGL_dgtl/ItemInfo/

11:53:24 Updating base class NewTurret->, by a3\static_f_mark\designator_01\config.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/

11:53:24 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/

11:53:25 Updating base class ->NewTurret, by a3\static_f\aa_01\config.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/

11:53:25 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/

11:53:25 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.

11:53:25 Initializing Steam Manager

11:53:25 ManagerConfig()

11:53:25 Steam Manager initialized.

11:53:25

11:53:25 ==== Loaded addons ====

11:53:25

11:53:25 dta\bin.pbo - unknown

11:53:25 dta\core.pbo - 72362

11:53:25 dta\languagecore_f.pbo - 81684

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a2_epoch_structures.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a2_epoch_weapons.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_assets.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_assets_1.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_assets_2.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_assets_3.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_code.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_config.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_functions.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_language.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_structures.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_underground.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_vehicles.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_vehicles_1.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch\addons\a3_epoch_weapons.pbo - unknown

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\anims_f_mark.ebo - 81946

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\characters_f_mark.ebo - 81648

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\data_f_mark.ebo - 81947

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\dubbing_f_mark.ebo - 81923

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\dubbing_f_mp_mark.ebo - 81923

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\functions_f_mark.ebo - 81923

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\functions_f_mp_mark.ebo - 81883

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\languagemissions_f_mark.ebo - 81931

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\languagemissions_f_mp_mark.ebo - 81965

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\language_f_mark.ebo - 81947

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\language_f_mp_mark.ebo - 81967

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\missions_f_mark.ebo - 81940

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\missions_f_mark_data.ebo - 81471

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\missions_f_mark_video.ebo - 81429

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\missions_f_mp_mark.ebo - 81940

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\missions_f_mp_mark_data.ebo - 81558

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\modules_f_mark.ebo - 81710

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\modules_f_mp_mark.ebo - 81923

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\music_f_mark.ebo - 81958

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\music_f_mark_music.ebo - 81930

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\sounds_f_mark.ebo - 81866

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\static_f_mark.ebo - 81968

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\structures_f_mark.ebo - 81185

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\supplies_f_mark.ebo - 79552

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\ui_f_mark.ebo - 81548

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\ui_f_mp_mark.ebo - 81901

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark\addons\weapons_f_mark.ebo - 81883

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\air_f_heli.pbo - 81040

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\anims_f_heli.pbo - 80475

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\boat_f_heli.pbo - 79398

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\cargoposes_f_heli.pbo - 80475

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\data_f_heli.pbo - 80757

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\dubbing_f_heli.pbo - 75138

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\functions_f_heli.pbo - 77667

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\languagemissions_f_heli.pbo - 76893

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\language_f_heli.pbo - 81931

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\missions_f_heli.pbo - 81235

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\missions_f_heli_data.pbo - 75977

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\missions_f_heli_video.pbo - 75065

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\modules_f_heli.pbo - 80344

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\music_f_heli.pbo - 76012

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\music_f_heli_music.pbo - 76012

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\soft_f_heli.pbo - 79398

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\sounds_f_heli.pbo - 79398

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\structures_f_heli.pbo - 80344

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\supplies_f_heli.pbo - 80344

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli\addons\ui_f_heli.pbo - 76986

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\anims_f_kart.pbo - 80475

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\characters_f_kart.pbo - 79903

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\data_f_kart.pbo - 80888

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\languagemissions_f_kart.pbo - 76770

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\language_f_kart.pbo - 80479

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\missions_f_kart.pbo - 76770

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\missions_f_kart_data.pbo - 75687

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\modules_f_kart.pbo - 80976

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\modules_f_kart_data.pbo - 74588

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\soft_f_kart.pbo - 81498

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\sounds_f_kart.pbo - 79398

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\structures_f_kart.pbo - 80293

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\ui_f_kart.pbo - 73106

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart\addons\weapons_f_kart.pbo - 80344

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\data_f_curator.pbo - 80721

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\functions_f_curator.pbo - 78988

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\language_f_curator.pbo - 81931

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\missions_f_curator.pbo - 80344

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\modules_f_curator.pbo - 81185

11:53:25 C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator\addons\ui_f_curator.pbo - 78347

