Dobrowney Posted February 15, 2015 Report Share Posted February 15, 2015 It's kind of silly, to go and replace what, 30 wind turbines when the dev's can add them in by typing 2 words. Guess we'll fix it eventually, but it's not a major issue, is it? :) As for changing buildings, what are you implying? Replacing A2 buildings with A3? i think Taviana is one of the maps which already has a nice set of enterable buildings. Replacing buildings (for example appartments in sabina etc) would ruin the map's 'harmony'. That's my opinion tho :) Anyway, the files can now also be downloaded from SIX Launcher for the ones that use it. What about adding some loot spawn locations then for the Lootspawner scipt . It seems alot of the Tavi buildings have no spawn points. Nic 1 Link to comment Share on other sites More sharing options...
UlrichVF31 Posted February 15, 2015 Report Share Posted February 15, 2015 For all who want a Trader City in Mitrovice, here is my creation ! Pictures: http://www.bilder-upload.eu/show.php?file=31651e-1424042687.jpg http://www.bilder-upload.eu/show.php?file=084d57-1424042793.jpg // Trader City Mitrovice {"Land_cargo_addon02_V1_F", {3800.26, 7022.83, 0}, 135.909}, {"FoldTable", {3800.01, 7020.42, 0}, 314.545}, {"Land_Metal_wooden_rack_F", {3802.53, 7024, 0}, 44.5454}, {"Land_Crates_EP1", {3824.32, 7028.12, 0}, 0}, {"Land_Crates_EP1", {3821.92, 7028.16, 0}, 0}, {"Land_Bag_EP1", {3818.34, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.13, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.92, 7028, 0}, 0}, {"Land_Vase_loam_3_EP1", {3822.75, 7027.68, 0}, 0}, {"Land_Wicker_basket_EP1", {3822.86, 7028.44, 0}, 0}, {"Land_Wicker_basket_EP1", {3801.08, 7025, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7019.58, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7020.35, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.13, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.9, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7022.68, 0}, 0}, {"Land_WoodenCart_F", {3804.07, 7026.23, 0}, 0}, {"Land_CratesWooden_F", {3796.61, 7017.94, 0}, 0}, {"Land_Sacks_goods_F", {3806.93, 7027.12, 0}, 0}, {"Land_StallWater_F", {3824.05, 7020.95, 0}, 52.7272}, {"Land_cargo_addon01_V1_F", {3800.52, 7006.09, 0}, 39.5455}, {"Land_cargo_addon01_V1_F", {3803.74, 7003.43, 0}, 39.5455}, {"Land_CratesShabby_F", {3804.97, 7000.52, 0}, 68.6364}, {"Land_Basket_F", {3805.12, 7002.08, 0}, 0}, {"Land_Sacks_heap_F", {3796.29, 7007.26, 0}, 66.3637}, {"Land_PalletTrolley_01_yellow_F", {3795.86, 7016.2, 0}, 34.0909}, {"Land_CratesPlastic_F", {3796.64, 7004.7, 0}, 0}, {"Land_CratesPlastic_F", {3797.2, 7003.78, 0}, 0}, {"Land_Blankets_EP1", {3803.02, 7000.03, 0}, 0}, {"Land_Bucket_EP1", {3798.34, 7006.91, 0}, 0}, {"Land_WoodenTable_large_F", {3801.4, 7005.67, 0}, 310}, {"Land_WoodenTable_large_F", {3803.09, 7004.25, 0}, 310}, {"FoldChair", {3801.29, 7002.31, 0}, 220.455}, {"Land_Vase_EP1", {3803.64, 7004.21, 0.855587}, 0}, {"Land_CncBlock_Stripes", {3814.51, 6995.55, 0}, 0}, {"Land_CncBlock_Stripes", {3809.39, 