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Will there be Taviana Map for Epoch A3?


knights†emplar

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I hope some more maps like Altis start appearing.

 

Altis just seems to be way more life-like with respect to the actual ground.

 

If someone took Taviana and re-did it almost comletely to have Altis qualities it would rule but as it is now it's just flat for most part.

 

You shouldn't be able to drive a vehicle at 100km/h in the woods dodging trees.  Try that on Altis and you'll see what I mean.

 

Way more real

Have you ever known that Taviana is the best and Altis is shit with noninteresting nature?

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Both AiA packs on armaholics are out of date,

Get it from here: http://epochmod.com/download.php

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Taviana Licensing and Contact:

Please look into contacting the guy rather than just download Taviana 3.0 files separately.

 

Taviana Map from version 1.0 to version 3.0 (Origins Mod 1.7.7 release 2013.09.25):

All credit for this map belongs to its original author (Martin Bauer) and those listed below:
— Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation)
— Richard (Help in modelling of various models)
— RonHillUltra (Bojan) - for awesome Sabina Ivan Lab v1.0
— Spageti (Sector B Walls and Towers version v1.0)
— KinGHuNT (awesome ideas, suggestions and best head of the project, sector B research and ideas Ivan story)
— AlexSpain (awesome ideas, suggestions, AI research, optimization, lead developer)
— DayzLand community
— Vilas (ideas, suggestions, awesome models)
— Alexander (Origins GUI icons)

Taviana Map version 3.5 (Origins Mod 1.7.8.5 release 2014.02.23)

— Hitretz (rework height map, sattelite+layer mask fix, replacement and optimization of map buildings, objects, some map animations)
— Apestle (replacements car wreks on the map, town buildings placement optimization)
— AlexSpain (suggestions, AI research, optimization, lead developer)
— Felix (UN military base, prepare towns for the missions, new towns)
— f0rt (codestyle support, ideas and common bugfixes)
— our vk.com and facebook.com community (support, ideas)

 

Part of the custom Origins Mod content under APL license:

ori_submarine.pbo, origins_dc3.pbo, origins_pack.pbo, rth_amphicar.pbo, rth_copter.pbo, rth_origins_intro.pbo, rth_raft.pbo, rth_raft_small.pbo, rth_scrapapc.pbo, rth_scrapbuggy.pbo, rth_scrapbus.pbo, rth_small_tent.pbo, tavi.pbo, taviana.pbo (Notice taviana 3.0 + is under an APL Licensing).

 

I am not 100% sure if they want you using Taviana 3.0 publicly for other mods without their permission.

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Taviana Licensing and Contact:

Please look into contacting the guy rather than just download Taviana 3.0 files separately.

 

Taviana Map from version 1.0 to version 3.0 (Origins Mod 1.7.7 release 2013.09.25):

All credit for this map belongs to its original author (Martin Bauer) and those listed below:

— Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation)

— Richard (Help in modelling of various models)

— RonHillUltra (Bojan) - for awesome Sabina Ivan Lab v1.0

— Spageti (Sector B Walls and Towers version v1.0)

— KinGHuNT (awesome ideas, suggestions and best head of the project, sector B research and ideas Ivan story)

— AlexSpain (awesome ideas, suggestions, AI research, optimization, lead developer)

— DayzLand community

— Vilas (ideas, suggestions, awesome models)

— Alexander (Origins GUI icons)

Taviana Map version 3.5 (Origins Mod 1.7.8.5 release 2014.02.23)

— Hitretz (rework height map, sattelite+layer mask fix, replacement and optimization of map buildings, objects, some map animations)

— Apestle (replacements car wreks on the map, town buildings placement optimization)

— AlexSpain (suggestions, AI research, optimization, lead developer)

— Felix (UN military base, prepare towns for the missions, new towns)

— f0rt (codestyle support, ideas and common bugfixes)

— our vk.com and facebook.com community (support, ideas)

 

Part of the custom Origins Mod content under APL license:

ori_submarine.pbo, origins_dc3.pbo, origins_pack.pbo, rth_amphicar.pbo, rth_copter.pbo, rth_origins_intro.pbo, rth_raft.pbo, rth_raft_small.pbo, rth_scrapapc.pbo, rth_scrapbuggy.pbo, rth_scrapbus.pbo, rth_small_tent.pbo, tavi.pbo, taviana.pbo (Notice taviana 3.0 + is under an APL Licensing).

 

I am not 100% sure if they want you using Taviana 3.0 publicly for other mods without their permission.

 

I doubt every server admin asked for permission with Arma 2 Overpochin mods, there are/were over 35 servers. I am not a server admin and kinda moved on on another map project, but if i was server admin I guess I would reach to him and ask for permission   :D

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Taviana Licensing and Contact:

Please look into contacting the guy rather than just download Taviana 3.0 files separately.

 

Taviana Map from version 1.0 to version 3.0 (Origins Mod 1.7.7 release 2013.09.25):

All credit for this map belongs to its original author (Martin Bauer) and those listed below:

— Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation)

— Richard (Help in modelling of various models)

— RonHillUltra (Bojan) - for awesome Sabina Ivan Lab v1.0

— Spageti (Sector B Walls and Towers version v1.0)

— KinGHuNT (awesome ideas, suggestions and best head of the project, sector B research and ideas Ivan story)

— AlexSpain (awesome ideas, suggestions, AI research, optimization, lead developer)

— DayzLand community

— Vilas (ideas, suggestions, awesome models)

— Alexander (Origins GUI icons)

Taviana Map version 3.5 (Origins Mod 1.7.8.5 release 2014.02.23)

— Hitretz (rework height map, sattelite+layer mask fix, replacement and optimization of map buildings, objects, some map animations)

— Apestle (replacements car wreks on the map, town buildings placement optimization)

— AlexSpain (suggestions, AI research, optimization, lead developer)

— Felix (UN military base, prepare towns for the missions, new towns)

— f0rt (codestyle support, ideas and common bugfixes)

— our vk.com and facebook.com community (support, ideas)

 

Part of the custom Origins Mod content under APL license:

ori_submarine.pbo, origins_dc3.pbo, origins_pack.pbo, rth_amphicar.pbo, rth_copter.pbo, rth_origins_intro.pbo, rth_raft.pbo, rth_raft_small.pbo, rth_scrapapc.pbo, rth_scrapbuggy.pbo, rth_scrapbus.pbo, rth_small_tent.pbo, tavi.pbo, taviana.pbo (Notice taviana 3.0 + is under an APL Licensing).

 

I am not 100% sure if they want you using Taviana 3.0 publicly for other mods without their permission.

Friendly, get out of here -.-

or I won't be visiting you the 25th.

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hi,

my tavi server is running with the new 0.3 patch but im having the problem that i get the following message every sec in my rpt log:

 

Cannot load sound 'ca\sounds_e\sfx\arabian_market_5.wss'

 

when i play for like 5mins i get the "server not ready" message and get booted to lobby. anyone know how to fix that?

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hi,

my tavi server is running with the new 0.3 patch but im having the problem that i get the following message every sec in my rpt log:

 

Cannot load sound 'ca\sounds_e\sfx\arabian_market_5.wss'

 

when i play for like 5mins i get the "server not ready" message and get booted to lobby. anyone know how to fix that?

 

Where did you download your @Taviana files from?

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