11:53:25 addons\a3.pbo - unknown

11:53:25 addons\air_f.pbo - 81260

11:53:25 addons\air_f_beta.pbo - 81193

11:53:25 addons\air_f_epb.pbo - 81040

11:53:25 addons\air_f_epc.pbo - 79398

11:53:25 addons\air_f_gamma.pbo - 79398

11:53:25 addons\animals_f.pbo - 79398

11:53:25 addons\animals_f_beta.pbo - 72362

11:53:25 addons\anims_f.pbo - 81710

11:53:25 addons\anims_f_bootcamp.pbo - 72362

11:53:25 addons\anims_f_data.pbo - 81091

11:53:25 addons\anims_f_epa.pbo - 78608

11:53:25 addons\anims_f_epc.pbo - 72362

11:53:25 addons\armor_f.pbo - 79716

11:53:25 addons\armor_f_beta.pbo - 80344

11:53:25 addons\armor_f_epb.pbo - 81040

11:53:25 addons\armor_f_epc.pbo - 80538

11:53:25 addons\armor_f_gamma.pbo - 81684

11:53:25 addons\baseconfig_f.pbo - 73106

11:53:25 addons\boat_f.pbo - 79398

11:53:25 addons\boat_f_beta.pbo - 79398

11:53:25 addons\boat_f_epc.pbo - 79398

11:53:25 addons\boat_f_gamma.pbo - 81040

11:53:25 addons\cargoposes_f.pbo - 78836

11:53:25 addons\characters_f.pbo - 81823

11:53:25 addons\characters_f_beta.pbo - 81258

11:53:25 addons\characters_f_bootcamp.pbo - 81823

11:53:25 addons\characters_f_epa.pbo - 81235

11:53:25 addons\characters_f_epb.pbo - 79398

11:53:25 addons\characters_f_epc.pbo - 81235

11:53:25 addons\characters_f_gamma.pbo - 79398

11:53:25 addons\data_f.pbo - 81761

11:53:25 addons\data_f_bootcamp.pbo - 76960

11:53:25 addons\drones_f.pbo - 81040

11:53:25 addons\dubbing_f.pbo - 73106

11:53:25 addons\dubbing_f_beta.pbo - 73106

11:53:25 addons\dubbing_f_bootcamp.pbo - 73106

11:53:25 addons\dubbing_f_epa.pbo - 73106

11:53:25 addons\dubbing_f_epb.pbo - 76110

11:53:25 addons\dubbing_f_epc.pbo - 73106

11:53:25 addons\dubbing_f_gamma.pbo - 73106

11:53:25 addons\dubbing_radio_f.pbo - 78704

11:53:25 addons\dubbing_radio_f_data.pbo - 78762

11:53:25 addons\editor_f.pbo - 74164

11:53:25 addons\functions_f.pbo - 81866

11:53:25 addons\functions_f_bootcamp.pbo - 81930

11:53:25 addons\functions_f_epa.pbo - 73434

11:53:25 addons\functions_f_epc.pbo - 73106

11:53:25 addons\languagemissions_f.pbo - 76893

11:53:25 addons\languagemissions_f_beta.pbo - 80928

11:53:25 addons\languagemissions_f_bootcamp.pbo - 81548

11:53:25 addons\languagemissions_f_epa.pbo - 76770

11:53:25 addons\languagemissions_f_epb.pbo - 79149

11:53:25 addons\languagemissions_f_epc.pbo - 79778

11:53:25 addons\languagemissions_f_gamma.pbo - 80928

11:53:25 addons\language_f.pbo - 81931

11:53:25 addons\language_f_beta.pbo - 81931

11:53:25 addons\language_f_bootcamp.pbo - 81931

11:53:25 addons\language_f_epa.pbo - 81931

11:53:25 addons\language_f_epb.pbo - 81931

11:53:25 addons\language_f_epc.pbo - 81931

11:53:25 addons\language_f_gamma.pbo - 81931

11:53:25 addons\map_altis.pbo - 81471

11:53:25 addons\map_altis_data.pbo - 80737

11:53:25 addons\map_altis_data_layers.pbo - 79087

11:53:25 addons\map_altis_data_layers_00_00.pbo - 79087

11:53:25 addons\map_altis_data_layers_00_01.pbo - 79087

11:53:25 addons\map_altis_data_layers_01_00.pbo - 79087

11:53:25 addons\map_altis_data_layers_01_01.pbo - 79087

11:53:25 addons\map_altis_scenes_f.pbo - 73106

11:53:25 addons\map_data.pbo - 81846

11:53:25 addons\map_stratis.pbo - 81471

11:53:25 addons\map_stratis_data.pbo - 80737

11:53:25 addons\map_stratis_data_layers.pbo - 79082

11:53:25 addons\map_stratis_scenes_f.pbo - 73106

11:53:25 addons\map_vr.pbo - 77601

11:53:25 addons\map_vr_scenes_f.pbo - 73106

11:53:25 addons\misc_f.pbo - 79398

11:53:25 addons\missions_f.pbo - 78843

11:53:25 addons\missions_f_beta.pbo - 81548

11:53:25 addons\missions_f_beta_data.pbo - 81548

11:53:25 addons\missions_f_beta_video.pbo - 73106

11:53:25 addons\missions_f_bootcamp.pbo - 81106

11:53:25 addons\missions_f_bootcamp_data.pbo - 72362

11:53:25 addons\missions_f_bootcamp_video.pbo - 75065

11:53:25 addons\missions_f_data.pbo - 73106

11:53:25 addons\missions_f_epa.pbo - 81772

11:53:25 addons\missions_f_epa_data.pbo - 73106

11:53:25 addons\missions_f_epa_video.pbo - 73106

11:53:25 addons\missions_f_epb.pbo - 80344

11:53:25 addons\missions_f_epb_data.pbo - 73106

11:53:25 addons\missions_f_epb_video.pbo - 73106

11:53:25 addons\missions_f_epc.pbo - 80344

11:53:25 addons\missions_f_epc_data.pbo - 73106

11:53:25 addons\missions_f_epc_video.pbo - 73106

11:53:25 addons\missions_f_gamma.pbo - 81923

11:53:25 addons\missions_f_gamma_data.pbo - 76877