6997.8, 0}, 0}, {"Land_CncBlock_Stripes", {3805.17, 6995.26, 0}, 0}, {"Land_CncBlock_Stripes", {3800.51, 6997.83, 0}, 0}, {"Land_CncBlock_Stripes", {3796.8, 6995.32, 0}, 0}, {"Land_Misc_ConcPipeline_EP1", {3828.07, 7019.21, 0}, 61.8182}, {"Land_Fire_barrel_burning", {3806.11, 7001.03, 0}, 0}, {"Barrels", {3799.37, 7008.35, 0}, 0}, {"FlagCarrierGermany_EP1", {3812.8, 7028.72, 0}, 0}, {"FenceWoodPalet", {3809.52, 7013.74, 0}, 90}, {"Garbage_container", {3811.35, 7027.93, 0}, 272.273}, {"Land_Market_stalls_01_EP1", {3819.65, 7009.11, 0}, 117.273}, {"Misc_TyreHeapEP1", {3826.71, 7021.95, 0}, 0}, {"Land_Ind_TankSmall", {3828.44, 7025.7, 0}, 61.3637}, {"Land_stand_small_EP1", {3800.59, 7000.16, 0}, 0}, {"Land_stand_meat_EP1", {3798.42, 7002.12, 0}, 305.909}, {"Land_transport_kiosk_EP1", {3809.38, 7026.58, 0}, 90}, {"Land_Carpet_rack_EP1", {3799.93, 7027.66, 0}, 0}, {"Land_covering_hut_EP1", {3809.21, 7014.8, 0}, 0}, {"Campfire_burning_F", {3810.38, 7017.53, 0}, 0}, {"Campfire_burning_F", {3796.81, 7026.23, 0}, 0}, {"Campfire_burning_F", {3797.54, 7010.97, 0}, 0}, {"Campfire_burning_F", {3813.52, 6998.36, 0}, 0}, {"Campfire_burning_F", {3822.91, 7024.31, 0}, 0}, {"USMC_WarfareBBarrier5x", {3832.16, 7025.06, 0}, 91.3636}, {"USMC_WarfareBBarrier5x", {3830.68, 7018.02, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3828.12, 7011.91, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3825.57, 7005.81, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3823.01, 6999.71, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3818.63, 6994.73, 0}, 328.182}, {"Pole_F", {3813.82, 7029.13, 0}, 90.4545}, {"Pole_F", {3816.11, 7029.14, 0}, 90.4545}, // Safezone {"ProtectionZone_F", {3811.36, 7014.41, 0}, 0} //Trader Mitro {"C_man_hunter_1_F", {3822.31, 7016.38, 0}, 0}, {"C_man_hunter_1_F", {3818.28, 7010.49, 0}, 0}, {"C_man_hunter_1_F", {3800.41, 7004.69, 0}, 0}, {"C_man_hunter_1_F", {3799.27, 7023.48, 0}, 0} nedfox 1 Link to comment Share on other sites More sharing options...
CrazyCorky Posted February 16, 2015 Report Share Posted February 16, 2015 For all who want a Trader City in Mitrovice, here is my creation ! // Trader City Mitrovice {"Land_cargo_addon02_V1_F", {3800.26, 7022.83, 0}, 135.909}, {"FoldTable", {3800.01, 7020.42, 0}, 314.545}, {"Land_Metal_wooden_rack_F", {3802.53, 7024, 0}, 44.5454}, {"Land_Crates_EP1", {3824.32, 7028.12, 0}, 0}, {"Land_Crates_EP1", {3821.92, 7028.16, 0}, 0}, {"Land_Bag_EP1", {3818.34, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.13, 7028, 0}, 0}, {"Land_Bag_EP1", {3819.92, 7028, 0}, 0}, {"Land_Vase_loam_3_EP1", {3822.75, 7027.68, 0}, 0}, {"Land_Wicker_basket_EP1", {3822.86, 7028.44, 0}, 0}, {"Land_Wicker_basket_EP1", {3801.08, 7025, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7019.58, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7020.35, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.13, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7021.9, 0}, 0}, {"Land_Bag_EP1", {3795.2, 7022.68, 0}, 0}, {"Land_WoodenCart_F", {3804.07, 7026.23, 0}, 0}, {"Land_CratesWooden_F", {3796.61, 7017.94, 0}, 0}, {"Land_Sacks_goods_F", {3806.93, 7027.12, 0}, 0}, {"Land_StallWater_F", {3824.05, 7020.95, 0}, 52.7272}, {"Land_cargo_addon01_V1_F", {3800.52, 7006.09, 0}, 39.5455}, {"Land_cargo_addon01_V1_F", {3803.74, 7003.43, 0}, 39.5455}, {"Land_CratesShabby_F", {3804.97, 7000.52, 0}, 68.6364}, {"Land_Basket_F", {3805.12, 7002.08, 0}, 0}, {"Land_Sacks_heap_F", {3796.29, 7007.26, 0}, 66.3637}, {"Land_PalletTrolley_01_yellow_F", {3795.86, 7016.2, 0}, 34.0909}, {"Land_CratesPlastic_F", {3796.64, 7004.7, 0}, 0}, {"Land_CratesPlastic_F", {3797.2, 7003.78, 0}, 0}, {"Land_Blankets_EP1", {3803.02, 7000.03, 0}, 0}, {"Land_Bucket_EP1", {3798.34, 7006.91, 0}, 0}, {"Land_WoodenTable_large_F", {3801.4, 7005.67, 0}, 310}, {"Land_WoodenTable_large_F", {3803.09, 7004.25, 0}, 310}, {"FoldChair", {3801.29, 7002.31, 0}, 220.455}, {"Land_Vase_EP1", {3803.64, 7004.21, 0.855587}, 0}, {"Land_CncBlock_Stripes", {3814.51, 6995.55, 0}, 0}, {"Land_CncBlock_Stripes", {3809.39, 6997.8, 0}, 0}, {"Land_CncBlock_Stripes", {3805.17, 6995.26, 0}, 0}, {"Land_CncBlock_Stripes", {3800.51, 6997.83, 0}, 0}, {"Land_CncBlock_Stripes", {3796.8, 6995.32, 0}, 0}, {"Land_Misc_ConcPipeline_EP1", {3828.07, 7019.21, 0}, 61.8182}, {"Land_Fire_barrel_burning", {3806.11, 7001.03, 0}, 0}, {"Barrels", {3799.37, 7008.35, 0}, 0}, {"FlagCarrierGermany_EP1", {3812.8, 7028.72, 0}, 0}, {"FenceWoodPalet", {3809.52, 7013.74, 0}, 90}, {"Garbage_container", {3811.35, 7027.93, 0}, 272.273}, {"Land_Market_stalls_01_EP1", {3819.65, 7009.11, 0}, 117.273}, {"Misc_TyreHeapEP1", {3826.71, 7021.95, 0}, 0}, {"Land_Ind_TankSmall", {3828.44, 7025.7, 0}, 61.3637}, {"Land_stand_small_EP1", {3800.59, 7000.16, 0}, 0}, {"Land_stand_meat_EP1", {3798.42, 7002.12, 0}, 305.909}, {"Land_transport_kiosk_EP1", {3809.38, 7026.58, 0}, 90}, {"Land_Carpet_rack_EP1", {3799.93, 7027.66, 0}, 0}, {"Land_covering_hut_EP1", {3809.21, 7014.8, 0}, 0}, {"Campfire_burning_F", {3810.38, 7017.53, 0}, 0}, {"Campfire_burning_F", {3796.81, 7026.23, 0}, 0}, {"Campfire_burning_F", {3797.54, 7010.97, 0}, 0}, {"Campfire_burning_F", {3813.52, 6998.36, 0}, 0}, {"Campfire_burning_F", {3822.91, 7024.31, 0}, 0}, {"USMC_WarfareBBarrier5x", {3832.16, 7025.06, 0}, 91.3636}, {"USMC_WarfareBBarrier5x", {3830.68, 7018.02, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3828.12, 7011.91, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3825.57, 7005.81, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3823.01, 6999.71, 0}, 292.727}, {"USMC_WarfareBBarrier5x", {3818.63, 6994.73, 0}, 328.182}, {"Pole_F", {3813.82, 7029.13, 0}, 90.4545}, {"Pole_F", {3816.11, 7029.14, 0}, 90.4545}, // Safezone {"ProtectionZone_F", {3811.36, 7014.41, 0}, 0} //Trader Mitro {"C_man_hunter_1_F", {3822.31, 7016.38, 0}, 0}, {"C_man_hunter_1_F", {3818.28, 7010.49, 0}, 0}, {"C_man_hunter_1_F", {3800.41, 7004.69, 0}, 0}, {"C_man_hunter_1_F", {3799.27, 7023.48, 0}, 0} Looks awesome! Santa 1 Link to comment Share on other sites More sharing options...