11:53:25 addons\missions_f_gamma_video.pbo - 73106

11:53:25 addons\missions_f_video.pbo - 73106

11:53:25 addons\modules_f.pbo - 79398

11:53:25 addons\modules_f_beta.pbo - 81823

11:53:25 addons\modules_f_beta_data.pbo - 80976

11:53:25 addons\modules_f_bootcamp.pbo - 79398

11:53:25 addons\modules_f_data.pbo - 73106

11:53:25 addons\modules_f_epb.pbo - 79398

11:53:25 addons\music_f.pbo - 73106

11:53:25 addons\music_f_bootcamp.pbo - 73106

11:53:25 addons\music_f_bootcamp_music.pbo - 73106

11:53:25 addons\music_f_epa.pbo - 73106

11:53:25 addons\music_f_epa_music.pbo - 73106

11:53:25 addons\music_f_epb.pbo - 73106

11:53:25 addons\music_f_epb_music.pbo - 73106

11:53:25 addons\music_f_epc.pbo - 73106

11:53:25 addons\music_f_epc_music.pbo - 73106

11:53:25 addons\music_f_music.pbo - 73106

11:53:25 addons\plants_f.pbo - 80365

11:53:25 addons\roads_f.pbo - 80359

11:53:25 addons\rocks_f.pbo - 80359

11:53:25 addons\signs_f.pbo - 80365

11:53:25 addons\soft_f.pbo - 81154

11:53:25 addons\soft_f_beta.pbo - 81728

11:53:25 addons\soft_f_bootcamp.pbo - 80760

11:53:25 addons\soft_f_epc.pbo - 79398

11:53:25 addons\soft_f_gamma.pbo - 81091

11:53:25 addons\sounds_f.pbo - 81866

11:53:25 addons\sounds_f_bootcamp.pbo - 80410

11:53:25 addons\sounds_f_epb.pbo - 79398

11:53:25 addons\sounds_f_epc.pbo - 79398

11:53:25 addons\sounds_f_vehicles.pbo - 79715

11:53:25 addons\sounds_f_weapons.pbo - 80217

11:53:25 addons\static_f.pbo - 81684

11:53:25 addons\static_f_beta.pbo - 79398

11:53:25 addons\static_f_gamma.pbo - 79420

11:53:25 addons\structures_f.pbo - 81065

11:53:25 addons\structures_f_bootcamp.pbo - 80293

11:53:25 addons\structures_f_data.pbo - 79398

11:53:25 addons\structures_f_epa.pbo - 80293

11:53:25 addons\structures_f_epb.pbo - 80293

11:53:25 addons\structures_f_epc.pbo - 80293

11:53:25 addons\structures_f_households.pbo - 81823

11:53:25 addons\structures_f_ind.pbo - 80344

11:53:25 addons\structures_f_mil.pbo - 80292

11:53:25 addons\structures_f_wrecks.pbo - 80293

11:53:25 addons\uifonts_f.pbo - 73106

11:53:25 addons\uifonts_f_data.pbo - 73106

11:53:25 addons\ui_f.pbo - 81954

11:53:25 addons\ui_f_bootcamp.pbo - 76325

11:53:25 addons\ui_f_data.pbo - 81954

11:53:25 addons\weapons_f.pbo - 81905

11:53:25 addons\weapons_f_beta.pbo - 81905

11:53:25 addons\weapons_f_bootcamp.pbo - 81923

11:53:25 addons\weapons_f_epa.pbo - 81310

11:53:25 addons\weapons_f_epb.pbo - 80958

11:53:25 addons\weapons_f_epc.pbo - 80374

11:53:25 addons\weapons_f_gamma.pbo - 80772

11:53:25

11:53:25 =======================

11:53:25

11:53:25 ============================================================================================= List of mods ===============================================================================================

11:53:25 modsReadOnly = true

11:53:25 safeModsActivated = false

11:53:25 customMods = true

11:53:25 hash = '0C4732950D1A40CDEF51A18A1E9ED833471E3FF4'

11:53:25 hashShort = 'c422ac84'

11:53:25 name | modDir | default | origin | hash | hashShort | fullPath

11:53:25 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

11:53:25 Epoch Mod 0.3.0.1 | @Epoch | false | GAME DIR | df6607b6b80470ee919db32ca0e9e1f893e9b510 | 1ee36a6 | C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\@Epoch

11:53:25 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |

11:53:25 Arma 3 Marksmen | mark | true | GAME DIR | 5ae9a2c86920c45fce4064a1be19d8c7c27eaa33 | a8a15795 | C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\mark

11:53:25 Arma 3 Helicopters | heli | true | GAME DIR | 84baa1abbb4bde8400500570de101716861cd167 | ead8cc01 | C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\heli

11:53:25 Arma 3 Karts | kart | true | GAME DIR | 7f4f5b99e2f6be1b038f49e1e85608ee16ec4670 | 49bc7563 | C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\kart

11:53:25 Arma 3 Zeus | curator | true | GAME DIR | a11bd0fd4dbcad3ae474be15610337fef36b01ea | ef8d8177 | C:\Users\Administrator\Desktop\Arma 3 Server\A3Master\A3Epoch\curator

11:53:25 Arma 3 | A3 | true | NOT FOUND | | |

11:53:25 ==========================================================================================================================================================================================================

11:53:25 InitSound ...

11:53:25 InitSound - complete

11:53:25 PhysX3 SDK Init started ...

11:53:25 PhysX3 SDK Init ended.