nedfox Posted February 16, 2015 Report Share Posted February 16, 2015 Do choppers spawn correctly without bouncing off walls/buildings ? Link to comment Share on other sites More sharing options...
UlrichVF31 Posted February 16, 2015 Report Share Posted February 16, 2015 do you want to spawn Helicopters on buildings ? Why? Link to comment Share on other sites More sharing options...
UlrichVF31 Posted February 16, 2015 Report Share Posted February 16, 2015 US-Millitary Trader City north of Leppestok ! I make 3 more Trader Cities for Taviana. Have fun ! http://www.bilder-upload.eu/show.php?file=708579-1424095662.jpg http://www.bilder-upload.eu/show.php?file=8f2bb8-1424095683.jpg //US Millitary Trader City Leppestok {"USMC_WarfareBBarrier10xTall", {11399.5, 15865.9, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11399.1, 15880.9, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11398.8, 15896, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11398.4, 15911, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11404.9, 15918.8, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11420, 15918.9, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11435.1, 15919, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11450.2, 15919.1, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11465.2, 15919.3, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11480.3, 15919.4, 0}, 179.545}, {"USMC_WarfareBBarrier10xTall", {11488.3, 15912.9, 0}, 270.454}, {"USMC_WarfareBBarrier10xTall", {11488.2, 15897.8, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11488.1, 15882.8, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11487.9, 15867.7, 0}, 270.455}, {"USMC_WarfareBBarrier10xTall", {11481.2, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11458.8, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11429.8, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11420.4, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier10xTall", {11406.2, 15859.2, 0}, 0}, {"USMC_WarfareBContructionSite1", {11476.8, 15912.1, 0}, 37.2727}, {"Misc_cargo_cont_net3", {11470.7, 15863.6, 0}, 314.091}, {"Misc_cargo_cont_net2", {11464.6, 15902.6, 0}, 0}, {"Land_Misc_Cargo1B", {11470.3, 15912.3, 0}, 38.6364}, {"Misc_Cargo1Bo_military", {11462.1, 15911.8, 0}, 337.273}, {"Land_Misc_Cargo1Eo_EP1", {11482, 15894.3, 0}, 215.455}, {"Misc_cargo_cont_small", {11483.6, 15877.1, 0}, 338.182}, {"PowGen_Big", {11481.7, 15882.4, 0}, 90.9091}, {"Land_Device_disassembled_F", {11467.7, 15883, 0}, 1.36364}, {"Land_PaperBox_open_full_F", {11477.3, 15873.1, 0}, 0}, {"76n6ClamShell", {11406.5, 15908.8, 0}, 320}, {"AmmoCrates_NoInteractive_Medium", {11475.2, 15863.6, 0}, 3.18181}, {"Land_Pallet_MilBoxes_F", {11477.5, 15862.8, 0}, 20.9091}, {"Misc_Backpackheap_EP1", {11481.8, 15868.1, 0}, 0}, {"ContainmentArea_01_sand_F", {11419.5, 15884.3, 0}, 125}, {"Land_Scrap_MRAP_01_F", {11419.6, 15884.5, 0}, 13.1818}, {"Land_GuardShed", {11438.3, 15862.7, 0}, 325.909}, {"US_WarfareBUAVterminal_EP1", {11478.5, 