11:53:25 EPE manager release (0|0|0)

11:53:25 EPE manager release (0|0|0)

11:53:25 Preloaded texture textureProne not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureProneAdjustDown not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureProneAdjustUp not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureProneAdjustLeft not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureProneAdjustRight not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureCrouch not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureCrouchAdjustDown not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureCrouchAdjustUp not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureCrouchAdjustLeft not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureCrouchAdjustRight not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureStand not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureStandAdjustDown not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureStandAdjustUp not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureStandAdjustLeft not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:25 Preloaded texture textureStandAdjustRight not found in bin\config.bin/CfgInGameUI/CfgStanceIndicatorTextures/

11:53:26 Attempt to override final function - rscminimap_script

11:53:26 Attempt to override final function - rscdisplayloading_script

11:53:26 Attempt to override final function - rscdisplayloading_script

11:53:26 Attempt to override final function - rscdisplayloading_script

11:53:26 Attempt to override final function - rscdiary_script

11:53:26 Attempt to override final function - rscdisplaysinglemission_script

11:53:26 Attempt to override final function - rscdiary_script

11:53:26 Attempt to override final function - rscdisplayremotemissions_script

11:53:26 Attempt to override final function - rscdisplayloading_script

11:53:26 Attempt to override final function - rscdiary_script

11:53:26 Attempt to override final function - rscdiary_script

11:53:26 Attempt to override final function - rscdisplaystrategicmap_script

11:53:26 Attempt to override final function - rscdisplaycommon_script

11:53:26 Attempt to override final function - rscdisplayloading_script

11:53:27 Attempt to override final function - rscdisplaycurator_script

11:53:27 Attempt to override final function - rscdisplayattributes_script

11:53:27 Attempt to override final function - rscdisplayattributes_script

11:53:27 Attempt to override final function - rscdisplayattributes_script

11:53:27 Attempt to override final function - rscdisplaywelcome_script

11:53:27 Attempt to override final function - rscdisplaywelcome_script

11:53:27 Attempt to override final function - rscdisplaywelcome_script

11:53:27 Attempt to override final function - rscdisplaycommon_script

11:53:27 Attempt to override final function - rscdisplaydebriefing_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 Attempt to override final function - rscunitinfo_script

11:53:27 EPE manager release (0|0|0)

11:53:27 EPE manager release (0|0|0)

 

Hi, can anyone help with this please? HCServer.exe launches but HC doesn't connect to the server. I have tried using shortcuts, firedaemon and batch files to start and get the same result....or lack of result.

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Hi, can anyone help with this please? HCServer.exe launches but HC doesn't connect to the server. I have tried using shortcuts, firedaemon and batch files to start and get the same result....or lack of result.

whats your hc launch command?

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whats your hc launch command?

Hi, i have tried the following below:

-client -connect=127.0.0.1 -mod="@Epoch;" -nosound
-client -connect=127.0.0.1 -mod="@Epoch;" -nosound -password=xxx
-client -connect=127.0.0.1 -port=2312 -mod="@Epoch;" -nosound
-client -connect=127.0.0.1 -port=2312 -mod="@Epoch;" -nosound -password=xxx
-client -connect=37.187.136.241 -mod="@Epoch;" -nosound
-client -connect=37.187.136.241 -mod="@Epoch;" -nosound -password=xxx
-client -connect=37.187.136.241 -port=2312 -mod="@Epoch;" -nosound
-client -connect=37.187.136.241 -port=2312 -mod="@Epoch;" -nosound -password=xxx

I have also tried setting the server.cfg to:

//FuMS HC
localClient[]={127.0.0.1};
headlessClients[] = {"127.0.0.1","37.187.136.241"};
battleyeLicense=1;

I am running 4 servers (one A2 epoch, 2 A3 Epoch, 1 A3 Wasteland) on my box but this is the only HC trying to connect to one A3 epoch server.

 

Thanks for your help :)

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localClient[]={127.0.0.1};

 

You will want to add your HC's IP to this line too.

Failing to do this will restrict data flow between the HC and Server.

 

Not related to your issue, but it will be helpful once you get it working :)

 

 

Try this for troubleshooting:

Stop your Server

1) Run server with only the most basic paramaters:

       arma3server.exe -profiles=D:\Games\Arma3\a3server\SC -config=D:\Games\Arma3\a3server\SC\config.cfg

 

2) While the above is running, run the server again with the following:(same .exe, same folders)

      arma3server.exe -client -connect=127.0.0.1

 

Observer server window to see if you obtain an HC connection.

 

Other thing to try.Attempt to have your HC connect to this IP (my test server)

 

 68.106.177.98 port 2302

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localClient[]={127.0.0.1};

 

You will want to add your HC's IP to this line too.

Failing to do this will restrict data flow between the HC and Server.

 

Not related to your issue, but it will be helpful once you get it working :)

 

 

Try this for troubleshooting:

Stop your Server

1) Run server with only the most basic paramaters:

       arma3server.exe -profiles=D:\Games\Arma3\a3server\SC -config=D:\Games\Arma3\a3server\SC\config.cfg

 

2) While the above is running, run the server again with the following:(same .exe, same folders)

      arma3server.exe -client -connect=127.0.0.1

 

Observer server window to see if you obtain an HC connection.

 

Other thing to try.Attempt to have your HC connect to this IP (my test server)

 

 68.106.177.98 port 2302

Horbin, massive thanks for the troubleshooting suggestion. I did as you said in 1) & 2) and it worked first time. So, I gradually built up the rest of the parameters until I found the problem. The problem was with the server.exe startup parameters including the external IP. I'm not sure why I had this set this way but, can only say that it must have come from one of the arma dedi install set up guides on armaholic or bistudios forums or the firedaemon forums. It doesn't need to be there as will default to server IP.

 

So, I'm surprised only I bumped into this unless this post does help others...

 

Someone wrote earlier about having problems using firedaemon. I'm now running it fine with both the server and HC in firedaemon. I just had to remove:

-ip=37.187.136.241

...from the server's parameters and all works ok.

 

On your point about headless client IP, it's all running on the same box. I only added the server's external address trying to fix the issue. I'm guessing I can now go back to your default instructions like below?:

localClient[]={127.0.0.1};
headlessClients[] = {"127.0.0.1"};
battleyeLicense=1;

Thanks very much for your assistance. I'm now off to have a play around with it and get to know the config. :)

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Darth,

  SEM you have on a 15min respawn (900 sec delay in ThemeData.sqf) so those will only respawn 15minutes after one is completed.  I ran this on my server it works 4.0 over multiple missions.

 

  Small - you have BodyCount set to 6, and there are only 6 AI spawned  at the encounter.  Documentation for Bodycount, it has to exceed the number to flag true. :)

 

I will change the documentation to be greater than or equal to flag true. I think this is probably a little more intuitive.

 

Also, to fix this problem for you right now:

 

\FuMS\HC\Triggers\BodyCount.sqf

 

change line 13 from

 if (FuMS_BodyCount select _themeIndex > _numAI) then { _result = 1;};

to

 if (FuMS_BodyCount select _themeIndex > (_numAI-1)) then { _result = 1;};

I've made the change in my source and in the documentation to reflect the new behavior of the trigger.

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Yeah I wanted a little delay between the missions for a couple reasons.  Having one mission right after the other gives players no time to regroup and reset after each mission.  They need time to sort the crate loot, rearm, patch up the injured or possibly retrieve fallen comrades after their respawn from being killed by the AI.  Having a 15 minute delay gives players a little time to breathe before going in again if they so choose.  

 

So you're saying that the Body Count in the mission win conditions always has to be at least one less than the total count of AI spawned by the mission?  That does seem odd.  Why would it be a win if all the AI spawned in aren't dead?

 

For now, I'll update my BodyCount file and see how that works.  Thanks!

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As a side note, with v1.5c if you add the key word "LAND" to the end of the 1st line of each mission config:

["SniperAlley", 75, "LAND"], // Mission Title NOSPACES!, and encounter radius

Because the theme is using totally random locations, if it finds this "LAND" flag it will ensure the following when picking a new mission location:

   1) No players inside mission radius

   2) No portion of the mission falls into water

   3) No plot poles are within the radius, if players are near.

 

:: Using "WATER" does the same as above, but ensures it is in water vs land.....

 

This will allow you to have instant respawn, and not worry about an encounter dropping in on their head.

 

Note: This feature only works if the mission does not have a static location, or there are no entries in the 'Locations' section of the Theme.

 

 

BodyCount was coded to permit a Win if you killed a percentage of the AI, or maybe the goal is only to kill 20 AI before the mission ends.

The TownInvasion mission works like this.  Over the course of the mission close to 50 AI come in and out of the mission between the pickup/drop off vehicles and the scouting AI. If players manage to kill 25 before the AI leaves, they are rewarded with a victory.

 

Using the BodyCount trigger in the Phase01 section would also allow the mission to take action after say 3 AI are killed.  Maybe launch another mission that drops in Helo troops, or causes changes to buildings or triggers events in other parts of the map.

Last updated 4/11/15

This file contains details on the various FuMS 'Triggers' that can be defined within each mission. FuMS triggers should not be confused with ARMA3 

triggers. Though FuMS does use some ARMA3 triggers, many of the triggers within FuMS behave differently than a standard ARMA3 trigger.

Every mission has 5 states in which 'triggers' can be defined:
WIN, LOSE, Phase01, Phase02, Phase03.
In order for a state to be considered 'complete', all triggers defined in that state must return 'true'. Once all triggers in a state return true, 

the applicable mission result occurs.

Phase01, 02, and 03 when complete will launch a follow on mission as defined within the 'parent' mission file.  While the child mission executes, all 

triggers of the 'parent' mission are suspended.

Special case: 
["NO TRIGGERS"] - only define in the NO TRIGGERS area!!!
If this is defined in the area after Phase03 in the mission file, all triggers, win/lose conditions are ignored.  When the mission containing the 

["NO TRIGGERS"] is executed it will simply spawn the objects defined within its mission file.  Use of the ["NO TRIGGERS"] option allows for creation 

of additional AI, loot, and buildings for a mission, without suspending the triggers of the 'parent' mission.

["Reinforce",chance,"<fileName>"] - only define in the WIN state!!
If this is defined in the WIN state, then when a unit in this mission calls for help, there is a 'chance' percent that the Theme's base operations 

will respond with reinforcements.  If base ops does send in reinforcements it will occur through the execution of the mission file named <fileName>.  

<fileName> is a .sqf file and needs to be in the Theme's folder. The default reinforcement file included is Reinforcements.sqf.
Note: The reinforcement file does not require the use of the ["NO TRIGGERS"] option, but if it is desired to not suspend the parent triggers, ensure 

that NO TRIGGERS is commented out of the reinforecment mission.
Note: Reinforce trigger is not considered in the WIN conditions of the WIN state.