15904.3, 0}, 146.818}, {"Land_TentHangar_V1_F", {11426.5, 15907.3, 0}, 179.545}, {"USMC_WarfareBBarrier5x", {11450.5, 15855.6, 0}, 88.6364}, {"USMC_WarfareBBarrier10xTall", {11469.7, 15859.1, 0}, 0}, {"USMC_WarfareBBarrier5x", {11438.4, 15855.6, 0}, 88.6364}, {"USMC_WarfareBBarrier5x", {11450.5, 15852.9, 0}, 88.6364}, {"USMC_WarfareBBarrier5x", {11438.4, 15853, 0}, 88.6364}, {"WarfareBunkerSign", {11450.6, 15848.7, 0}, 0}, {"WarfareBunkerSign", {11438.5, 15848.6, 0}, 0}, {"Sign_Checkpoint_US_EP1", {11439.7, 15855.6, 0}, 344.091}, {"Land_Sign_WarningUnexplodedAmmo_F", {11449.3, 15854.9, 0}, 19.0909}, {"Land_Sign_WarningMilitaryArea_F", {11439.5, 15861, -1.33978}, 326.364}, {"Land_BarGate_F", {11444.3, 15857.6, 0}, 179.545}, {"O_supplyCrate_F", {11467, 15905.9, 0}, 0}, {"Misc_cargo_cont_net3", {11484.9, 15901, 0}, 0}, {"Land_ScrapHeap_1_F", {11478.5, 15896.2, 0}, 24.5455}, {"Land_Wreck_Slammer_F", {11449.6, 15910.7, 0}, 25.4546}, {"HMMWVWreck", {11441.3, 15907, 0}, 299.545}, {"BlackhawkWreck", {11432.1, 15905.2, 0}, 174.091}, {"HMMWVWreck", {11423.1, 15906.7, 0}, 208.636}, {"Wire", {11441.2, 15899.2, 0}, 0}, {"Wire", {11447.5, 15900.2, 0}, 343.182}, {"Wire", {11452.3, 15904.5, 0}, 301.818}, {"Flag_US_F", {11450.1, 15860.2, 0}, 312.727}, {"Sr_border", {11468, 15883.1, 0}, 0}, {"HeliH", {11446.3, 15882.6, 0.5}, 0}, {"Misc_palletsfoiled_heap", {11484, 15871.7, 0}, 290.909}, {"Misc_TyreHeap", {11441.8, 15915.2, 0}, 0}, {"Land_Ind_TankSmall", {11456.1, 15863.3, 0}, 315}, {"FoldTable", {11418.8, 15898.1, 0}, 0.909108}, {"FoldTable", {11420.8, 15898.1, 0}, 0.909119}, {"FoldTable", {11422.8, 15898.1, 0}, 0.909119}, {"FoldTable", {11424.9, 15898, 0}, 0.909119}, {"FoldTable", {11426.9, 15898, 0}, 0.909119}, {"O_SDV_01_F", {11464.3, 15869.8, 0}, 23.1818}, {"CamoNet_OPFOR_open_F", {11478.9, 15866.8, 0}, 0}, {"B_Slingload_01_Cargo_F", {11464.3, 15862.6, 0}, 269.545}, {"Misc_cargo_cont_net2", {11485.2, 15867.2, 0}, 55.4545}, {"Land_ScrapHeap_1_F", {11483.9, 15863.3, 0}, 32.2728}, {"I_Boat_Transport_01_F", {11471.6, 15906, 0}, 158.636}, {"Land_RedWhiteBarrier", {11465.5, 15883.4, 0}, 270.909}, {"Land_RedWhiteBarrier", {11470.3, 15883.1, 0}, 90}, {"RU_WarfareBVehicleServicePoint", {11458.2, 15896.2, 0}, 185.909}, {"Land_LampAirport_F", {11485.4, 15915.9, 0}, 218.636}, {"Land_LampAirport_F", {11485.1, 15861.8, 0}, 312.727}, {"Land_LampAirport_F", {11402.3, 15861.7, 0}, 52.2727}, {"Land_LampAirport_F", {11400.7, 15916.2, 0}, 134.545}, {"USMC_WarfareBBarrier5x", {11459.6, 15864.1, 0}, 90.4546}, {"USMC_WarfareBBarrier5x", {11482.8, 15885.9, 0}, 179.091}, {"USMC_WarfareBBarrier5x", {11461.3, 15871.2, 0}, 115.455}, {"USMC_WarfareBBarrier5x", {11475.9, 15883.8, 0}, 145}, {"USMC_WarfareBBarrier5x", {11458.3, 15914, 0}, 90}, {"USMC_WarfareBBarrier5x", {11461, 15900.4, 0}, 41.3637}, {"USMC_WarfareBBarrier5x", {11455.8, 15900.5, 0}, 133.182}, {"USMC_WarfareBBarrier5x", {11458.2, 15906.3, 0}, 90}, {"USMC_WarfareBBarrier5x", {11475.7, 15888.1, 0}, 