["LowUnitCount", side, numAI, radius, offset]
["HighUnitCount", side, numAI, radius, ofset]
["ProxPlayer",offset, range, numPlayers]
["Detected", group#, vehicle#]
["BodyCount", numAI] 
["Timer", seconds]
["AllDeadorGone"]
["Reinforce", chance, "mission"] <-- only use in Win State trigger area!

Defined Trigges
["LowUnitCount", side, numAI, radius, offset]
-side: "EAST","WEST","GUER","CIV","LOGIC","ANY"
-numAI: number of AI of type 'side' below which make the trigger TRUE.
-radius: distance the trigger searches when counting AI
-offset: centroid of the trigger. Supports 2D offset, or 3D map absolute positions.
Behaviour:  When the number of units on a 'side' drop below 'numAI' within 'radius' of 'offset' the trigger registers TRUE.

["HighUnitCount", side, numAI, radius, ofset]
Behaviour: When the number of units on a 'side' exceeds 'numAI' within 'radius' of 'offset' the trigger registers TRUE.

["ProxPlayer",offset, range, numPlayers]
-offset: centroid of the trigger. Supports 2D offset, or 3D map absolute positions.
-range: range from 'offset' the count is counducted.
-numPlayers:  the number of 'players' the number of players to count.
Behaviour: When at least 'numPlayers' are detected within 'range' of 'offset' the trigger registers TRUE.

["Detected", group#, vehicle#]
-group# : group that is performing the 'detection' check. 1st group is indexed at 0.
-vehicle#: vehicle driver that is performing the 'detection' check. 1st driver is indexed at 0.
Behaviour: If the indicated group or vehicle is actively detecting a player the trigger will register TRUE.
A value of -1 will turn off the check for that type. 
A value of 99 will run the check for all of that type.
Ex: ["Detected", -1, 99] will run the check for all vehicles, and no groups.
Ex: ["Detected", 2 , 3] will run the check for the 3rd group in the mission file, and the 4th vehicle crated.
Note: Unoccupied vehicles count in this check if you are trying to determine a vehicle number in a 2nd convoy group.
Note: AI spawned via reinforcements or phase changes will not register this trigger.

["BodyCount", numAI] 
-numAI: number of AI, reguardless of side that are killed by players during mission execution.
Behaviour: If the number of AI killed during mission execution exceeds 'numAI' [or is equal] the trigger will register TRUE.
Note: AI from 'reinforcements' and phased missions will count towards this total.
Note: AI killed by player vehicles will not count.

["Timer", seconds]
-seconds: time in seconds
Behaviour: After 'seconds' of time elapse from mission start the trigger will register TRUE.

["AllDeadorGone"]
Behaviour:  true when all ai associated with a mission and its phase missions have been killed or have despawned.
This check is done MAP wide, so may be more useful in detecting mission state on some large area mission.

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ReMus,

   I am not too sure what you are asking but I will try to hit the mark.

 

1) There is no trigger to 'delete' AI after a mission.  When a mission completes the AI and the vehicles they control are automatically cleaned up.  The exception to this is:

 

IF the AI are engaged with players, then those AI remain on the server until they go 3 minutes without seeing a player.

 

2) The 'Small' missions utilize 3 triggers, 2 for Win conditions, 1 for Loss conditions.

    Win condition: 

         LowUnitCount, 1   = When number of AI drops to 1 or less within the mission radius this is TRUE

         ProxPlayer, 50, 1  = When 1 or more player are within 50m of the encounter center this is TRUE.

  Together these establish a victory condition of All AI but 1 are dead AND at least 1 player is within 50m of the encounter center.

 

    Lose condition:

          TIMER, 3000  = After 50 minutes the encounter ends.

  So if the Win conditions are not met within 50min of the start of the mission it will end.

 

In either case, Win or Lose, the remaining 'living' AI are removed and the Theme waits its configured delay before spawning a new mission at a new location.

 

3) "AllDeadorGone" - This triggers TRUE when ALL AI associated with the mission AND THEME are either dead or have despawned (based upon their AI Logic, such as XFILL).  This trigger does not check encounter radius, but works MAP wide.  Additionally this trigger tracks reinforcements, so if you are using the 'Reinforce' trigger in your mission it will track these AI when they are created. This trigger is THEME wide, so if your mission branches into phases, the AI from those are included.

 

You could put this in as an additional WIN condition, which would override the functionality of the LowUnitCount trigger.  The result would be that Every single AI spawned by the encounter would have to be killed to establish a WIN. I have found this could be problematic in cases where an AI wonders off someplace, or gets into a location that is difficult for the players to locate.

 

The AllDeadorGone trigger was designed to be used with missions that cover a large area or do not have a fixed locality (such as the Convoy or Helo missions).

 

 As an example, you set up a mission with the following:

   Main mission file: Mission spawns 6 AI that are set to guard an outpost building

   Phase01 mission creates a truck with 15 AI in it that spawns 500m east of the encounter, has NO TRIGGERS set in its file.

 

    Win: AllDeadorGone

    Lose: HighUnitCount, Guer, 15,100 , [0,0]

    Phase01: ProxPlayer [0,0], 50, 0

 

Now with these triggers, if a player gets within 50m of the outpost before all the AI are dead, the Phase01 mission is launched. This creates the truck 500m east of the encounter.  Now because the win condition is AllDeadorGone, the players will have to kill all the AI associated with this phase mission in addition to the AI spawned with the parent mission in order to 'win' the event.

 

If the players had been able to kill all the AI without ever getting within 50m of the mission center, the phase01 would never launch, making their life a lot easier.

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//Small1.sqf
// Horbin
// 1/11/15
// Based upon drsubo Mission Scripts
 
[
["SniperAlley", 75], // Mission Title NOSPACES!, and encounter radius
["Sniper Alley","mil_objective","ELLIPSE","ColorOrange","FDiagonal",75],    
   
[  
    [// NOTIFICATION Messages and Map display Control.
true, 1, 0,
    true, // Notify players via global message
    true,// Show encounter area on the map
    30,    // Win delay: Time in seconds after a WIN before mission cleanup is performed
    30       // Lose delay: Time in seconds after a lose before mission cleanup is performed
          //NOTE: the above delay must occur before the mission is considered 'complete' by the mission manager control loop.
    ],
    // Spawn Mission Message
[
    "Sniper's Have Been Spotted!",
    "A Small Patrol Was Spotted",
    "You have our permission to confiscate any property you find as payment for eliminating the threat!."
],
    
    // Mission Success Message
["Mission Success",
    "SniperAlley",
    "The bandits have been destroyed."
],
  
    // Mission Failure Message
["Mission Failure!",
    "SniperAlley",
    "The Sniper's have escaped."
],
[  //  Loot Config:  Refer to LootData.sqf for specifcs
["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission
["Land" , [0,0] ], // Win loot, offset location - spawns after mission success
["None" , [-7,0] ]  // Failure loot, offset location - spawns on mission failure
],
[//BUILDINGS: persist = 1: building deleted at event completion, 1= building remains until server reset.
  //["Land_BagBunker_Tower_F",[0,0],0,0]  //type, offset, rotation, presist flag
 
],
[ // AI GROUPS. Only options marked 'Def:' implemented.
[["RESISTANCE","COMBAT","RED","LINE"],   [  [2,"HUNTER"]           ],     ["BoxPatrol",[6,-6],[0,0],[50]     ]],
//[["RESISTANCE","COMBAT","RED","LINE"],   [  [2,"HUNTER"]           ],     ["BoxPatrol",[-6,6],[0,0],[50]     ]],
[["RESISTANCE","COMBAT","RED","LINE"],   [  [2,"LMG"]              ],     ["BoxPatrol",   [0,0],[0,1], [50]      ]],
[["RESISTANCE","COMBAT","RED","LINE"],   [  [2,"SNIPER"]           ],     ["BoxPatrol",   [0,0],[1,0], [50]      ]]
 
],
 
 // Vehicles
[
                 
],            
 
[ // NOTE: side RESISTANCE for groups == side GUER for Triggers.
    [    //WIN Triggers and Controls
      //["LowUnitCount", "GUER", 1, 100, [0,0]], // 3 or fewer enemies within 500m
      //["ProxPlayer", [0,0], 100, 1], // 1 player is within 100 meters of encounter center.
      ["AllDeadorGone"]
    ],
    [    //LOSE Triggers and Controls
      ["TIMER", 1500]   // Encounter fails after 1500 seconds (25 minutes)
    ],   
    [    //Phase01 Triggers and Controls
//      ["Detected",0,0]    //Launch mission if any group or vehicle detects a player
      
    ],
    [    //Phase02 Triggers and Controls
    
    ],
    [    //Phase03 Triggers and Controls
    
    ],
    [    // NO TRIGGERS: Uncomment the line below to simply have this mission execute. Mission triggers from a mission that
          // launched this mission will continue to be observed.
    // Uncommenting this line will ignore all triggers defined above, and mission will pass neither a WIN or LOSE result.
    //   ["NO TRIGGERS"]
    ]
],
 
[
//    "TestPhase1",  //Phase01
//    "TestPhase2", //Phase02
//    "TestPhase3" //Phase03
]
 
];

 
my small1.sqf
 
the problem is the mission is succes after 5 kills of ais! but i have the trigger       ["AllDeadorGone"] but the trigger dont work. i want that the mission success is only when all kis are killed can you set me that pls and with no range trigger . player sniping from 900meters  or more . that why i need the ["AllDeadorGone"] trigger .by the sem work fine with only the ["AllDeadorGone"] trigger in win section only in small pack wprks not 

//BanditCamp.sqf
// Horbin
// 12/31/14
// Based upon drsubo Mission Scripts
 
[
["BanditCamp", 200], // Mission Title NOSPACES!, and encounter radius
["Bandit Camp","mil_objective", "ELLIPSE","ColorGreen","FDiagonal",200],    // Map Markers ["MapText", "SHAPE", "COLOR", "FILL", size];
   // type is "mil_objective"
[  
    [// NOTIFICATION Messages and Map display Control.
true, 1,0,
    true, // Notify players via global message
    true,// Show encounter area on the map
    30,    // Win delay: Time in seconds after a WIN before mission cleanup is performed
    30       // Lose delay: Time in seconds after a lose before mission cleanup is performed
          //NOTE: the above delay must occur before the mission is considered 'complete' by the mission manager control loop.
    ],
    // Spawn Mission Message
    [   "Bandit Base Camp",
         "",
         "A bandit camp has been located!"
     ],
    