217.273}, {"Land_Cargo_House_V3_F", {11405.8, 15893, 0}, 303.636}, {"Land_Cargo_House_V1_F", {11405.8, 15882.5, 0}, 306.364}, {"Land_Cargo_Tower_V3_F", {11409.3, 15868.8, 0}, 135.455}, {"Misc_cargo_cont_net2", {11475.6, 15878.8, 0}, 0}, {"Barrack2", {11420.9, 15867.6, 0}, 224.545}, {"Barrack2", {11430.9, 15867.4, 0}, 224.545} // Safezone {"ProtectionZone_F", {11473.8, 15872.1, 0}, 0}, {"ProtectionZone_F", {11428.1, 15900.4, 0}, 0}, {"ProtectionZone_F", {11414.5, 15864.5, 0}, 0}, {"ProtectionZone_F", {11445.2, 15865.5, 0}, 0}, {"ProtectionZone_F", {11469.3, 15905.3, 0}, 0}, //Trader Millitary Leppestok {"B_engineer_F", {11477.2, 15866.8, 0}, 300}, {"B_officer_F", {11475.4, 15901.7, 0}, 230}, {"B_sniper_F", {11428.4, 15900.9, 0}, 140} // Map Marker {"mil_flag", {11446.3, 15882.6, 0}, 0}, Link to comment Share on other sites More sharing options...
PGLJohn Posted February 17, 2015 Report Share Posted February 17, 2015 The PWS Version have to be corrected to use AIA TP, not AIA. Now you get Pondline an bad Performance with installed A2. Link to comment Share on other sites More sharing options...
Richie Posted February 17, 2015 Report Share Posted February 17, 2015 The PWS Version have to be corrected to use AIA TP, not AIA. Now you get Pondline an bad Performance with installed A2. There is no PWS Taviana 3.0 :unsure: never has been, 2.0 is there AiA TP and AiA are the same thing Link to comment Share on other sites More sharing options...
PGLJohn Posted February 17, 2015 Report Share Posted February 17, 2015 Anyway, the files can now also be downloaded from SIX Launcher for the ones that use it. Tavi V3.0 (Origins Version) on PWS. http://play.withsix.com/arma-3/mods/kfI6VXDkY0SuTNf3A5UBTw/Taviana-v3-(Origins) Also, AiA TP and AiA are not the same, AiA uses A2 . AiA TP has his own Content. DayZ Vet 1 Link to comment Share on other sites More sharing options...
Humpabry Posted February 17, 2015 Report Share Posted February 17, 2015 anyone know how to stop vehicles spawning in water? getting tired of moving them now :/ Link to comment Share on other sites More sharing options...
fouc Posted February 17, 2015 Report Share Posted February 17, 2015 Can someone please post a clear tuto on how to make it work ? (dl to do client and server side, server files dl and configuration) It could be very helpfull. Many thanks ! Link to comment Share on other sites More sharing options...
Dobrowney Posted February 18, 2015 Report Share Posted February 18, 2015 Found out exactly the same ;) We could overwrite the config but then we have to adjust all "radiusA" entries. But you could use this fix so far. https://seafile.zombieapo.eu/f/1c4be5d7e2/ It spawns vehicles without the use of city names. Put the PBO in your @epochhive\addons folder. To the poster above about the spawning of cars . Use this post above to fix it . You will need to delete all the old cars around the map or Delete your DB to fix it .. Link to comment Share on other sites More sharing options...