    // Mission Success Message
    [   "Mission Success",
         "",
         "The Bandits have been terminated."
    ],
  
    // Mission Failure Message
    [  "Mission Failure!",
        "",
        "The Bandits have escaped!"
    ] 
],
[  //  Loot Config:  Refer to LootData.sqf for specifcs
["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission
["LAND" , [-5,0] ], // Win loot, offset location - spawns after mission success
["None" , [0,0] ]  // Failure loot, offset location - spawns on mission failure
],
[//BUILDINGS: persist = 0: building deleted at event completion, 1= building remains until server reset.
    ["Land_BagBunker_Tower_F",[6,6],0,0]   //type, offset, rotation, presist flag
],
[ // AI GROUPS. Only options marked 'Def:' implemented.
 
[["RESISTANCE","COMBAT","RED","LINE"],   [  [3,"Sniper"]           ],     ["BoxPatrol",[0,0],[0,0],[0]     ]],
[["RESISTANCE","COMBAT","RED","LINE"],   [  [3,"Rifleman"],[1,"LMG"] ],   ["BoxPatrol",[6,6],[0,0],[0]     ]],
[["RESISTANCE","COMBAT","RED","LINE"],   [  [3,"Rifleman"]           ],   ["BoxPatrol",[-6,-6],[0,0],[0]     ]]
],
 
// Vehicles
[
                 
],
// Triggers and Event control.
[ // NOTE: side RESISTANCE for groups == side GUER for Triggers.
    [    //WIN Triggers and Controls
      //["LowUnitCount", "GUER", 0, 0, [0,0]], // all enemies are dead:  side options "EAST","WEST","GUER","CIV","LOGIC","ANY"
      ["AllDeadorGone"],
      ["Reinforce", 25, "Random"]
    ],
    [    //LOSE Triggers and Controls
//      ["HighUnitCount", "GUER",10,40,[0,0]] // 10 enemies get within 40m's of encounter center
   //   ["TIMER", 15000]   // Encounter fails after 1500 seconds (250 minutes)
["TIMER", 1500]
    ],   
    [    //Phase01 Triggers and Controls
//      ["Detected",0,0]    //Launch mission if any group or vehicle detects a player
      
    ],
    [    //Phase02 Triggers and Controls
    
    ],
    [    //Phase03 Triggers and Controls
    
    ],
    [    // NO TRIGGERS: Uncomment the line below to simply have this mission execute. Mission triggers from a mission that
          // launched this mission will continue to be observed.
    // Uncommenting this line will ignore all triggers defined above, and mission will pass neither a WIN or LOSE result.
    //   ["NO TRIGGERS"]
    ]
],
 
[
//    "TestPhase1",  //Phase01
//    "TestPhase2", //Phase02
//    "TestPhase3" //Phase03
]
 
];

 
my Sem BanditCamp.sqf
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edit: Nevermind Fixed.

 

Quick question, so I built my own theme's, and missions specific to our server. Every thing seem to be running well and loving the flexibilty.  Something that is driving me nuts though. A few missions where I have adjusted the lootbox simply choose when they want to spawn.

planecrash.sqf

[  //  Loot Config:  Refer to LootData.sqf for specifcs
["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission
["LOOTBOX" , [-5,0] ], // Win loot, offset location - spawns after mission success
["None" , [0,0] ]  // Failure loot, offset location - spawns on mission failure
],

Then lootdata.sqf for that mission.

  ["LOOTBOX", "RANDOM"],
  [// All weapons and quantity 
      [RifleSniper762, 2],
      [RifleSniper127, 2],
	  [RifleSniper408, 2],
	  [RifleSniper65, 2],
	  [RifleLMG762, 2],
	  [RifleLMG65, 2],
	  [RifleLMG556, 2],
	  [Rifle65Lnchr, 2],
	  [Rifle556Lnchr, 2],
	  [RifleAssault762, 2],
	  [RifleAssault556, 2]
  ],
  [// All magazines and quantity
      [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo762, 4],
	  [Ammo127, 4],[Ammo127, 4],[Ammo127, 4],[Ammo127, 4],[Ammo127, 4],[Ammo127, 4],[Ammo127, 4],[Ammo127, 4],	  [Ammo127, 4],
	  [Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],[Ammo65, 4],
	  [Ammo556, 4],[Ammo556, 4],[Ammo556, 4],[Ammo556, 4],[Ammo556, 4],[Ammo556, 4],[Ammo556, 4],[Ammo556, 4]
  ],

headlessclient .rpt shows:

13:27:57 "##LogicBomb: ["Glory",-1] PlaneCrash completed with status WIN"
13:27:57 "## MissionInit: Mission PlaneCrash finished with status of :WIN"
13:27:57 "##FillLoot: SmokeBox Proximity:150 Dur:2 minutes Colors:["Red"]"

Server.rpt shows no errors.

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Nice work!!

 

1. Is it possible to make the weapons unlootable for the players? I dont want, that they can loot the big sniper rifles.. but I dont want to take them out of the solder loot table.

 

2. Is it possible to add random weapons like RifleLMG65 ? Problem is, if I add the Group RifleLMG65 for example, to add a random LMG with this caliber,  the first line of the loot box is empty and an error message is shown.

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