Humpabry Posted February 18, 2015 Report Share Posted February 18, 2015 To the poster above about the spawning of cars . Use this post above to fix it . You will need to delete all the old cars around the map or Delete your DB to fix it .. ty :) Link to comment Share on other sites More sharing options...
Scorpi Posted February 18, 2015 Report Share Posted February 18, 2015 US-Millitary Trader City north of Leppestok ! I make 3 more Trader Cities for Taviana. Have fun ! http://www.bilder-upload.eu/show.php?file=708579-1424095662.jpg http://www.bilder-upload.eu/show.php?file=8f2bb8-1424095683.jpg // Map Marker {"mil_flag", {11446.3, 15882.6, 0}, 0}, // Map Marker {"mil_flag", {11446.3, 15882.6, 0}, 0}, Can i customize the Color and the Name of the Marker ? ----------------------------- Edit post! Link to comment Share on other sites More sharing options...
nedfox Posted February 18, 2015 Report Share Posted February 18, 2015 https://community.bistudio.com/wiki/cfgMarkers And please add spoiler tags to your posts !!! Link to comment Share on other sites More sharing options...
Scorpi Posted February 18, 2015 Report Share Posted February 18, 2015 {"mil_flag", {11446.3, 15882.6, 0}, 0}, this don´t work. In wich line i have to put it in the Config.cpp or did i missing something ? Link to comment Share on other sites More sharing options...
Chriski Posted February 21, 2015 Report Share Posted February 21, 2015 Found out exactly the same ;) We could overwrite the config but then we have to adjust all "radiusA" entries. But you could use this fix so far. https://seafile.zombieapo.eu/f/1c4be5d7e2/ It spawns vehicles without the use of city names. Put the PBO in your @epochhive\addons folder. nice one GZA :D Link to comment Share on other sites More sharing options...
fouc Posted February 22, 2015 Report Share Posted February 22, 2015 When disconecting and reconnecting, some of my players are spawn in the water south of the big bridge (the original one from tavi). Do someone have the same issue ? Second issue : the lock/unlock action is not working. Same question ! Many thanks. Link to comment Share on other sites More sharing options...
Jmay Onzo Posted February 22, 2015 Report Share Posted February 22, 2015 Hmm I haven't ran into that problem :s Link to comment Share on other sites More sharing options...
fouc Posted February 25, 2015 Report Share Posted February 25, 2015 Solution found, it was due to my antihack... Server up and working ;) Link to comment Share on other sites More sharing options...
FLT Posted February 26, 2015 Report Share Posted February 26, 2015 About Taviana 3, I looked for an all in one "up to date" Taviana v3 image map with all town names... and since I did not find one, I did this : http://www.fredletamanoir.com/arma3/taviana3/ Smok3, area00, Nic and 2 others 5 Link to comment Share on other sites More sharing options...
Smok3 Posted February 26, 2015 Report Share Posted February 26, 2015 Nice FLT. Link to comment Share on other sites More sharing options...
Jmay Onzo Posted February 26, 2015 Report Share Posted February 26, 2015 very nice work Link to comment Share on other sites More sharing options...
ReMuS Posted March 18, 2015 Report Share Posted March 18, 2015 Epoch Taviana 3.0 Trader City Kraznomen'sk the pastbin is the same as Solibor Link to comment Share on other sites More sharing options...
Brez Posted March 18, 2015 Report Share Posted March 18, 2015 I hope some more maps like Altis start appearing. Altis just seems to be way more life-like with respect to the actual ground. If someone took Taviana and re-did it almost comletely to have Altis qualities it would rule but as it is now it's just flat for most part. You shouldn't be able to drive a vehicle at 100km/h in the woods dodging trees. Try that on Altis and you'll see what I mean. Way more real Link to comment Share on other sites More sharing options...
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